fgo-game-data/ScriptActionEncrypt/94/9409/9409950930.txt
2024-08-20 09:01:35 +00:00

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94-09-95-09-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098299500 1 ジャガーマン]
[charaSet B 1098299600 1 シバの女王]
[charaSet C 1098300900 1 机一式演出用(シバにゃん&ジャガ村)]
[charaSet D 1098276910 1 マシュ]
[charaSet E 1098299400 1 赤兎]
[charaSet F 1098177300 1 カーミラ]
[charaSet G 4052000 1 武田晴信]
[charaSet H 2045001 1 ゼノビア]
[charaSet I 3055000 1 ニキチッチ]
[charaSet J 11019000 1 徐福]
[charaSet K 11019000 1 徐福_シルエット]
[charaFilter K silhouette 00000080]
[charaSet L 1098196710 1 イマジナリー虞美人]
[charaSet M 1098196710 1 イマジナリー虞美人_シルエット]
[charaFilter M silhouette 00000080]
[charaSet N 5009000 1 エフェクト用4]
[charaSet O 1098299220 1 ラクダ_鞍なし②]
[charaSet P 1098299220 1 ラクダ_鞍なし③]
[charaSet Q 1098299220 1 ラクダ_鞍なし④]
[charaSet R 1098299300 1 ラクダ+ジョッキーロボ]
[charaSet S 1098299300 1 ラクダ+ジョッキーロボ_シルエット]
[charaFilter S silhouette 00000080]
[sceneSet T 221000 1]
[sceneSet U 221000 1]
[sceneSet V 221000 1]
[sceneSet W 221000 1]
[charaSet X 5009000 1 エフェクト用1]
[charaSet Y 5009000 1 エフェクト用2]
[charaSet Z 5009000 1 エフェクト用3]
[subCameraOn 4]
[subCameraFilter #A maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #A 1]
[charaLayer T sub #A]
[charaLayer D sub #A]
[charaLayer X sub #A]
[charaDepth T 1]
[charaDepth D 2]
[charaDepth X 3]
[charaScale T 1.2]
[charaScale D 1.2]
[charaFace D 14]
[charaFadein T 0.1 0,-20]
[charaFadein D 0.1 0,270]
[charaPut X 0,270]
[subCameraFilter #B maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #B 2]
[charaLayer U sub #B]
[charaLayer E sub #B]
[charaLayer F sub #B]
[charaLayer H sub #B]
[charaLayer R sub #B]
[charaLayer S sub #B]
[charaLayer Y sub #B]
[charaLayer N sub #B]
[charaDepth U 1]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth H 2]
[charaDepth R 2]
[charaDepth S 3]
[charaDepth Y 4]
[charaDepth N 9]
[charaScale U 1.2]
[charaScale E 1.2]
[charaScale F 1.2]
[charaScale H 1.2]
[charaScale R 1.1]
[charaScale S 1.1]
[charaFace E 0]
[charaFadein U 0.1 0,-20]
[charaFadein E 0.1 40,230]
[charaPut Y 0,270]
[subCameraFilter #C maskEdge cut359_mask24 5 255,255,255,255 0]
[subRenderScale #C 0.44]
[charaLayer V sub #C]
[charaLayer A sub #C]
[charaLayer B sub #C]
[charaLayer C sub #C]
[charaDepth V 1]
[charaDepth B 2]
[charaDepth A 3]
[charaDepth C 4]
[charaScale A 0.85]
[charaScale B 0.85]
[charaScale C 0.85]
[charaScale V 1.2]
[charaFadein A 0.1 -35,245]
[charaFadein B 0.1 -35,245]
[charaFadein C 0.1 -35,245]
[charaFadein V 0.1 0,-90]
[subCameraFilter #D maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #D 2]
[charaLayer W sub #D]
[charaLayer G sub #D]
[charaLayer I sub #D]
[charaLayer J sub #D]
[charaLayer K sub #D]
[charaLayer L sub #D]
[charaLayer M sub #D]
[charaLayer Z sub #D]
[charaDepth W 1]
[charaDepth G 2]
[charaDepth I 2]
[charaDepth L 3]
[charaDepth M 4]
[charaDepth J 5]
[charaDepth K 6]
[charaDepth Z 7]
[charaScale W 1.2]
[charaScale G 1.2]
[charaScale I 1.2]
[charaScale J 1.1]
[charaScale K 1.1]
[charaScale L 1.1]
[charaScale M 1.1]
[charaFace G 8]
[charaFadein W 0.1 0,-20]
[charaFadein G 0.1 0,270]
[charaPut Z 0,270]
[scene 221000]
[effect bit_talk_42_depth 0,0 H]
[cueSe SE_24 24_ade1082]
[cueSeVolume 24_ade1082 0 0]
[cueSe SE_24 24_ade1083]
[cueSeVolume 24_ade1083 0 0]
[fadein black 1.0]
[bgm BGM_MAP_30 0.1]
[cueSeVolume 24_ade1082 1.0 0.8]
[cueSeVolume 24_ade1083 1.0 0.8]
[wait fade]
[subRenderFadein #A 0.4 300,-300]
[subRenderMove #A 300,-270 0.4]
[subRenderFadein #B 0.4 -300,-240]
[subRenderMove #B -300,-270 0.4]
[wt 0.5]
[subRenderMoveEase #A 130,-270 0.2 easeInCubic]
[subRenderMoveEase #B -130,-270 0.2 easeInCubic]
[wt 0.2]
[subRenderShake #A 0.05 6 6 0.2]
[subRenderShake #B 0.05 6 6 0.2]
[fowardEffect bit_talk_14]
[se ad170]
[se ad1032]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[subRenderMoveEase #A 300,-270 0.6 easeOutExpo]
[subRenderMoveEase #B -300,-270 0.6 easeOutExpo]
[wt 0.6]
[cueSeVolume 24_ade1082 1.0 0.3]
[cueSeVolume 24_ade1083 1.0 0.3]
[charaTalk on]
[charaTalk D]
[charaFace D 15]
@マシュ
くっ、さすが赤兎馬さん、[r]素晴らしいスピードと力強さです……!
[k]
1ラクダ変換されてても強敵だ[&:ね]……!
[charaFace D 6]
@マシュ
ですが、負けません! 円卓の手綱[#捌:さば]きでなんとか[r]くらいついてみせます!
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn D 0,267 0.3]
[se bac104]
[wt 0.3]
[cueSeVolume 24_ade1082 0.5 1.0]
[subRenderMoveEase #A 0,-270 1.0 easeOutCubic]
[wt 1.5]
[cueSeVolume 24_ade1082 1.0 0.3]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
@赤兎
何度も言いますが呂布です。
[k]
[charaFace E 0]
@赤兎
そして一つ疑問なのですが……[r]なぜこちらを見ようとしないのですか?
[k]
@赤兎
まるで私の顔を見ると[r]何か不都合があるようではないですか。
[k]
[charaTalk D]
[charaFace D 18]
@マシュ
そんな……コトは……。[r](目を逸らしつつ)
[k]
1目を逸らすしかない
2ンフッ……いや何でも
[messageOff]
[charaTalk off]
[se ad73]
[charaPut N 0,200]
[charaEffect N bit_talk_quickmove]
[charaMove N 0,300 0.2]
[subRenderMove #B -300,-300 0.2]
[subRenderFadeout #B 0.2]
[wt 0.2]
[subRenderFadein #B 0.2 300,-300]
[subRenderMove #B 300,-270 0.2]
[wt 0.2]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[se ad186]
[charaMoveScale E 1.3 0.2]
[charaScale Y 0.45]
[charaEffect Y bit_talk_41_fs 0,-120]
[cueSeVolume 24_ade1083 0.3 1.0]
@赤兎
[f large]どうも逆側からの呂布です!
[k]
[charaPut N 2000,2000]
[charaEffectDestroy N bit_talk_quickmove]
@赤兎
[f large]逆サイド呂布! です!
[k]
[charaEffectDestroy Y bit_talk_41_fs]
[cueSeVolume 24_ade1083 1.0 0.5]
[charaTalk D]
[charaFace D 22]
[charaShake D 0.02 1 1 0]
@マシュ
[r](何かを必死に堪えている)
[k]
1卑怯だーーー
[messageOff]
[charaTalk off]
[charaMoveScale E 1.2 0.2]
[charaEffectDestroy Y bit_talk_41_fs]
[charaScale Y 1.0]
[cueSeStop 24_ade1082 1.4]
[subRenderMoveEase #A 450,-270 1.4 easeInCubic]
[wt 0.9]
[charaFace D 24]
[wt 0.1]
[subRenderFadeout #A 0.4]
[subRenderMove #B 0,-270 0.4]
[wt 0.4]
[charaShakeStop D]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
@赤兎
卑怯とはおかしなことを。
[k]
[charaFace E 1]
@赤兎
この[#正々堂々:せいせいどうどう]とした走りっぷり、まさに呂布![r]砂漠を駆ける姿はまさに飛将軍!
[k]
@赤兎
この呂布、草原を駆けるのは好きですが、
[k]
@赤兎
灼けた砂の匂い、乾燥した風に満ちた[r]砂漠を駆けるのもまた[#乙:オツ]なもの。
[k]
[charaFace E 2]
@赤兎
どんどん行ってしまいましょう!
[k]
[messageOff]
[charaTalk off]
[cueSeVolume 24_ade1083 1.0 1.0]
[subRenderMoveEase #B -450,-270 1.0 easeInSine]
[wt 0.6]
[subRenderFadeout #B 0.4]
[wt 0.6]
[fadeout black 1.0]
[bgm BGM_MAP_30 1.0 0.5]
[wait fade]
[effectStop bit_talk_42_depth]
[charaFadeout E 0.1]
[wt 0.1]
[charaLayer E normal]
[charaScale E 1.0]
[charaSet N 1098299220 1 ラクダ_鞍なし①]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_MAP_30 1.0 1.0]
[wait fade]
[cueSeStop 24_ade1083 0.4]
[wt 0.4]
[cueSe SE_22 22_ade804]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 50,0]
[charaMove E 0,0 0.4]
[wt 0.4]
@赤兎
むむ。[r]気付けば道しるべが見当たらず。
[k]
[charaFace E 2]
@赤兎
ハッ。さてはこれがレースに仕掛けられた罠……[r][#奇門遁甲:き も ん と ん こ う]というやつですね!?
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace A 0]
[charaFace B 0]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.6]
[charaTalk on]
[charaTalk B,C]
[charaFace B 1]
@シバの女王=spot[B,C]
違いますよ~。
[k]
[charaTalk A,C]
[charaFace A 3]
@ジャガーマン=spot[A,C]
単に気持ち良く走っていきすぎたからだと[r]素直にジャガー思うワケ。
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #C 0.4]
[wt 0.6]
[charaDepth O 2]
[charaDepth Q 3]
[charaDepth E 4]
[charaDepth P 5]
[charaDepth N 6]
[charaScale O 0.9]
[charaScale Q 0.9]
[cueSe SE_24 24_ade1081]
[charaFadein P 0.4 110,-30]
[charaMove P 60,-30 0.4]
[wt 0.4]
[charaFadein O 0.4 -100,-20]
[charaMove O -150,-20 0.4]
[wt 0.4]
[cueSeStop 24_ade1081 0.4]
[charaFadein Q 0.4 650,-20]
[charaMove Q 600,-20 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
@赤兎
むっ、そして野生らしいラクダたちが[r]いつのまにか……。
[k]
[messageOff]
[charaTalk off]
[cueSe SE_24 24_ade1081]
[charaMove P 90,-30 0.4]
[wt 0.1]
[charaMove Q 570,-20 0.4]
[wt 0.1]
[charaMove O -120,-20 0.4]
[wt 0.4]
[cueSeStop 24_ade1081 0.2]
[charaTalk on]
[charaTalk E]
[charaFace E 1]
@赤兎
待ってください、そんなに近付かれると走れません。[r]さては私のファンですね?
[k]
[charaFace E 2]
@赤兎
サインは差し上げますので、[r]できれば並んでいただきたく[line 3]
[k]
[messageOff]
[charaTalk off]
[cueSe SE_24 24_ade1081]
[charaMove O -100,-20 0.4]
[charaMove P 100,-30 0.4]
[charaMove Q 550,-20 0.4]
[wt 0.4]
[se ad181]
[charaShake E 0.04 2 3 2.0]
[charaShake O 0.04 1 2 2.0]
[charaShake P 0.04 1 2 2.0]
[charaShake Q 0.04 1 2 2.0]
[wt 1.0]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_MAP_30 1.0]
[cueSeStop 24_ade1081 1.0]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[sceneSet T 220800 1]
[sceneSet U 220800 1]
[sceneSet W 220800 1]
[charaLayer T sub #A]
[charaLayer U sub #B]
[charaLayer W sub #D]
[charaScale T 1.2]
[charaScale U 1.2]
[charaScale W 1.2]
[charaDepth T 1]
[charaFadein T 0.1 0,-20]
[charaDepth U 1]
[charaFadein U 0.1 0,-20]
[charaDepth W 1]
[charaFadein W 0.1 0,-20]
[charaFace F 0]
[charaFadein F 0.1 0,270]
[effect bit_talk_42_depth 0,0 H]
[wt 1.0]
[scene 220800]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_240 0.1]
[cueSe SE_23 23_ade933]
[wt 0.3]
[cueSe SE_24 24_ade1082 0.5 0.3]
[subRenderFadein #B 0.4 -250,-270]
[subRenderMove #B -300,-270 0.4]
[subRenderFadein #D 0.4 350,-270]
[subRenderMove #D 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk F]
[charaFace F 1]
@カーミラ
フッ。[r]なかなかやるようね、ボウヤ?
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn G 0,267 0.3]
[se ade328]
[wt 0.3]
[charaFace G 1]
[subRenderMoveEase #D 0,-270 0.8 easeOutCubic]
[wt 1.0]
[charaTalk on]
[charaFace G 2]
[charaTalk G]
@武田晴信
まだまだこんなモンじゃない。[r]武田の戦、侮るな!
[k]
[messageOff]
[charaTalk off]
[charaFace D 14]
[subRenderFadein #A 0.4 350,-270]
[subRenderMove #A 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk D]
@マシュ
スーパーカーの音がするラクダが、[r]ラクダらしいスピードで激走しています。
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn G 0,267 0.3]
[wt 0.1]
[charaMoveReturn G 0,267 0.3]
[se ade328]
[wt 0.3]
[cueSe SE_23 23_ade938]
[charaFace F 2]
[subRenderMoveEase #B -450,-210 0.6 easeInSine]
[subCameraRollMove #B 0.6 8]
[wt 0.2]
[subRenderFadeout #B 0.4]
[subRenderMoveEase #D -450,-210 1.0 easeInSine]
[subCameraRollMove #D 1.0 8]
[wt 0.6]
[subRenderFadeout #D 0.4]
[wt 0.8]
[charaTalk on]
[charaTalk D]
[charaFace D 9]
@マシュ
あっ、ドリフト走行……!
[k]
[charaFace D 6]
[subCameraRoll #B 0]
[subCameraRoll #D 0]
@マシュ
お二人とも、おそるべき[r]ラクダドライビングテクニックかと!
[k]
1でも、ここで折り返しだよね
[charaFace D 11]
@マシュ
だいぶオーバーランしていらっしゃいますね。
[k]
@マシュ
あまりの馬力……いえ、ラクダ[#力:りき]のせいで[r]小回りが利きにくいのかもしれません。
[k]
[charaFace D 14]
@マシュ
わたしたちはスマートなコース取りで[r]対抗させていただきましょう……!
[k]
[messageOff]
[charaTalk off]
[cueSeVolume 24_ade1082 0.5 1.0]
[charaMoveReturn D 0,267 0.3]
[se bac104]
[seVolume bac104 0.0 0.6]
[wt 0.3]
[subRenderMove #A 250,-270 0.4]
[subRenderFadeout #A 0.4]
[wt 0.5]
[wipeout leftToRight 0.5 1.0]
[bgm BGM_BATTLE_240 0.5 0.5]
[cueSeVolume 24_ade1082 0.5 0.5]
[wait wipe]
[subCameraHome #B 0.0]
[subCameraHome #D 0.0]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaFace H 0]
[charaFace I 0]
[charaFadein H 0.1 0,270]
[charaFadein I 0.1 0,270]
[wt 1.0]
[wipein rightToLeft 0.5 1.0]
[cueSeVolume 24_ade1082 0.5 1.0]
[bgm BGM_BATTLE_240 0.5 1.0]
[wait wipe]
[wt 0.3]
[subRenderFadein #B 0.4 -250,-270]
[subRenderMove #B -300,-270 0.4]
[subRenderFadein #D 0.4 50,-270]
[subRenderMove #D 0,-270 0.4]
[wt 0.6]
[charaTalk on]
[charaTalk H]
[charaFace H 11]
@ゼノビア
ははは。[r]さすがは名高い北の勇士だ。
[k]
@ゼノビア
砂漠には慣れていないだろうに、[r]よくついてくる!
[k]
[charaTalk I]
[charaFace I 16]
@ニキチッチ
なに、走り[#難:にく]さであれば雪原もそうだとも![r]どうということもない!
[k]
[charaFace I 21]
@ニキチッチ
そして[line 3]
[k]
[messageOff]
[charaTalk off]
[charaFace H 0]
[charaFace D 14]
[subRenderFadein #A 0.4 350,-270]
[subRenderMove #A 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk D]
@マシュ
なんとかお二人に追いつくことができました。[r]ですが……。
[k]
[charaTalk I]
[charaFace I 23]
@ニキチッチ
夏のオレは、[r]夏を楽しむためにこうなっている。
[k]
@ニキチッチ
なので、このレースにおいては、[r]自分の楽しみを優先させてもらうぞ!
[k]
[messageOff]
[cueSeVolume 24_ade1082 0.5 0.5]
[subRenderMoveEase #D 38,-270 0.2 easeInCubic]
[charaTalk I,D]
[charaFace I 20]
[charaEffect Z bit_talk_gram_slash_04_fs 80,0]
[se ad85]
[wt 0.4]
[charaFace D 15]
[charaEffect X bit_talk_14]
[se ad170]
[seVolume ad170 0 0.6]
[se ad1056]
[seVolume ad1056 0 0.7]
[seStop ad1056 1.0]
[charaShake D 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 1.1]
[charaFace H 0]
[charaTalk on]
[charaTalk I]
[charaFace I 21]
@ニキチッチ
うん、さすがだ![wt 1.2][charaFace I 5][r]っと?
[k]
[messageOff]
[charaTalk H,I]
[charaFace D 9]
[charaFace H 5]
[charaFace I 32]
[se ade440]
[charaEffect Y bit_talk_shot_02]
[wt 0.2]
[se ad73]
[charaEffect Z bit_talk_quickmove]
[charaSpecialEffect I erasureReverse 1 0.3]
[wt 0.2]
[charaEffect Z bit_shot_01]
[wt 0.7]
[charaFace I 0]
[se ad223]
[charaEffect Z bit_talk_quickmove]
[charaSpecialEffect I appearance 1 0.25]
[wt 0.6]
[subRenderMove #D 0,-270 0.4]
[wt 0.4]
[charaTalk H]
[charaFace H 11]
[charaEffectDestroy Y bit_talk_shot_02]
@ゼノビア
せっかくだ、私も交ぜてもらおう!
[k]
[charaTalk I]
[charaFace I 1]
@ニキチッチ
もちろん、織り込み済みだぞ。[r]それも楽しみの一つだ!
[k]
[charaTalk D]
[charaFace D 14]
@マシュ
これは避けては通れない[r]レースバトルのようです、マスター!
[k]
1難しいけど、二人を相手しながら
2なんとか走り抜けよう……
[messageOff]
[charaTalk off]
[charaFace H 5]
[se ade440]
[charaEffect Y bit_talk_shot_02]
[wt 0.6]
[charaFace D 15]
[charaEffect X bit_shot_01]
[wt 0.2]
[charaEffect X bit_talk_14]
[se ad170]
[seVolume ad170 0 0.6]
[se ad1056]
[seVolume ad1056 0 0.7]
[seStop ad1056 1.0]
[charaShake D 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.8]
[charaFace I 28]
[charaFace H 8]
[subRenderMoveEase #D -38,-270 0.2 easeInCubic]
[charaEffect Z bit_talk_gram_slash_04_fs -80,0 H]
[se ad85]
[wt 0.4]
[charaFace H 5]
[charaFace I 32]
[charaEffect Y bit_talk_14]
[se ad1013]
[se ad1014]
[charaShake H 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.2]
[subRenderMoveEase #D 0,-270 0.4 easeOutExpo]
[wt 1.2]
[messageOff]
[fadeout black 1.0]
[cueSeStop 24_ade1082 1.0]
[bgmStop BGM_BATTLE_240 1.0]
[wait fade]
[effectStop bit_talk_42_depth]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[subRenderFadeout #D 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[sceneSet U 221000 1]
[sceneSet W 221000 1]
[charaLayer U sub #B]
[charaLayer W sub #D]
[charaScale U 1.2]
[charaScale W 1.2]
[charaDepth U 1]
[charaFadein U 0.1 0,-20]
[charaDepth W 1]
[charaFadein W 0.1 0,-20]
[wt 1.0]
[scene 221000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_65 0.1]
[charaFace A 0]
[charaFace B 0]
[subRenderScale #C 0.85]
[subRenderFadein #C 0.6 0,-160]
[wt 0.6]
[charaTalk on]
[charaTalk A,C]
Aジャガーマン=spot[A,C]
さあ、そろそろ先頭のランナーがこのゴール前に[r]現れる頃合いですが……
[k]
[charaFace A 6]
[charaFace B 2]
Aジャガーマン=spot[A,C]
おおっと、あれは! あの影はッ!?
[k]
Aジャガーマン=spot[A,C]
先頭でこの場に現れたのは、[r]なんと[line 3]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_65 0.5 0.5]
[wait wipe]
[effect bit_talk_42_depth 0,0 H]
[subRenderFadeout #C 0.1]
[subCameraFilter #B maskEdge cut359_mask07 5 255,255,255,255 0]
[subCameraFilter #D maskEdge cut359_mask07 5 255,255,255,255 0]
[subRenderDepth #B 1]
[subRenderDepth #D 2]
[subRenderDepth #C 3]
[charaFace R 0]
[charaFace S 0]
[charaFadein R 0.1 -280,130]
[charaFadein S 0.1 -280,130]
[charaFace J 12]
[charaFace K 0]
[charaFace L 1]
[charaFace M 0]
[charaFadein J 0.1 -120,270]
[charaFadein K 0.1 -120,270]
[charaPut L 130,270]
[charaFadeTime L 0.1 0.5]
[charaFadein M 0.1 130,270]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_65 0.5 1.0]
[wait wipe]
[cueSe SE_24 24_ade1081]
[wt 1.0]
[charaTalk off]
[subRenderFadein #B 0.4 -130,-270]
[subRenderMove #B -180,-270 1.0]
[wt 1.0]
[charaFadeout S 0.7]
[wt 1.2]
[charaFace A 2]
[subRenderScale #C 0.44]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.9]
[charaTalk on]
[charaTalk A,B,C]
@ジャガーマン=spot[A,C]
ロボ騎手ラクダだーっ!
[k]
[charaTalk B,C]
[charaFace B 0]
Bシバの女王=spot[B,C]
妨害しなかったが故に[r]妨害されなかったというか、
[k]
Bシバの女王=spot[B,C]
誰にも注目されずに、[r]マイペースに進んでこられたんでしょうねぇ。
[k]
[charaTalk A,C]
[charaFace A 6]
[charaFace B 2]
@ジャガーマン=spot[A,C]
いや、待たれよ。その理屈でいけば、[r]対抗ラクダがもう一頭……!
[k]
[messageOff]
[charaTalk J,L,R]
[subRenderMove #B -230,-270 0.4]
[subRenderFadeout #B 0.4]
[wt 0.6]
[subRenderFadein #D 0.4 -130,-270]
[subRenderMove #D -180,-270 1.0]
[wt 1.0]
[charaFadeout K 0.7]
[charaFadeout M 0.7]
[wt 1.4]
[charaFadeTime L 0.6 1.0]
[wt 1.4]
[charaTalk J]
[charaFace J 12]
@徐福
うふふ。うへへへへ……。[r]ずっとぐっ様と一緒だぁ……。
[k]
[charaTalk A,C]
[charaFace A 2]
Aジャガーマン=spot[A,C]
なんと徐福選手だぁー!
[k]
Aジャガーマン=spot[A,C]
同じようにマイペースすぎて[r]他の選手たちの目に入らなかった模様!
[k]
Aジャガーマン=spot[A,C]
妨害しあっている他の選手たちを尻目に、[r]ウサギとカメ作戦で二位につけていたー!
[k]
[charaFace A 1]
[charaFace B 0]
Aジャガーマン=spot[A,C]
その目は明らかに現実を見ていないが[r]さもありなん、
[k]
Aジャガーマン=spot[A,C]
木を隠すなら森の中、現実から消えるなら[r]妄想の中という格言もあります!
[k]
[charaFace A 6]
[charaFace B 2]
Aジャガーマン=spot[A,C]
おや、しかし[line 3]
[k]
[messageOff]
[cueSeVolume 24_ade1081 0.5 0.5]
[charaTalk J,L]
[subRenderMoveFSSideR #C 360,-140 0.4]
[subRenderFadeout #C 0.4]
[subRenderMove #D 0,-270 0.7]
[wt 0.9]
[charaTalk L]
@イマジナリー虞美人
ところで話は変わるけど、項羽様の姿が見えたから、[r]そっちに行くわ。じゃねー。
[k]
[messageOff]
[charaTalk J,L]
[charaMoveEase L -150,310 1.0 easeInOutSine]
[charaFadeTime L 1.0 0.6]
[charaMoveEase J 120,240 1.0 easeInOutSine]
[charaMoveEase W -240,-50 1.0 easeInOutSine]
[subRenderMoveEase #D 120,-270 1.0 easeInOutSine]
[wt 1.2]
[charaTalk J]
[charaFace J 25]
@徐福
あ[messageShake 0.03 3 3 0.5]あっ、待ってぐっ様!?[r]ぐっ様ぁぁぁぁー!?
[k]
[messageOff]
[charaTalk off]
[cueSeStop 24_ade1081 1.0]
[cueSe SE_24 24_ade1082]
[charaFadeTime L 2.0 0.0]
[charaMove L -250,380 2.0]
[charaMove J 0,240 1.5]
[subRenderMove #D -50,-270 2.0]
[wt 0.8]
[subRenderFadein #B 0.4 -600,-270]
[subRenderMoveEase #B 600,-270 2.0 easeInSine]
[wt 0.6]
[se ad102]
[subRenderShake #B 0.05 6 6 2.0]
[wt 0.7]
[subRenderFadeout #B 0.4]
[subRenderMove #D -480,-270 0.9]
[wt 0.4]
[wipeout leftToRight 0.5 1.0]
[wait wipe]
[subRenderFadeout #D 0.1]
[wt 0.4]
[wipein rightToLeft 0.5 1.0]
[subRenderFadein #D 0.4 450,-270]
[subRenderMove #D -180,-270 1.5]
[wait wipe]
[cueSeStop 24_ade1082 1.0]
[wt 1.0]
[bgmStop BGM_EVENT_65 1.0]
[effectStop bit_talk_42_depth]
[wt 1.0]
[cueSe SE_23 23_ade893]
[wt 4.0]
[charaTalk on]
[charaTalk J]
[charaShake J 0.05 2 2 0.6]
[wt 1.0]
[charaMove J 0,230 0.2]
[se ad984]
[wt 0.8]
[charaFace J 28]
@徐福
うあああん! 今の今まで抑えてたけど、[r]私の想像力が耐え切れなかった!
[k]
@徐福
ぐっ様の解像度が高すぎたことが裏目にー!
[k]
[charaFace J 17]
@徐福
……ん?
[k]
[messageOff]
[bgm BGM_BATTLE_23 0.1]
[charaFace A 2]
[charaFace B 2]
[charaTalk A,C]
[subRenderScale #C 0.44]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.6]
Aジャガーマン=spot[A,C]
うおおー![r]なんと、最後の鬼気迫るダッシュで大逆転!
[k]
[charaFace A 1]
[charaFace B 1]
Aジャガーマン=spot[A,C]
[f large]優勝は……[wt 1.0][messageShake 0.03 5 5 0.5]徐福ゥー!
[k]
[messageOff]
[charaTalk off]
[se ad272]
[cueSe SE_24 24_ade1077]
[charaEffect Z bit_talk_kamifubuki]
[wt 1.5]
[charaFace J 29]
[wt 2.5]
[fadeout black 2.0]
[bgmStop BGM_BATTLE_23 2.0]
[cueSeStop 24_ade1077 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]