4823 lines
78 KiB
Plaintext
4823 lines
78 KiB
Plaintext
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$94-08-36-01-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267500 1 Sitonai]
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[charaSet B 5028001 1 Illya]
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[charaSet C 2027000 1 Chloe]
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[charaSet D 5041001 1 Miyu]
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[charaSet E 6019001 1 "Fuuma Kotarou"]
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[charaSet F 1098267400 1 Danzo]
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[charaSet G 1098267310 1 "Kashin Koji"]
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[charaSet H 99502600 1 Mash]
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[charaSet I 5028001 1 Illya_Effects]
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[charaSet J 6049000 1 "Kashin Koji_Effects"]
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[charaSet K 98115000 1 "Transmission Effect 2"]
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[sceneSet L 187300 1]
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[sceneSet M 187300 1]
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[sceneSet N 186900 1]
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[sceneSet O 186900 1]
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[imageSet P back10000 1 1]
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[charaScale P 1.01]
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[imageSet Q black_fade_re 1]
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[imageSet R black_fade_re 1]
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[charaScale Q 2.0]
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[charaScale R 2.0]
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[charaSet S 98115000 1 "Transmission Effect"]
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[charaSet T 98115000 1 Ruby]
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[charaScale T 0.7]
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[scene 186900]
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[charaTalk depthOff]
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[charaDepth T 4]
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[charaDepth C 3]
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[charaDepth B 2]
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[charaDepth D 1]
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[charaDepth S 2]
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[charaDepth A 1]
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[charaDepth G 1]
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[fadein black 1.0]
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[wait fade]
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[wt 1.0]
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[charaPut S 1]
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[charaEffect S bit_talk_10_LowLevel]
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[wt 0.1]
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[se ad13]
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[wt 0.3]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[bgm BGM_MAP_43 0.1]
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@Sitonai
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Surprised, Master?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk B,C,D]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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[charaFace D 9]
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[charaFadeinFSL D 0.1 -300,0]
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[charaFace C 2]
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[charaFadeinFSR C 0.1 300,0]
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@All Three
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!!!
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[k]
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[charaFace C 4]
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@Chloe
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Isn't that[line 2]
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[k]
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[charaFace B 5]
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@Illya
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You're Sitonai, right? The Alter Ego?
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[k]
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[charaFace D 0]
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@Miyu
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She looks so much like Illya...
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[k]
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[charaPut T -160,20]
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[charaEffect T bit_talk_comic_noisily]
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@B:Ruby
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Um, I think I might have said this before, but it's actually more the other way aroun[line 2]
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[k]
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[charaPut T 2000,2000]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Sitonai
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Oh, it's me from another[line 2]
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[k]
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[charaFace A 6]
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@Sitonai
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I mean, how nice to see so many adorable girls together.
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[k]
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@Sitonai
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Not a bad lineup at all.
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[k]
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[charaFace A 16]
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@Sitonai
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Plus, now that I've set up so many obstacles, having cute contestants should really up the appeal.
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[k]
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?1:By set up you mean...
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?!
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[messageOff]
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?1:So, you created all of this, Sitonai?
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?!
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@Sitonai
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Yes, that's right.
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[k]
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[charaFace A 9]
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@Sitonai
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I changed the simulator into a kind of Bounded Field.
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[k]
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@Sitonai
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So good luck, since you won't be able to escape until you clear them all.
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[k]
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[charaFadeout A 0.1]
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[charaPut S 1200,1200]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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[charaFace D 0]
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[charaFadeinFSL D 0.1 -300,0]
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[charaFace C 0]
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[charaFadeinFSR C 0.1 300,0]
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@Illya
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W[messageShake 0.05 3 3 0.5]ait. Huh!? What did she just say!?
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[k]
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[charaFace D 4]
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@Miyu
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She said we won't be able to escape unless we clear them all...
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[k]
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[charaFace C 1]
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@Chloe
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She sure did... I guess we're in one of those death game things now.
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[k]
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[charaPut T -160,20]
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@B:Ruby
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Does nothing faze her!? Okay, everyone! Looks like we need to steel ourselves to get through this!
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[k]
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[clear]
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[charaPut T 2000,2000]
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[charaFace B 6]
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@Illya
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Why do you sound so happy about all this, Ruby?
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[k]
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[clear]
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[charaPut T -160,20]
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@B:Ruby
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Who, me? Not at all. You must be imagining it.
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[k]
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[charaPut T 2000,2000]
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?1:Something about all these stages seems like[line 2]
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[charaFace D 0]
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@Miyu
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Yes. They kind of remind me of the enemies we just fought.
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[k]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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?2:Is it me, or do these stages have the same, uh,[csr]aura about them as those enemies we just fought?
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Fuuma Kotarou
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It's not just you, Master. I felt the same thing.
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[k]
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?!
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@Fuuma Kotarou
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These are the same kind of mechanisms at play in those karakuri soldiers.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sitonai
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Oh, you noticed.
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[k]
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@Sitonai
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I'm the producer here, but it was another Heroic Spirit who did the work of actually putting it together.
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[k]
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[charaFace A 6]
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@Sitonai
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I remember thinking that Morgan's thing from a while back seemed like fun, so I tried hiring a supervisor myself.
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[k]
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@Sitonai
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Anyway, I'm sure you're going to have lots of fun here.
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[k]
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[charaFace A 1]
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@Sitonai
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Make sure you all enjoy everything it has to offer, okay!?[bgmStop BGM_MAP_43 2.0]
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[k]
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?1:...
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?!
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[messageOff]
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[bgm BGM_EVENT_94 0.1]
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?1:Well, if we have to escape this, we might as well have fun doing it!
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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[charaFace D 0]
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[charaFadeinFSL D 0.1 -300,0]
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[charaFace C 4]
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[charaFadeinFSR C 0.1 300,0]
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@Illya
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How are you just okay with this!?
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[k]
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@Chloe
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So this is the attitude that separates a veteran Master from an amateur. But I still didn't expect a response like that...
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[k]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sitonai
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Oh, I know. Since you're all here, why don't I introduce you?
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[k]
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@Sitonai
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This is my supervisor. Go on, say something.
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[k]
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[bgmStop BGM_EVENT_94 1.5]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.5]
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[charaTalk G]
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[charaFace G 13]
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[charaFadein G 0.7 1]
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[wt 1.4]
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@???
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...
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[k]
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@???
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...[sr]...
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[k]
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[bgm BGM_EVENT_1 0.1]
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?1:Isn't that...
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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||
[charaFace D 9]
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[charaFadeinFSL D 0.1 -300,0]
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[charaFace C 2]
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[charaFadeinFSR C 0.1 300,0]
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@Illya
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Hey! That Heroic Spirit looks exactly like the Shadow Servant we saw before!
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[k]
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[charaFace D 5]
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@Miyu
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Yeah, exactly!
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[k]
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[charaPut T -160,20]
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@B:Ruby
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Uh, yes, it does look like a ninety percent match. The transmission isn't enough for me to determine their Spirit Origin, though.
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[k]
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[charaPut T 2000,2000]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Danzo
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OH!!!
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[k]
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@Danzo
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My circuits...!
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[k]
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@Danzo
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I remember now!
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[k]
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@Danzo
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It's them![wt 0.8][charaFace F 6] This is amazing.
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[k]
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@Danzo
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No matter how their appearance may change, that glimmer in their eyes is the same as ever!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Fuuma Kotarou
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Then you do know who that is, Lady Danzo!?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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[wt 1.0]
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@Danzo
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I do.[charaFace F 0][charaMoveReturn F 0,-5 0.5]
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[k]
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@Danzo
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That is the greatest sorcerer of Japan's Warring States period and an unparalleled karakuri master!
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[k]
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[charaFace F 1]
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@Danzo
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They were the one who worked with the first lord of the Fuuma clan to make me!
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[k]
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[messageOff]
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[charaFace F 7]
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[wt 1.0]
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@Danzo
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That is...[wt 0.8][charaFaceFade F 2 0.2]Kashin Koji![bgmStop BGM_EVENT_1 2.0]
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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||
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[charaTalk depthOff]
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||
[charaDepth S 2]
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[charaDepth G 1]
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|
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 13]
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[charaFadein G 0.1 1]
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[messageOff]
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||
[wt 2.0]
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||
[fadeout black 1.0]
|
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[wait fade]
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[charaTalk depthOn]
|
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[charaFadeout G 0.1]
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[charaFadeout S 0.1]
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||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
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[wt 0.1]
|
||
|
||
[charaSet G 1098267310 1 "Kashin Koji"]
|
||
|
||
[subCameraOn 1]
|
||
[subCameraFilter #A through]
|
||
[subRenderScale #A 1.5]
|
||
[charaLayer J sub #A]
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||
[charaLayer M sub #A]
|
||
[charaLayer O sub #A]
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||
[charaLayer Q sub #A]
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||
[charaLayer R sub #A]
|
||
[charaDepth R 9]
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||
[charaDepth Q 8]
|
||
[charaDepth J 2]
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||
[charaDepth M 1]
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||
[charaScale J 1.9]
|
||
[charaScale M 0.7]
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||
[charaFace J 13]
|
||
[charaFadein J 0.1 1]
|
||
[charaFadein M 0.1 0,-240]
|
||
[charaFadein Q 0.1 0,-925]
|
||
[charaFadein R 0.1 0,155]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth P 5]
|
||
[charaDepth S 4]
|
||
[charaDepth G 3]
|
||
[charaDepth L 2]
|
||
[charaDepth N 1]
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||
|
||
[charaScale S 1.3]
|
||
[charaScale G 1.2]
|
||
[charaScale L 1.5]
|
||
[charaScale N 1.3]
|
||
|
||
[charaPut S 0,50]
|
||
[charaEffect S bit_talk_10_LowLevel_depth]
|
||
[charaTalk G]
|
||
[charaFace G 13]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein N 0.1 0,-300]
|
||
[wt 0.4]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 1.5]
|
||
|
||
|
||
[bgm BGM_MAP_95 0.1]
|
||
@Kashin Koji
|
||
...My True Name is Kashin Koji.
|
||
[k]
|
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|
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@Kashin Koji
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
|
||
|
||
[charaChange G 6049000 13 fade 1.4]
|
||
|
||
[charaEffectStop S bit_talk_10_LowLevel_depth]
|
||
[charaScale L 1.2]
|
||
[charaFadein L 1.4 0,-250]
|
||
[charaMove L 0,-220 14.0]
|
||
[charaMoveScale L 1.05 14.0]
|
||
[charaMove G 0,25 18.0]
|
||
[charaMoveScale G 1.4 18.0]
|
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[wt 0.8]
|
||
|
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@
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[lr]Their gaze...[wait charaChange G]
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[k]
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|
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@
|
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...was utterly without warmth.
|
||
[k]
|
||
|
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[charaPut S 2000,2000]
|
||
|
||
@
|
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None of the warmth one would expect to see in a human being was anywhere to be found in those eyes.
|
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[k]
|
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|
||
[messageOff]
|
||
[charaFadein P 1.4 0,-200]
|
||
[wt 1.2]
|
||
|
||
[charaTalk J]
|
||
[subRenderFadein #A 1.4 0,0]
|
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[wt 1.4]
|
||
|
||
@
|
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It felt just like...
|
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[k]
|
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|
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@
|
||
...looking into the eyes of a doll...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_MAP_95 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[charaLayer J normal]
|
||
[charaLayer O normal]
|
||
[charaLayer Q normal]
|
||
[charaLayer R normal]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[subCameraOff]
|
||
[wt 0.1]
|
||
|
||
[charaSet G 1098267310 1 "Kashin Koji"]
|
||
[charaSet J 98103600 1 Ruby]
|
||
[charaSet K 98103200 1 Sapphire]
|
||
[sceneSet L 187300 1]
|
||
[sceneSet M 186900 1]
|
||
[sceneSet P 186900 1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOn 4]
|
||
[subCameraFilter #A mask cut359_mask16]
|
||
[subCameraFilter #B maskEdge cut359_mask04 3 255,105,180,0]
|
||
[subCameraFilter #C maskEdge cut359_mask04 3 255,105,180,0]
|
||
[subCameraFilter #D through]
|
||
[subRenderScale #A 0.8]
|
||
[subRenderScale #B 1.1]
|
||
[subRenderScale #C 1.1]
|
||
[subRenderScale #D 1.2]
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
[subRenderDepth #C 3]
|
||
[subRenderDepth #D 4]
|
||
[charaLayer F sub #A]
|
||
[charaLayer N sub #A]
|
||
[charaLayer J sub #B]
|
||
[charaLayer O sub #B]
|
||
[charaLayer I sub #C]
|
||
[charaLayer P sub #C]
|
||
[charaLayer B sub #D]
|
||
[charaLayer M sub #D]
|
||
|
||
[charaDepth B 4]
|
||
[charaDepth M 3]
|
||
[charaDepth F 2]
|
||
[charaDepth N 1]
|
||
|
||
[charaDepth S 3]
|
||
[charaDepth G 2]
|
||
[charaDepth J 2]
|
||
[charaDepth K 2]
|
||
[charaDepth I 2]
|
||
[charaDepth L 1]
|
||
[charaDepth O 1]
|
||
[charaDepth P 1]
|
||
|
||
[charaScale F 1.5]
|
||
[charaScale N 1.3]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 100,310]
|
||
[charaFadein N 0.1 -250,0]
|
||
[charaScale J 0.8]
|
||
[charaScale K 0.8]
|
||
[charaScale O 1.2]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 -150,260]
|
||
[charaFadein O 0.1 150,80]
|
||
[charaScale I 1.3]
|
||
[charaScale P 1.2]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 150,320]
|
||
[charaFadein P 0.1 150,80]
|
||
[charaScale B 1.2]
|
||
[charaScale M 1.2]
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 200,-30]
|
||
[charaFadein M 0.1 50,-280]
|
||
[wt 0.2]
|
||
|
||
[subRenderFadeinFSR #A 0.1 220,-210]
|
||
[subRenderFadein #D 0.1 0,0]
|
||
|
||
[charaScale G 1.4]
|
||
[charaFace G 13]
|
||
[charaFadeinFSL G 0.1 -200,0]
|
||
[charaScale S 1.1]
|
||
[charaPutFSL S -200,0]
|
||
[charaEffect S bit_talk_10_LowLevel_depth]
|
||
[charaScale L 1.4]
|
||
[charaFadein L 0.1 260,-260]
|
||
|
||
[scene 187300]
|
||
[wt 0.2]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_MAP_95 1.0 1.0]
|
||
[subRenderMoveScale #D 1.1 3.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
|
||
@B:Ruby
|
||
It was, in a word, creepy.
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
[subRenderMove #D -50,0 0.3]
|
||
[subRenderMoveScale #D 1.15 0.3]
|
||
[charaMove B 100,0 0.3]
|
||
[charaMove M -50,-250 0.3]
|
||
|
||
|
||
@Illya
|
||
R[messageShake 0.05 3 3 0.4]uby, stop that! No narrating without permission!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B,F]
|
||
[subRenderFadeout #D 0.4]
|
||
[charaMove L 260,-340 10.0]
|
||
[wt 0.5]
|
||
|
||
|
||
@Danzo
|
||
Oh my. I can't believe this.
|
||
[k]
|
||
|
||
@Danzo
|
||
Lord Kashin Koji! I never thought I would get to see you again!
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
|
||
@Danzo
|
||
It's me, Danzo! The very Katou Danzo you made!
|
||
[k]
|
||
|
||
@Danzo
|
||
It's so good to see you again after all this time!
|
||
[k]
|
||
|
||
@Kashin Koji
|
||
...[sr]...
|
||
[k]
|
||
|
||
@Kashin Koji
|
||
...
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
|
||
@Danzo
|
||
...?
|
||
[k]
|
||
|
||
@Danzo
|
||
Lord...Kashin Koji...?
|
||
[k]
|
||
|
||
@Kashin Koji
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk G,F]
|
||
[cameraFilter gray]
|
||
[charaPut S 2000,2000]
|
||
[wt 1.0]
|
||
|
||
@
|
||
[lr]It wasn't much...
|
||
[k]
|
||
|
||
@
|
||
But they averted their gaze ever so slightly.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[charaTalk J]
|
||
[subRenderFadein #B 0.3 30,-350]
|
||
[subRenderMove #B 0,-350 0.3]
|
||
[wt 0.3]
|
||
|
||
@Ruby
|
||
Or at least, that's how it seemed to Danzo.
|
||
[k]
|
||
|
||
[subRenderMove #B 0,-250 0.3]
|
||
|
||
[subRenderFadein #C 0.3 -1000,-450]
|
||
[subRenderMove #C 0,-450 0.3]
|
||
[wt 0.3]
|
||
|
||
@I:Illya
|
||
R[messageShake 0.05 5 5 0.4]UBY!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk J,I,F]
|
||
[subRenderFadeout #B 0.4]
|
||
[subRenderFadeout #C 0.4]
|
||
[cameraFilter normal]
|
||
[charaPutFSL S -200,0]
|
||
[wt 0.4]
|
||
|
||
[charaFace F 3]
|
||
[charaShake F 0.02 2 2 0.4]
|
||
|
||
@Danzo
|
||
...!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
[bgmStop BGM_MAP_95 1.5]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[charaLayer F normal]
|
||
[charaLayer B normal]
|
||
[charaLayer I normal]
|
||
[charaLayer L normal]
|
||
[charaLayer M normal]
|
||
[charaLayer N normal]
|
||
[charaLayer P normal]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout P 0.1]
|
||
|
||
[subCameraFilter #B maskEdge cut359_mask04 3 0,191,255,0]
|
||
[charaLayer K sub #B]
|
||
[charaLayer O sub #B]
|
||
[charaDepth K 2]
|
||
[charaDepth O 1]
|
||
[charaScale K 0.8]
|
||
[charaScale O 1.2]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 -100,260]
|
||
[charaFadein O 0.1 150,80]
|
||
|
||
[scene 186900]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth S 2]
|
||
[charaDepth G 1]
|
||
[charaPut S 1]
|
||
[charaEffect S bit_talk_10_LowLevel]
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[bgm BGM_MAP_43 0.1]
|
||
[wt 0.5]
|
||
|
||
|
||
@Sitonai
|
||
Okay, um, I think that should do it for introductions.
|
||
[k]
|
||
|
||
[charaFace A 14]
|
||
|
||
@Sitonai
|
||
Now then. Master.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Sitonai
|
||
Illyasviel. Chloe. Miyu. Danzo. Kotarou.
|
||
[k]
|
||
|
||
@Sitonai
|
||
Kashin Koji and I will be waiting in the European castle.
|
||
[k]
|
||
|
||
@Sitonai
|
||
Your goal is to make it here safely.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 6]
|
||
[wt 1.0]
|
||
[charaFace A 16]
|
||
|
||
@Sitonai
|
||
And along the way, we've prepared plenty of karakuri stages for you, so I hope you enjoy!
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_43 1.5]
|
||
[messageOff]
|
||
[se ad539]
|
||
[wt 0.8]
|
||
[charaFadeout A 0.1]
|
||
[charaPut S 1200,1200]
|
||
[wt 1.0]
|
||
|
||
[charaTalk K]
|
||
[subRenderFadein #B 0.4 30,-350]
|
||
[subRenderMove #B 0,-350 0.4]
|
||
[wt 0.4]
|
||
|
||
@Sapphire
|
||
The transmission just cut out. Hmm... It doesn't look like we can reestablish the line.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #B 0.4]
|
||
[subRenderMove #B -30,-350 0.4]
|
||
[wt 0.4]
|
||
|
||
?1:Well, at least we basically know what to do now.[csr]But more importantly...
|
||
?2:Good to know, but right now, I'm more worried about...
|
||
?!
|
||
|
||
?1:(Look at Danzo)
|
||
?!
|
||
|
||
[charaDepth T 4]
|
||
[charaDepth C 3]
|
||
[charaDepth B 2]
|
||
[charaDepth D 1]
|
||
|
||
[charaDepth F 2]
|
||
[charaDepth E 1]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
[charaScale F 1.0]
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Danzo
|
||
Ah...ah...
|
||
[k]
|
||
|
||
@Danzo
|
||
Why? Why didn't Lord Kashin Koji say anything to me?
|
||
[k]
|
||
|
||
@Danzo
|
||
Lord Kashin...Koji...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove F -4,0 0.4]
|
||
[wt 0.5]
|
||
[charaMove F 5,0 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaFace F 7]
|
||
[charaMove F 0,-25 0.3]
|
||
|
||
[se ad183]
|
||
[seStop ad183 0.4]
|
||
[charaTalk E,F]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.3 -280,0]
|
||
[charaMove E -220,-5 0.3]
|
||
[wt 0.5]
|
||
|
||
@Fuuma Kotarou
|
||
Lady Danzo.
|
||
[k]
|
||
|
||
@Fuuma Kotarou
|
||
I know Lord Kashin Koji has strong ties to you and the first Fuuma Kotarou.
|
||
[k]
|
||
|
||
@Fuuma Kotarou
|
||
I don't know why they're ignoring you now...
|
||
[k]
|
||
|
||
@Fuuma Kotarou
|
||
...so it seems we'll just have to ask them ourselves.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Fuuma Kotarou
|
||
At least, that's the way I see it. What do you think, Master? Lady Danzo?
|
||
[k]
|
||
|
||
?1:I think you're right.
|
||
?2:Either way, we need to get to that goal, so let's get going!
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[charaShake F 0.02 2 1 0.4]
|
||
[wt 0.6]
|
||
[bgmStop BGM_EVENT_5 1.5]
|
||
[charaMove F 0,0 1.0]
|
||
[wt 1.4]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Danzo
|
||
Understood!
|
||
[k]
|
||
|
||
[charaFace F 3]
|
||
|
||
@Danzo
|
||
Master, please forgive me. I am sorry you had to see that.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_4 0.1]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Danzo
|
||
Rest assured, I will clear every obstacle in our path with the power of this Kashin Mystic Code!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
[charaFace D 6]
|
||
[charaFadeinFSL D 0.1 -300,0]
|
||
[charaFace C 0]
|
||
[charaFadeinFSR C 0.1 300,0]
|
||
|
||
@Illya
|
||
We'll do our best, too! Right, Miyu!? Right, Chloe!?
|
||
[k]
|
||
|
||
@Miyu
|
||
Uh-huh!
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Chloe
|
||
Well, we've already come this far, so we might as well!
|
||
[k]
|
||
|
||
[charaPut T -160,20]
|
||
|
||
@B:Ruby
|
||
“Karakuri Death Game in the Dark Woods! What perverted karakuri traps await our magical girls and their ninja companions?”
|
||
[k]
|
||
|
||
@B:Ruby
|
||
Nailed it. Perfect teaser. Anyway, I'm glad you're all excited about this!
|
||
[k]
|
||
|
||
[clear]
|
||
[charaPut T 2000,2000]
|
||
[charaFace B 7]
|
||
|
||
@Illya
|
||
W[messageShake 0.05 5 5 0.5]hat was that about perverted karakuri!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B,D,C]
|
||
[se ade44]
|
||
[wt 1.2]
|
||
[seStop ade44]
|
||
[charaFace C 0]
|
||
|
||
@Chloe
|
||
Oh, we're getting a call from the Command Room.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade357]
|
||
[charaMoveReturnFSR C 300,-3 0.3]
|
||
[wt 0.3]
|
||
[charaMoveReturnFSR C 300,-3 0.3]
|
||
[wt 0.5]
|
||
[seStop ade357 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Chloe
|
||
Hello?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaPut S 1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Mash
|
||
Oh good, we're still connected!
|
||
[k]
|
||
|
||
[charaFace H 7]
|
||
|
||
@Mash
|
||
We've been monitoring the situation from here and we've learned a few things you should know.
|
||
[k]
|
||
|
||
@Mash
|
||
This deadly theme park Sitonai has created is a minute Singularity.
|
||
[k]
|
||
|
||
@Mash
|
||
Specifically, a minute Singularity that's developed within the simulator.
|
||
[k]
|
||
|
||
@Mash
|
||
Simulator or not, carelessness there could still lead to a loss of life.
|
||
[k]
|
||
|
||
@Mash
|
||
So please be careful as you make your way forward.
|
||
[k]
|
||
|
||
?1:Got it.
|
||
?2:Okay, we will.
|
||
?!
|
||
|
||
@Mash
|
||
Thank you, Senpai!
|
||
[k]
|
||
|
||
[charaFace H 12]
|
||
|
||
@Mash
|
||
As for the additional information... Um... It's about the other Servants...
|
||
[k]
|
||
|
||
?1:Uh-oh. You don't mean[line 2]
|
||
?!
|
||
|
||
[charaFace H 8]
|
||
|
||
@Mash
|
||
Y-yes, Senpai. It's just as you fear.
|
||
[k]
|
||
|
||
@Mash
|
||
They seem to think this is some new kind of festival...
|
||
[k]
|
||
|
||
[charaFace H 14]
|
||
|
||
@Mash
|
||
...and they're all headed your way!
|
||
[k]
|
||
|
||
?1:I knew it!
|
||
?!
|
||
|
||
[charaFace H 8]
|
||
|
||
@Mash
|
||
I'm so sorry! I tried to stop them, but they wouldn't listen!
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_4 1.5]
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaPut S 1200,1200]
|
||
[charaEffectDestroy S bit_talk_10_LowLevel]
|
||
[charaEffectDestroy T bit_talk_comic_noisily]
|
||
|
||
[charaLayer K normal]
|
||
[charaLayer O normal]
|
||
|
||
[subCameraOff]
|
||
|
||
[charaSet A 3051911 1 Sancho]
|
||
[charaSet B 3051901 1 "Don Quixote"]
|
||
[charaSet C 1009001 1 Mordred]
|
||
[sceneSet L 186900 1]
|
||
[charaScale A 1.0]
|
||
[charaScale B 1.0]
|
||
[charaScale C 1.0]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 2]
|
||
[charaDepth A 1]
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 120,0]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 -120,0]
|
||
[wt 0.4]
|
||
|
||
@Sancho
|
||
A[charaMoveReturn A 120,-5 0.4]h yes, I see what's going on here.
|
||
[k]
|
||
|
||
@Sancho
|
||
It's basically an old-fashioned amusement park with some physical activity and traditional Japanese flair.
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Sancho
|
||
They're quite big on Japanese culture here, aren't they?
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
[charaMoveReturn B -120,10 0.3]
|
||
|
||
@Don Quixote
|
||
Yes, I see, I see!
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Don Quixote
|
||
...No, wait. I don't see.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Sancho
|
||
It means you win if you can get past all the nasty-looking obstacles, sir.
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Don Quixote
|
||
Ohh, NOW I see.[wt 1.0][charaFace B 0] Well then, let's get going!
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Sancho
|
||
Absolutely not, sir.
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Don Quixote
|
||
Phooey.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_21 21_ad1119]
|
||
[cueSeVolume 21_ad1119 0 0]
|
||
[cueSeVolume 21_ad1119 1.0 0.5]
|
||
[wt 1.2]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.4 1]
|
||
[cueSeStop 21_ad1119 0.4]
|
||
[wt 0.4]
|
||
|
||
@Mordred
|
||
What, too chicken to give it a go, Gramps?
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Mordred
|
||
That armor just for show? This is just a joust with a splash of pizazz, right?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 2]
|
||
[charaDepth A 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 120,0]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 -120,0]
|
||
|
||
@Don Quixote
|
||
Oh! You're Mordred! One of the Knights of the Round Table!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mordred
|
||
Eh, I skew more toward treachery than justice but yeah!
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Mordred
|
||
Anyway, when you get right down to it, these things couldn't be simpler.
|
||
[k]
|
||
|
||
@Mordred
|
||
If you win, you win. If you lose, you die.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Mordred
|
||
That's all there is to it. Am I wrong?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 2]
|
||
[charaDepth A 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 120,0]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 -120,0]
|
||
|
||
[charaShake B 0.02 2 2 0]
|
||
|
||
@Don Quixote
|
||
Ooh!
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
[charaShakeStop B]
|
||
[charaMoveReturn B -120,10 0.3]
|
||
|
||
@Don Quixote
|
||
Right! Let's go, Sancho!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Sancho
|
||
Ahhh, Sir is now unnecessarily fired up! Fair Mordred, you have my condolences!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaSet D 1012001 1 Bedivere]
|
||
[charaSet E 2008000 1 Tristan]
|
||
[charaSet F 1054002 1 Gareth]
|
||
[charaSet G 1020001 1 Lancelot]
|
||
[imageSet Q back10000 1 1]
|
||
[charaScale Q 1.05]
|
||
[charaScale D 1.0]
|
||
[charaScale E 1.0]
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 4]
|
||
[charaDepth E 3]
|
||
[charaDepth F 3]
|
||
[charaDepth G 3]
|
||
[charaDepth Q 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaScale L 1.1]
|
||
[charaFadein L 0.1 0,-220]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Bedivere
|
||
It looks like we got separated from Mordred.
|
||
[k]
|
||
|
||
@Bedivere
|
||
Hmm. A Bounded Field, huh?
|
||
[k]
|
||
|
||
[charaFace D 11]
|
||
|
||
@Bedivere
|
||
In retrospect, perhaps we shouldn't have been so eager to activate the simulator and hop on the bandwagon, so to speak.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Bedivere
|
||
Well, now that we're here, I think we should first try to meet up with Master, then see if we can escape.
|
||
[k]
|
||
|
||
@Bedivere
|
||
What do you all think?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Tristan
|
||
Who cares about a Bounded Field? Just smash the thing[sr]and be done with it.[wt 0.8][charaPut Q 1][charaFadeTime Q 0.2 0.5] (It seems you and I are on the[sr]same page, Sir Bedivere. I was just about to say the same thing.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Q 0.2]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Gareth
|
||
Sir Tristan, no! You're mixing up your inner monologue and your actual words!
|
||
[k]
|
||
|
||
[charaFace F 11]
|
||
|
||
@Gareth
|
||
How do you even do that, anyway?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Tristan
|
||
Hehe. I have a Mystic Code I modeled after Murasaki Shikibu's thing.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Lancelot
|
||
I take it you asked Sir Merlin or Lady Mer[line 2]I mean, Lady Avalon for that?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Tristan
|
||
Well surmised, Sir Lancelot. Even as a knight, there are times when your identity is best hidden.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Tristan
|
||
The tavern at night is a place for subtleties, after all. Sometimes, one must hide one's true feelings. Others, one must brazenly shout them to the world.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Bedivere
|
||
I see. Well, no more taverns for you, Sir Tristan.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove D -50,0 0.4]
|
||
[charaMove L -50,-220 0.4]
|
||
[wt 0.4]
|
||
[charaScale E 0.9]
|
||
[charaTalk E]
|
||
[charaFace E 9]
|
||
[charaFadein E 0.4 320,-40]
|
||
[se ad119]
|
||
[wt 0.4]
|
||
[charaShake E 0.02 1 1 1.2]
|
||
[wt 1.2]
|
||
|
||
[seStop ad119 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
|
||
@Bedivere
|
||
That aside, he wasn't entirely wrong. We could smash our way out of here if we wanted.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.6]
|
||
[charaFadeout E 0.6]
|
||
[charaFadeout L 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaScale E 1.0]
|
||
[charaShakeStop E]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Gareth
|
||
But if we do that, we'll never get our hands on the Holy Grail!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lancelot
|
||
There's a Holy Grail mixed up in this as well? Then I suppose brute force isn't an option.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Gareth
|
||
Not if we want to properly resolve this Singularity. Right, Sir Lancelot?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lancelot
|
||
Right you are, Gareth.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Gareth
|
||
Yay!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet H 1098255200 1 Habetrot]
|
||
[charaSet I 4044000 1 Nikitich]
|
||
[charaSet J 7043000 1 Ibuki-Douji]
|
||
|
||
[charaScale I 1.1]
|
||
[charaScale J 1.1]
|
||
[charaScale H 1.1]
|
||
[charaScale L 1.2]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth I 4]
|
||
[charaDepth H 3]
|
||
[charaDepth J 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaFadein L 0.1 0,-250]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 320,-50]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 -320,-50]
|
||
[wt 0.8]
|
||
|
||
[cameraMove 1.6 0,-50 1.1]
|
||
|
||
[charaFace J 3]
|
||
[charaMoveReturn J 320,-45 0.3]
|
||
[wait charaMove J]
|
||
[wt 0.5]
|
||
|
||
[charaFace I 26]
|
||
[charaMoveReturn I -320,-53 0.3]
|
||
[wait charaMove I]
|
||
[charaMoveReturn I -320,-53 0.3]
|
||
[wait charaMove I]
|
||
|
||
[wt 0.5]
|
||
|
||
[cueSe Battle bac469]
|
||
[charaFace H 4]
|
||
[charaFadein H 0.4 -20,20]
|
||
[charaMove H -20,90 0.3]
|
||
[wt 0.3]
|
||
[charaMove H -20,80 0.3]
|
||
|
||
[charaTalk on]
|
||
|
||
@Habetrot
|
||
Hey guys, listen to this! Rumor has it there's a Holy Grail up for grabs at the end of this course!
|
||
[k]
|
||
|
||
[charaFace I 7]
|
||
|
||
@Nikitich
|
||
Oh? Is that so?
|
||
[k]
|
||
|
||
[charaFace J 2]
|
||
|
||
@Ibuki-Douji
|
||
Wow, really? We can get a Holy Grail just for having fun dodging death out here?
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Habetrot
|
||
Come to think of it, there was that whole Tam Lin Cup thing not too long ago.
|
||
[k]
|
||
|
||
[charaFace H 9]
|
||
|
||
@Habetrot
|
||
Man, Chaldea is great. You never know what crazy thing's gonna happen next!
|
||
[k]
|
||
|
||
[charaFace I 27]
|
||
|
||
@Nikitich
|
||
So this is a place to test our skills? Hmm, not bad.
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
|
||
@Ibuki-Douji
|
||
How about you, Nikiti? Think you can win this?
|
||
[k]
|
||
|
||
[charaFace I 14]
|
||
|
||
@Nikitich
|
||
[f large]I know I can!
|
||
[k]
|
||
|
||
[charaFace I 24]
|
||
|
||
@Nikitich
|
||
...At least, I could if the Yaskayas were here. I wonder where they went?
|
||
[k]
|
||
|
||
[charaFace I 4]
|
||
|
||
@Nikitich
|
||
They were here just a moment ago...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout L 0.1]
|
||
|
||
[charaSet A 6007001 1 Jekyll]
|
||
[charaSet B 7004001 1 Fran]
|
||
[charaSet K 3041001 1 Caenis]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wait camera]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_62 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Caenis
|
||
...Hmph.
|
||
[k]
|
||
|
||
[charaFace K 6]
|
||
|
||
@Caenis
|
||
I don't give a shit about the Holy Grail. I'm just here to crush everyone else, demolish the castle, and be done with it!
|
||
[k]
|
||
|
||
@Caenis
|
||
Who cares what kind of fancy tricks they try! Their luck ran out the moment I got wind of this place!
|
||
[k]
|
||
|
||
[charaFace K 7]
|
||
|
||
@Caenis
|
||
Haha, ain't that right, guys!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.4 0]
|
||
[charaFace B 0]
|
||
[charaFadeinFSR B 0.4 2]
|
||
[wt 0.4]
|
||
|
||
@Jekyll
|
||
True, with your physical prowess, you could probably clear these hurdles easily.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Jekyll
|
||
But let's not be too quick to throw caution to the wind. The fact that there's a Holy Grail involved in this means things are very unlikely to play out straightforwardly.
|
||
[k]
|
||
|
||
@Fran
|
||
Uh. Uh, uh.[charaMoveReturnFSR B 256,-5 0.5][sr](Nod)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk K]
|
||
[charaFace K 15]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Caenis
|
||
Ugh. You guys are no fun!
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFace B 0]
|
||
[charaFadeinFSR B 0.1 2]
|
||
|
||
@Jekyll
|
||
You think?
|
||
[k]
|
||
|
||
@Fran
|
||
Uh? (Head tilt)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk K]
|
||
[charaFace K 8]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Caenis
|
||
...You're throwing me off my game! Shit, I kind of hate that you guys are so casual with me.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFace B 1]
|
||
[charaFadeinFSR B 0.1 2]
|
||
|
||
@Fran
|
||
Uhhh uh, uh. (Special Translation: That's all thanks to Mordred.)
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Jekyll
|
||
Yes, you may be right.[sr]Speaking of Mordred, I wonder where they are right now.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk K]
|
||
[charaFace K 23]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Caenis
|
||
Huh? You can understand her?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFace B 0]
|
||
[charaFadeinFSR B 0.1 2]
|
||
|
||
@Jekyll
|
||
Hm?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 4]
|
||
[wt 1.0]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Jekyll
|
||
You mean you can't?
|
||
[k]
|
||
|
||
@Fran
|
||
Uh? (Special Translation: You can't?)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk K]
|
||
[charaFace K 13]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Caenis
|
||
H[messageShake 0.05 5 5 0.4]ell no I can't![wt 1.2][charaFace K 9] ...Wait. Does Mordred?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_62 1.5]
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout K 0.1]
|
||
|
||
[charaSet A 6048001 1 Locusta]
|
||
[charaSet B 1098261000 1 Draco]
|
||
[charaSet C 7010001 1 Caligula]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 3]
|
||
[charaDepth A 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaScale L 1.01]
|
||
[charaFadein L 0.1 0,-200]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk A]
|
||
[bgm BGM_EVENT_12 0.1]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Locusta
|
||
Ehehehe. Ahh, this takes me back! I just love events like this!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Locusta
|
||
The terror of stepping on the wrong stone and plunging into a lake! The fear of getting caught by the monster chasing you through the labyrinth!
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
|
||
@Locusta
|
||
Then you make your way through the underground(?) tunnel, pop out in front of the castle, and finish the whole thing off with a go-kart shoot-out!
|
||
[k]
|
||
|
||
@Locusta
|
||
Fun for the whole family! Beloved the world over, at least in recent years!
|
||
[k]
|
||
|
||
[charaFace A 20]
|
||
|
||
@Locusta
|
||
I speak, of course,[effect bit_talk_41_fs][charaMove A 0,20 0.2][charaMoveScale A 1.2 0.2][charaMove L 0,-270 0.2][charaMoveScale L 1.2 0.2] of Takeshi's Cast[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[effectDestroy bit_talk_41_fs]
|
||
[charaScale B 1.2]
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.4 -400,20]
|
||
[charaMove B -360,20 0.4]
|
||
[wt 0.4]
|
||
[se adm69]
|
||
[charaShake A 0.02 3 3 0.5]
|
||
[charaMove A 7,20 0.5]
|
||
|
||
@Draco
|
||
That is quite enough of that.
|
||
[k]
|
||
|
||
[charaFace B 14]
|
||
|
||
@Draco
|
||
I swear, Locusta, you really must learn to tamp down the madness in you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.4]
|
||
[charaFadeout B 0.4]
|
||
[charaFadeout L 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Caligula
|
||
Uhhh? (Special Translation: Is she okay, Nero?)
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Draco
|
||
Do not mind her, Uncle. She just had a few too many mushrooms.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Caligula
|
||
Uhhh, Nerooo! (Special Translation: Oh, all right. Then come, let us win this event!)
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Draco
|
||
Hehe, it seems you are sufficiently motivated, Uncle.
|
||
[k]
|
||
|
||
[charaFace B 15]
|
||
|
||
@Draco
|
||
Very well then. Locusta!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale A 1.0]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Locusta
|
||
Yes ma'am!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Draco
|
||
Let us be on our way! We shall bring true elegance to these otherwise uncouth festivities!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_12 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaSet D 3042000 1 Romulus=Quirinus]
|
||
[charaSet E 3010001 1 Romulus]
|
||
[charaSet F 4047001 1 "Kōnstantînos XI"]
|
||
[charaSet G 3010001 1 Romulus_Effects]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_12 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Romulus=Quirinus
|
||
Hehe. It's good to see my beloved Rome (read: children) so excited.
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
|
||
@Romulus=Quirinus
|
||
That's the spirit. For this, too, is Rome; it's an expression of my boundless love.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Romulus=Quirinus
|
||
Wouldn't you agree, Rome (read: me)?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale D 1.2]
|
||
[charaScale G 1.2]
|
||
[charaScale L 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 4]
|
||
[charaDepth G 3]
|
||
[charaDepth L 2]
|
||
[charaDepth E 1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Romulus
|
||
Heh. Say no more, Rome (read: me).
|
||
[k]
|
||
|
||
@Romulus
|
||
I can see it. I can see it all! I can see the horizon dyed red and golden, our glory shining bright and proud!
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Romulus
|
||
This place shall be the beginning of a new period of human betterment, where people spring into action, life shines bright, and new hope is born.
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Romulus
|
||
In other words!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk D,G,E]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.4 280,0]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.4 -280,0]
|
||
[charaFadein L 0.4 0,-250]
|
||
[wt 0.6]
|
||
[charaFadeout E 0.1]
|
||
|
||
[effect bit_talk_41_fs]
|
||
[charaMove D 303,-10 0.2]
|
||
[charaMove G -303,-10 0.2]
|
||
[charaMove L 0,-300 0.2]
|
||
[charaMoveScale D 1.3 0.2]
|
||
[charaMoveScale G 1.3 0.2]
|
||
[charaMoveScale L 1.3 0.2]
|
||
[se ade226]
|
||
|
||
@Both
|
||
[f large]This! Is! Rome!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[effectDestroy bit_talk_41_fs]
|
||
[charaFadeout D 0.6]
|
||
[charaFadeout G 0.6]
|
||
[charaFadeout L 0.6]
|
||
[wt 0.6]
|
||
|
||
[charaScale D 1.0]
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Kōnstantînos XI
|
||
...!
|
||
[k]
|
||
|
||
[charaFace F 8]
|
||
[charaShake F 0.02 2 2 0.4]
|
||
|
||
@Kōnstantînos XI
|
||
(I'm so moved I can barely stand.)
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Romulus=Quirinus
|
||
Haha. At ease, Rome (read: my child).
|
||
[k]
|
||
|
||
@Romulus=Quirinus
|
||
Show us the Rome that lies within you. It's all right. We will accept all as it is.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Kōnstantînos XI
|
||
Divine Father Romulus!
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
|
||
@Kōnstantînos XI
|
||
Unworthy though I may be, I shall do my utmost to live up to your expectations!
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Kōnstantînos XI
|
||
I assume that means you want me to bring back the Holy Grail, yes!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Romulus
|
||
The Holy Grail...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Romulus=Quirinus
|
||
True, that, too, would be Rome, but... Hmm...
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
|
||
@Romulus=Quirinus
|
||
Hmmm...
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Kōnstantînos XI
|
||
F[line 2]
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Kōnstantînos XI
|
||
F[messageShake 0.05 5 5 0.5]orgive my misunderstanding! I will simply do my best[sr]to clear the obstacles and not concern myself with[sr]anything else!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 2]
|
||
[charaDepth E 1]
|
||
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace D 0]
|
||
[charaFadeinFSR D 0.1 2]
|
||
[charaFace E 1]
|
||
[charaFadeinFSL E 0.1 0]
|
||
[wt 0.2]
|
||
|
||
[charaMoveReturnFSL E -256,-8 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaMoveReturnFSR D 256,-5 0.5]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSR D 256,-5 0.5]
|
||
[wt 1.0]
|
||
|
||
@Romulus
|
||
Well said, my child.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_EVENT_12 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet F 5046001 1 "Miss Crane"]
|
||
[charaSet G 6008000 1 Cleopatra]
|
||
[charaSet H 1013001 1 Caesar]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_EVENT_12 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Miss Crane
|
||
Since I'm sure this won't be the last event of its kind...
|
||
[k]
|
||
|
||
[charaFace F 8]
|
||
|
||
@Miss Crane
|
||
...perhaps it's time we came up with workout gear better suited for full-body athletics!
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
|
||
@Miss Crane
|
||
While we're at it, we should make sure it's designed to show off every participant's good side!
|
||
[k]
|
||
|
||
@Miss Crane
|
||
For that matter, if we're going to do this, we may as well make entirely new Spiritron Dresses!
|
||
[k]
|
||
|
||
@Miss Crane
|
||
At least, that's what I think! How about you, Lady Cleopatra!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Cleopatra
|
||
[speed 12]You get it![speed -]
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Cleopatra
|
||
I'm so glad you understand, Miss Crane!
|
||
[k]
|
||
|
||
@Cleopatra
|
||
Our usual outfits would be fine if we stuck to the sort of thing you'd see in the Colosseum, but between this event and the last...
|
||
[k]
|
||
|
||
@Cleopatra
|
||
...we're clearly trending more towards full-blown extravaganzas with far more variety than simple sword swinging.
|
||
[k]
|
||
|
||
[charaFace G 2]
|
||
|
||
@Cleopatra
|
||
So yes, I do believe that if we're going to do events like these, we should create more outfits to suit them!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Miss Crane
|
||
E[charaMoveReturn F 0,-5 0.3]xactly!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Cleopatra
|
||
Hmm, just as I thought. I knew you and I would get along.
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Cleopatra
|
||
And why wouldn't we? You're Chaldea's top designer and I'm its top model.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Cleopatra
|
||
It was only a matter of time until fate brought us together!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 12]
|
||
[charaFadein F 0.1 1]
|
||
[charaShake F 0.02 3 3 0.4]
|
||
|
||
@Miss Crane
|
||
!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[charaPut Q 1]
|
||
[charaFadeTime Q 0.2 0.5]
|
||
|
||
@Caesar
|
||
(I-[wt 0.5][messageShake 0.05 5 5 0.5]I can't believe it. I can't even get a word in edgewise!)
|
||
[k]
|
||
|
||
[charaFace H 5]
|
||
|
||
@Caesar
|
||
(These two working together presents new business opportunities...but I can't get myself to be ahead of things and sign a contract with them.)
|
||
[k]
|
||
|
||
[charaFace H 4]
|
||
|
||
@Caesar
|
||
(I don't understand! How could I be overwhelmed by them!?)
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_12 1.5]
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout Q 0.1]
|
||
|
||
[charaSet I 3013001 1 Scáthach]
|
||
[charaSet J 1057000 1 Sétanta]
|
||
[charaSet K 3001000 1 "Cú Chulainn"]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[bgm BGM_MAP_55 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Scáthach
|
||
Heh heh heh heh.
|
||
[k]
|
||
|
||
@Scáthach
|
||
Now this is an event. I can smell it in the air.
|
||
[k]
|
||
|
||
@Scáthach
|
||
This is just my kind of competition.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Scáthach
|
||
But this time, I am just another participant. I need not hold back on my Eastern colleague's behalf.
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@Scáthach
|
||
Let's go out there and show them what we're made of! Right, Sétanta!?
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
|
||
@Scáthach
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@Scáthach
|
||
I said, “Right, Sétanta!?”
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J,K]
|
||
[charaFace J 12]
|
||
[charaFadeinFSR J 0.4 2]
|
||
[charaFace K 2]
|
||
[charaFadeinFSL K 0.4 0]
|
||
[wt 0.4]
|
||
|
||
@Both
|
||
Which of us are you talking to!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_55 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet A 25005002 1 Voyager]
|
||
[charaSet B 1038000 1 Jason]
|
||
[charaSet C 1098182400 1 "Dioscuri - Castor"]
|
||
[charaSet D 1098182500 1 "Dioscuri - Pollux"]
|
||
[charaSet E 5008001 1 "Merlin (Color Commentator)"]
|
||
[charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_55 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Voyager
|
||
Hehehe. This is gonna be a lot of fun.
|
||
[k]
|
||
|
||
@Voyager
|
||
How about you, Jason? Do you think you'll be able to fly straight to the Holy Grail?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Jason
|
||
What? Hell no. How would I even do that? Are you stupid or something?
|
||
[k]
|
||
|
||
[charaFace B 9]
|
||
|
||
@Jason
|
||
There are at least as many death traps here as there were last time. No one in their right mind would go in there by choice!
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Jason
|
||
In fact, you know what, Voyager? I want you to go slap a sign that says “Idiot” on the back of anyone about to try this!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Voyager
|
||
Aw, so you're just gonna watch, Jason? That's really too bad.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth C 2]
|
||
[charaDepth D 1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 -120,0]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 120,0]
|
||
[wt 0.4]
|
||
|
||
@Dioscuri - Castor
|
||
What's wrong, Jason? This hardly squares with the captain of the Argo I remember.
|
||
[k]
|
||
|
||
@Dioscuri - Pollux
|
||
Brother is right, Jason. In my memories, you...
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Dioscuri - Pollux
|
||
Well, you may not have been a CONFIDENT captain, but you certainly kept every day interesting.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Jason
|
||
Where'd you two come from!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 17]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Voyager
|
||
Ooh, the shiny twin stars! Are you here to help Jason?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 -120,0]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 120,0]
|
||
|
||
@Dioscuri - Castor
|
||
I don't know about that. Heh, no, it was your voice we heard.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Dioscuri - Castor
|
||
Jason's presence here is merely a coincidence.
|
||
[k]
|
||
|
||
@Dioscuri - Castor
|
||
Still, if our former captain is asking, I suppose we could agree to a temporary alliance.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Dioscuri - Castor
|
||
Emphasis on “temporary.”
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Jason
|
||
Did you hear me ask? 'Cause I sure didn't.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk D]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 -120,0]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 120,0]
|
||
|
||
@Dioscuri - Pollux
|
||
But Brother, weren't you telling me earlier that you were planning to help Jason ou[line 2]
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Dioscuri - Castor
|
||
Pollux!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 22]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Jason
|
||
...Yeesh. Well, with you guys here, I guess we might actually have a shot at winning this.
|
||
[k]
|
||
|
||
[charaFace B 9]
|
||
|
||
@Jason
|
||
But we're just going to compete normally, got it!? If it gets even the least bit dangerous, I'm out!
|
||
[k]
|
||
|
||
[charaFace B 14]
|
||
|
||
@Jason
|
||
So you've gotta let me off if and when that happens! Okay!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 -120,0]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 120,0]
|
||
|
||
@Dioscuri - Castor
|
||
Heh!
|
||
[k]
|
||
|
||
@Dioscuri - Pollux
|
||
You got it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgmStop BGM_MAP_55 1.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"]
|
||
[charaSet H 10008001 1 Sitonai]
|
||
[charaSet I 6049000 1 "Kashin Koji"]
|
||
[charaSet J 28003000 1 "Lady Avalon (Reporter)"]
|
||
[charaSet K 98110000 1 "Yagyu Tajima-no-kami"]
|
||
[sceneSet L 187100 1]
|
||
[sceneSet M 187100 1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 4]
|
||
[charaDepth G 4]
|
||
[charaDepth F 5]
|
||
[charaDepth H 4]
|
||
[charaDepth I 3]
|
||
[charaDepth L 2]
|
||
|
||
[cameraMove 0.1 0,-20 1.2]
|
||
[wait camera]
|
||
|
||
[charaScale L 1.01]
|
||
[charaFadein L 0.1 0,-200]
|
||
|
||
[scene 187100]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[cameraMove 2.0 0,0 1.01]
|
||
[wait camera]
|
||
|
||
[bgm BGM_MAP_5 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Merlin (Color Commentator)
|
||
Well now, it looks like everyone's bringing their A game. I'd expect no less of Chaldea's roster of history's greatest heroes.
|
||
[k]
|
||
|
||
@Merlin (Color Commentator)
|
||
Their nose for battle and lust for victory are palpable. Truly an example of how heroes everywhere ought to be. Perhaps we could learn a thing or two from them ourselves?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Hahahahaha.
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
That's rich, coming from you of all people. Look how easily you slid right back into giving color commentary.
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
I appreciate how sharply you maneuver yourself behind the scenes. It's inspiring.
|
||
[k]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Now, on a different note...
|
||
[k]
|
||
|
||
|
||
[charaFace F 1]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Let's get some impressions from our guest commentator. Father?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad95]
|
||
[wt 1.2]
|
||
[seStop ad95 0.5]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
Father? I'm afraid I don't know why you're calling me that.
|
||
[k]
|
||
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
I'm K. Rasputin, and I'm only here to help comment on today's proceedings. Thank you for having me.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
K. Rasputin, huh? (Double take)[sr][wt 1.0][charaFace F 0]All right, tell us a little about yourself then, K.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
I'm a simple man leading a simple life. Most days, I rise with the sun, work hard, pray, give thanks for the day's sustenance, and go to bed.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
However, I'm also a big fan of martial arts and watching sports in general.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
It's wonderful how we have so many streaming options these days. There's always something to watch.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
At one point, I started making daily videos providing commentary for various sporting events. Before I knew it, I became known as the Minister of Commentary...
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
...and now, I'm lucky enough to be giving guest commentary here.
|
||
[k]
|
||
|
||
[charaCrossFade G 1098257530 1 0.3]
|
||
[wait charaCrossFade G]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
What an inspiration it is to be at this Novum Chaldea festival, witnessing the enthusiasm of fellow Heroic Spirits.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
Fighting spirit is arguably one of the most primal passions we possess.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
And I, for one, look forward to standing close enough to those flames of passion to get singed.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Oho. I...see? I'm only just realizing how expertly you dodged saying anything about your background or your real profession.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Merlin (Color Commentator)
|
||
I'll have to remember that myself. One should never speak too much about oneself when listening to another's problems.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Merlin (Color Commentator)
|
||
It is the problems, not the listener, which matter most, yes?
|
||
[k]
|
||
|
||
@Merlin (Color Commentator)
|
||
Whoever K. Rasputin here may be is less important than how well he can explain things for us.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Merlin (Color Commentator)
|
||
Wouldn't you agree, Taigong Wang? Hahahahaha.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Hahahahaha.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout F 1.0]
|
||
[charaMove F 180,-10 2.0]
|
||
[charaMoveScale F 1.3 2.0]
|
||
[charaMove L 100,-220 2.0]
|
||
[charaMoveScale L 1.2 2.0]
|
||
[wt 2.0]
|
||
[bgmStop BGM_MAP_5 1.5]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 12]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Sitonai
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace H 19]
|
||
|
||
@Sitonai
|
||
...Huh?
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_146 0.1]
|
||
|
||
@Sitonai
|
||
Wh-what are those people already doing here at the goal? How'd they get past the karakuri stages!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk I]
|
||
[charaFace I 13]
|
||
[charaFadein I 0.4 -310,0]
|
||
[charaMove I -280,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Kashin Koji
|
||
(Whispering)
|
||
[k]
|
||
|
||
[charaFace H 12]
|
||
|
||
@Sitonai
|
||
Uh-huh, uh-huh.
|
||
[k]
|
||
|
||
@Sitonai
|
||
...They just showed up out of nowhere and built a broadcasting stand without asking?
|
||
[k]
|
||
|
||
[charaFace H 11]
|
||
|
||
@Sitonai
|
||
W-well, I guess these things happen.
|
||
[k]
|
||
|
||
[charaFace H 13]
|
||
|
||
@Sitonai
|
||
As long as we don't count them as having cleared the course, I guess I can make an exception this one time.
|
||
[k]
|
||
|
||
[charaFace H 14]
|
||
|
||
@Sitonai
|
||
(Glance)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.4]
|
||
[charaFadeout I 0.4]
|
||
[charaFadeout L 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
Yes, young miss? Do I have something on my face?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaScale H 1.0]
|
||
[charaTalk H]
|
||
[charaFace H 20]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Sitonai
|
||
N-no. It's nothing.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale F 1.0]
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Hey, we got away with it! See, kids? This is why it's better to beg forgiveness than ask permission.
|
||
[k]
|
||
|
||
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
All right, let's take a look at the stages near the castle. Oho, look there, Servants getting ready to act as obstacles for the competitors!
|
||
[k]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Let's see, how does this relay thing work again...?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_146 1.0]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Ah, there we go. Can you hear me!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[scene 187000]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 6]
|
||
[charaFadein J 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_MAP_94 0.1]
|
||
|
||
@Lady Avalon (Reporter)
|
||
Loud and clear, Taigong Wang. Hello, everyone. It's your favorite little sister, Lady Avalon.
|
||
[k]
|
||
|
||
[charaFace J 1]
|
||
|
||
@Lady Avalon (Reporter)
|
||
Behind me, you can see various Servants Sitonai approached ahead of time...
|
||
[k]
|
||
|
||
@Lady Avalon (Reporter)
|
||
...to serve as obstacles for the contestants!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
|
||
[charaSet A 1045000 1 "Tomoe Gozen"]
|
||
[charaSet B 1049000 1 "Senji Muramasa"]
|
||
[charaSet C 3014001 1 Inshun]
|
||
[charaSet D 3009000 1 Leonidas]
|
||
[charaSet H 1007001 1 Gawain]
|
||
[charaSet I 4006001 1 Georgios]
|
||
[sceneSet L 186900 1]
|
||
[sceneSet M 187100 1]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 1]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Yagyu Tajima-no-kami
|
||
Understood. Come, let us prepare to welcome our guests.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Tomoe Gozen
|
||
Yes, Lord Tajima! I look forward to it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Senji Muramasa
|
||
I figured this kinda stuff was only for the youngsters...
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Senji Muramasa
|
||
...but if Tajima's out here, I can't just stand on the sidelines sippin' tea, now can I?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Inshun
|
||
Hahaha. Well, I'm certainly glad to have you out here with us, Lord Muramasa.
|
||
[k]
|
||
|
||
@Inshun
|
||
This should be fun. I look forward to taking out challengers together!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Tomoe Gozen
|
||
Come, let us give it our all!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[subCameraOn]
|
||
[subCameraFilter maskEdge cut359_mask14 5 255,255,255,255]
|
||
[subRenderScale 1.0]
|
||
[charaLayer F sub]
|
||
[charaLayer G sub]
|
||
[charaLayer E sub]
|
||
[charaLayer M sub]
|
||
[charaScale F 0.7]
|
||
[charaScale G 0.7]
|
||
[charaScale E 0.7]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 470,10]
|
||
[charaFadein M 0.1 200,0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 4]
|
||
[charaDepth G 3]
|
||
[charaDepth F 2]
|
||
[charaDepth M 1]
|
||
|
||
[charaDepth H 4]
|
||
[charaDepth I 3]
|
||
[charaDepth D 2]
|
||
[charaDepth Q 1]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadeinFSR D 0.4 300,0]
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.4 -300,0]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
|
||
[charaFace D 2]
|
||
|
||
@Leonidas
|
||
[f large]Impregnable!
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@Georgios
|
||
[f large]Ironclad!
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
|
||
@Gawain
|
||
[f large]Perfect!
|
||
[k]
|
||
|
||
@All Three
|
||
[f large]Defense!
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
[charaFace I 1]
|
||
[charaFace H 0]
|
||
|
||
@Leonidas
|
||
Fantastic! We three, as the Shield of Chaldea, are perfectly in sync!
|
||
[k]
|
||
|
||
@Leonidas
|
||
We WILL fulfill our assigned roles, and stop any would-be intruders in their tracks!
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Gawain
|
||
I am more a wielder of the sword than the shield...but very well. I, too, am inspired after hearing that.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Gawain
|
||
I will be glad to join this fight as a member of the shield team. Come, my comrades, and let us protect the castle together!
|
||
[k]
|
||
|
||
[charaPut Q 1]
|
||
[charaFadeTime Q 0.2 0.5]
|
||
|
||
@Georgios
|
||
(It's not every day we get a lineup like this. I'll have to take a photo later.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout Q 0.3]
|
||
[wt 0.3]
|
||
|
||
[charaTalk F]
|
||
[subRenderFadeinFSSideR 0.6 -100,-220]
|
||
[subRenderMoveFSSideR -150,-220 0.6]
|
||
[wt 0.6]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Aha, I see. The challengers certainly have their work cut out for them. What do you think, Lord Merlin?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 470,10]
|
||
|
||
@Merlin (Color Commentator)
|
||
It is an unusual lineup, but by no means a bad one. Between the three of them, they have brains and brawn in equal measure. I certainly wouldn't want to have to face them.
|
||
[k]
|
||
|
||
@Merlin (Color Commentator)
|
||
Still, conventional wisdom says that focusing on defense is a suboptimal way to play in events like this. Any thoughts on that, Lord K?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 470,10]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
It all depends on the rules. If the opponents' mistakes lead to points being scored, then playing defense is a slow but sure way to go on the attack.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
The key thing to remember here is that none of those three are solely focused on defense. They have plenty of offensive capability to employ as they like.
|
||
[k]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
Fantastic. Seeing three Heroic Spirits of such different backgrounds coming together like this is a dream come true.
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
I know this would never happen, but looking at them, I can't help but imagine what it would be like to be that team's coach.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout D 0.1]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaLayer F nnormal]
|
||
[charaLayer G nnormal]
|
||
[charaLayer E nnormal]
|
||
[charaLayer M nnormal]
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale E 1.0]
|
||
|
||
[subCameraOff]
|
||
[wt 0.1]
|
||
|
||
[charaSet A 6042001 1 "Koyanskaya of Light"]
|
||
[charaSet B 25009001 1 "Koyanskaya of Dark"]
|
||
[charaSet C 6045000 1 Thrúd]
|
||
[charaSet D 6045300 1 Rindr]
|
||
[charaSet E 6043000 1 Ortlinde]
|
||
[charaSet H 10008001 1 Sitonai]
|
||
[charaSet I 6049000 1 "Kashin Koji"]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A,B]
|
||
[charaFace A 8]
|
||
[charaFadeinFSL A 0.4 0]
|
||
[charaFace B 20]
|
||
[charaFadeinFSR B 0.4 2]
|
||
[wt 1.0]
|
||
|
||
@Koyanskaya of Light
|
||
...
|
||
[k]
|
||
|
||
@Koyanskaya of Dark
|
||
...
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Koyanskaya of Light
|
||
What are we even doing here?
|
||
[k]
|
||
|
||
[charaFace B 25]
|
||
|
||
@Koyanskaya of Dark
|
||
You took the words right out of my mouth. One moment, you're gawking at that Japanese killing machine inventor we heard would be here...
|
||
[k]
|
||
|
||
@Koyanskaya of Dark
|
||
...and the next, we're on the obstacle Servant roster.
|
||
[k]
|
||
|
||
[charaFace B 24]
|
||
|
||
@Koyanskaya of Dark
|
||
This is the last thing I needed today. I'm just waiting until I can finally go home.
|
||
[k]
|
||
|
||
[charaFace A 13]
|
||
|
||
@Koyanskaya of Light
|
||
Huh!?
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Koyanskaya of Light
|
||
Well, that's not how I remember it! If anyone was gawking at that inventor, it was you!
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Koyanskaya of Dark
|
||
What was that!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet B 6043300 1 Irs]
|
||
[charaSet F 6043300 1 Irs_Effects]
|
||
[charaSet G 6044300 1 Rún_Effects]
|
||
[charaSet H 6044000 1 Hildr]
|
||
[charaSet I 6044300 1 Rún]
|
||
[charaSet K 6045000 1 Thrúd_Effects]
|
||
[sceneSet L 187000 1]
|
||
[sceneSet M 187000 1]
|
||
[sceneSet N 187000 1]
|
||
[sceneSet O 187000 1]
|
||
|
||
[charaScale C 1.0]
|
||
[charaScale D 0.85]
|
||
[charaScale H 0.85]
|
||
[charaScale I 0.85]
|
||
[charaScale E 0.85]
|
||
[charaScale B 0.85]
|
||
[charaScale K 1.0]
|
||
[charaScale L 1.2]
|
||
[charaScale M 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth B 7]
|
||
[charaDepth E 6]
|
||
[charaDepth I 5]
|
||
[charaDepth H 4]
|
||
[charaDepth D 3]
|
||
[charaDepth L 2]
|
||
[charaDepth K 1]
|
||
|
||
[subCameraOn 3]
|
||
[subCameraFilter #A maskEdge cut359_mask05 5 255,250,205,0]
|
||
[subCameraFilter #B maskEdge cut359_mask10 5 222,184,135,0]
|
||
[subCameraFilter #C maskEdge cut359_mask16 5 144,238,144,0]
|
||
[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.0]
|
||
[subRenderScale #C 1.0]
|
||
[charaLayer C sub #A]
|
||
[charaLayer M sub #A]
|
||
[charaLayer F sub #B]
|
||
[charaLayer N sub #B]
|
||
[charaLayer G sub #C]
|
||
[charaLayer O sub #C]
|
||
[charaDepth C 2]
|
||
[charaDepth M 1]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,200]
|
||
[charaFadein M 0.1 200,-80]
|
||
[charaDepth F 2]
|
||
[charaDepth N 1]
|
||
[charaScale F 1.0]
|
||
[charaScale N 1.1]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 50,140]
|
||
[charaFadein N 0.1 400,-50]
|
||
[charaDepth G 2]
|
||
[charaDepth O 1]
|
||
[charaScale G 1.0]
|
||
[charaScale O 1.1]
|
||
[charaFace G 3]
|
||
[charaFadein G 0.1 -50,140]
|
||
[charaFadein O 0.1 -400,-50]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 1.4]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadein L 0.1 -120,-240]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[charaTalk C]
|
||
[subRenderFadeinFSSideL #A 0.6 -350,-190]
|
||
[subRenderMoveFSSideL #A -350,-220 0.6]
|
||
[wt 0.6]
|
||
|
||
@Thrúd
|
||
Roll call![wt 0.5][charaFace C 9][sr]Rindr!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 250,-100]
|
||
[wt 0.4]
|
||
|
||
@Rindr
|
||
Present.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaMove D 290,-100 0.5]
|
||
[charaMove L -80,-240 0.5]
|
||
[charaFadeout D 0.4]
|
||
|
||
@Thrúd
|
||
Hildr!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.4 80,-100]
|
||
[wt 0.4]
|
||
|
||
@Hildr
|
||
Present!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaMove H 120,-100 0.5]
|
||
[charaMove L -40,-240 0.5]
|
||
[charaFadeout H 0.4]
|
||
|
||
@Thrúd
|
||
Rún!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 40,-100]
|
||
[wt 0.4]
|
||
|
||
@Rún
|
||
Present!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaMove I 80,-100 0.5]
|
||
[charaMove L 0,-240 0.5]
|
||
[charaFadeout I 0.4]
|
||
|
||
@Thrúd
|
||
Ortlinde!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0,-100]
|
||
[wt 0.4]
|
||
|
||
@Ortlinde
|
||
Present.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaMove E 40,-100 0.5]
|
||
[charaMove L 40,-240 0.5]
|
||
[charaFadeout E 0.4]
|
||
|
||
@Thrúd
|
||
Irs!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 -40,-100]
|
||
[wt 0.4]
|
||
|
||
[charaFace K 9]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Irs
|
||
...Present.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B,K]
|
||
[charaFadeout B 0.4]
|
||
[charaFadeout L 0.4]
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.4]
|
||
|
||
@K:Thrúd
|
||
With me here, that makes six!
|
||
[k]
|
||
|
||
[charaFace K 6]
|
||
|
||
@K:Thrúd
|
||
Gosh, this is amazing. I never thought we'd ever get a chance to fight together like this.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale H 1.0]
|
||
[charaTalk H]
|
||
[charaFace H 7]
|
||
[charaFadein H 0.1 80,0]
|
||
|
||
@Hildr
|
||
Yeah, those Holy Grails sure are something. Having all six of us out at once like this would usually be impossible.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale B 1.0]
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 -100,0]
|
||
|
||
@Irs
|
||
It should be a good experience for all of us, especially once we sync our memories.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale D 1.0]
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 120,0]
|
||
|
||
@Rindr
|
||
For sure.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale E 1.0]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 -40]
|
||
|
||
@Ortlinde
|
||
It's really nice being able to do something together like this.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 4]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@K:Thrúd
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk F]
|
||
[subRenderFadeinFSL #B 0.4 -470,-150]
|
||
[subRenderMoveFSL #B -420,-150 0.4]
|
||
[wt 0.4]
|
||
|
||
@F:Irs
|
||
That look on your face tells me you just wish Master was here, too. Am I right, Thrúd?
|
||
[k]
|
||
|
||
[charaFace K 3]
|
||
|
||
@K:Thrúd
|
||
!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk G]
|
||
[subRenderFadeinFSR #C 0.4 470,-150]
|
||
[subRenderMoveFSR #C 420,-150 0.4]
|
||
[wt 0.4]
|
||
|
||
@G:Rún
|
||
I-is that true, Thrúd!?
|
||
[k]
|
||
|
||
[charaFace K 11]
|
||
|
||
@K:Thrúd
|
||
Of course not. Now stop joking around and let's get in formation already!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[subRenderFadeout #C 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk off]
|
||
[charaDepth E 5]
|
||
[charaDepth H 4]
|
||
[charaDepth D 3]
|
||
[charaDepth I 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaScale I 1.0]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
[charaFace B 6]
|
||
[charaFadeinFSR B 0.1 375,0]
|
||
[charaFace D 1]
|
||
[charaFadeinFSL D 0.1 -375,0]
|
||
[wt 1.2]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace H 7]
|
||
[charaFadeinFSR H 0.1 280,0]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL E 0.1 -280,0]
|
||
[wt 1.2]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
@All Five
|
||
Okay!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaLayer C normal]
|
||
[charaLayer F normal]
|
||
[charaLayer G normal]
|
||
[charaLayer M normal]
|
||
[charaLayer N normal]
|
||
[charaLayer O normal]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
[subCameraOff]
|
||
|
||
[charaSet A 11015001 1 "Nitocris (Alter)"]
|
||
[charaSet B 2013001 1 Arash]
|
||
[charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"]
|
||
[charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"]
|
||
[charaSet H 5008001 1 "Merlin (Color Commentator)"]
|
||
[charaSet K 4012002 1 Ozymandias]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Ozymandias
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[charaShake A 0.02 2 1 0.6]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Ozymandias
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.2]
|
||
[charaShake A 0.02 2 1 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Ozymandias
|
||
Hmm.
|
||
[k]
|
||
|
||
@Ozymandias
|
||
At ease, embodiment of the heavens and proxy of the underworld.
|
||
[k]
|
||
|
||
@Ozymandias
|
||
You may not know Chaldea's Nitocris, but I do.
|
||
[k]
|
||
|
||
[charaFace K 7]
|
||
|
||
@Ozymandias
|
||
As far as I am concerned, each of you is every bit as much Nitocris as the other.
|
||
[k]
|
||
|
||
[charaFace K 1]
|
||
|
||
@Ozymandias
|
||
Relax. I will allow this.
|
||
[k]
|
||
|
||
[charaFace K 2]
|
||
|
||
@Ozymandias
|
||
In fact, I will even allow you to treat me not as Ozymandias, king among kings, but as a younger brother figure!
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nitocris (Alter)
|
||
...I-I see.
|
||
[k]
|
||
|
||
[charaFace A 9]
|
||
|
||
@Nitocris (Alter)
|
||
I'm glad to hear that. I-indeed, I do think of you as a...
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Nitocris (Alter)
|
||
...younger...
|
||
[k]
|
||
|
||
[charaFace A 11]
|
||
|
||
@Nitocris (Alter)
|
||
...brother...
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nitocris (Alter)
|
||
So... I... Uh...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 1]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Ozymandias
|
||
Heh.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 11]
|
||
[charaFadein A 0.1 1]
|
||
[charaShake A 0.02 3 3 0.4]
|
||
|
||
@Nitocris (Alter)
|
||
Eep.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale B 0.9]
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadeinFSSideR B 0.5 380,-40]
|
||
[charaMoveFSSideR B 350,-40 0.5]
|
||
[wt 0.5]
|
||
|
||
@Arash
|
||
(Burst out laughing)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMoveFSSideR B 380,-40 0.5]
|
||
[charaFadeout B 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nitocris (Alter)
|
||
!!!
|
||
[k]
|
||
|
||
@Nitocris (Alter)
|
||
You there! Archer! How dare you!?
|
||
[k]
|
||
|
||
@Nitocris (Alter)
|
||
In this Spirit Origin, I am essentially the avatar of Lord Anubis himself. I will not tolerate any insolence!
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Nitocris (Alter)
|
||
Bear that in mind, and be sure that sort of thing does not happen again!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaScale B 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Arash
|
||
Sorry 'bout that. I just couldn't help it.
|
||
[k]
|
||
|
||
@Arash
|
||
But while we're on the subject, can I just say one thing?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nitocris (Alter)
|
||
What is it?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Arash
|
||
I think it'd be better for you if you didn't keep trying to act like a big shot all the time.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Arash
|
||
Just be yourself. I bet that's what the pharaoh guy would prefer, too.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[charaShake A 0.02 1 1 0]
|
||
|
||
@Nitocris (Alter)
|
||
...!
|
||
[k]
|
||
|
||
[charaShakeStop A]
|
||
[charaMoveReturn A 0,5 0.3]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Nitocris (Alter)
|
||
Silence! I-I am always myself!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaSet A 6021001 1 Shuten-Douji]
|
||
[charaSet B 6021001 1 Shuten-Douji_Effects]
|
||
[charaSet C 11005000 1 "Hessian Lobo"]
|
||
[charaSet D 11005000 1 "Hessian Lobo_Effects"]
|
||
[charaSet E 11004001 1 Gorgon]
|
||
[charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"]
|
||
[charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"]
|
||
[charaSet H 5008001 1 "Merlin (Color Commentator)"]
|
||
[sceneSet L 187100 1]
|
||
|
||
[subCameraOn 2]
|
||
[subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255]
|
||
[subCameraFilter #B maskEdge cut359_mask12 2 0,0,205,255]
|
||
[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.05]
|
||
[charaLayer F sub #A]
|
||
[charaLayer G sub #A]
|
||
[charaLayer H sub #A]
|
||
[charaLayer L sub #A]
|
||
[charaLayer D sub #B]
|
||
[charaLayer M sub #B]
|
||
[charaDepth H 4]
|
||
[charaDepth G 3]
|
||
[charaDepth F 2]
|
||
[charaDepth L 1]
|
||
[charaScale F 0.7]
|
||
[charaScale G 0.7]
|
||
[charaScale H 0.7]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 470,10]
|
||
[charaFadein L 0.1 200,0]
|
||
[charaDepth D 2]
|
||
[charaDepth M 1]
|
||
[charaScale D 1.1]
|
||
[charaScale M 1.1]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 -580,120]
|
||
[charaFadein M 0.1 -200,0]
|
||
|
||
[charaTalk depthOff]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Shuten-Douji
|
||
Well, well. This looks like it's going to be a veeery fun team up.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Hessian
|
||
(Thumbs up)
|
||
[k]
|
||
|
||
[se ad334]
|
||
|
||
@Lobo
|
||
(Low growl)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ad334 0.5]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Gorgon
|
||
I don't see what's so fun about it myself...
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Gorgon
|
||
...but I suppose it'll be easier for that four-legged beast to deal with us than human Heroic Spirits.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth A 4]
|
||
[charaDepth C 3]
|
||
[charaDepth N 2]
|
||
|
||
[charaScale C 1.2]
|
||
[charaScale N 1.2]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.8 -230,120]
|
||
[charaFadein N 0.8 0,-180]
|
||
[charaMove C -200,120 0.8]
|
||
[charaMove N 30,-180 0.8]
|
||
[wt 1.0]
|
||
|
||
@Lobo
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaScale A 1.2]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.4 270,0]
|
||
[charaMove A 250,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Shuten-Douji
|
||
Oh, I looove wolves. I used to ride them up in the mountains all the time.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace A 1]
|
||
[charaMove A 230,-20 0.6]
|
||
[wt 0.6]
|
||
|
||
@Shuten-Douji
|
||
There, there. Come here, boy. Hey, do you drink wine?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk D]
|
||
[subRenderFadeinFSSideL #B 0.4 150,-170]
|
||
[subRenderMoveFSSideL #B 150,-200 0.4]
|
||
[wt 0.4]
|
||
|
||
@D:Hessian
|
||
(Raises hand eagerly)
|
||
[k]
|
||
|
||
[subRenderMoveFSSideL #B 150,-170 0.4]
|
||
[subRenderFadeout #B 0.3]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Shuten-Douji
|
||
I was talking to the wolf, not you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C,A]
|
||
[charaFace C 4]
|
||
[charaMove C -160,120 1.0]
|
||
[wt 1.0]
|
||
[se ade231]
|
||
|
||
@C:Lobo
|
||
(Sniffing the wine)
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Shuten-Douji
|
||
Oh[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaMove C -180,120 0.3]
|
||
[se ad320]
|
||
|
||
@C:Lobo
|
||
(Turns away in disdain)
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Shuten-Douji
|
||
Aww, you're no fun.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Shuten-Douji
|
||
Fufu. Well, that's okay. I think we're all going to get along juuust fine!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout N 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
[wt 0.3]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_94 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
[wt 0.5]
|
||
|
||
@Lady Avalon (Reporter)
|
||
...W-[wt 0.5][charaFace J 1]wow♡
|
||
[k]
|
||
|
||
@Lady Avalon (Reporter)
|
||
A-as you can see, the obstacle Servants are ready and raring to go! It should be quite a fight!
|
||
[k]
|
||
|
||
[charaFace J 0]
|
||
|
||
@Lady Avalon (Reporter)
|
||
I don't envy the challengers, that's for sure. Good luck, everyone!
|
||
[k]
|
||
|
||
[charaFace J 6]
|
||
|
||
@Lady Avalon (Reporter)
|
||
That goes double for you, Master! Be very careful you don't end up dead, okay♡
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[charaTalk F]
|
||
[subRenderFadeinFSSideR #A 0.6 -100,-220]
|
||
[subRenderMoveFSSideR #A -150,-220 0.6]
|
||
[wt 0.6]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
Hmm, maybe we should look into backing up the Bounded Field. Hahaha, I'm getting a little bit scared myself!
|
||
[k]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
I think I'll talk to Odi[line 2]I mean, Caster Cú Chulainn about this later!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 470,10]
|
||
|
||
@Merlin (Color Commentator)
|
||
Oh, don't worry. I always put down a dream safety before any seriously dangerous events like this.
|
||
[k]
|
||
|
||
@Merlin (Color Commentator)
|
||
It's a pretty big spell, so I can't use it all the time, but you should always be prepared, yes?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 470,10]
|
||
|
||
@K. Rasputin (Guest Commentator)
|
||
I see. So if something goes very wrong, it will all turn out to have only been a dream, hmm. I can only imagine what kind of karmic debt that sort of spell racks up.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_MAP_94 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaLayer F nnormal]
|
||
[charaLayer G nnormal]
|
||
[charaLayer H nnormal]
|
||
[charaLayer L nnormal]
|
||
[charaLayer D nnormal]
|
||
[charaLayer M nnormal]
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale H 1.0]
|
||
[wt 0.1]
|
||
|
||
[subCameraOff]
|
||
|
||
[charaSet A 10008001 1 Sitonai]
|
||
[charaSet B 6049000 1 "Kashin Koji"]
|
||
[charaSet C 5028001 1 Illya]
|
||
[charaSet D 2027000 1 Chloe]
|
||
[charaSet E 5041001 1 Miyu]
|
||
|
||
[scene 187100]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[bgm BGM_MAP_43 0.1]
|
||
|
||
@Sitonai
|
||
It looks like everyone's ready to go. This should make for a good obstacle course.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.5]
|
||
[charaMoveReturn B 5,0 0.5]
|
||
[wait charaMove B]
|
||
[wt 0.2]
|
||
[charaMoveReturn B -5,0 0.5]
|
||
[wait charaMove B]
|
||
[wt 0.5]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 12]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sitonai
|
||
Hm?
|
||
[k]
|
||
|
||
@Sitonai
|
||
What is it, Kashin Koji?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B]
|
||
[charaFace B 13]
|
||
[charaFadein B 0.4 -250,0]
|
||
[charaMove B -220,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Kashin Koji
|
||
[charaMoveReturn B -220,-5 0.4]
|
||
(Whisper)
|
||
[k]
|
||
|
||
[charaMove B -250,0 0.3]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Sitonai
|
||
Huh? You think this might have gotten out of hand? I don't know about that.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B]
|
||
[charaMove B -220,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Kashin Koji
|
||
[charaMoveReturn B -220,-5 0.4]
|
||
(Whisper, whisper)
|
||
[k]
|
||
|
||
[charaFace A 13]
|
||
|
||
@Sitonai
|
||
Hmm, hmm.
|
||
[k]
|
||
|
||
@Sitonai
|
||
You're worried because Danzo is taking this more seriously than you expected?
|
||
[k]
|
||
|
||
[charaFace A 14]
|
||
|
||
@Sitonai
|
||
I see. Well then, I don't mind explaining everything right from the start[line 2]
|
||
[k]
|
||
|
||
[charaMoveReturn B -220,3 0.3]
|
||
|
||
@Kashin Koji
|
||
!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove B -200,0 0.4]
|
||
[wt 0.5]
|
||
|
||
@Kashin Koji
|
||
[charaMoveReturn B -200,-5 0.4]
|
||
(Whisper)
|
||
[k]
|
||
|
||
[charaFace A 12]
|
||
|
||
@Sitonai
|
||
That's still too embarrassing? You'd rather wait until you can face her properly?
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Sitonai
|
||
I see.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.7 1.0]
|
||
[bgm BGM_MAP_43 0.7 0.4]
|
||
[wait wipe]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaScale H 1.0]
|
||
[charaScale F 1.0]
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadeinFSL H 0.1 0]
|
||
[charaFace F 1]
|
||
[charaFadeinFSR F 0.1 2]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripLeftToRight 0.7 1.0]
|
||
[bgm BGM_MAP_43 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
@Merlin (Color Commentator)
|
||
Hmm, I wonder what's going on with that karakuri lady there. Perhaps she's less mechanically refined than we were led to believe.
|
||
[k]
|
||
|
||
@Taigong Wang (Play-by-Play)
|
||
That's certainly possible!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_MAP_43 1.0 0.4]
|
||
[wait fade]
|
||
|
||
[charaTalk depthOn]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet H 6019001 1 "Fuuma Kotarou"]
|
||
[charaSet I 1098267400 1 Danzo]
|
||
[charaSet J 98115000 1 Effect]
|
||
[charaSet K 98115000 1 Effect]
|
||
|
||
[scene 186900]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 4]
|
||
[charaDepth D 3]
|
||
[charaDepth C 2]
|
||
[charaDepth E 1]
|
||
[charaDepth K 4]
|
||
[charaDepth J 3]
|
||
[charaDepth I 2]
|
||
[charaDepth H 1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_MAP_43 1.0 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Illya
|
||
S-so, um, it looks like there are already lots of Servants taking part in this obstacle course...
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_43 1.5]
|
||
@Illya
|
||
...but I'm guessing we're going to participate as our own team too...right?
|
||
[k]
|
||
|
||
?1:Of course!
|
||
?2:Hey, this Singularity isn't going to fix itself.
|
||
|
||
?!
|
||
|
||
[bgm BGM_EVENT_113 0.1]
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale J 1.0]
|
||
[charaScale K 1.0]
|
||
|
||
[se ad73]
|
||
[charaPut J 256,0]
|
||
[charaPut K -256,0]
|
||
[charaEffect J bit_talk_quickmove]
|
||
[charaEffect K bit_talk_quickmove]
|
||
|
||
[charaTalk I,H]
|
||
[charaFace I 2]
|
||
[charaFace H 0]
|
||
[charaPut I 256,-5]
|
||
[charaPut H -256,-5]
|
||
[charaSpecialEffect I appearance 1 0.25]
|
||
[charaSpecialEffect H appearance 1 0.25]
|
||
[charaMove I 256,0 0.4]
|
||
[charaMove H -256,0 0.4]
|
||
[wt 0.8]
|
||
|
||
@Both
|
||
Understood!
|
||
[k]
|
||
|
||
@Fuuma Kotarou
|
||
No matter the foe or obstacle ahead[line 2]
|
||
[k]
|
||
|
||
@Danzo
|
||
We shall overcome them all and make our way to Kashin Koji with you, Master!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
[charaEffect T bit_talk_comic_noisily]
|
||
[charaPut T -160,20]
|
||
|
||
@C:Ruby
|
||
You heard the ninja, Illya. It's time to get ready for a nice, fun death game.
|
||
[k]
|
||
|
||
[clear]
|
||
[charaPut T 2000,2000]
|
||
[charaFace C 7]
|
||
|
||
@Illya
|
||
Why are you so excited about a game where we could literally die!?
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Illya
|
||
Well, I guess we do still have to do something about this Singularity, so...I'll do my best, [%1]!
|
||
[k]
|
||
|
||
@Illya
|
||
Miyu, Chloe, will you two help me, too!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadeinFSL E 0.4 -320,0]
|
||
[charaMoveFSL E -300,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Miyu
|
||
Don't worry, Illya. If you're going to give this your all, I'll be right there with you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadeinFSR D 0.4 320,0]
|
||
[charaMoveFSR D 300,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Chloe
|
||
Sure. Besides, I AM your big sister, so it's only right that I help my little sis out now and again.
|
||
[k]
|
||
|
||
[charaFace C 7]
|
||
|
||
@Illya
|
||
What!? I don't remember agreeing that you were the big sister!
|
||
[k]
|
||
|
||
?1:All right!
|
||
?!
|
||
|
||
[messageOff]
|
||
|
||
?1:Let's go clear every last one of these stages!
|
||
?!
|
||
|
||
[charaTalk off]
|
||
[charaFace C 1]
|
||
[charaFace E 1]
|
||
[charaFace D 1]
|
||
[charaMoveReturn C 0,5 0.3]
|
||
[charaMoveReturnFSL E -300,5 0.3]
|
||
[charaMoveReturnFSR D 300,5 0.3]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace I 1]
|
||
[charaFadeinFSR I 0.1 2]
|
||
[charaFace H 1]
|
||
[charaFadeinFSL H 0.1 0]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL H -256,-5 0.4]
|
||
[charaMoveReturnFSR I 256,-5 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.3]
|
||
|
||
@All
|
||
Yeah!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_113 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|
||
|
||
|
||
|