188 lines
3.2 KiB
Plaintext
188 lines
3.2 KiB
Plaintext
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$02-00-03-11-3-1
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 1017001 1 Musashi]
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[charaSet B 6019001 1 "Fuuma Kotarou"]
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[charaSet C 6030000 1 Danzo]
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[charaSet D 1098118000 1 "Senji Muramasa"]
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[scene 47001]
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[fadein black 2.0]
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[wait fade]
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[se bac128]
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[effect bit_talk_ichimon01wh]
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[wt 1.0]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Musashi
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...
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad18]
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[shake 0.03 3 3 1.5]
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[wt 1.5]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Fuuma Kotarou
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Master, please stand back![sr]We've mortally wounded it...
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[k]
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@Fuuma Kotarou
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...but it's too strong to just die right away.[sr]If you stay too close, it could hurt you as well!
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[k]
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?1:Thank you, Kotarou.
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?2:I'm not backing off.
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?!
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Danzo
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...[&Lord:Lady] [%1], I don't understand. Can't you give orders and provide support from farther back just as well?
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[k]
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[charaFadeout C 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Fuuma Kotarou
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You see...for most Servants summoned at Chaldea,[sr]the closer we can be to Master, the better.
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[k]
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@Fuuma Kotarou
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Essentially, staying close by significantly enhances our power. That's why Master always stays by our side.
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[k]
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[charaFace B 2]
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@Fuuma Kotarou
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But in this case, it's just too[sr]dangerous for you to be here, Master!
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[k]
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?1:Which is exactly why I have to stay nearby!
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?2:Don't worry! This is how I always fight!
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?!
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[charaFadeout B 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Senji Muramasa
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Don't be so stubborn, kid.[sr]You should listen to the redheaded ninja once in a[line 2]
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[effect bit_talk_41]
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[se ad85]
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[wt 1.0]
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[effectStop bit_talk_41]
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[se bac11]
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[shake 0.03 5 5 0.5]
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[flashin once 0.1 0.1 CF2222AF CF222200]
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[wt 0.3]
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[flashin once 0.1 0.1 CF2222AF CF222200]
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[wt 1.0]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Musashi
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[%1]!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[messageOff]
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[se ade48]
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[shake 0.03 3 3 1.25]
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[wt 1.5]
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[seStop ade48 1.0]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Fuuma Kotarou
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Dammit, the serpent went after Master with the last of its strength! Hang on, Master! I can see you rolling down the slope!
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[k]
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@Fuuma Kotarou
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I'm coming to get you,[sr]so stay where yo[line2]You're still rolling!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[messageOff]
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[se ad17]
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[shake 0.03 4 4 1.5]
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[wt 1.5]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Danzo
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There's a new enemy coming in from the front! It's another black serpent identical to the one we just fought!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Musashi
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Another one!? Now!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.4]
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?1:I'm okay over here...!
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?2:I'll catch up with you all later!
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?!
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Fuuma Kotarou
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Master!!!
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[k]
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[charaFadeout B 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Musashi
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I'm sorry, [%1]...! Once we make it out of here, I'll come after you right away!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_3 1.4]
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[wait fade]
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[wt 0.4]
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[soundStopAll]
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[end]
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