1630 lines
25 KiB
Plaintext
1630 lines
25 KiB
Plaintext
|
||
|
||
|
||
$91-70-14-02-1-0
|
||
|
||
[soundStopAll]
|
||
[charaSet A 7014001 1 Nightingale]
|
||
[charaSet B 98001000 1 Mash]
|
||
[charaSet C 11002002 1 "Count of Monte Cristo"]
|
||
[charaSet E 7022001 1 Ibaraki-Douji]
|
||
|
||
[charaSet G 7014001 1 Silhouette_Nightingale]
|
||
[charaFilter G silhouette 00000080]
|
||
|
||
[charaSet D 5016001 1 Ibaraki_Effects]
|
||
[charaSet F 1001000 1 Enemy_Effects]
|
||
[charaSet H 98006200 1 Enemy]
|
||
|
||
[scene 20700]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[charaTalk off]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[se ad671]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
[charaMove A 20,-5 0.1]
|
||
[charaShake A 0.05 1 1 0.6]
|
||
[wt 0.1]
|
||
[charaMove A 40,-1 0.3]
|
||
[wt 1.1]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad33]
|
||
[effect bit_talk_kengekiall03]
|
||
|
||
[wt 1.0]
|
||
|
||
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
|
||
[wt 0.1]
|
||
[shake 0.03 3 3 0.4]
|
||
[wt 0.5]
|
||
|
||
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.1]
|
||
|
||
[se ad7]
|
||
[charaPut D 1]
|
||
[charaMoveScale E 1.2 0.2]
|
||
[charaMove E 0,10 0.2]
|
||
[charaEffect D bit_talk_41]
|
||
[charaFadeout E 0.2]
|
||
[wt 0.2]
|
||
[charaPut D 1200,1200]
|
||
[charaEffectStop D bit_talk_41]
|
||
[wt 0.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaPut F 1]
|
||
[charaEffect F bit_talk_explosion]
|
||
[wt 0.2]
|
||
[shake 0.05 3 3 0.7]
|
||
[seStop ad439]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
[se ad63]
|
||
[wt 3.0]
|
||
[se ad42]
|
||
[bgmStop BGM_EVENT_3 2.0]
|
||
[charaSpecialEffect H enemyErasure 1 1.3]
|
||
[wt 3.0]
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[scene 10000]
|
||
[cameraMove 0.1 0,0 1.00]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[effect bit_talk_07_02]
|
||
[se ad12]
|
||
|
||
[charaSet D 5016001 1 Geronimo]
|
||
|
||
[scene 10000]
|
||
[wt 6.5]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[charaScale E 1.0]
|
||
|
||
[scene 10200]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
Welcome back, Senpai!
|
||
[k]
|
||
|
||
@Mash
|
||
Welcome back, everyone![sr]Great job out there!
|
||
[k]
|
||
|
||
[charaFace B 13]
|
||
|
||
@Mash
|
||
I can see the minute Singularity shrinking even[sr]as we speak. That's one less to worry about.
|
||
[k]
|
||
|
||
?1:I'm glad we took care of it without things getting out of hand.
|
||
|
||
[charaFace B 1]
|
||
|
||
@Mash
|
||
Me too.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[branch select01_end]
|
||
|
||
?2:Great job, everyone!
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
|
||
@Ibaraki-Douji
|
||
Hmph, that was so easy I didn't[sr]even need to bother going! Hahaha!
|
||
[k]
|
||
|
||
@Ibaraki-Douji
|
||
But don't forget my tribute, all right? I don't have to tell you what you need to bring me so I'll spare your life, do I?
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Ibaraki-Douji
|
||
Heh heh heh, you'd better not ever forget I'm an oni![sr]You can't just go ordering me around so easily!
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Ibaraki-Douji
|
||
The moment you drop your guard, I'll eat your head and use your intestines to floss out any bits of skull that get stuck between my fangs. Don't forget that.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[branch select02]
|
||
|
||
[label select02]
|
||
|
||
?1:I won't.
|
||
|
||
?!
|
||
|
||
[charaFace E 1]
|
||
|
||
|
||
@Ibaraki-Douji
|
||
Mwahaha, so you do know your place![sr]Not bad!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace E 4]
|
||
[wt 1.0]
|
||
[charaFace E 0]
|
||
|
||
|
||
@Ibaraki-Douji
|
||
...Anyway, hurry up and do something about that one.[sr]She's been acting weird and it's bugging me.
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[se ade146]
|
||
[seStop ade146 1.5]
|
||
[charaMove E -100,0 0.8]
|
||
[charaFadeout E 0.7]
|
||
[wt 1.5]
|
||
|
||
[label select01_end]
|
||
|
||
?!
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Geronimo
|
||
...Have you noticed, Master?
|
||
[k]
|
||
|
||
@Geronimo
|
||
I was watching while we were in battle,[sr]and she was far less active than usual.
|
||
[k]
|
||
|
||
?1:...I noticed.
|
||
|
||
?!
|
||
|
||
|
||
@Geronimo
|
||
Florence Nightingale.
|
||
[k]
|
||
|
||
@Geronimo
|
||
I've never seen her be so passive in battle before.[sr]I did not notice any affliction or wound that might explain it.
|
||
[k]
|
||
|
||
@Geronimo
|
||
There may be something wrong with her Spirit Origin.[sr]We should treat her at once.
|
||
[k]
|
||
|
||
@Geronimo
|
||
You should let Da Vinci know about this,[sr]just in case.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se adm36]
|
||
[seVolume adm36 0 0.2]
|
||
[charaFadeout D 0.1]
|
||
|
||
[bgmStop BGM_EVENT_2 1.2]
|
||
[wt 0.3]
|
||
[seVolume adm36 0.4 0.6]
|
||
[wt 0.6]
|
||
[seVolume adm36 0.4 1.0]
|
||
[wt 0.8]
|
||
[seStop adm36 0.1]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.7 1]
|
||
[wt 0.7]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 2]
|
||
[charaDepth A 1]
|
||
|
||
|
||
[charaFace A 0]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout G 0.1]
|
||
|
||
@Nightingale
|
||
What are you talking about?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
[charaTalk on]
|
||
|
||
@Nightingale
|
||
I was?[sr]In that last battle?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Geronimo
|
||
...That's right. Twice, there was an enemy right in front of you, and you didn't lift a finger to attack them.
|
||
[k]
|
||
|
||
|
||
@Geronimo
|
||
You would not normally allow yourself to be so passive.[sr]Are you aware you were acting like that?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 6]
|
||
[wt 1.0]
|
||
[charaFace A 0]
|
||
|
||
@Nightingale
|
||
I'm sorry, I don't understand what you mean.[sr]It's not my job to fight. I'm a nurse, not a soldier.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
[wt 1.3]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
|
||
[bgmStop BGM_EVENT_5 0.7]
|
||
[wt 1.0]
|
||
[charaFace A 0]
|
||
[bgm BGM_EVENT_11 0.1]
|
||
|
||
@Nightingale
|
||
Though of course, that doesn't mean I won't fight should it become necessary.
|
||
[k]
|
||
|
||
|
||
@Nightingale
|
||
There may well be times when I'm pinned down,[sr]unable to reach relief supplies right in front of me.
|
||
[k]
|
||
|
||
@Nightingale
|
||
So in circumstances like that...
|
||
[k]
|
||
|
||
|
||
@Nightingale
|
||
...I'm sure I would do whatever was necessary[sr]to remove the obstacles in my way.
|
||
[k]
|
||
|
||
@Nightingale
|
||
If it came down to it, I would have no hesitation about drawing a gun and pulling the trigger. Of that, I'm certain.
|
||
[k]
|
||
|
||
@Nightingale
|
||
But...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 4]
|
||
[wt 1.0]
|
||
[charaFace A 0]
|
||
|
||
@Nightingale
|
||
...enemy or not, to do that would[sr]be to cause injury with my own hands.
|
||
[k]
|
||
|
||
@Nightingale
|
||
And nothing could be further from what I want.
|
||
[k]
|
||
|
||
@Nightingale
|
||
Listen, Commander, that others think of me as a small army unto myself does not make me an officer.
|
||
[k]
|
||
|
||
|
||
@Nightingale
|
||
I'm not here because I want to win wars.[sr]All I want is for the fighting to stop.
|
||
[k]
|
||
|
||
@Nightingale
|
||
I...
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nightingale
|
||
I want to save lives.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Nightingale
|
||
As long as I can do that,[sr]I don't care about the rest...
|
||
[k]
|
||
|
||
?1:Nightingale...
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_11 1.0]
|
||
[charaFace A 7]
|
||
[wt 1.0]
|
||
|
||
[charaShake A 0.3 2 2 0.2]
|
||
[charaFace A 2]
|
||
[wt 0.2]
|
||
|
||
@Nightingale
|
||
...(Gasp!)
|
||
[k]
|
||
|
||
@Nightingale
|
||
Nnn, I can't remember how I got here.[sr]Weren't we just fighting golems?
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Nightingale
|
||
Are we back in Chaldea now? We are, aren't we?[sr]What have I been doing...?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
@Geronimo
|
||
You were telling us how you aren't a soldier.[sr]That is certainly true, of course, but... Hmm.
|
||
[k]
|
||
|
||
|
||
@Geronimo
|
||
I knew it. Something is wrong[sr]with her Spirit Origin, Master.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
I see.
|
||
[k]
|
||
|
||
@Nightingale
|
||
Yes, I must not be feeling well. I will go rest.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 4]
|
||
[bgmStop BGM_EVENT_70 1.3]
|
||
[charaAttack A normal 25,1 0.5]
|
||
[wt 0.5]
|
||
[charaAttack A normal -25,3 0.8]
|
||
[wt 0.8]
|
||
|
||
?1:Nightingale?
|
||
|
||
?!
|
||
|
||
[charaMove A 0,-50 0.4]
|
||
[charaFadeout A 0.4]
|
||
[wt 0.4]
|
||
[se ad144]
|
||
[wt 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Nightingale!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaSet H 98109900 1 "Sidney Herbert"]
|
||
[charaFilter H silhouette 00000080]
|
||
|
||
|
||
[scene 10901]
|
||
|
||
[wt 1.5]
|
||
|
||
[se adm35]
|
||
[seVolume adm35 0 0.3]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[seVolume adm35 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
[seVolume adm35 1.0 0.6]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
|
||
@Gentleman
|
||
...Are you listening to me, Florence?
|
||
[k]
|
||
|
||
[seStop adm35 1.0]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
Yes. I'm listening.
|
||
[k]
|
||
|
||
@Nightingale
|
||
We were just talking about the front line's medical supply situation. I need your help, Sidney.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
@Sidney Herbert
|
||
Oh for... I knew it! You aren't listening to me at[sr]all, Florence! Do you even realize where you are!?
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
This is London! The capital of the entire British Empire! You aren't on the battlefield anymore, Florence.
|
||
[k]
|
||
|
||
|
||
@Sidney Herbert
|
||
But it's clear to me that your heart is still there.[sr]Just look at you.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
I can't believe you're wearing an army uniform.[sr]You don't even work for them...
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
I won't ask what happened while you were there,[sr]but this is London, Florence. London.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Do you understand?[sr]You can't go around behaving like this.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
...I dress this way for a reason.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Nightingale
|
||
You may find it strange. Maybe it is strange.[sr]But I'm fighting too, just like those soldiers.
|
||
[k]
|
||
|
||
@Nightingale
|
||
I'll never stop fighting against the illness and injury plaguing our world. This uniform is more than appropriate for that.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sidney Herbert
|
||
You'll never stop fighting...?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
That's right.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sidney Herbert
|
||
Ahh...
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Don't do this to yourself anymore, Florence.[sr]Please. I'm begging you.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
You haven't been the Angel of Crimea for a long time now. You don't have to keep fighting any longer.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
It's time to focus on your own life now.[sr]What about... What about marriage?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
Sidney?
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Nightingale
|
||
What in the world are you talking about?[sr]You know nobody can get married on their own.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sidney Herbert
|
||
...That's not what I mean, and you know it.
|
||
[k]
|
||
|
||
|
||
@Sidney Herbert
|
||
How long are you going to keep pretending not to know?
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
I haven't been helping solely out of the goodness of my heart, Florence. Everything I've done has been for you...
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
|
||
@Sidney Herbert
|
||
For years now, I...
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
I've always lo[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se adm35]
|
||
[wt 2.0]
|
||
|
||
[fadeout black 0.5]
|
||
[seVolume adm35 0.5 0.3]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
|
||
[wipeFilter cinema 0.5 0]
|
||
[cameraFilter gray]
|
||
[wt 0.5]
|
||
|
||
[seStop adm35 0.5]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_41 0.1]
|
||
|
||
|
||
@
|
||
No.[sr]This is wrong. It's a lie.
|
||
[k]
|
||
|
||
|
||
@
|
||
Sidney Herbert was my friend. He was already married.[sr]This conversation never happened. It couldn't have.
|
||
[k]
|
||
|
||
@
|
||
No. It's not just that.
|
||
[k]
|
||
|
||
@
|
||
In all my life, nobody ever told me they loved me...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade74]
|
||
[seVolume ade74 0 0.3]
|
||
[wt 0.5]
|
||
|
||
[seVolume ade74 0.5 0.7]
|
||
[wt 0.5]
|
||
|
||
[seVolume ade74 1.0 1.0]
|
||
[wt 1.0]
|
||
[seStop ade74]
|
||
|
||
@Voice
|
||
I see.
|
||
[k]
|
||
|
||
|
||
@Voice
|
||
I always thought your way of life was...bizarre, but[sr]now, you've started seeing cracks in your own facade.
|
||
[k]
|
||
|
||
@Voice
|
||
Heh.[sr]Fascinating.
|
||
[k]
|
||
|
||
@Voice
|
||
But...I'm not about to let you dig your own grave.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_41 1.0]
|
||
[wait fade]
|
||
|
||
[cameraFilter normal]
|
||
[wipeOff]
|
||
|
||
[scene 10420]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[se ad77]
|
||
[wt 1.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
@Nightingale
|
||
You have horrid taste in hobbies.
|
||
[k]
|
||
|
||
@Nightingale
|
||
Do you always go around spying[sr]on women while they're sleeping?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Count of Monte Cristo
|
||
...Hmph.
|
||
[k]
|
||
|
||
|
||
@Count of Monte Cristo
|
||
Most Servants don't sleep at all, let alone dream.
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
That you are here, now, doing both makes plain[sr]that something is wrong with your Spirit Origin.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 2]
|
||
|
||
@Nightingale
|
||
...[sr]...
|
||
[k]
|
||
|
||
|
||
@Count of Monte Cristo
|
||
Generally speaking, all of Chaldea's Servants are linked to Master. It's no wonder that sometimes lines may get a little blurred.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Nightingale
|
||
How dare you say that to me?
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
Something like this has happened[sr]to you before, hasn't it?
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Nightingale
|
||
That wasn't me. It was [%1] who...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 4]
|
||
[wt 1.0]
|
||
[charaFace A 0]
|
||
|
||
@Nightingale
|
||
Yes. It has.
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
Nice to see you be direct about it.
|
||
[k]
|
||
|
||
@Nightingale
|
||
It's clear what is going on here.[sr]There's no point in denying it.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Nightingale
|
||
...I must be mentally injured.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout C 0.1]
|
||
|
||
|
||
[charaSet D 5009001 1 "Da Vinci"]
|
||
[charaSet E 11002002 1 "Silhouette_Count of Monte Cristo"]
|
||
[charaFilter E silhouette 00000080]
|
||
[charaSet F 9005001 1 Holmes]
|
||
|
||
[scene 10200]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_1 0.1]
|
||
|
||
@Holmes
|
||
Heroic Spirits...
|
||
[k]
|
||
|
||
|
||
@Holmes
|
||
...are usually created when a human being ascends beyond their humanity. At this point, they have yet to be assigned a class.
|
||
[k]
|
||
|
||
|
||
@Holmes
|
||
For one thing, the very concept of classes only arose[sr]as a byproduct of the Heroic Spirit Summoning Ritual.
|
||
[k]
|
||
|
||
@Holmes
|
||
Naturally, Chaldea's summoning system follows the same principles, typically assigning each Heroic Spirit one of the seven classes.
|
||
[k]
|
||
|
||
@Holmes
|
||
But there are, of course, exceptions to this rule. Most potential problems can be avoided if there is an appropriate Extra class to which the Heroic Spirit can be assigned...
|
||
[k]
|
||
|
||
|
||
@Holmes
|
||
...but there may also be times when a Heroic Spirit is forced into a class for which they may not be fully suited.
|
||
[k]
|
||
|
||
@Holmes
|
||
Such cases can certainly become cause[sr]for distortion of one sort of another.
|
||
[k]
|
||
|
||
?1:Uh... And that means what, exactly?
|
||
?2:Could you try that again, only way, waaay simpler?
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace F 6]
|
||
[wt 1.0]
|
||
[charaFace F 0]
|
||
[wt 0.8]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
[wipeFilter cinema 0.5 0]
|
||
[cameraFilter gray]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
@Holmes
|
||
...The Ms. Nightingale we know is a Berserker.
|
||
[k]
|
||
|
||
@Holmes
|
||
She is clearly a fighter, with her struggles to save lives as a nurse now manifesting in more literal terms.
|
||
[k]
|
||
|
||
@Holmes
|
||
But is that who she truly is? Was she always[sr]so obstinate during her life as a human woman?
|
||
[k]
|
||
|
||
|
||
@Holmes
|
||
Or is the fierce devotion we see in her a caricature of her true self, exaggerated to fit her Berserker class?
|
||
[k]
|
||
|
||
@Holmes
|
||
If the latter, she will continue to strain her mind and Spirit Origin for the length of her materialization.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[cameraFilter normal]
|
||
[wipeOff]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
[wt 0.1]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
?1:...
|
||
?2:Then, I've been forcing her to be something she's not all this time...
|
||
|
||
?!
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
N-not necessarily!
|
||
[k]
|
||
|
||
[charaFace B 12]
|
||
|
||
|
||
@Mash
|
||
I know that in my case, I never[sr]felt like I was under any strain.
|
||
[k]
|
||
|
||
@Mash
|
||
So maybe it's similar for[line 2]
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
|
||
@Holmes
|
||
As a Demi-Servant, Ms. Kyrielight,[sr]your circumstances are even more unusual.
|
||
[k]
|
||
|
||
@Holmes
|
||
Thus, I'm afraid your argument may[sr]not hold much water in this case.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[bgmStop BGM_EVENT_1 1.6]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[wt 1.3]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
|
||
@Da Vinci
|
||
Ugh, not again, Holmes. You really can be[sr]kind of a twat sometimes, you know that?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Holmes
|
||
Can I now?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Da Vinci
|
||
You don't have to put it like that. Summoning a Heroic Spirit with a mind of their own has always been a huge deal.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And it's especially difficult to maintain[sr]a contract with a Berserker. This is KNOWN.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
@Count of Monte Cristo
|
||
...It makes no difference to me.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad343]
|
||
[effect bit_talk_06_b3]
|
||
[wt 1.0]
|
||
|
||
[charaTalk off]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.7 0,-70]
|
||
[charaMove E 0,0 0.7]
|
||
[wt 1.2]
|
||
|
||
[seStop ad343 1.0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 2]
|
||
[charaDepth C 1]
|
||
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 1.0]
|
||
|
||
[effectStop bit_talk_06_b3]
|
||
[charaFadeout E 0.1]
|
||
[wt 1.0]
|
||
|
||
@Count of Monte Cristo
|
||
Let's go, [%1].
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
[bgmStop BGM_EVENT_2 0.5]
|
||
|
||
@Mash
|
||
Wha[line 2]
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 2]
|
||
|
||
@Count of Monte Cristo
|
||
Take care of [&his:her] body, girl.[sr]Er, Mash Kyrielight.
|
||
[k]
|
||
|
||
[charaFace B 12]
|
||
|
||
@Mash
|
||
W-wait! What are you talking about, Count!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout openEye 0.5 0.7]
|
||
[wait wipe]
|
||
[wt 0.7]
|
||
[wipein openEye 0.3 0.7]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
[wipeout openEye 0.2 0.5]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
[wipein openEye 0.5 0.7]
|
||
[wait wipe]
|
||
[wt 1.0]
|
||
|
||
[charaFace B 6]
|
||
|
||
@Mash
|
||
Ah! Senpai!
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.7 0]
|
||
|
||
[messageOff]
|
||
[wipeout openEye 1.5 0.7]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
|
||
[scene 10901]
|
||
[wt 1.5]
|
||
|
||
[se adm35]
|
||
[seVolume adm35 0 0.3]
|
||
[wt 1.0]
|
||
|
||
[wipein openEye 0.5 0.7]
|
||
[seVolume adm35 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 2.0]
|
||
|
||
[seStop adm35 2.4]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
@Sidney Herbert
|
||
Ah, [&Mr.:Miss] [%1]![sr]Excellent timing!
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Please, would you say something to Florence?[sr]I can't seem to get through to her myself.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
But maybe she'll listen to you,[sr]since you're one of her colleagues.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Go on! Please, say something!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
...[sr]...
|
||
[k]
|
||
|
||
?1:J-just a minute!
|
||
?2:What is this place...
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[se ad343]
|
||
[effect bit_talk_06_b3]
|
||
[wt 1.0]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.7 0,-70]
|
||
[charaMove E 0,0 0.7]
|
||
[wt 1.2]
|
||
|
||
[seStop ad343 1.0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 2]
|
||
[charaDepth C 1]
|
||
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 1.0]
|
||
|
||
[effectStop bit_talk_06_b3]
|
||
[charaFadeout E 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
[charaTalk C]
|
||
|
||
|
||
@Count of Monte Cristo
|
||
You are seeing her mind as it is now.[sr]Normally you would only see this in your dreams.
|
||
[k]
|
||
|
||
?1:So this is Nightingale's...
|
||
|
||
?!
|
||
|
||
@Count of Monte Cristo
|
||
That's right.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sidney Herbert
|
||
Are you all right, [&Mr.:Miss] [%1]?[sr]Your eyes seemed to glaze over for a moment.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Please, you have to talk to Florence.[sr]She needs to rest up and return to her normal life.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
She only just got back from the war, and she's still intent on fighting. She can't keep going like this.
|
||
[k]
|
||
|
||
?1:Um...
|
||
?2:I'm sorry, do I know you?
|
||
|
||
?!
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Count of Monte Cristo
|
||
He's nobody.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace C 1]
|
||
[wt 1.0]
|
||
[charaFace C 0]
|
||
|
||
@Count of Monte Cristo
|
||
Remember, she's a Berserker. Most of her rational[sr]mind was sealed away when she materialized.
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
Ordinary people could never keep the fires of battle raging in their hearts at all times, but that's not the case for Berserkers.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Count of Monte Cristo
|
||
However, that of course comes at a cost.
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
There's something that builds up deep[sr]down inside Berserkers over time.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 0.3]
|
||
[se ad77]
|
||
[wt 0.5]
|
||
[seStop ad77 0.5]
|
||
[bgm BGM_EVENT_72 0.1]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Count of Monte Cristo
|
||
Especially in the ones who still[sr]speak with some semblance of sanity!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
|
||
@Count of Monte Cristo
|
||
It becomes twisted, warped, distorted.[sr]At times, it can even manifest.
|
||
[k]
|
||
|
||
|
||
@Count of Monte Cristo
|
||
Sometimes, it appears as a monster who wants nothing more than to follow its destructive impulses and lay waste to everything around it...
|
||
[k]
|
||
|
||
@Count of Monte Cristo
|
||
...and sometimes, it embodies reason[sr]in the shape of an old friend!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sidney Herbert
|
||
She needs to rest now.[sr]She shouldn't push herself anymore.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Come now, Florence, think about it.[sr]There's no reason to do this to yourself.
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
Don't you agree, [&Mr.:Miss] [%1]!?
|
||
[k]
|
||
|
||
?1:Maybe you're right.
|
||
|
||
?!
|
||
|
||
@Sidney Herbert
|
||
Of course I am!
|
||
[k]
|
||
|
||
@Sidney Herbert
|
||
So she should stop this right[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_72 1.0]
|
||
|
||
?1:But not yet.
|
||
?!
|
||
|
||
@Sidney Herbert
|
||
What was that...?
|
||
[k]
|
||
|
||
?1:I want to keep fighting beside her until the very end.
|
||
?!
|
||
|
||
@Sidney Herbert
|
||
What!?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nightingale
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFaceFade A 8 1.0]
|
||
[wt 2.0]
|
||
[charaFace A 5]
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
|
||
|
||
@Nightingale
|
||
...So that's your wish, [%1]?
|
||
[k]
|
||
|
||
@Nightingale
|
||
Very well then, I accept your request. I will return[sr]to the battlefield to save as many lives as I can.
|
||
[k]
|
||
|
||
@Nightingale
|
||
If helping those in need requires[sr]me to do violence, then so be it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad39]
|
||
[effect bit_talk_36_sl01]
|
||
[wt 2.0]
|
||
|
||
[effectStop bit_talk_36_sl01]
|
||
|
||
[fadeout ffffcf 0.5]
|
||
[wait fade]
|
||
|
||
[charaChange A 7014002 0 fade 0.1]
|
||
[seStop ad39 1.0]
|
||
[wait charaChange A]
|
||
[se ad29]
|
||
[wt 0.5]
|
||
|
||
[fadein ffffcf 0.5]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
|
||
@Nightingale
|
||
Good grief. I guess you're no better[sr]than me in some ways, Commander.
|
||
[k]
|
||
|
||
@Nightingale
|
||
Your desire to remain on the battlefield with me can't be healthy. I must cure you of it...some day.
|
||
[k]
|
||
|
||
?1:Works for me.
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFace A 1]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Count of Monte Cristo
|
||
I see your appearance has changed.[sr]Not bad.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
|
||
@Nightingale
|
||
So it has. I didn't mean for my hair to come[sr]undone...but perhaps it suits who I am now.
|
||
[k]
|
||
|
||
@Nightingale
|
||
If I'm to embrace my Berserker self...then I must admit this is who I am.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nightingale
|
||
A wild woman, hair untamed, saving every life[sr]she can without regard for her own safety.
|
||
[k]
|
||
|
||
@Nightingale
|
||
This is who I truly am right now.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[bgmStop BGM_EVENT_63 1.0]
|
||
[charaFaceFade C 2 0.5]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
@Nightingale
|
||
All right then, Commander. No...Master.[sr]First, I'll need your help with something.
|
||
[k]
|
||
|
||
@Nightingale
|
||
The temporary excision of this fragment[sr]of rationality masquerading as an old friend.
|
||
[k]
|
||
|
||
?1:You got it!
|
||
?2:Let the healing begin!
|
||
|
||
?!
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nightingale
|
||
Good. Very well then...
|
||
[k]
|
||
|
||
[charaFace A 7]
|
||
|
||
@Nightingale
|
||
[f x-large]Start the treatment!!!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_24 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|