811 lines
12 KiB
Plaintext
811 lines
12 KiB
Plaintext
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$94-07-37-03-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 2023001 1 "Moriarty (Fifty-Something)"]
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[charaSet B 7042000 1 Kriemhild]
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[charaSet G 6026300 1 "Yan Qing"]
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[charaSet J 1098247500 1 "Wu Zetian"]
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[charaSet K 9013001 1 Moriarty]
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[charaSet L 1098124510 1 Effect]
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[sceneSet M 160600 1]
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[charaScale M 1.2]
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[sceneSet N 159500 1]
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[charaScale N 1.3]
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[imageSet O back10000 1 1]
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[charaScale O 1.05]
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[imageSet P back10000 1 1]
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[charaScale P 1.05]
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[charaPut L 2000,2000]
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[charaEffect L bit_talk_mens_light]
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[charaDepth L 7]
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[charaDepth G 5]
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[scene 159500]
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[fadein black 0.5]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk K]
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[charaFace K 4]
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[charaFadein K 0.1 1]
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@Moriarty
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Hmm, I see. I'm still not convinced, but I do understand now.
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[k]
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[charaFace K 0]
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@Moriarty
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I forswear toying with the dead, even imitation dead.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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[charaPut L 0,0]
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@Yan Qing
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Hmph.
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[k]
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@Yan Qing
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You'll never end up like the older you if you keep that up.
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[k]
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[charaFadeout G 0.1]
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[charaPut L 2000,2000]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 1]
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@Moriarty
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There is no need for that.
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[k]
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@Moriarty
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I'll become the kind of Napoleon of crime I wish to be. Just wait. You'll see.
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[k]
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[charaFace K 9]
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[bgmStop BGM_EVENT_77 1.0]
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@Moriarty
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He is not my future goal. Just a reminder of what not to aim for.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Moriarty (Fifty-Something)
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...[sr]...
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[k]
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[bgm BGM_EVENT_146 0.1]
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@Moriarty (Fifty-Something)
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Is this...my rebellious phase!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kriemhild
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Rebelling against yourself, huh? That's pretty hard-core.
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[k]
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[charaFace B 6]
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@Kriemhild
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You bumbling blockhead Baba Yaga.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 1]
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[charaFadein J 0.1 1]
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@Wu Zetian
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Oho, that rolls off the tongue nicely.[sr]You bumbling blockhead Baba Yaga!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Moriarty (Fifty-Something)
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Please keep quiet, Your Majesties.
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[k]
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[charaFace A 4]
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@Moriarty (Fifty-Something)
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...Hmmm...[wt 0.8][charaFace A 1][sr]Eh, whatever!
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[k]
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?1:So you're actually okay with that, huh...
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?!
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[charaFace A 0]
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@Moriarty (Fifty-Something)
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Perhaps you'll become an even more irredeemable villain than me. Maybe even a hero or something.
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[k]
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[charaFace A 1]
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@Moriarty (Fifty-Something)
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Either way, I look forward to seeing it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 9]
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[charaFadein K 0.1 1]
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[bgm BGM_EVENT_146 1.0 0]
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@K:Moriarty (Young)
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Heh. Laugh while you can.
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[k]
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[charaFace K 6]
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[se ade242]
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[fowardEffect bit_talk_41_fs]
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@K:Moriarty (Young)
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But I'm telling you now, I'm never going to end up the butt of a joke like you!
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[k]
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[fowardEffectDestroy]
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[charaFadeout K 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_146 0.3 1.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kriemhild
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I don't see you escaping that, but best of luck.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 2]
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[charaFadein J 0.1 1]
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@Wu Zetian
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I was just thinking the same.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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[charaPut L 0,0]
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@Yan Qing
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Me too.
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[k]
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?1:Me three.
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?!
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[charaFadeout G 0.1]
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[charaPut L 2000,2000]
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[charaTalk K]
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[charaFace K 8]
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[charaFadein K 0.1 1]
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@K:Moriarty (Young)
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Whatever happened to camaraderie, my comrades!?
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[k]
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[charaFace K 2]
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@K:Moriarty (Young)
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Well, just you wait, Master! You'll be sorry once you see how cool I end up!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_146 0.8]
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[charaMove K -50,0 0.5]
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[charaFadeout K 0.4]
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[se ad601]
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[seVolume ad601 1.0 0.5]
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[wt 0.8]
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[seStop ad601 1.0]
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[seVolume ad601 0.6 0.2]
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[wt 1.5]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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[charaPut L 0,0]
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[bgm BGM_EVENT_25 0.1]
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@Yan Qing
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And so, the case was closed. Our culprit? The usual suspect, but younger.
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[k]
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[cueSe SE_22 22_ad1180 0.5 1.0]
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[messageOff]
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[fadeout white 0.7]
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[wait fade]
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[charaEffectStop L bit_talk_mens_light]
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[wt 0.5]
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[fadein white 0.7]
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[cueSeStop 22_ad1180 1.2]
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[wait fade]
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[wt 0.5]
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[charaFace G 1]
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@Yan Qing
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Oh hey, the glow's gone.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@A:Moriarty
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I can't say I care for that “usual suspect” remark...
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[k]
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[charaFace A 2]
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@A:Moriarty
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But, I suppose I can't blame you, either!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Yan Qing
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Now we've just gotta give that dead guy a proper burial.
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[k]
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@Yan Qing
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He might not have had a name or a soul, but a corpse is still a corpse.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_25 1.0]
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[wait fade]
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[charaFadeout G 0.1]
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[charaSet A 2023001 1 Moriarty]
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[charaSet K 2023001 1 Moriarty_Closeup]
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[charaScale K 1.3]
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[scene 160600]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_129 0.1]
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[wt 1.0]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Yan Qing
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...[sr]...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Moriarty
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...[sr]...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Wu Zetian
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Remind me, Yan Qing.
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[k]
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@Wu Zetian
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We DID see a dead body here, yes?
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Yan Qing
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Yeah, we did.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kriemhild
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And we came straight back here after dealing with Moriarty, correct?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Yan Qing
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Right.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Kriemhild
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So...why is the body gone?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Yan Qing
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Good question...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Moriarty
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Maybe someone already buried it?
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[k]
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@Moriarty
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Let's see if any nearby Servants saw anything...
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[k]
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[messageOff]
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[fadeout black 1.0]
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||
[bgm BGM_EVENT_129 1.0 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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||
[wt 1.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_129 1.0 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Kriemhild
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Well?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Wu Zetian
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I asked my staff as well, and none of them have any idea where it went.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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||
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||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Moriarty
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I found out one thing.
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[k]
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@Moriarty
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Apparently, someone saw a person they didn't recognize walking very unsteadily away from here.
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[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk G]
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||
[charaFace G 4]
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||
[charaFadein G 0.1 1]
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||
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||
@Yan Qing
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...So, does that mean[line 2]
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[k]
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||
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||
[messageOff]
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||
[charaFadeout G 0.1]
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||
[wt 0.1]
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||
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||
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||
[charaDepth K 9]
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||
[charaDepth M 8]
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||
[charaDepth G 7]
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||
[charaDepth J 6]
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||
[charaDepth B 5]
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||
|
||
[charaTalk off]
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||
[charaTalk depthOff]
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||
[charaFadein M 1.0 20,-200]
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||
[charaMove M 100,-200 1.0]
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||
[wt 1.0]
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||
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||
[charaFace K 0]
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||
[charaFadein K 0.4 -150,0]
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||
[wt 1.0]
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||
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||
@Moriarty
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||
I see three possibilities.
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||
[k]
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||
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@Moriarty
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||
One: a Caster who knows how to manipulate corpses decided to move him for some reason.
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||
[k]
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||
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@Moriarty
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Two: the person they didn't recognize was someone else entirely, and a different person got rid of the corpse.
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||
[k]
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||
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||
[charaFace B 0]
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||
[charaFadeinFSL B 0.1 -306,0]
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||
[charaFace J 6]
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||
[charaFadein J 0.1 1]
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||
[charaFace G 5]
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||
[charaFadeinFSR G 0.1 306,0]
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@Moriarty
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||
Three: the person they didn't recognize was the corpse, and it somehow got up and started walking on its own.
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||
[k]
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||
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||
[messageOff]
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||
[charaFadeout K 0.4]
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||
[charaFadeout M 0.4]
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||
[wt 0.6]
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||
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||
@All
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||
...
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[k]
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||
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||
[messageOff]
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||
[charaFadeout B 0.2]
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||
[charaFadeout J 0.2]
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||
[charaFadeout G 0.2]
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||
[wt 0.4]
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||
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||
[charaTalk on]
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?1:Somehow, like...how?
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||
?!
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[charaTalk A]
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||
[charaFace A 0]
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[charaFadein A 0.1 1]
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@Moriarty
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Well, perhaps[line 2]
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Yan Qing
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It got its hands on a soul?
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[k]
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||
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Moriarty
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||
...That would be the logical conclusion, yes.
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||
[k]
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||
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[charaFace A 4]
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@Moriarty
|
||
Of course, we have no idea how, or who, could have done that...
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||
[k]
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||
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||
[messageOff]
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk off]
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||
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||
[charaFace B 0]
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||
[charaFadeinFSL B 0.1 -306,0]
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||
[charaFace J 5]
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||
[charaFadein J 0.1 1]
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||
[charaFace G 4]
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||
[charaFadeinFSR G 0.1 306,0]
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||
[wt 2.5]
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||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout G 0.1]
|
||
|
||
[bgmStop BGM_EVENT_129 2.0]
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
@
|
||
[lr]We asked the Casters if they knew anything, but none of them did.
|
||
[k]
|
||
|
||
@
|
||
Naturally, we also pressed the young Moriarty hard to see if he was hiding anything, but to no avail.
|
||
[k]
|
||
|
||
@
|
||
The dead body was gone forever, and nobody knew where or how.
|
||
[k]
|
||
|
||
@
|
||
What WAS that dead body, anyway?
|
||
[k]
|
||
|
||
|
||
@
|
||
Moriarty may have created it, but what happened to it afterwards? What was its purpose?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[scene 105800 0.8]
|
||
[wt 1.8]
|
||
|
||
[overlayFadein O 0.1 0,-850]
|
||
[overlayFadein P 0.1 0,850]
|
||
[charaMove O 0,-760 1.2]
|
||
[charaMove P 0,760 1.2]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_11 0.1]
|
||
|
||
@
|
||
Later, Master and I talked it over in private.
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Yan Qing
|
||
Well, in a way, we Servants are kind of like dead people walking, too.
|
||
[k]
|
||
|
||
|
||
@Yan Qing
|
||
Maybe that body somehow found a soul, or one just came into existence.
|
||
[k]
|
||
|
||
[charaFace G 4]
|
||
|
||
@Yan Qing
|
||
'Course, now that the Singularity's been resolved, we'll never know what it was thinking, or how it ended up walking around on its own.
|
||
[k]
|
||
|
||
?1:I guess we won't...
|
||
?!
|
||
|
||
[charaFace G 0]
|
||
|
||
@Yan Qing
|
||
So this probably counts as a ghost story.
|
||
[k]
|
||
|
||
@Yan Qing
|
||
The story of how an artificial corpse somehow got a soul.
|
||
[k]
|
||
|
||
@Yan Qing
|
||
Since the Singularity is gone, and the body with it, the case is technically closed, but...
|
||
[k]
|
||
|
||
@Yan Qing
|
||
If it were still alive...it'd make for one hell of a mystery.
|
||
[k]
|
||
|
||
@
|
||
[lr]Master and I thought about it some more.
|
||
[k]
|
||
|
||
|
||
@
|
||
We imagined some humanoid thing wandering around the North Pole all alone.
|
||
[k]
|
||
|
||
@
|
||
What would it subsist on? What would it be walking around looking for?
|
||
[k]
|
||
|
||
@
|
||
If and when the bleaching of humanity is resolved...
|
||
[k]
|
||
|
||
@
|
||
...maybe the people who live near the North Pole will see that thing themselves someday.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth N 8]
|
||
[charaDepth G 6]
|
||
|
||
[charaFadeout G 1.0]
|
||
|
||
[charaFadein N 1.0 -100,-300]
|
||
[charaMove N 100,-300 18.0]
|
||
[wt 2.0]
|
||
|
||
@???
|
||
Hey, you there! What the hell are you doing out here!?
|
||
[k]
|
||
|
||
@
|
||
[lr]If that were to happen, how would the thing react?
|
||
[k]
|
||
|
||
@
|
||
At this point, we can't say anything for sure.
|
||
[k]
|
||
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
[bgmStop BGM_EVENT_11 1.5]
|
||
|
||
@
|
||
All we know is, what was once a corpse continues to walk around on its own.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout N 0.8]
|
||
[wt 1.8]
|
||
|
||
[bgm BGM_EVENT_145 0.1]
|
||
|
||
@Yan Qing
|
||
What do you think, Master?
|
||
[k]
|
||
|
||
@Yan Qing
|
||
Pretty chilling story, right? Perfect for summer.
|
||
[k]
|
||
|
||
@
|
||
[lr]Wordless, but looking pained, Master shook [&his:her] head.
|
||
[k]
|
||
|
||
@
|
||
Seeing that, I couldn't help but laugh a little.
|
||
[k]
|
||
|
||
@
|
||
Anyway, that's a wrap for this pointless little ghost story.
|
||
[k]
|
||
|
||
@
|
||
The only takeaway is a creepy knot in the pit of your stomach.
|
||
[k]
|
||
|
||
[charaFace G 4]
|
||
|
||
@
|
||
Good grief.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_145 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|