Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408500310.txt
2025-06-10 08:05:56 +00:00

1034 lines
17 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
94-08-50-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098209600 1 Oberon]
[charaScale D 1.2]
[charaSet E 4001002 1 Rider]
[charaScale E 1.2]
[sceneSet G 136900 1]
[charaScale G 1.1]
[imageSet J cut491_kyodaiju 1]
[charaScale J 1.35]
[sceneSet K 136900 1]
[charaScale K 1.2]
[sceneSet Q 187900 1]
[charaScale Q 1.2]
[sceneSet S 187900 1]
[charaScale S 1.2]
[charaSet Z 98115000 1 Effect]
[charaDepth Z 9]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel_depth]
[scene 136900]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
...There's someone here.
[k]
[messageOff]
[se ad51]
[charaMove A 0,-5 0.3]
[wt 1.0]
Medusa
I'm going to ambush them. There's no sense giving them a chance to fight back.
[k]
1Easy there. Not so fast.
2Slow down. Do you WANT to make Iyo cry again?
[messageOff]
[charaFace A 2]
[wt 0.4]
[se ad954]
[charaMove A 0,0 0.5]
[wt 1.2]
[bgmStop BGM_EVENT_5 2.0]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth B 2]
[charaFadein G 1.0 0,-200]
[charaMove G 0,-220 1.5]
[charaMoveScale G 1.2 1.5]
[wt 2.0]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.7 0,170]
[wt 0.2]
[se ad984]
[wt 1.3]
[bgm BGM_HALLOWEEN_2021_1 0.1]
[charaMove D 0,20 1.5]
[charaMove G 0,-260 1.5]
[wt 2.0]
[charaFace B 6]
[charaFadein B 0.1 1]
Oberon
Hm? Oh, it's you. What a coincidence running into you out here, Master.
[k]
[charaFaceFade D 7 0.2]
Oberon
I do get the feeling I would've lost my head if I'd stayed in the tall grass any longer.
[k]
[charaFaceFade D 11 0.2]
Oberon
But that's probably just my imagination. Hope we didn't get off on the wrong foot!
[k]
[messageOff]
[charaTalk B,D]
[charaFadeout D 1.0]
[charaFadeout G 1.0]
[wt 1.0]
[charaScale D 1.0]
Mash
Oberon! What are you doing here?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Oberon
What do you mean? I'm a Chaldean Servant, too. Of course I'm going to do everything I can to help out in an emergency.
[k]
Oberon
Especially in a case involving a forest. I can't miss an adventure in the woods now, can I?
[k]
1So, did you find anything out?
[charaFaceFade D 2 0.2]
Oberon
Oh yes. I've learned this is the worst forest I've ever been to! I even ran into a spring goddess that talked me into buying a hammer!
[k]
Oberon
I didn't actually have much cash on me, though, so I signed up for a payment plan...
[k]
Oberon
...and as my Master, I expect you'll be sent the bills!
[k]
Oberon
So when they come due, I hope you'll remember what you and I have been through together and pay them for me!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...I should've struck while he was still in the grass.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Oberon
Oh, hello. And who might this lovely young lady[line 2][wt 1.0][sr][f small]Ah, I see.[charaFaceFade D 8 0.2]
[k]
Oberon
You've already got all the dependable companions you need. I'd just slow you down if I were to tag along.
[k]
Oberon
I'll just get out of your hair and leave the forest expedition to you, then. Besides, today's clearly not my lucky day, if that weird goddess I ran into is any indication.
[k]
[charaFace D 1]
Oberon
But don't worry. You wouldn't want to be in the forest at night. It's safe during the day, though. As long as you don't run into any strange faeries like me, anyway.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 32]
[charaFadein C 0.1 1]
Da Vinci
Even with obviously unnatural tree walls that need to be kicked open continuously blocking our way?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Oberon
Hmm, so you kick them open. With what kind of shoe? Boots? Heels? Sneakers?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Um, I don't think the kind of footwear you have on is important...
[k]
Mash
Incidentally, my melee strikes are fundamentally based on karate, since judo is focused on grappling.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Oberon
Ah, of course. Karate kicks, then.
[k]
Oberon
Come to think of it, AA did say the gallant knight was a master of British karate.
[k]
[charaFace D 1]
Oberon
Well, anyway, if these walls can be kicked open, then you can just think of them as knobless doors.
[k]
[charaFaceFade D 11 0.2]
Oberon
All right, good luck with your search! I'll be cheering you on through the Command Room monitor!
[k]
[messageOff]
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
[se ad527]
[seStop ad527 1.2]
[charaFadeout D 0.4]
[wt 2.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Who was that? He didn't look or sound like a bad guy.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
That was Chaldea's Faerie King.
[k]
Mash
He usually claims to be a noncombatant who avoids dangerous places whenever possible...
[k]
Mash
...but it looks like he still came here to look into what's going on.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Didn't give us any useful advice, though. Still, I appreciate him coming despite the danger.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
...Okay, let's just forget what he said and keep moving forward.
[k]
[charaFace A 3]
Medusa
The forest ahead isn't like what we've seen so far. It feels like the wind and air flow differently.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Understood. Let's proceed carefully then.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_77 1.5]
[wait fade]
[se ad527]
[seVolume ad527 0 0.1]
[seVolume ad527 2.5 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.1]
[seVolume 21_ad1066 2.5 1.0]
[charaFadeout B 0.1]
[scene 10000]
[subCameraOn 2]
[charaLayer G sub #A]
[charaLayer B sub #A]
[subCameraFilter #A maskEdge cut359_mask04 3 255,255,255,255]
[charaScale B 1.4]
[charaScale G 1.4]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth G 1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 20,330]
[charaFadein G 0.1 0,10]
[wt 1.0]
[fadein black 0.1]
[wait fade]
[se ade255]
[wt 1.5]
[se ad527]
[seStop ad527 1.5]
[seStop 21_ad1066 1.5]
[wt 1.5]
[subRenderFadein #A 0.2 20,-320]
[subRenderMove #A 0,-320 0.2]
Mash
Huh? Wh-what in the world...!?
[k]
[messageOff]
[subRenderFadeout #A 0.2]
[wt 0.5]
[fadeout white 1.5]
[wait fade]
[scene 189100]
[charaFadein J 0.1 0,150]
[charaLayer Z sub #A]
[charaLayer C sub #A]
[charaLayer A sub #B]
[charaLayer K sub #B]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask05 3 255,255,255,255]
[charaScale Z 1.4]
[charaScale B 1.4]
[charaScale A 1.4]
[charaScale C 1.4]
[charaScale G 1.3]
[charaScale K 1.3]
[charaDepth A 6]
[charaDepth K 5]
[charaDepth C 3]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 -100,310]
[charaFadein G 0.1 150,0]
[charaFace A 0]
[charaFadein A 0.1 20,270]
[charaFadein K 0.1 -150,0]
[wt 0.5]
[fadein white 1.5]
[wait fade]
[bgm BGM_EVENT_141 0.1]
[wt 2.0]
[charaMove J 0,-300 7.5]
[wt 6.0]
[charaFadeout J 1.0]
[wt 1.5]
1It's huuuge!
[subRenderFadeinFSR #A 0.2 320,-230]
[subRenderMoveFSR #A 320,-270 0.2]
[wt 0.2]
Mash
It's like it just sprouted out of nowhere! I can't even see the top of this tree! It's enormous!
[k]
[charaTalk A]
[subRenderFadeinFSL #B 0.2 -320,-230]
[subRenderMoveFSL #B -320,-270 0.2]
Medusa
I see a hollow that looks like an entrance. Almost seems like it's inviting us in.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 0,310]
[charaTalk C]
[charaFace C 34]
[charaFadein C 0.1 0,310]
Da Vinci
I can't help but think the sense of symbolism here is somehow related to the anomaly...
[k]
[charaFace C 0]
Da Vinci
For now, we'll just have to go in and check it out. But be extra careful!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_141 1.5]
[wait fade]
[subRenderFadeout #A 0]
[subRenderFadeout #B 0]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout G 0.1]
[charaFadeout K 0.1]
[charaPut Z 2000,2000]
[charaScale B 1.0]
[charaScale A 1.0]
[charaScale Z 1.0]
[charaScale C 1.0]
[subCameraOff]
[charaLayer B normal]
[charaLayer A normal]
[charaLayer C normal]
[charaLayer Z normal]
[charaLayer G normal]
[charaLayer K normal]
[charaTalk depthOn]
[scene 187900]
[charaFadein Q 0.1 100,-300]
[charaMove Q -100,-300 10.5]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_92 0.1]
[wt 2.5]
[charaFadeout Q 1.0]
[wt 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
Mash
Okay, we're inside the giant tree. It does look like some sort of entrance.
[k]
Mash
We can even see clearly thanks to sunlight coming in from the outside. I can't really tell how it's getting in here though.
[k]
1The grass here is really soft, too.
2This feels like a plaza. It's actually kind of calming.
[charaFace B 1]
Mash
I agree. It seems like you could take a very pleasant nap here.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 1]
Da Vinci
So, it's just a plaza? Is there nowhere further in to explore?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
There, in that corner. Another one of those tree walls.
[k]
Medusa
There's an incline in the floor leading up to it, so it probably continues upward on the other side of the wall, too.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Hmm. I wonder if that means we'll be able to make our way up this huge tree once we kick that wall open.
[k]
[charaFace C 2]
Da Vinci
...Wait. There's someone here!
[k]
[messageOff]
[bgmStop BGM_EVENT_92 1.5]
[charaTalk depthOff]
[charaDepth E 5]
[charaDepth S 10]
[charaDepth Z 9]
[charaDepth C 2]
[charaFadein S 1.0 -80,-180]
[charaMove S 0,-180 1.5]
[wt 1.0]
[charaPut Z 2000,2000]
[charaFadeout C 0.1]
[charaDepth S 4]
[se ad527 0.3]
[seStop ad527 0.4]
[wt 0.7]
[se ad527 0.6]
[seStop ad527 0.4]
[wt 0.7]
[se ad527 0.9]
[seStop ad527 0.4]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.7 0,150]
[wt 0.5]
[wt 0.5]
[charaMove S 0,-250 1.5]
[charaMove E 0,0 1.5]
[wt 2.0]
[subCameraOn 2]
[charaLayer Q sub #A]
[charaLayer B sub #A]
[subCameraFilter #A maskEdge cut359_mask11 3 255,255,255,255]
[charaDepth B 7]
[charaDepth Q 6]
[charaScale B 1.2]
[charaScale Q 1.2]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 420,270]
[charaFadein Q 0.1 200,-50]
[wt 0.1]
[subRenderFadeinFSSideR #A 0.3 -95,200]
[subRenderMoveFSSideR #A -95,-200 0.3]
[bgm BGM_EVENT_147 0.1]
Mash
Rider Medusa!
[k]
1Don't usually see her in that outfit...
2Is she dressed differently than usual?
[subRenderFadeout #A 0.2]
[charaFace E 3]
Rider
Let's just say there's a reason I might look different right now, so please don't worry about it.
[k]
[charaFace E 0]
Rider
The same kind of thing could happen to other Servants too, but it won't affect their capabilities.
[k]
Rider
Just be aware that this kind of thing can happen.
[k]
[bgmStop BGM_EVENT_147 2.0]
[charaFace E 4]
Rider
Anyway, it looks like we might have a problem on our hands.
[k]
[messageOff]
[charaFadeout E 1.0]
[charaFadeout S 1.0]
[wt 1.0]
[charaScale E 1.0]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
I don't know what the problem is, but I agree that it doesn't seem like a good situation.
[k]
Medusa
First I run into my cursed self at a spring. Now you show up?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
I see. So you met Gorgon.
[k]
Rider
...What did you think of her?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
Not much.
[k]
[charaFace A 0]
Medusa
She might look a little different from me in various ways, but she was still connected to my fate.
[k]
Medusa
The only difference is, she was connected to the process, while I'm connected to the result. That's all.
[k]
[charaFace A 3]
Medusa
Do you disagree?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
Not at all, no.
[k]
Rider
When you get down to it, it's not just Gorgon; we're all the same.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Medusa
Then why are we on different sides right now?
[k]
Medusa
Why am I trying to do a job...and why are you trying to stop me?
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaLayer E sub #A]
[charaLayer A sub #B]
[charaLayer S sub #B]
[subCameraFilter #A maskEdge cut359_mask04 3 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask04 3 0,0,0,255]
[subRenderScale #A 1.15]
[subRenderScale #B 1.15]
[charaScale E 1.2]
[charaScale A 1.2]
[charaScale S 1.2]
[charaDepth E 7]
[charaDepth Q 6]
[charaDepth A 5]
[charaDepth S 4]
[charaTalk off]
[charaFace E 0]
[charaFadein E 0.1 -220,260]
[charaFadein Q 0.1 100,0]
[charaFace A 1]
[charaFadein A 0.1 200,250]
[charaFadein S 0.1 -100,0]
[wt 0.1]
[subRenderFadein #A 0.4 -50,-300]
[subRenderMove #A 50,-300 7.0]
[subRenderFadein #B 0.4 50,-510]
[subRenderMove #B -50,-510 7.0]
[wt 3.5]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.4]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[charaFadeout Q 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaScale B 1.0]
[charaScale E 1.0]
[charaScale A 1.0]
[subCameraOff]
[charaLayer B normal]
[charaLayer E normal]
[charaLayer A normal]
[charaLayer Q normal]
[charaLayer S normal]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.2 1]
Rider
The answer to that is also, “Because we're the same being.”
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
...?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
I don't get it. Quit being coy.
[k]
[charaFace A 1]
Medusa
You know what? I think we've wasted enough time talking.
[k]
Medusa
Is talking to other versions of yourself the latest trend in Chaldea or something? We should probably warn people that it's actually pretty boring.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Rider
I see. That's too bad. I was hoping you'd spend a little more time here.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
You too?
[k]
Da Vinci
Gorgon also didn't want to let [%1]'s team[sr]go on ahead yet.
[k]
Da Vinci
What's waiting up ahead, anyway?
[k]
1Is the situation gonna get better with time?
2How do we resolve this anomaly?
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
Unfortunately, I'm not at liberty to answer that.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
Don't bother. There's only one thing to do about interlopers who refuse to talk.
[k]
[bgmStop BGM_EVENT_81 1.5]
[charaFace A 16]
Medusa
Make them understand. Forcibly.
[k]
[messageOff]
[se ade158]
[charaCrossFade A 1098267110 1 0.3]
[wait charaCrossFade A]
[wt 0.5]
[se ad39]
[seVolume ad39 0 0.4]
[seStop ad39 1.2]
[wt 0.1]
[charaFaceFade A 25 0.3]
[bgm BGM_BATTLE_49 0.1]
[wt 1.7]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
I don't especially want to fight you, but seeing what you're capable of wouldn't be the worst idea.
[k]
[charaFace E 5]
Rider
If you want to fight, I'm happy to oblige.
[k]
[messageOff]
[charaMove E 0,-10 0.6]
[wt 0.2]
[se ad984]
[wt 1.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Mash
I think we're about to have another Servant fight, Master!
[k]
1Looks that way. Let's back Medusa up!
[messageOff]
[charaTalk depthOff]
[charaDepth E 3]
[charaDepth Q 2]
[charaDepth B 1]
[charaScale E 1.2]
[charaTalk off]
[charaFace E 1]
[charaFadein E 0.7 -150,0]
[charaFadein Q 0.7 -20,-200]
[charaMove E -110,0 0.7]
[charaMove Q 20,-200 0.7]
[wt 0.7]
Rider
Really? Thank you, Master.
[k]
1I meant Saber Medusa!
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_49 0.4]
[wait fade]
[soundStopAllEnd]
[end]