681 lines
11 KiB
Plaintext
681 lines
11 KiB
Plaintext
|
||
|
||
|
||
$94-08-50-09-1-1
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 2043000 1 "Baobhan Sith"]
|
||
[charaSet B 1098124510 1 "Da Vinci"]
|
||
[charaSet C 8001410 1 Mash]
|
||
[charaSet D 1098267100 1 Medusa]
|
||
[charaSet E 1098123000 1 Meunière]
|
||
[charaSet F 98002000 1 Fou]
|
||
[charaSet G 1098267100 1 Medusa_Effects]
|
||
[charaSet I 8001400 1 Mash]
|
||
|
||
[sceneSet L 10000 1]
|
||
[charaScale L 1.1]
|
||
[sceneSet M 188300 1]
|
||
[sceneSet N 188300 1]
|
||
[sceneSet O 188300 1]
|
||
[sceneSet P 188301 1]
|
||
[charaSet T 1098268500 1 Transmission]
|
||
[charaPut T 1200,1200]
|
||
[charaEffect T bit_talk_10_LowLevel]
|
||
|
||
[charaSet Z 98115000 1 Effect]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[charaScale M 1.2]
|
||
[charaFadein M 0.1 0,-250]
|
||
[wt 0.1]
|
||
[scene 188300]
|
||
|
||
[bgm BGM_BATTLE_107 0.1]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
[charaPut Z 0,0]
|
||
[charaEffect Z bit_talk_red_string02]
|
||
|
||
[charaFadeTime L 0.3 0.4]
|
||
[se bac270]
|
||
[seStop bac270 1.5]
|
||
[wt 0.9]
|
||
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
|
||
[se bac237]
|
||
[se bac271 0.4]
|
||
[seStop bac271 1.0]
|
||
[wt 0.4]
|
||
[wt 0.5]
|
||
|
||
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
|
||
[charaMoveScale M 1.8 0.4]
|
||
[charaMove M 0,-400 0.4]
|
||
[charaMoveScale Z 1.6 0.4]
|
||
[charaMove Z 0,150 0.4]
|
||
[se ad1006]
|
||
[wt 0.3]
|
||
|
||
[se bac263]
|
||
[cueSe Servants_1001500 m53232]
|
||
[cueSe Servants_305300 m52406 0.4]
|
||
[seVolume m52406 0.2 0.7]
|
||
[fowardEffect bit_talk_gold_slash_02]
|
||
[wt 0.4]
|
||
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
|
||
[charaEffectDestroy Z bit_talk_red_string02]
|
||
[charaFadeout L 0.3]
|
||
[charaFadeout M 0.3]
|
||
[wt 0.5]
|
||
|
||
|
||
[blurOff motion 0.7]
|
||
[wt 0.7]
|
||
|
||
[charaScale A 1.2]
|
||
[charaScale M 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 4]
|
||
[charaDepth M 3]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.5 20,12]
|
||
[charaMove A -100,12 0.5]
|
||
[charaFadein M 0.5 20,-200]
|
||
[charaMove M -100,-200 0.5]
|
||
[se ad671]
|
||
[seStop ad671 0.7]
|
||
[wt 0.4]
|
||
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
Hmph. You guys are SO annoying.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk B,A]
|
||
|
||
[charaFadeout A 0.7]
|
||
[charaFadeout M 0.7]
|
||
[wt 0.7]
|
||
[charaScale A 1.0]
|
||
|
||
[charaPut T 1]
|
||
|
||
@Da Vinci
|
||
And here I was about to say the same of you!
|
||
[k]
|
||
|
||
[charaFace B 18]
|
||
|
||
@Da Vinci
|
||
I mean, really, do you really need so many interference skills?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Baobhan Sith
|
||
Hey, I'm a vampire. Messing with people is my whole thing.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Baobhan Sith
|
||
Still...looks like it's time to bail.
|
||
[k]
|
||
|
||
@Baobhan Sith
|
||
See you 'round. Do whatever you want now for all I care.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_BATTLE_107 1.2]
|
||
[charaFace A 10]
|
||
[wt 0.7]
|
||
|
||
[charaSpecialEffect A wipeTime 0 1.5 0 0.5]
|
||
[wt 0.3]
|
||
[se ad598]
|
||
[wt 2.7]
|
||
|
||
?1:She got away...
|
||
?!
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth I 2]
|
||
[charaDepth C 1]
|
||
|
||
[charaFace C 8]
|
||
[charaFadein C 0.1 1]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.1 1]
|
||
[wt 0.4]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.2]
|
||
[wt 0.1]
|
||
[se ad658]
|
||
[wt 0.4]
|
||
[charaTalk on]
|
||
|
||
@Mash
|
||
That's too bad. I was hoping to get her to tell us why she did all this in the first place.
|
||
[k]
|
||
|
||
@Mash
|
||
I'm not sure what to write in my report now.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Medusa
|
||
I don't think winning was ever going to convince her to tell us why she did this.
|
||
[k]
|
||
|
||
[charaFace D 12]
|
||
|
||
@Medusa
|
||
She struck me as the sort who just does as she likes...
|
||
[k]
|
||
|
||
@Medusa
|
||
...and makes up her own rules along the way.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
Yes, that's true. She definitely marches to the beat of her own drum.
|
||
[k]
|
||
|
||
@Mash
|
||
Baobhan Sith likes to describe herself as “easily bored”...
|
||
[k]
|
||
|
||
@Mash
|
||
...but once she decides to do something, she'll plug away at it very diligently.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth M 1]
|
||
[charaDepth D 2]
|
||
[charaScale M 1.2]
|
||
[charaFadein M 0.7 -50,-200]
|
||
[charaMove M 0,-200 0.7]
|
||
[wt 1.0]
|
||
[charaScale D 1.2]
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 -150,0]
|
||
[charaMove D -200,0 0.7]
|
||
[wt 1.7]
|
||
|
||
@Medusa
|
||
At any rate, it seems like that glowing thing there is what's really important.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subCameraOn]
|
||
[charaDepth T 6]
|
||
[charaDepth B 5]
|
||
[charaDepth N 4]
|
||
[charaScale T 1.1]
|
||
[charaScale B 1.1]
|
||
[charaScale N 1.1]
|
||
[charaLayer T sub]
|
||
[charaLayer B sub]
|
||
[charaLayer N sub]
|
||
[subCameraFilter maskEdge cut359_mask16 6 255,255,255,0]
|
||
[charaTalk B]
|
||
[charaFace B 24]
|
||
[charaPut T 0,300]
|
||
[charaFadein B 0.1 0,270]
|
||
[charaFadein N 0.1 100,20]
|
||
[subRenderFadeinFSSideR 0.4 350,-270]
|
||
[wt 0.4]
|
||
|
||
@Da Vinci
|
||
True. Baobhan Sith basically admitted as much.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...Uh, Medusa, you probably shouldn't be touching it so much.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We still don't know what it is.
|
||
[k]
|
||
|
||
[charaFace B 14]
|
||
@Da Vinci
|
||
Let's see what a quick scan can tell us... Hmm. It looks like it's more of a spiritual object than a physical one.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
So I don't think swords or shields will have much effect on it.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Da Vinci
|
||
Let's think about what to do once we've investigated some more, determined that light's nature, and figured out any magecraft significance it might have.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Medusa
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaTalk D,G]
|
||
[charaDepth O 3]
|
||
[charaDepth G 4]
|
||
[charaScale O 1.4]
|
||
[charaScale G 1.4]
|
||
[charaFadein O 0.4 0,-200]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 0,0]
|
||
|
||
[subRenderFadeout 0.4]
|
||
[wt 0.4]
|
||
|
||
@G:Medusa
|
||
Why go to all that trouble? We already know this thing is the core.
|
||
[k]
|
||
|
||
@G:Medusa
|
||
And we know destroying it will resolve the situation, right? So let's just get it over with.
|
||
[k]
|
||
|
||
@G:Medusa
|
||
Don't worry, I'll take care of it. It'll be easy to shatter once I petrify it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_21 21_ade689]
|
||
[charaCrossFade G 1098267110 0 0.3]
|
||
[wt 1.0]
|
||
|
||
[charaMove M -50,-200 0.7]
|
||
[charaMove D -200,0 0.7]
|
||
[charaPut T -50,270]
|
||
[charaPut B -50,270]
|
||
|
||
@G:Medusa
|
||
It might be spiritual rather than a living thing, but I should still be able to manage it if I concentrate.
|
||
[k]
|
||
|
||
@G:Medusa
|
||
I wouldn't usually do this since it really tires me out and makes it a lot harder to focus on living creatures...
|
||
[k]
|
||
|
||
@G:Medusa
|
||
...but since there don't seem to be any more enemies around, that shouldn't be a problem.
|
||
[k]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 15]
|
||
[subRenderFadeinFSSideR 0.2 425,-270]
|
||
|
||
@Da Vinci
|
||
Whoa, whoa, hold on a second!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I'm saying we should figure out what kind of effects that could have BEFORE you[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
|
||
[charaTalk off]
|
||
[subRenderFadeout 0.3]
|
||
[wt 0.3]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
[charaLayer T normal]
|
||
[charaLayer B normal]
|
||
[charaLayer M normal]
|
||
[charaScale T 1.0]
|
||
[charaScale B 1.0]
|
||
[subCameraOff]
|
||
[wt 0.2]
|
||
[se bac270 0.1]
|
||
[seVolume bac270 1.5 1.0]
|
||
[charaDepth L 7]
|
||
[charaFilter L silhouette fc54e880]
|
||
[charaFadeTime L 1.5 0.2]
|
||
[wt 0.2]
|
||
[charaFaceFade G 20 0.3]
|
||
[wt 1.3]
|
||
|
||
[charaFace G 24]
|
||
[wt 0.7]
|
||
|
||
[fadeout white 0.2]
|
||
[cueSe SE_23 23_ad1296]
|
||
[wait fade]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaScale D 1.0]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaTalk depthOn]
|
||
[fowardEffectDestroy bit_talk_takasugi_eye]
|
||
[charaSet D 1098267110 1 Medusa]
|
||
[scene 188301]
|
||
[charaDepth P 3]
|
||
[charaScale P 1.4]
|
||
[charaFadein P 0.1 0,-200]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.7]
|
||
[cueSeStop 23_ad1296 0.9]
|
||
[se ade63]
|
||
[wt 0.5]
|
||
[charaMove P 0,-220 6.0]
|
||
[fadein white 1.5]
|
||
[wait fade]
|
||
|
||
[wt 3.0]
|
||
|
||
[charaFadeout P 0.7]
|
||
[wt 0.7]
|
||
[charaTalk on]
|
||
[charaTalk D]
|
||
|
||
@Medusa
|
||
...Phew.
|
||
[k]
|
||
|
||
@Medusa
|
||
I think that should do it.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk B]
|
||
[charaFace B 31]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Da Vinci
|
||
You don't know that! Yes, there's a good chance destroying that thing will put everything back to normal...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but what if something else goes wrong because you destroyed it carelessly!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[se ade393]
|
||
[shake 0.03 3 3 2.5]
|
||
[wt 2.5]
|
||
[seStop ade393 2.5]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
Uh-oh. Everything's shaking!
|
||
[k]
|
||
|
||
?1:It's the tree!
|
||
?2:It's the whole forest!
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaPut T 1]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Da Vinci
|
||
See!? This is exactly what I was talking about!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The sim's parameters are fluctuating like crazy! There's no telling what kind of extreme environmental changes you might see!
|
||
[k]
|
||
|
||
[charaFace B 21]
|
||
|
||
@Da Vinci
|
||
With this big a forest disappearing, it's no surprise the place is literally shaking apart...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...and there's no guarantee you'll be safe if you stay where you are.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
At any rate, your well-being takes top priority, so right now, I want you all to get back here as soon as possible!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I'll put out a call to all the Servants at the rest spots, too!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut T 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Mash
|
||
Understood! This way, Master!
|
||
[k]
|
||
|
||
@Mash
|
||
Medusa, what's done is done. Right now, we need your help to escape!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Medusa
|
||
Good point. Maybe I did go about it a little carelessly.
|
||
[k]
|
||
|
||
[charaFace D 11]
|
||
|
||
@Medusa
|
||
...I'm sorry.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.2]
|
||
[wt 0.4]
|
||
[se ad606]
|
||
[effect bit_talk_white_aura]
|
||
[wt 0.7]
|
||
[bgmStop BGM_EVENT_80 1.5]
|
||
[fadeout white 1.5]
|
||
[wt 0.4]
|
||
[se ad732]
|
||
[wait fade]
|
||
[charaFadeout D 0.1]
|
||
[effectDestroy bit_talk_white_aura]
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[charaSet B 1098124500 1 "Da Vinci"]
|
||
[charaSet D 1098267100 1 Medusa]
|
||
[scene 132900]
|
||
[wt 1.5]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Da Vinci
|
||
Mash and [%1] are back?[sr]Along with everyone else? Good. At least we've got the bare minimum taken care of.
|
||
[k]
|
||
|
||
[charaFace B 22]
|
||
|
||
@Da Vinci
|
||
But everything else is a train wreck. Not only is the simulator not settling down[line 2]
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_5 1.5]
|
||
|
||
@Da Vinci
|
||
Oh crap. I think it's actually expanding!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade393]
|
||
[shake 0.03 3 3 1.5]
|
||
[wt 1.5]
|
||
[seStop ade393 2.5]
|
||
|
||
[bgm BGM_EVENT_122 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Meunière
|
||
Whoa, whoa! What the hell's going on here, Da Vinci!?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Fou
|
||
Fou, fooou!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Da Vinci
|
||
All hands, emergency alert! Our fail-safes aren't working!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The Storm Border's about to be swallowed up!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_122 0.7 0.4]
|
||
[wipeout rectangleStripRightToLeft 0.7 1]
|
||
[wait wipe]
|
||
[charaFadeout B 0.1]
|
||
|
||
[imageSet Y back10000 1]
|
||
[imageSet Z back10000 1]
|
||
[charaScale Y 1.05]
|
||
[charaScale Z 1.05]
|
||
[overlayFadein Y 0.1 0,-755]
|
||
[overlayFadein Z 0.1 0,755]
|
||
|
||
[scene 132800]
|
||
[wt 0.4]
|
||
[shake 0.03 2 2 0]
|
||
[se ade393 0]
|
||
[seVolume ade393 0.7 1.0]
|
||
[bgm BGM_EVENT_122 0.7 0.7]
|
||
[wipein rectangleStripLeftToRight 0.7 1]
|
||
[wait wipe]
|
||
[wipeFilter cinema 0.5 0]
|
||
[charaFadeout Y 0]
|
||
[charaFadeout Z 0]
|
||
|
||
[wt 1.7]
|
||
[se ad789]
|
||
[cueSe SE_21 21_ade680]
|
||
[seStop 21_ade680 3.0]
|
||
[seStop ade393 3.5]
|
||
[se ade80]
|
||
[seStop ade80 3.0]
|
||
[se ad882]
|
||
[seStop ad882 3.0]
|
||
[se ad876]
|
||
[seStop ad876 3.0]
|
||
[se ad221]
|
||
[seStop ad221 3.0]
|
||
[shake 0.04 5 5 0]
|
||
|
||
[flashin once 0.2 0.7 FFFFFFFF FFFFFF00]
|
||
[scene 188400 0.3]
|
||
[wt 3.4]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_122 2.0]
|
||
[wt 1.0]
|
||
[shake 0.03 2 2 1.2]
|
||
[wait fade]
|
||
[wt 1.5]
|
||
[soundStopAllEnd]
|
||
[end]
|