748 lines
13 KiB
Plaintext
748 lines
13 KiB
Plaintext
$91-20-13-01-1-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[charaSet A 99502600 1 Mash]
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[charaSet B 2013001 1 Arash]
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[charaSet C 98003003 1 "Dr. Roman"]
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[charaSet D 6009001 1 Serenity]
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[charaSet E 98006000 1 "Enemy A"]
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[charaSet F 98006000 1 "Enemy B"]
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[charaSet G 98006000 1 "Enemy C"]
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[scene 20803]
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[fadein black 2.0]
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[wait fade]
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[wt 1.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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@Arash
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...We've got barely any equipment. Be careful, okay?
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[k]
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@Arash
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You need to prepare to go into the forest.[sr]You can't just walk in there.
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[k]
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@Arash
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But, well, I guess this isn't a real forest, right?
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[k]
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[charaFadeout B 0.1]
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[se ad13]
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[charaTalk C]
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[charaPut F 0,0]
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[charaEffect F bit_talk_10]
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[wt 0.05]
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[charaFace C 0]
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[charaFadein C 0.1 0,-150]
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@Dr. Roman
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Yeah, this is a battle simulation.[sr]I want combat data for forested areas, you see.
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[k]
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@Dr. Roman
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So I thought bringing a veteran Heroic Spirit would be good experience for [%1].
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[k]
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[charaFadeout C 0]
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[charaPut F -1000,0]
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[charaEffectStop F bit_talk_10]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Arash
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What an honor. My job is keeping [%1] from being too reckless, right?
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[k]
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@Arash
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It'll be hard to take it slow, but I am sure you'll get something out of this.
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[k]
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?1:Thanks!
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[charaFace B 1]
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@Arash
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Yeah, leave it to me.
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[k]
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?2:It's just you and me this time.
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[charaFace B 1]
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@Arash
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That's right.[sr]Let's do this.
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[k]
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?!
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[charaFadeout B 0.1]
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[charaPut E 0,0]
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[charaEffect E bit_talk_10]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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...I'll be watching the Command Room this time.[sr]Sorry, Senpai.
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[k]
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[charaFace A 1]
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@Mash
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B-But I'll help in any way I can![sr]I'll watch for any enemies that might show up!
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[k]
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[charaFadeout A 0]
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[charaPut E -1000,0]
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[charaEffectStop E bit_talk_10]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Arash
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Hmm? Can't you guys make enemies appear and disappear?
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaPut F 0,0]
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[charaEffect F bit_talk_10]
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[wt 0.05]
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[charaFace C 0]
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[charaFadein C 0.1 0,-150]
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@Dr. Roman
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Nah, it would be boring doing that every time.[sr]This time I had them appear randomly.
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[k]
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[charaFace C 4]
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@Dr. Roman
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So if you tell them where the enemies are, all that programming work I did will be wasted...
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[k]
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[charaFadeout C 0]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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No, Doctor. Just think of this as practice for providing support from the Command Room.
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[k]
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[charaFadeout A 0]
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[wt 0.05]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 0,-150]
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@Dr. Roman
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But is there any point in you doing that?
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[k]
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[charaFadeout C 0]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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We're training to be ready for everything. Isn't that right, Doctor?
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[k]
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?1:I'm counting on you.
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[charaFace A 1]
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@Mash
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Thank you, I'll do my best!
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[k]
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[charaFadeout A 0]
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[wt 0.05]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0,-150]
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?2:Next time, you will come too.
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[charaFace A 1]
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@Mash
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Yes! I'd love to!
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[k]
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[charaFadeout A 0]
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[charaPut F -1000,0]
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[charaEffectStop F bit_talk_10]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Arash
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Sorry, missy, I'll be borrowing your Master for a little.
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[k]
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@Arash
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I'll get your Master back safe... Wait a second.[sr]You don't get hurt in a combat [charaFace B 4]simulator, right?
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[k]
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[charaFadeout B 0.1]
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[charaPut E 0,0]
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[charaEffect E bit_talk_10]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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That's right, but serious injury will result in minor psychological trauma...
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[k]
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[charaFace A 0]
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@Mash
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That goes for Servants too.[sr]Arash, please be careful.
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[k]
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[charaFadeout A 0]
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[charaPut E -1000,0]
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[charaEffectStop E bit_talk_10]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Arash
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I'll be fine. I'll protect your Master for you.
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[k]
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[charaFadeout B 0.1]
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[charaPut F 0,0]
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[charaEffect F bit_talk_10]
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[wt 0.05]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0,-150]
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?!
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@Dr. Roman
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This is practice for fighting without Mash, too.[sr]Though Mash will always be with you during Rayshifts...
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[k]
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@Dr. Roman
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...it's quite possible that you two will get separated upon arrival.
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[k]
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[charaFadeout C 0]
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[wt 0.05]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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It's hard to imagine me leaving Senpai's side, but[line 3]
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[k]
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[charaFace A 7]
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@Mash
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But you're right. We can't be sure it won't happen.
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[k]
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?1:That's true.
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[charaFace A 8]
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@Mash
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Yes. If we ever Rayshift into space, it will take us some time to rendezvous.
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[k]
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?2:I'll never leave you, Mash.
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[charaFace A 13]
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@Mash
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Thank you, Senpai.[sr]I'll try my best to stay with you always...
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[k]
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?!
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[charaFadeout A 0]
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[charaPut F -1000,0]
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[charaEffectStop F bit_talk_10]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Arash
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Hmm... What was it? It's...
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[k]
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[charaFadeout B 0.1]
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[charaTalk A]
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[charaFace B 4]
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[charaFadein B 0.1 0]
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[charaPut E 250,0]
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[charaEffect E bit_talk_10]
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[wt 0.05]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Mash
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Arash, is something wrong?
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[k]
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[charaTalk off]
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@Arash
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I think there's a phrase to describe you two.[sr]It's on the tip of my tongue.
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[k]
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@Arash
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Deeply connected? Best friends?[sr]No, no, no. Um, let me see.
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[k]
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[charaFace B 0]
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@Arash
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Deeply in love?
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[k]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 3]
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@Mash
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A-Arash!
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[k]
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?1:Maybe...he's right?
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@Mash
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Not you too!
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[k]
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?2:Y-You're making me blush!
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@Mash
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Y-Yes, um...well...
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[k]
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?!
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[charaTalk off]
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@Arash
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It's important, right?[sr]A Master and Servant are[line 3]
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[k]
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@Arash
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No, I guess not. It doesn't matter whether you're human or not.
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[k]
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@Arash
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You're comrades, risking your lives together.[sr]It's best for you to get along.
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[k]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 11]
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@Mash
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Y-Yes. But wait, that doesn't just go for me...
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[k]
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@Mash
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...but for all the Servants who've contracted with Senpai.
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[k]
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[charaFace A 13]
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@Mash
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You too, Arash. We're all comrades, risking our lives together, right?
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[k]
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[charaTalk off]
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@Arash
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Huh? Yeah... you're right.
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[k]
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[charaFace B 1]
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@Arash
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Come to think of it, you're right.[sr]Haha, I tried to act cool, and it failed, huh?
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_2 1.5]
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[wait fade]
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[charaFadeout B 0.1]
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[charaFadeout A 0]
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[charaPut E 0,0]
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[charaEffectStop E bit_talk_10]
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[effect bit_sepia01]
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[wt 1.5]
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[charaTalk on]
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[wipeout leftToRight 0.1 1]
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[wait wipe]
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[fadein black 0.1]
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[wait fade]
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[scene 10400]
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[wipein circleIn 1.5 1]
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[wait wipe]
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[bgm BGM_EVENT_11 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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@Serenity
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...Arash is a great man.[sr]Many know his name.
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[k]
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@Serenity
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Many know his deeds as well.[sr]Even today he is widely respected in Western Asia.
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[k]
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@Serenity
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His name and achievements are carved in legends, and sung in songs.
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[k]
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[charaFace D 1]
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@Serenity
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Yes, song.[sr]Did you not know this, Master?
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[k]
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@Serenity
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The song survives to the present day.[sr]Shall I sing a little?
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[k]
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[wt 0.7]
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[charaFace D 0]
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@Serenity
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“He[line 3]”
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[k]
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@Serenity
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“He stood on the top of Mount Damavand, and readied the arrow of fate.”
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[k]
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@Serenity
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“His name was Arash, and the rising sun was his friend.”
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[k]
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@Serenity
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“...The generals sing of his victory.”
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[k]
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@Serenity
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“Strong, pure Arash, with all of his life, fired but a single arrow.”
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[k]
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@Serenity
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“Two countries were engulfed in the flames of war, and with his arrow he saved them both.”
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[k]
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@Serenity
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“All eyes were shocked as his deed, and his bravery became a legend.”
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[k]
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@Serenity
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“His arrow was faster than the fastest comet.”
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[k]
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@Serenity
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“Afterwards he was never seen, and his name alone became legend.”
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[k]
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@Serenity
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“The other side of the Oxus River became the new border. By its clear waters both countries built peace.”
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[k]
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@Serenity
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“He is Arash, the strong and pure. A lonely warrior. Arash, bold like a lion.”
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[k]
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[wt 0.7]
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[charaFace D 1]
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@Serenity
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I changed a bit, but it was mostly like this...
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[k]
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?1:...A lonely warrior?
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?!
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[charaFace D 0]
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@Serenity
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Yes. Thus it is said.
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[k]
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@Serenity
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Arash was the great hero of Western Asia.[sr]He lived and fought alone, they say, in the distant past.
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[k]
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[charaFace D 4]
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@Serenity
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...The truth however, is unknown.
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[k]
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[charaFace D 0]
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@Serenity
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A legend is a legend. It does not always represent the truth.
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[k]
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@Serenity
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Records are the same way. They are not absolute.
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[k]
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[charaFace D 4]
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@Serenity
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I cannot say for sure...[sr]But...
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[k]
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[messageOff]
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[wipeout circleIn 1.5 1]
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[bgmStop BGM_EVENT_11 1.5]
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[wait wipe]
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[charaFadeout D 0.1]
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[effectStop bit_sepia01]
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[wt 1.5]
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||
[fadeout black 0.1]
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[wait fade]
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||
[wipein circleIn 0.1 1]
|
||
[wait wipe]
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||
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||
[scene 20803]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
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||
[wt 0.4]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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@Arash
|
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What's wrong, Master? Space out in the forest and you'll walk right into a tree.
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[k]
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|
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@Arash
|
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Don't drop your guard even in a battle simulation, or else you'll get hurt. Even here, you'll go numb, right?
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[k]
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@Arash
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It's not just trees you'll be running into.[sr]There's beasts and monsters about too.
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[k]
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?1:Monsters?
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?2:Like chimeras and stuff?
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?!
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@Arash
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Yeah, a forest is nature's home.[sr]So of course, there are monsters here.
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[k]
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@Arash
|
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The mages would call it... “Mystics,” was it?[sr]They may be rare, but monsters are a part of nature.
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[k]
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[charaFace B 1]
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@Arash
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They were common in my day.[sr]The king I served was a descendant of a dragon slayer.
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[k]
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?1:A dragon?
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[charaFace B 0]
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@Arash
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That's right, and a strong one, too.
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[k]
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?2:...A wyvern, or something?
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[charaFace B 0]
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@Arash
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You mean the subspecies of western dragons?[sr]No, I think it was worse than that.
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[k]
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||
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?!
|
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@Arash
|
||
Real dragons are rare, but they do exist out there.
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[k]
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||
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@Arash
|
||
They say there aren't many left these days, but the Rayshifts send you to the past, right?
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||
[k]
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||
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@Arash
|
||
So stay focused in the forest. Mash, the Doctor, and the other Servants can protect you.
|
||
[k]
|
||
|
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@Arash
|
||
You're the core of the battle, [%1]. We need your power to summon Heroic Spirits and use Command Spells.
|
||
[k]
|
||
|
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@Arash
|
||
Win or lose, it's up to[line 3]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
[charaFace B 5]
|
||
@Arash
|
||
Your orders... Whoa!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[messageOff]
|
||
[se bac20]
|
||
[charaEffect E bit_shot_01]
|
||
[wt 0.2]
|
||
[se bac20]
|
||
[charaPut F -250,0]
|
||
[charaEffect F bit_shot_01]
|
||
[wt 0.2]
|
||
[se bac20]
|
||
[charaPut G 250,0]
|
||
[charaEffect G bit_shot_01]
|
||
[wt 0.7]
|
||
|
||
[wipeout rightToLeft 0.2 1]
|
||
[wait wipe]
|
||
[wipein leftToRight 0.2 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk off]
|
||
[charaFadein E 0.4 1]
|
||
[charaFadein F 0.4 0]
|
||
[charaFadein G 0.4 2]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaEffect E bit_shot_01]
|
||
[wt 0.2]
|
||
[se bac15]
|
||
[charaShake E 0.05 3 3 0.25]
|
||
[charaPut F -250,0]
|
||
[charaEffect F bit_shot_01]
|
||
[wt 0.2]
|
||
[se bac15]
|
||
[charaShake F 0.05 3 3 0.25]
|
||
[charaPut G 250,0]
|
||
[charaEffect G bit_shot_01]
|
||
[wt 0.2]
|
||
[se bac16]
|
||
[charaShake G 0.05 3 3 0.25]
|
||
[wt 1.0]
|
||
[charaSpecialEffect E enemyErasure 1 1.4]
|
||
[charaSpecialEffect F enemyErasure 1 1.4]
|
||
[charaSpecialEffect G enemyErasure 1 1.4]
|
||
[se ad24]
|
||
[wait charaSpecialEffect G]
|
||
[wt 0.7]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaPut E 0,0]
|
||
[charaEffect E bit_talk_10]
|
||
[wt 0.05]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
I've detected random monsters![sr]Wait, [charaFace A 6]some have already been defeated?
|
||
[k]
|
||
|
||
[charaFadeout A 0]
|
||
[wt 0.05]
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 0,-150]
|
||
@Dr. Roman
|
||
Arash's Arrow Construction skill!
|
||
[k]
|
||
|
||
@Dr. Roman
|
||
He was blessed by the goddess Armaiti, and is a legendary bowyer too!
|
||
[k]
|
||
|
||
@Dr. Roman
|
||
He can make and fire arrows using magical energy in real time!
|
||
[k]
|
||
|
||
[charaFadeout C 0]
|
||
[charaPut E -1000,0]
|
||
[charaEffectStop E bit_talk_10]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Arash
|
||
There's your explanation.[sr]They're coming, Master! Let's do this!
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
@Arash
|
||
Give me your orders. First we take some out, and then...
|
||
[k]
|
||
|
||
@Arash
|
||
We retreat as fast as we can.
|
||
[k]
|
||
|
||
?1:Retreat?
|
||
?2:Couldn't we just wipe them out?
|
||
|
||
?!
|
||
|
||
@Arash
|
||
They're random monsters. There's probably no need to, but...
|
||
[k]
|
||
|
||
@Arash
|
||
If these things are “natural,” then a larger pack might be nearby.
|
||
[k]
|
||
|
||
@Arash
|
||
It's like seeing an enemy scout.[sr]There might be an army nearby.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Arash
|
||
Always go into training like it's the real deal![sr]Picture the risks you might face on the battlefield!
|
||
[k]
|
||
|
||
?1:You may be right!
|
||
|
||
[charaFace B 1]
|
||
@Arash
|
||
Haha! Right?
|
||
[k]
|
||
|
||
?2:Aren't we just tiring ourselves out for nothing?
|
||
|
||
[charaFace B 1]
|
||
@Arash
|
||
Hahahaha! Come on, don't be like that!
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFace B 5]
|
||
@Arash
|
||
First, we fight! Then we retreat at top speed! Let's go!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|