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fgo-game-data/ScriptActionEncrypt/94/9408/9408500911.txt
2025-06-10 08:05:56 +00:00

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94-08-50-09-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 2043000 1 "Baobhan Sith"]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet C 8001410 1 Mash]
[charaSet D 1098267100 1 Medusa]
[charaSet E 1098123000 1 Meunière]
[charaSet F 98002000 1 Fou]
[charaSet G 1098267100 1 Medusa_Effects]
[charaSet I 8001400 1 Mash]
[sceneSet L 10000 1]
[charaScale L 1.1]
[sceneSet M 188300 1]
[sceneSet N 188300 1]
[sceneSet O 188300 1]
[sceneSet P 188301 1]
[charaSet T 1098268500 1 Transmission]
[charaPut T 1200,1200]
[charaEffect T bit_talk_10_LowLevel]
[charaSet Z 98115000 1 Effect]
[cameraMove 0.1 0,0 1.01]
[charaScale M 1.2]
[charaFadein M 0.1 0,-250]
[wt 0.1]
[scene 188300]
[bgm BGM_BATTLE_107 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaPut Z 0,0]
[charaEffect Z bit_talk_red_string02]
[charaFadeTime L 0.3 0.4]
[se bac270]
[seStop bac270 1.5]
[wt 0.9]
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
[se bac237]
[se bac271 0.4]
[seStop bac271 1.0]
[wt 0.4]
[wt 0.5]
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
[charaMoveScale M 1.8 0.4]
[charaMove M 0,-400 0.4]
[charaMoveScale Z 1.6 0.4]
[charaMove Z 0,150 0.4]
[se ad1006]
[wt 0.3]
[se bac263]
[cueSe Servants_1001500 m53232]
[cueSe Servants_305300 m52406 0.4]
[seVolume m52406 0.2 0.7]
[fowardEffect bit_talk_gold_slash_02]
[wt 0.4]
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
[charaEffectDestroy Z bit_talk_red_string02]
[charaFadeout L 0.3]
[charaFadeout M 0.3]
[wt 0.5]
[blurOff motion 0.7]
[wt 0.7]
[charaScale A 1.2]
[charaScale M 1.2]
[charaTalk depthOff]
[charaDepth A 4]
[charaDepth M 3]
[charaDepth B 1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.5 20,12]
[charaMove A -100,12 0.5]
[charaFadein M 0.5 20,-200]
[charaMove M -100,-200 0.5]
[se ad671]
[seStop ad671 0.7]
[wt 0.4]
[charaFace B 2]
[charaFadein B 0.1 1]
Baobhan Sith
Hmph. You guys are SO annoying.
[k]
[messageOff]
[charaTalk B,A]
[charaFadeout A 0.7]
[charaFadeout M 0.7]
[wt 0.7]
[charaScale A 1.0]
[charaPut T 1]
Da Vinci
And here I was about to say the same of you!
[k]
[charaFace B 18]
Da Vinci
I mean, really, do you really need so many interference skills?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Baobhan Sith
Hey, I'm a vampire. Messing with people is my whole thing.
[k]
[charaFace A 4]
Baobhan Sith
Still...looks like it's time to bail.
[k]
Baobhan Sith
See you 'round. Do whatever you want now for all I care.
[k]
[messageOff]
[bgmStop BGM_BATTLE_107 1.2]
[charaFace A 10]
[wt 0.7]
[charaSpecialEffect A wipeTime 0 1.5 0 0.5]
[wt 0.3]
[se ad598]
[wt 2.7]
1She got away...
[bgm BGM_EVENT_81 0.1]
[charaTalk off]
[charaDepth I 2]
[charaDepth C 1]
[charaFace C 8]
[charaFadein C 0.1 1]
[charaFace I 8]
[charaFadein I 0.1 1]
[wt 0.4]
[charaFadeout I 0.4]
[wt 0.2]
[wt 0.1]
[se ad658]
[wt 0.4]
[charaTalk on]
Mash
That's too bad. I was hoping to get her to tell us why she did all this in the first place.
[k]
Mash
I'm not sure what to write in my report now.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Medusa
I don't think winning was ever going to convince her to tell us why she did this.
[k]
[charaFace D 12]
Medusa
She struck me as the sort who just does as she likes...
[k]
Medusa
...and makes up her own rules along the way.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
Yes, that's true. She definitely marches to the beat of her own drum.
[k]
Mash
Baobhan Sith likes to describe herself as “easily bored”...
[k]
Mash
...but once she decides to do something, she'll plug away at it very diligently.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth M 1]
[charaDepth D 2]
[charaScale M 1.2]
[charaFadein M 0.7 -50,-200]
[charaMove M 0,-200 0.7]
[wt 1.0]
[charaScale D 1.2]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 -150,0]
[charaMove D -200,0 0.7]
[wt 1.7]
Medusa
At any rate, it seems like that glowing thing there is what's really important.
[k]
[messageOff]
[subCameraOn]
[charaDepth T 6]
[charaDepth B 5]
[charaDepth N 4]
[charaScale T 1.1]
[charaScale B 1.1]
[charaScale N 1.1]
[charaLayer T sub]
[charaLayer B sub]
[charaLayer N sub]
[subCameraFilter maskEdge cut359_mask16 6 255,255,255,0]
[charaTalk B]
[charaFace B 24]
[charaPut T 0,300]
[charaFadein B 0.1 0,270]
[charaFadein N 0.1 100,20]
[subRenderFadeinFSSideR 0.4 350,-270]
[wt 0.4]
Da Vinci
True. Baobhan Sith basically admitted as much.
[k]
Da Vinci
...Uh, Medusa, you probably shouldn't be touching it so much.
[k]
Da Vinci
We still don't know what it is.
[k]
[charaFace B 14]
Da Vinci
Let's see what a quick scan can tell us... Hmm. It looks like it's more of a spiritual object than a physical one.
[k]
Da Vinci
So I don't think swords or shields will have much effect on it.
[k]
[charaFace B 0]
Da Vinci
Let's think about what to do once we've investigated some more, determined that light's nature, and figured out any magecraft significance it might have.
[k]
[charaFace D 0]
Medusa
...[sr]...
[k]
[messageOff]
[charaTalk depthOff]
[charaTalk D,G]
[charaDepth O 3]
[charaDepth G 4]
[charaScale O 1.4]
[charaScale G 1.4]
[charaFadein O 0.4 0,-200]
[charaFace G 0]
[charaFadein G 0.4 0,0]
[subRenderFadeout 0.4]
[wt 0.4]
GMedusa
Why go to all that trouble? We already know this thing is the core.
[k]
GMedusa
And we know destroying it will resolve the situation, right? So let's just get it over with.
[k]
GMedusa
Don't worry, I'll take care of it. It'll be easy to shatter once I petrify it.
[k]
[messageOff]
[cueSe SE_21 21_ade689]
[charaCrossFade G 1098267110 0 0.3]
[wt 1.0]
[charaMove M -50,-200 0.7]
[charaMove D -200,0 0.7]
[charaPut T -50,270]
[charaPut B -50,270]
GMedusa
It might be spiritual rather than a living thing, but I should still be able to manage it if I concentrate.
[k]
GMedusa
I wouldn't usually do this since it really tires me out and makes it a lot harder to focus on living creatures...
[k]
GMedusa
...but since there don't seem to be any more enemies around, that shouldn't be a problem.
[k]
[charaTalk B]
[charaFace B 15]
[subRenderFadeinFSSideR 0.2 425,-270]
Da Vinci
Whoa, whoa, hold on a second!
[k]
Da Vinci
I'm saying we should figure out what kind of effects that could have BEFORE you[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk off]
[subRenderFadeout 0.3]
[wt 0.3]
[charaFadeout B 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaLayer T normal]
[charaLayer B normal]
[charaLayer M normal]
[charaScale T 1.0]
[charaScale B 1.0]
[subCameraOff]
[wt 0.2]
[se bac270 0.1]
[seVolume bac270 1.5 1.0]
[charaDepth L 7]
[charaFilter L silhouette fc54e880]
[charaFadeTime L 1.5 0.2]
[wt 0.2]
[charaFaceFade G 20 0.3]
[wt 1.3]
[charaFace G 24]
[wt 0.7]
[fadeout white 0.2]
[cueSe SE_23 23_ad1296]
[wait fade]
[charaFadeout L 0.1]
[charaScale D 1.0]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout D 0.1]
[charaFadeout G 0.1]
[charaTalk depthOn]
[fowardEffectDestroy bit_talk_takasugi_eye]
[charaSet D 1098267110 1 Medusa]
[scene 188301]
[charaDepth P 3]
[charaScale P 1.4]
[charaFadein P 0.1 0,-200]
[charaFace D 13]
[charaFadein D 0.1 1]
[wt 0.7]
[cueSeStop 23_ad1296 0.9]
[se ade63]
[wt 0.5]
[charaMove P 0,-220 6.0]
[fadein white 1.5]
[wait fade]
[wt 3.0]
[charaFadeout P 0.7]
[wt 0.7]
[charaTalk on]
[charaTalk D]
Medusa
...Phew.
[k]
Medusa
I think that should do it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk B]
[charaFace B 31]
[charaFadein B 0.1 1]
Da Vinci
You don't know that! Yes, there's a good chance destroying that thing will put everything back to normal...
[k]
Da Vinci
...but what if something else goes wrong because you destroyed it carelessly!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[se ade393]
[shake 0.03 3 3 2.5]
[wt 2.5]
[seStop ade393 2.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
Uh-oh. Everything's shaking!
[k]
1It's the tree!
2It's the whole forest!
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaPut T 1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
See!? This is exactly what I was talking about!
[k]
Da Vinci
The sim's parameters are fluctuating like crazy! There's no telling what kind of extreme environmental changes you might see!
[k]
[charaFace B 21]
Da Vinci
With this big a forest disappearing, it's no surprise the place is literally shaking apart...
[k]
Da Vinci
...and there's no guarantee you'll be safe if you stay where you are.
[k]
Da Vinci
At any rate, your well-being takes top priority, so right now, I want you all to get back here as soon as possible!
[k]
Da Vinci
I'll put out a call to all the Servants at the rest spots, too!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
Understood! This way, Master!
[k]
Mash
Medusa, what's done is done. Right now, we need your help to escape!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Medusa
Good point. Maybe I did go about it a little carelessly.
[k]
[charaFace D 11]
Medusa
...I'm sorry.
[k]
[messageOff]
[charaFadeout D 0.2]
[wt 0.4]
[se ad606]
[effect bit_talk_white_aura]
[wt 0.7]
[bgmStop BGM_EVENT_80 1.5]
[fadeout white 1.5]
[wt 0.4]
[se ad732]
[wait fade]
[charaFadeout D 0.1]
[effectDestroy bit_talk_white_aura]
[scene 10000]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[fadeout black 0.5]
[wait fade]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet D 1098267100 1 Medusa]
[scene 132900]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Mash and [%1] are back?[sr]Along with everyone else? Good. At least we've got the bare minimum taken care of.
[k]
[charaFace B 22]
Da Vinci
But everything else is a train wreck. Not only is the simulator not settling down[line 2]
[k]
[bgmStop BGM_EVENT_5 1.5]
Da Vinci
Oh crap. I think it's actually expanding!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade393]
[shake 0.03 3 3 1.5]
[wt 1.5]
[seStop ade393 2.5]
[bgm BGM_EVENT_122 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Meunière
Whoa, whoa! What the hell's going on here, Da Vinci!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Fou
Fou, fooou!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
All hands, emergency alert! Our fail-safes aren't working!
[k]
Da Vinci
The Storm Border's about to be swallowed up!
[k]
[messageOff]
[bgm BGM_EVENT_122 0.7 0.4]
[wipeout rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFadeout B 0.1]
[imageSet Y back10000 1]
[imageSet Z back10000 1]
[charaScale Y 1.05]
[charaScale Z 1.05]
[overlayFadein Y 0.1 0,-755]
[overlayFadein Z 0.1 0,755]
[scene 132800]
[wt 0.4]
[shake 0.03 2 2 0]
[se ade393 0]
[seVolume ade393 0.7 1.0]
[bgm BGM_EVENT_122 0.7 0.7]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
[wipeFilter cinema 0.5 0]
[charaFadeout Y 0]
[charaFadeout Z 0]
[wt 1.7]
[se ad789]
[cueSe SE_21 21_ade680]
[seStop 21_ade680 3.0]
[seStop ade393 3.5]
[se ade80]
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[se ad882]
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[se ad221]
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[shake 0.04 5 5 0]
[flashin once 0.2 0.7 FFFFFFFF FFFFFF00]
[scene 188400 0.3]
[wt 3.4]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_122 2.0]
[wt 1.0]
[shake 0.03 2 2 1.2]
[wait fade]
[wt 1.5]
[soundStopAllEnd]
[end]