$94-08-80-76-1-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098274400 1 "Altria Caster"] [charaSet C 3034001 1 Ibaraki-Douji] [charaSet D 6043000 1 Ortlinde] [charaSet E 6043300 1 Irs] [charaSet F 6021001 1 Shuten-Douji] [charaSet G 1047000 1 Watanabe-no-Tsuna] [charaSet H 7022002 1 Ibaraki-Douji] [sceneSet I 142500 1] [sceneSet V 142500 1 1] [charaSet W 5009000 1 "Effect Dummy 1"] [charaSet X 5009000 1 "Effect Dummy 2"] [sceneSet Y 10000 1] [sceneSet Z 10001 1] [charaDepth H 4] [charaDepth C 4] [charaDepth W 2] [charaDepth X 6] [charaDepth Z 9] [scene 142500] [pictureFrame cut063_cinema] [charaTalk depthOff] [charaFadein V 0.1 -60,-270] [charaMove V 60,-270 20.0] [wt 0.1] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_76 0.1] [se ade146] [seVolume ade146 0.0 0.5] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Ibaraki-Douji So I can draw anything I want this time? [k] @Ibaraki-Douji Works for me. I always do whatever I want, anyway. This won't be any different. [k] @Ibaraki-Douji Hmm... [k] [messageOff] [seStop ade146 1.0] [charaFadeout C 1.0] [charaFadeout V 1.0] [wt 1.2] [se ade422] [charaTalk D] [charaFace D 0] [charaFadein D 0.5 0,-50] [wt 0.5] [seStop ade422 0.1] @Ortlinde Ibaraki-Douji. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Ibaraki-Douji Hm? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ortlinde Maybe there's a difference in degree, but I can tell you're lost as to what to draw. [k] [charaFace D 1] @Ortlinde It's because we're in the same boat you are. Right, Irs? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ade422] [charaTalk E] [charaFace E 1] [charaFadein E 0.5 0,-50] [wt 0.5] [seStop ade422 0.1] @Irs ...I guess so. We weren't made for art and culture. [k] [charaFace E 0] @Irs We're just Einherjar retrieval units the Allfather made, with combat abilities thrown in as well. [k] @Irs Even the apparent differences in our tastes can be chalked up to the margin of error. [k] @Irs If we made our synchronization even purer, we would all stop playing games by tomorrow. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Ibaraki-Douji What? [k] @Ibaraki-Douji Hang on. You guys are some kind of dolls from a foreign land, right? [k] @Ibaraki-Douji So...what? You all looking different is a lie? Not that I can tell either way, since humans and dolls all look the same to me. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ortlinde ...In a sense, yes. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] [wt 1.2] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ortlinde At our core, we're all the same. [k] @Ortlinde Any surface-level differences you see are minor, unimportant things. [k] [charaFace D 4] @Ortlinde So I can't help but wonder... [k] @Ortlinde ...if it's worth focusing on those inconsequential blips... [k] [charaFace D 0] @Ortlinde ...just so we can take part in ServantFes. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Ibaraki-Douji ...That so? [k] @Ibaraki-Douji Honestly, I don't really get what it is you're talking about, but I can tell something's bothering you. [k] [charaFace C 5] @Ibaraki-Douji ...Hmm. Nnnn, I don't like this. [k] [charaFace C 2] @Ibaraki-Douji I don't like knowing where things stand one damn bit! [k] [charaFace C 5] @Ibaraki-Douji This feels like...like when I first met him... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ortlinde Met who? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] [wt 1.0] [charaFace E 6] @Irs Oh, I see. You mean “him,” don't you? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Ibaraki-Douji You know who I'm talking about, Irs? [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_76 1.5] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Irs Well, he is right over there. Along with...Alcas, it looks like. [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth E 1] [charaDepth I 2] [charaDepth B 3] [charaDepth G 4] [charaScale I 1.4] [charaFadein I 0.8 -150,-260] [charaMove I -200,-260 0.8] [wt 0.8] [charaFadeout E 0.1] [wt 0.2] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 0,-50] [wt 0.6] [charaScale B 0.85] [charaFace B 0] [charaFadeinFSSideR B 0.4 390,-100] [wt 1.6] [charaFadeout G 0.8] [charaFadeout B 0.8] [charaFadeout I 0.8] [wt 1.0] [bgm BGM_EVENT_122 0.1] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 0,-50] @Ibaraki-Douji Huh!?[messageShake 0.05 4 3 0.3]!! [k] @Ibaraki-Douji Tsuna! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Watanabe-no-Tsuna ...[sr]... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Irs And if Alcas is here, I'm guessing Master and Mash aren't far, either. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.6 1.0] [bgm BGM_EVENT_122 0.6 0.5] [wait wipe] [pictureFrame] [charaFadeout E 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.6 1.0] [bgm BGM_EVENT_122 0.6 1.0] [wait wipe] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadeinFSSideR A 0.4 480,0] [charaMoveFSSideR A 400,0 0.4] [wt 0.4] @Mash They're on to us, Senpai! It's Ibaraki-Douji, Ortlinde, and Irs! [k] [messageOff] [charaDepth A 5] [charaDepth F 4] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @Shuten-Douji Aww, so the jig's up already? [k] @Shuten-Douji You're so mean, Ibaraki. I'm disappointed. [k] [charaFace F 1] @Shuten-Douji Since I took all that trouble to hide, I wanted to pop out when it would surprise you most. [k] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Ibaraki-Douji Shuten! It's you! This is great! Now that you're here, let's go raid something! [k] @Ibaraki-Douji We can pillage and rampage all we[line 2] [k] [charaFace C 5] @Ibaraki-Douji ...Hm? [k] @Ibaraki-Douji Hey, Shuten. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Shuten-Douji Yes? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ibaraki-Douji Why'd you come here with Tsuna? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Shuten-Douji You have to ask? [k] [messageOff] [bgmStop BGM_EVENT_122 1.5] [charaFaceFade F 1 0.3] [wt 1.4] @Shuten-Douji He's a man, I'm a woman. Sometimes we just have to give in to our urges, right? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [wt 1.4] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Watanabe-no-Tsuna Enough, Shuten-Douji. Even as a joke, that is[line 2] [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] [wt 0.5] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect C erasureReverse 1 0.3] [wt 0.5] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaTalk off] [charaTalk depthOff] [charaDepth G 5] [charaDepth C 3] [charaFace G 5] [charaFadein G 0.1 1] [wt 0.2] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFace C 2] [charaPut C 200,0] [se ad73] [charaEffect C bit_talk_quickmove] [wt 0.1] [charaSpecialEffect C appearanceReverse 1 0.3] [wt 0.3] [se ad85] [wt 0.1] [fowardEffect bit_talk_gold_slash_01] [wt 0.4] [seStop ad85 0.3] [se ad170] [se ad1013] [flashin once 0.1 0.3 FFFFFFCF FFFFFF00] [wt 0.1] [fowardEffectDestroy bit_talk_gold_slash_01] [charaFadeout C 0] [se ad671] [charaTalk G] [charaFace G 5] [charaShake G 0.02 3 3 0.8] [seStop ad671 0.7] [wt 1.4] [bgm BGM_BATTLE_166 0.1] @Watanabe-no-Tsuna ! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Ibaraki-Douji [f large]Tsunaaa! [k] [messageOff] [charaDepth W 1] [charaDepth H 7] [charaDepth C 7] [charaDepth X 8] [cueSe SE_22 22_ad1181] [cueSeVolume 22_ad1181 0 0] [cueSe SE_22 22_adm89] [cueSeVolume 22_adm89 0 0] [cueSeVolume 22_ad1181 0.2 0.8] [cueSeVolume 22_adm89 0.2 0.3] [charaPut W 1] [charaPut X 0,-300] [charaEffect W bit_talk_charge_red 0,0] [charaEffect X bit_talk_charge_red 0,0] [wt 1.0] [se ad900] [seVolume ad900 0.0 0.0] [seVolume ad900 0.4 1.0] [wt 1.5] [se ad29] [wt 0.1] [fadeout white 0.5] [seStop ad900 1.1] [cueSeStop 22_ad1181 1.1] [cueSeStop 22_adm89 1.1] [wait fade] [charaFadeout C 0.1] [wt 1.4] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [se ade446] [seVolume ade446 0 0] [se ad556] [seVolume ad556 0 0] [wt 0.4] [seVolume ade446 1.0 0.4] [seVolume ad556 1.0 0.2] [fadein white 1.0] [wait fade] [wt 1.0] [seStop ade446 1.5] [seStop ad556 1.5] [charaFace H 5] @H:Ibaraki-Douji [f large]You're dead!!! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaPut W 2000,2000] [charaPut X -2000,-2000] [charaTalk on] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Watanabe-no-Tsuna ...You see, Master? I told you bringing Shuten-Douji along would make things unpredictable at best. [k] ?1:Sorry! Can you roll with it? ?2:Okay, I know this isn't quite what we had in mind,[csr]but do you think you can handle it anyway? ?! [charaFace G 0] @Watanabe-no-Tsuna I will do my best. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut W 1] [charaPut X 0,-300] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @H:Ibaraki-Douji [f large]Tsunaaa! [k] [messageOff] [se ad678] [blur motion 0.25 4 10 0.5 0.6 0.05 100] [charaMoveScale H 1.1 0.25] [charaMove H 0,15 0.25] [charaFadeout H 0.25] [wt 0.25] [charaPut W 2000,2000] [charaPut X -2000,-2000] [blurOff motion 0.1] [wt 0.4] [charaDepth E 4] [charaDepth D 3] [charaTalk E] [charaFace E 5] [charaFace D 7] [charaFadeinFSL E 0.1 0] [charaFadeinFSR D 0.1 2] @Irs I think we have a chance to capture some very interesting combat data here! Let's help her out, Ortlinde! [k] [charaFace D 9] @Ortlinde Dammit, Irs! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_166 0.4] [wait fade] [soundStopAllEnd] [end]