fgo-game-data/ScriptActionEncrypt/94/9402390410.txt
2020-06-01 18:54:42 +00:00

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94-02-39-04-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 2023001 1 "Professor M"]
[charaSet C 9005001 1 Holmes]
[scene 10400]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
It's clear who Sheringham was meeting with...?[sr]What do you mean?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
Exactly what I said.
[k]
Holmes
If no one there is left-handed, that tells[sr]us all we need to know about his guest.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
But, couldn't the culprit just use their nondominant hand to cover things up...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
Perhaps when meeting someone for the first time, yes, but you are unlikely to be able to hide your dominant hand from someone you've spent a deal of time with.
[k]
Holmes
With the notable exception of Sheringham, each of our characters here belongs to his or her respective communities. Factions, if you like.
[k]
[charaFace C 6]
Holmes
You attended a meal where everyone was present, right? If there was a southpaw present who suddenly began using their right hand, someone would have said something.
[k]
[charaFace C 0]
Holmes
Given that that did not happen,[sr]we can conclude that no one there is left-handed.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Professor M
I do so hate to nitpick, but what if someone there is secretly ambidextrous?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.1 2]
[charaFadein B 0.1 0]
Holmes
It wouldn't make any difference, Professor. An ambidextrous person, by definition, would have no issue using their right hand.
[k]
Holmes
But according to Chris, Sheringham specifically requested a left-handed teacup for his guest.
[k]
[charaFace C 6]
Holmes
Would this have been necessary if they could simply use their right hand? If you have an answer to that question, I'm happy to hear it.
[k]
[charaFace B 4]
Professor M
Hmph. So my playing the devil's advocate only[sr]strengthened your case. [wt 1.0][charaFace B 1]Well, no matter. I actually do happen to agree with you. Do go on.
[k]
[charaFace C 0]
Holmes
Well, if one were to nitpick at my hypothesis...
[k]
Holmes
...I cannot deny the possibility that Sheringham could have been meeting with [&Mr.:Ms.] [%1]...
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Then, Senpai's the culprit?
[k]
1No way!
2I was already asleep!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Holmes
Hahaha, it seems I may have touched a nerve.[sr]Not to worry, that possibility is extremely remote.
[k]
[charaFace C 0]
Holmes
I can't speak for your dream body's original owner, of course, but based on what you've told us, you wouldn't have had the time.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFace C 0]
[charaFadein A 0.1 2]
[charaFadein C 0.1 0]
Mash
What about a third party...?
[k]
Mash
Some mysterious character who's still[sr]hiding out in the Kogetsukan somewhere?
[k]
Holmes
No need for such intricacies, Ms. Kyrielight. Occam's razor provides us with a perfectly reasonable explanation.
[k]
Holmes
There is a character here who needs to use his left hand...thanks to the injury he suffered on his right.
[k]
1Hey, yeah...!
[charaFace A 6]
Mash
Morris!
[k]
Holmes
Most likely, Sheringham noticed Morris's injured right hand and requested the left-handed cup out of consideration.
[k]
[charaFace A 12]
Mash
But then, why would Sheringham feel a need to hide his meeting with Morris from Chris?
[k]
Holmes
Ah, but there I am afraid you have it backwards, Ms. Kyrielight. Sheringham wasn't trying to hide Morris from Chris.
[k]
[charaFace C 6]
Holmes
It was Chris that he was trying to hide from Morris, in point of fact. At least, he wished to hide that Chris was bringing the tea.
[k]
[charaFace C 0]
Holmes
Chris was also the one responsible for Morris's injured hand, after all. Sheringham would have known that so much as hearing Chris's voice could easily put Morris in a foul mood.
[k]
Holmes
And as a detective, he would also be well aware that information often freely given is all but impossible to drag out of someone when they are in a foul mood.
[k]
Mash
But, Morris never said anything[sr]about meeting with Sheringham...
[k]
Holmes
Given what [&Mr.:Ms.] [%1] has told us so far,[sr]we know that Morris is both distrustful and simpleminded.
[k]
[charaFace C 4]
Holmes
It is no surprise that he would try to hide[sr]his meeting with someone who is now dead.
[k]
Holmes
Speaking up now would only arouse suspicion. Even Morris no doubt realizes others are prone to think the worst of him.
[k]
[messageOff]
[charaTalk off]
[wt 0.5]
[wipeout openEye 0.7 1.0]
[wt 0.3]
[wipein openEye 0.3 1.0]
[wt 0.7]
1I'm sorry, but...I can't hold out anymore...
2Can't...stay...awake...
[charaTalk on]
[charaTalk A]
[charaFace A 6]
Mash
Senpai!?
[k]
[charaFace C 6]
Holmes
Hmm, it would seem we are out of time. But at least[sr]we were able to cover the most pressing matters, albeit briefly.
[k]
[charaFace C 0]
Holmes
Be sure to keep everything we discussed in mind as you go about investigating this incident. Remember, you are assuming the role of another person.
[k]
Holmes
Even if you cannot take any decisive action yourself, you can still keep a close eye on the events that play out around you. You'd do well not to forget that.
[k]
[charaFace A 1]
Mash
Right! Every good detective starts[sr]by gathering information, after all!
[k]
[charaFace A 7]
Mash
I know it's technically a dream for you,[sr]Master, but please do your best to stay alert!
[k]
[messageOff]
[wipeout openEye 0.5 1.0]
[wt 0.2]
[wipein openEye 0.5 2.0]
[wt 0.5]
[wipeout openEye 1.0 1.0]
[bgmStop BGM_EVENT_2 1.0]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 1.0]
[charaSet A 6010000 1 Juliet]
[charaSet B 2023000 1 Hawthorne]
[charaSet C 1012001 1 Chris]
[charaSet D 6026000 1 Wǔ]
[charaSet E 3028002 1 Ann]
[charaSet F 98006000 1 "Fodder Enemy"]
[scene 58500]
[wipein openEye 1.5 1.0]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hawthorne
Ah, good, you're awake. I was quite taken aback to learn you passed out after Juliet shoved you.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Juliet
I'm so sorry, [%1].[sr]I guess I'm no better than Cain...
[k]
[charaFace A 1]
Juliet
Thank you for carrying [%1][sr]all this way, Chris.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Chris
Not at all.[sr]My purpose here is to be of service.
[k]
1At least now I know who Sheringham was meeting with.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Hawthorne
Do you now? Did you receive a flash[sr]of insight while you were asleep?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Juliet
...Well, go on. Who was it?
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[wait fade]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[charaFace A 4]
Juliet
I see.[sr]It does sound like it could have been Morris.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hawthorne
Indeed. We do know that Morris injured his right hand, and it may have gotten worse after, in a misguided feat of machismo, he refused treatment.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Chris
If only I had known my own strength...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Juliet
Hey, don't beat yourself up. It turned out to be for the best. Now we know who Sheringham met with.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad95]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.5]
[seStop ad95]
Hey Chris, you seen Morris anywhere?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Chris
No, I haven't...[sr]We were actually just looking for him ourselves.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
I see. I've been turning the mansion upside down looking for him, but no dice...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad95]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.5]
[seStop ad95]
Ann
Is there a problem?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace E 0]
[charaFace D 4]
[charaFadein E 0.1 2]
[charaFadein D 0.1 0]
Hey, Sis. The truth is... (Whisper, whisper)
[k]
Ann
I see...[sr]He might have come back after the fact.
[k]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Ann
I'll keep looking around the mansion.[sr]You and Chris go check outside.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFace C 0]
[charaFadein D 0.1 2]
[charaFadein C 0.1 0]
Wǔ & Chris
Got it!
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Juliet
We'll help you look too.[sr]Come on, [%1].
[k]
[messageOff]
[wipeout leftToRight 0.7 1]
[bgmStop BGM_EVENT_2 0.7]
[se ad95]
[wt 0.2]
[se ad311]
[wait wipe]
[charaFadeout A 0.1]
[scene 30400]
[wt 1.0]
[seStop ad95]
[seStop ad311]
[wipein rightToLeft 0.7 1]
[se ad173]
[se ad527]
[wait wipe]
[seStop ad527 0.5]
[seStop ad173 0.5]
[bgm BGM_EVENT_5 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
...We've kind of been letting the place go to seed,[sr]so it's a bit of a jungle right now.
[k]
1You call this “a bit”...?
2(Jungles... Jaguars... Ugh, my head...!)
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Juliet
It's so dense out here.[sr]This would be a perfect place to lay low.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
I don't know about that...
[k]
[messageOff]
[charaFadeout D 0.1]
[bgmStop BGM_EVENT_5 0.3]
[se ad27]
[wt 1.0]
[charaTalk F]
[charaFace F 0]
[se ad526]
[charaFadein F 0.3 0,-50]
[charaMove F 1 0.3]
[wt 0.3]
[wt 0.2]
[bgm BGM_EVENT_3 0.1]
[wt 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Not with these things running around out here.[sr]We'd better chase them away, Chris.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Chris
Right!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]