$94-08-69-56-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2050002 1 Ptolemaîos] [charaSet B 2051001 1 "Sugitani Zenjubou"] [charaSet C 1098214000 1 "Sì Bú Xiàng"] [charaSet D 1098257310 1 "Da Vinci"] [charaSet E 1098272500 1 "Shadow Knight 1"] [charaSet F 1098272510 1 "Shadow Knight 2"] [charaSet G 1098272520 1 "Shadow Knight 3"] [charaSet H 1098272800 1 Giant] [charaSet I 1098228200 1 Cerberus] [charaSet J 2050002 1 "Ptolemaîos (Effects)"] [imageSet K back10000 1 1] [charaScale K 1.3] [sceneSet O 193101 1] [charaScale O 1.4] [sceneSet P 193101 1] [charaScale P 1.4] [sceneSet Q 192901 1] [charaScale Q 1.4] [sceneSet R 192901 1] [charaScale R 1.4] [sceneSet S 193101 1] [charaScale S 1.4] [sceneSet T 193101 1] [charaScale T 1.01] [charaSet V 98115000 1 Effect] [charaSet W 98115000 1 "Effect 2"] [scene 192801] [fadein black 1.5] [wait fade] [bgm BGM_MAP_28 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Ptolemaîos Hmm, so you went with this version of me. [k] [charaFace A 0] @Ptolemaîos Very well then. I will seize this castle for you just as I would have done in my youth. [k] @Ptolemaîos Hmm, it's been a very long time since I laid siege to a castle on another's orders. I haven't felt like this since the siege of Aornos. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sugitani Zenjubou Nice to see you having fun, old man. So what'm I supposed to do here? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Ptolemaîos Support us, of course. [k] [charaFace A 0] @Ptolemaîos As for you, Sì Bú Xiàng, I'd like you to hold down the fort while we're gone again. You're the only one we can trust with this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sì Bú Xiàng Mo, mo, mo![charaMoveReturn C 0,10 0.3] (Attempt to salute) [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_28 1.0] [wait fade] [charaFadeout C 0.1] [scene 192901] [charaScale Q 1.2] [charaFadein Q 0.1 -120,-230] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.2] [bgm BGM_MAP_57 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth Q 1] [charaDepth R 2] [charaDepth E 2] [charaDepth F 3] [charaDepth G 4] [charaDepth K 5] [charaDepth B 2] [charaDepth A 3] [cueSe SE_21 21_ad1119] [wt 0.4] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFadein E 0.4 -50,0] [charaFadeinFSL F 0.4 -350,0] [charaFadeinFSR G 0.4 250,0] [charaMove E 0,0 0.4] [charaMoveFSL F -300,0 0.4] [charaMoveFSR G 300,0 0.4] [charaEffect E bit_talk_11 0,-100] [charaEffect F bit_talk_11 0,-100] [charaEffect G bit_talk_11 0,-100] [wt 0.4] [cueSeStop 21_ad1119 0.4] [wt 0.8] [charaMoveReturnFSR G 300,-10 0.5] [wt 0.9] [charaMoveReturnFSL F -300,-10 0.6] [wt 1.2] [cueSe SE_21 21_ad1119] [charaMove E 50,0 0.4] [charaMoveFSL F -250,0 0.4] [charaMoveFSR G 350,0 0.4] [charaFadeout E 0.4] [charaFadeout F 0.4] [charaFadeout G 0.4] [cueSeStop 21_ad1119 1.2] [wt 0.2] [charaEffectStop E bit_talk_11] [charaEffectStop F bit_talk_11] [charaEffectStop G bit_talk_11] [wt 1.4] [charaMoveScale Q 1.01 1.2] [charaMove Q 0,-200 1.2] [wt 1.7] [se ad452] [seVolume ad452 0 0.4] [se ad311] [seVolume ad311 0 0.6] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.4 256,-30] [charaFadeinFSL B 0.4 -256,-30] [charaMoveFSR A 2 0.4] [charaMoveFSL B 0 0.4] [wt 0.4] [seStop ad452 0.2] [seStop ad311 0.2] [wt 0.4] [charaTalk on] @Ptolemaîos All right, let us walk and talk. But keep your voices down. [k] @Sugitani Zenjubou Noted. [k] ?1:Got it. ?! [messageOff] [charaTalk off] [se ad452] [seVolume ad452 0 0.4] [se ad311] [seVolume ad311 0 0.6] [charaMoveFSR A 206,0 0.4] [charaMoveFSL B -306,0 0.4] [charaFadeout B 0.4] [charaFadeout A 0.4] [seVolume ad452 1.2 0.2] [seVolume ad311 1.2 0.3] [wt 1.6] [charaScale R 1.2] [charaFadein R 1.0 -120,-260] [charaMove R 120,-260 60.0] [wt 1.0] [charaFadeout Q 0.1] [wt 0.6] [subCameraOn 1] [charaLayer A sub #A] [charaLayer Q sub #A] [subCameraFilter #A maskEdge cut359_mask07 4 255,255,255,255] [charaTalk depthOff] [charaDepth Q 1] [charaDepth A 2] [charaScale A 1.2] [charaScale Q 1.4] [charaFace A 0] [charaFadein A 0.1 0,225] [charaFadein Q 0.1 -120,-125] [charaMove Q 120,-125 60.0] [charaTalk on] [charaTalk A,Q] [subRenderFadein #A 0.4 0,-300] [subRenderMove #A 0,-250 0.4] [charaPut K 1] [charaFadeTime K 0.4 0.5] [wt 0.6] @Ptolemaîos The first thing you need to know is that laying siege to a castle like this is done in two phases. [k] @Ptolemaîos The first phase is a battle to infiltrate the castle. The second is a battle to capture it. [k] [charaFace A 3] @Ptolemaîos In this case, we're already inside, so we don't have to worry about infiltration. [k] [charaFace A 10] @Ptolemaîos But the problem here is the lord of this castle. [k] ?1:The castle's lord? ?2:Problem? ?! [charaFace A 0] @Ptolemaîos It would take too long to explain. Better if you simply see for yourself. [k] @Ptolemaîos Follow me. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_MAP_57 1.0] [seStop ad452 1.0] [seStop ad311 1.0] [wait wipe] [charaFadeout R 0.1] [charaFadeout K 0.1] [subRenderFadeout #A 0.1] [charaFadeout A 0.1] [charaFadeout Q 0.1] [subCameraOff] [charaLayer A normal] [charaLayer Q normal] [charaScale A 1.0] [charaScale Q 1.0] [scene 10000] [wt 0.2] [wipein rightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 193101] [charaTalk off] [charaDepth O 1] [charaDepth P 2] [charaDepth H 3] [charaDepth I 3] [charaFadein O 0.1 -260,-140] [wt 1.0] [charaMove O -160,-140 4.5] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein P 1.0 150,-320] [charaMove P 150,-420 5.0] [wt 1.0] [charaScale O 1.01] [charaPut O 0,-200] [wt 3.0] [charaFadeout P 1.0] [wt 1.6] ?1:This must be the throne room. And, is that... ?2:No way. Is that... ?! [messageOff] [charaMoveScale O 1.2 1.6] [charaMove O 0,-270 1.6] [wt 2.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.7 0,-50] [wt 1.6] [bgm BGM_EVENT_90 0.1] ?1:A giant!? ?! [messageOff] [subCameraOn 3] [charaLayer A sub #A] [charaLayer P sub #A] [charaLayer B sub #B] [charaLayer S sub #B] [charaLayer J sub #C] [charaLayer T sub #C] [subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255] [subCameraFilter #C through] [subRenderScale #C 1.01] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaTalk on] [charaTalk depthOff] [charaDepth P 1] [charaDepth S 1] [charaDepth A 2] [charaDepth B 2] [charaDepth T 1] [charaDepth J 2] [charaScale A 1.0] [charaScale B 1.0] [charaScale P 1.4] [charaScale S 1.4] [charaFace A 0] [charaFace B 14] [charaFadein A 0.1 -35,225] [charaFadein B 0.1 35,225] [charaFadein P 0.1 -820,0] [charaFadein S 0.1 820,0] [charaFace J 0] [charaFadein J 0.1 1] [charaFadein T 0.1 0,-200] [charaTalk B] [subRenderFadeinFSSideL #B 0.4 -440,-300] [subRenderMoveFSSideL #B -450,-250 0.4] [wt 0.55] @Sugitani Zenjubou Aw c'mon, is that thing even alive? It's got freaking dust on it. [k] [messageOff] [charaTalk A] [subRenderFadeinFSSideR #A 0.4 440,-300] [subRenderMoveFSSideR #A 450,-250 0.4] [wt 0.55] @Ptolemaîos I've only seen it once before, but yes, it is alive. And take a look at its feet. [k] [messageOff] [charaTalk H] [charaMoveEase H 0,150 2.9 easeInOutQuad] [charaMoveEase O 0,-160 2.9 easeInOutQuad] [wt 0.7] [wipeout rectangleStripDownToUp 0.5 1.0] [wait wipe] [charaFadeout H 0.1] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.7] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [wt 0.8] [se ad526] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 2.0] ?1:Cerberus! ?! [messageOff] [charaScale P 1.4] [charaScale S 1.4] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 -35,225] [charaFadein P 0.1 -820,0] [charaFace B 0] [charaFadein B 0.1 35,225] [charaFadein S 0.1 820,0] [subRenderFadeinFSSideR #A 0.2 450,-250] @Ptolemaîos Oh, so you know about him. Yes, that's the very beast who guards the gates to the Greek underworld. [k] [charaFace A 0] @Ptolemaîos You can see why I didn't feel confident trying to capture this castle on my own. Not what with monsters like that guarding it. [k] [messageOff] [charaTalk B] [subRenderFadeinFSSideL #B 0.2 -450,-250] @Sugitani Zenjubou Gotcha. So this is why you were looking to bolster your forces. You're more cautious than I thought, Ptolemaîos. [k] [charaFace A 0] @Ptolemaîos Leaving one's plan to fate should only ever be a last resort. Creating your own advantages is always preferable. [k] @Ptolemaîos At any rate, I would like to assassinate them both right now if we can. Can that matchlock of yours kill either Cerberus or the giant? [k] [charaFace B 12] @Sugitani Zenjubou No way. This thing's meant for people. Maybe I could take down one of the tengu underlings, but that's it. [k] [charaFace B 0] @Sugitani Zenjubou The only way I could handle something like a Daidarabotchi or an uwabami would be if we worked together. [k] [charaFace A 2] @Ptolemaîos Hmm. Does that mean you could handle them if we worked together? [k] [charaFace B 13] @Sugitani Zenjubou If that's what that sounded like to you, then sure, why not? [k] [charaFace A 0] @Ptolemaîos Very well then. Are you ready, Master? [k] ?1:All set. @Ptolemaîos Good. Take another look at the throne. [k] ?2:What's your plan, Ptolemaîos? [charaFace A 8] @Ptolemaîos Hehe, I'm glad you asked. [k] [charaFace A 0] @Ptolemaîos Take another look at the throne. [k] ?! [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [wait wipe] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout O 0.1] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaTalk depthOff] [charaDepth O 2] [charaDepth D 3] [charaDepth A 3] [charaDepth W 4] [charaDepth V 4] [charaScale O 1.2] [charaFadein O 0.1 0,-240] [wt 0.6] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] [se ade404] [seVolume ade404 0 0] [wt 0.3] [charaScale V 1.2] [charaPut V 0,50] [charaEffect V bit_talk_light_throne01] [seVolume ade404 1.0 0.1] [wt 1.5] [charaLayer D sub #B] [charaLayer W sub #B] [charaDepth D 2] [charaDepth W 3] [charaScale D 1.0] [charaFace D 23] [charaFadein D 0.1 50,225] [charaPut W 50,225] [charaEffect W bit_talk_10_LowLevel] [wt 1.5] [seStop ade404 1.5] [charaTalk D] [subRenderFadeinFSSideL #B 0.2 -450,-250] @Da Vinci I see it too. That whole throne is covered in very, very potent magical energy. [k] [bgmStop BGM_EVENT_90 1.5] ?1:Magical energy? ?2:Then, does that mean[line 2] ?! [messageOff] [charaTalk A] [charaFace A 10] [subRenderFadeinFSSideR #A 0.2 450,-250] [bgm BGM_SEIHAI_4 0.1] @Ptolemaîos That's right. The Holy Grail is inside that throne. [k] [charaFace A 0] @Ptolemaîos Which is why our primary objective in this battle is to defeat the giant and claim that throne for ourselves. [k] @Ptolemaîos I admit I am only speculating here, but once the giant is defeated, I believe we can stop the shadow knights from endlessly spawning. [k] ?1:Got it. ?2:Then I'll go for the throne. ?! [messageOff] [charaTalk A,J] [subRenderFadein #C 0.8 0,0] [wt 0.9] [charaFadeout O 0.1] [charaPut V 2000,2500] [charaPut W 2000,2500] [wt 0.1] [charaEffectStop V bit_talk_light_throne01] [charaEffectDestroy W bit_talk_10_LowLevel] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout P 0.1] [charaFadeout S 0.1] [wt 0.3] [charaTalk on] [charaFace J 11] @J:Ptolemaîos Let's go, Master! [k] [messageOff] [wt 0.5] [fadeout black 1.5] [bgmStopEnd BGM_SEIHAI_4 1.5] [wait fade] [wt 0.5] [soundStopAllEnd] [end]