705 lines
11 KiB
Plaintext
705 lines
11 KiB
Plaintext
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$94-08-36-01-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 6030000 1 Danzo]
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[charaScale A 1.2]
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[charaSet B 5028001 1 Illya]
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[charaSet C 2027000 1 Chloe]
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[charaSet D 5041001 1 Miyu]
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[charaSet E 6019001 1 "Fuuma Kotarou"]
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[charaSet F 5028001 1 Illya_Effects]
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[charaSet G 5041001 1 Miyu_Effects]
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[charaSet H 5028001 1 Ruby]
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[charaScale H 1.4]
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[charaSet I 98103200 1 Sapphire]
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[charaScale I 0.8]
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[sceneSet K 107801 1]
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[charaScale K 1.2]
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[sceneSet L 107801 1]
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[charaScale L 1.2]
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[sceneSet M 107801 1]
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[charaScale M 1.2]
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[imageSet N back10000 1 1]
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[charaScale N 1.05]
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[charaSet O 98115000 1 Effect]
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[charaScale O 1.3]
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[charaSet P 98115000 1 Effect]
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[charaScale P 0.7]
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[charaSet Q 98115000 1 Effect]
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[charaScale Q 1.0]
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[scene 107801]
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[subCameraOn 3]
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[subCameraFilter #A maskEdge cut359_mask05 5 255,105,180,0]
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[subCameraFilter #B maskEdge cut359_mask04 3 0,191,255,0]
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[subCameraFilter #C maskEdge cut359_mask12 3 255,255,255,255]
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[subRenderScale #A 1.0]
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[subRenderScale #B 1.1]
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[subRenderScale #C 1.1]
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[charaLayer H sub #A]
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[charaLayer L sub #A]
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[charaLayer Q sub #A]
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[charaLayer N sub #A]
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[charaLayer I sub #B]
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[charaLayer M sub #B]
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[charaLayer F sub #C]
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[charaLayer G sub #C]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[charaFace H 0]
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[charaFadein H 0.1 240,250]
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[charaFadein L 0.1 80,0]
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[charaFace I 0]
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[charaFadein I 0.1 -100,260]
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[charaFadein M 0.1 -150,-50]
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[charaDepth F 8]
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[charaDepth G 9]
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[charaScale F 0.95]
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[charaScale G 0.9]
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[charaFace F 5]
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[charaFadein F 0.1 -440,295]
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[charaFace G 0]
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[charaFadein G 0.1 -530,170]
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[fadein black 1.0]
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[wait fade]
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[wt 1.0]
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[charaTalk depthOff]
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[charaDepth O 7]
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[charaDepth C 6]
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[charaDepth B 5]
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[charaDepth D 4]
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[charaDepth A 4]
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[charaDepth H 4]
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[charaDepth I 4]
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[charaDepth Q 3]
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[charaDepth N 2]
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[charaDepth K 1]
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[charaDepth L 1]
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[charaDepth M 1]
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[charaFadein K 0.6 -50,-250]
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[charaMove K -100,-250 1.0]
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[wt 1.2]
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[charaTalk A]
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[charaFace A 0]
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[charaPut O 80,80]
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[charaPut A 80,0]
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[se ad73]
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[charaEffect O bit_talk_quickmove]
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[charaSpecialEffect A appearance 1 0.25]
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[wt 0.6]
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[se ad775]
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[seStop ad775 0.3]
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[charaMove A 80,-20 0.4]
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[wt 0.6]
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[bgm BGM_EVENT_147 0.1]
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@Danzo
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I have returned, Master.
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[k]
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[charaEffectDestroy O bit_talk_quickmove]
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@Danzo
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I detect no hostiles in our immediate vicinity. It should be safe to proceed for now.
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[k]
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?1:Thanks, Danzo!
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[messageOff]
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[charaFace A 1]
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[charaMoveReturn A 80,-25 0.6]
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[wt 1.0]
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?2:Got it!
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[messageOff]
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[charaMoveReturn A 80,-25 0.6]
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[wt 1.0]
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?!
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[charaFace A 0]
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@Danzo
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I will remain vigilant for potential threats.
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[k]
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@Danzo
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I am sure Lord Kotarou will let you know if he finds anything as he scouts ahead.
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[k]
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@Danzo
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Now, if you'll excuse me.
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[k]
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[messageOff]
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[se ad73]
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[charaPut O 80,80]
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[charaEffect O bit_talk_quickmove]
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[charaSpecialEffect A erasureReverse 1 0.2]
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[charaMove A 80,-15 0.4]
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[wt 0.8]
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[charaMove K -50,-250 1.0]
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[charaFadeout K 1.0]
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[wt 1.2]
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?1:Okay everyone, let's keep moving.
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?!
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[charaEffectDestroy O bit_talk_quickmove]
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[charaTalk B,C,D]
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[charaFace B 1]
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[charaFadein B 0.4 1]
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[charaFace D 6]
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[charaFadeinFSL D 0.4 -300,0]
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[charaFace C 1]
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[charaFadeinFSR C 0.4 300,0]
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[wt 0.4]
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[charaMoveReturn B 0,5 0.3]
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[charaMoveReturnFSR C 300,5 0.3]
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@All Three
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'Kaaay!
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[k]
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[messageOff]
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[charaFace C 4]
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@Chloe
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Wait. Why're we making such a big deal out of this? It's just the simulator.
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[k]
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[messageOff]
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[charaTalk H]
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[subRenderFadein #A 0.4 -180,-240]
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[subRenderMove #A -180,-270 0.4]
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[wt 0.4]
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@Ruby
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I wouldn't be too sure about that, Chloe!
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[k]
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@Ruby
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We have plenty of data to show that the simulator isn't always totally safe.
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[k]
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@Ruby
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Sure, I doubt we'll end up dead, but there's still no telling what could happen in here.
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[k]
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[subRenderMove #A -180,-300 0.4]
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[subRenderFadeout #A 0.3]
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[charaFace C 5]
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@Chloe
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Think so? Eh, I'm not convinced.
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[k]
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[charaFace B 5]
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@Illya
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Come on, Chloe, don't be like that. Remember what Danzo and Kotarou said?
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[k]
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[charaFace B 0]
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@Illya
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Our job as Servants is keeping [%1] safe.
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[k]
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@Illya
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Doesn't matter whether it's in real life or the simulator.
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[k]
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[messageOff]
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[charaFace B 4]
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[wt 1.2]
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[charaFace B 7]
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[charaShake B 0.01 2 2 0.3]
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@Illya
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It...doesn't, right?
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[k]
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[charaFace B 4]
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[charaMoveReturn B 0,5 0.4]
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@Illya
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Um... What do you think, Miyu?
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[k]
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[charaFace D 6]
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@Miyu
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I think you're right, Illya.
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[k]
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[charaFace B 0]
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@Illya
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Phew.
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[k]
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[charaFace C 0]
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@Chloe
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Okay, okay. I've just gotta take this seriously, right?
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[k]
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?1:I want to see you all getting along, okay?
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?2:Remember, the training doesn't end until we leave the simulator.
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?!
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[charaTalk B,D,C]
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[charaFace B 1]
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[charaFace C 1]
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[charaFace D 1]
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@All Three
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We know!
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[k]
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[charaLayer H sub normal]
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?1:Good answer.
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?!
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@Illya
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Ehehe.
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[k]
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[messageOff]
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[charaSet H 98103600 1 Ruby]
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[charaScale H 0.8]
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[charaDepth H 4]
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[subCameraFilter #A maskEdge cut359_mask04 3 255,105,180,0]
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[subRenderScale #A 1.1]
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[charaLayer H sub #A]
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[charaFace H 0]
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[charaFadein H 0.1 100,260]
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[charaFadein L 0.1 150,80]
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[wt 0.1]
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[charaTalk H]
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[subRenderFadein #A 0.4 30,-250]
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[subRenderMove #A 0,-250 0.4]
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[wt 0.4]
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@Ruby
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You know, seeing Master with the girls like this reminds me of an elementary school teacher taking [&his:her] class on a field trip.
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[k]
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[messageOff]
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[charaTalk I]
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[subRenderFadein #B 0.4 -30,-450]
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[subRenderMove #B 0,-450 0.4]
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[wt 0.4]
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[bgmStop BGM_EVENT_147 1.0]
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@Sapphire
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So does that make this a school camp kind of situation?
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[k]
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[messageOff]
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[charaTalk H]
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[charaPut N 1]
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[charaPut Q 20,370]
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[charaEffect Q bit_talk_37 0,0 H]
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[charaFadeTime N 0.2 0.5]
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[wt 0.1]
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[se ade116]
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[seStop ade116 1.0]
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[wt 0.8]
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[charaFadeout N 0.2]
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@Ruby
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Ah! I can hear the voice-over for the trailer already!
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[k]
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[charaFace B 7]
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[charaFace C 4]
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[charaFace D 0]
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[bgm BGM_MAP_62 0.1]
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@Ruby
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“The woods are virtual but the terror is real. Magical girls, trapped inside. Who will survive...?”
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[k]
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@Ruby
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How does that sound?
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[k]
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[messageOff]
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[charaTalk H,I,C]
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[subRenderFadeout #A 0.4]
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[subRenderMove #A -30,-250 0.4]
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[subRenderFadeout #B 0.4]
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[subRenderMove #B 30,-450 0.4]
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[wt 0.4]
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@Chloe
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I have no idea how to respond to that.
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[k]
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@Illya
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Come on, Ruby! Quit scaring me[line 2]us! I mean, us!
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[k]
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[charaScale O 0.7]
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[charaDepth O 7]
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[charaPut O 2000,2000]
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[charaEffect O bit_talk_comic_noisily]
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?1:Sounds like only magical girls can survive...
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?2:Guess this means I'll have to become a magical girl too.
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?!
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[clear]
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[charaPut O -160,20]
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@B:Ruby
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Oh? Hey, thanks for playing along, Master!
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[k]
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[clear]
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[charaPut O 2000,2000]
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[charaFace B 3]
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[charaMoveReturn B 0,5 0.3]
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@Illya
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Oh!
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[k]
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[charaFace B 7]
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@Illya
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[%1], you're really pale... Now look what you did, Ruby!
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[k]
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[clear]
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[charaPut O -160,20]
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@B:Ruby
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I was just kidding. Although, if we really do wander into, say, a Singularity...
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[k]
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@B:Ruby
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Well, what happens next all depends on the Holy Grail, now doesn't it?
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[k]
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[charaPut O 2000,2000]
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[charaFace C 0]
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@Chloe
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Of course.
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[k]
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?1:Well, yeah, that's true.
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.2]
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[charaTalk depthOn]
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[bgmStop BGM_MAP_62 0.5]
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[charaScale A 1.0]
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[charaTalk A]
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[charaFace A 2]
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[charaPut A 1]
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[se ad73]
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[charaEffect A bit_talk_quickmove]
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[charaSpecialEffect A appearance 1 0.25]
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[wt 0.6]
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@Danzo
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Excuse me, Master!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk D]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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[charaFace D 8]
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[charaFadeinFSL D 0.1 -300,0]
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[charaFace C 5]
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[charaFadeinFSR C 0.1 300,0]
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@Miyu
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(Gasp)!!!
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[k]
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@Illya
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A[messageShake 0.01 5 5 0.3]aah! You scared me!
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[k]
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@Chloe
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Man, you ninja really are killer hiders. You look pretty nervous now though...
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Danzo
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Lord Kotarou has just returned!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[charaLayer K sub #C]
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[charaFadein K 0.1 150,80]
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[wt 0.2]
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[charaTalk E]
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[charaFace E 0]
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[charaPut E 1]
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[se ad73]
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||
[charaEffect E bit_talk_quickmove]
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||
[charaSpecialEffect E appearance 1 0.25]
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||
[wt 0.6]
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||
[se ad775]
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[seStop ad775 0.3]
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[charaMove E 0,-15 0.3]
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[wt 0.4]
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@Fuuma Kotarou
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I'm back! Be careful, Master![bgm BGM_EVENT_81 0.1]
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[k]
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?1:What is it, Kotarou?
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?2:Did something happen?
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[charaFace E 4]
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@Fuuma Kotarou
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I couldn't believe my eyes.
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[k]
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?!
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[charaFace E 0]
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@Fuuma Kotarou
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We have an emergency situation.
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[k]
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@Fuuma Kotarou
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There is something happening in the simulator that wasn't programmed to happen.
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[k]
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?1:Like an enemy we weren't expecting?
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?!
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@Fuuma Kotarou
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Exactly.
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[k]
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@Fuuma Kotarou
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Instead of the boars pre-programmed into the simulator, there is a squadron of dangerous looking karakuri up ahead.
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[k]
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[messageOff]
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[charaTalk depthOff]
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[charaTalk F]
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||
[subRenderFadeinFSSideL #C 0.4 140,-260]
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[subRenderMoveFSSideL #C 170,-260 0.4]
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[wt 0.4]
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@F:Illya
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Karakuri?
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[k]
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@G:Miyu
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I think he means old-fashioned machines. Like steampunk or something.
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[k]
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[charaTalk E]
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[subRenderFadeout #C 0.4]
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[subRenderMoveFSSideL #C 140,-260 0.4]
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@Fuuma Kotarou
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The squadron is comprised of several humanoid karakuri soldiers, as well as a few giant ones.
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[k]
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@Fuuma Kotarou
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There's also a Shadow Servant of unknown class with them.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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||
[wt 0.1]
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||
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||
[bgmStop BGM_EVENT_81 1.0]
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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[wt 1.0]
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||
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[charaFace A 5]
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@Danzo
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Karakuri soldiers?
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[k]
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[messageOff]
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk H]
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||
[subRenderFadein #A 0.3 30,-250]
|
||
[subRenderMove #A 0,-250 0.3]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_BATTLE_119 0.1]
|
||
|
||
@Ruby
|
||
Uh-oh. They're here! They're here! Several high-density magical energy signals are headed our way!
|
||
[k]
|
||
|
||
[charaTalk I]
|
||
[subRenderFadein #B 0.3 -30,-450]
|
||
[subRenderMove #B 0,-450 0.3]
|
||
|
||
@Sapphire
|
||
One is definitely on par with a Servant. Please get ready for a fight, Lady Miyu.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk D]
|
||
[subRenderFadeout #A 0.3]
|
||
[subRenderMove #A -30,-250 0.4]
|
||
[subRenderFadeout #B 0.3]
|
||
[subRenderMove #B 30,-450 0.4]
|
||
[wt 0.4]
|
||
|
||
[subCameraOff]
|
||
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
[charaFace D 0]
|
||
[charaFadeinFSL D 0.1 -300,0]
|
||
[charaFace C 0]
|
||
[charaFadeinFSR C 0.1 300,0]
|
||
[wt 0.2]
|
||
|
||
[charaFace D 5]
|
||
[charaMoveReturnFSL D -300,-5 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaFace D 2]
|
||
|
||
@Miyu
|
||
Illya!
|
||
[k]
|
||
|
||
@Illya
|
||
I know![sr][charaMoveReturn B 0,-5 0.3][wt 0.4][charaFace B 2]O-okay, let's do this!
|
||
[k]
|
||
|
||
@Illya
|
||
We're all counting on you, [%1]!
|
||
[k]
|
||
|
||
?1:Everyone, get ready to fight back!
|
||
?2:Be careful, everyone! We still don't know what we're up against!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFace B 5]
|
||
[charaFace D 5]
|
||
[charaFace C 0]
|
||
[charaMoveReturn B 0,-5 0.4]
|
||
[charaMoveReturnFSR C 300,-5 0.4]
|
||
[charaMoveReturnFSL D -300,-5 0.4]
|
||
[wt 1.0]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace A 5]
|
||
[charaFadeinFSR A 0.1 2]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL E 0.1 0]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSR A 256,-5 0.4]
|
||
[charaMoveReturnFSL E -256,-5 0.4]
|
||
[wt 1.0]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@All
|
||
Understood!
|
||
[k]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fuuma Kotarou
|
||
...Here they come.[sr][wt 0.5][charaFace E 2][charaMove E 0,-10 0.4][cueSe Servants_105200 m48730]Come on! I'll lead the charge!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad1006]
|
||
[cameraMove 0.2 0,-10 1.1]
|
||
[effect bit_talk_41_fs]
|
||
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
|
||
[charaMoveScale E 1.2 0.2]
|
||
[charaMove E 0,-2 0.2]
|
||
[wt 0.3]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_BATTLE_119 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|