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fgo-game-data/ScriptActionEncrypt/94/9408/9408501720.txt
2025-06-10 08:05:56 +00:00

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94-08-50-17-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 5028001 1 Illya]
[charaSet B 5041001 1 Miyu]
[charaSet C 2022000 1 "Altera Santa"]
[charaSet F 3046001 1 Vritra]
[imageSet L cut465_jetgrg01 1]
[imageSet M cut465_jetgrg02 1]
[imageSet N cut465_jetgrg03 1]
[sceneSet P 106800 1]
[sceneSet Q 106800 1]
[sceneSet R 188900 1]
[sceneSet S 188900 1]
[sceneSet T 106800 1]
[sceneSet U 10001 1]
[charaScale U 1.1]
[charaSet V 1098268500 1 Transmission]
[charaPut V 1200,1200]
[charaEffect V bit_talk_10_LowLevel]
[charaSet X 5009000 1 "Effect 1"]
[charaSet Y 5009000 1 "Effect 2"]
[charaSet Z 4004000 1 Astolfo_Effect]
[scene 106800]
[charaPut X 2500,2500]
[charaEffect X bit_talk_back_splash_bl 0,0 H]
[wt 0.1]
[bgm BGM_BATTLE_113 1.0]
[fadein black 1.0]
[wait fade]
[subCameraOn 2]
[charaPut Y 2500,2500]
[charaEffect Y bit_talk_42_depth 0,0 H]
[charaLayer F sub #A]
[charaLayer X sub #A]
[charaLayer Y sub #B]
[charaLayer A sub #B]
[charaLayer B sub #B]
[charaLayer T sub #B]
[charaDepth F 2]
[charaDepth X 1]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth Y 2]
[charaDepth T 1]
[charaScale F 1.2]
[charaScale A 1.2]
[charaScale B 1.2]
[subCameraFilter #A maskEdge cut359_mask04 4 0,0,205,255]
[subCameraFilter #B maskEdge cut359_mask04 4 255,165,186,255]
[subRenderScale #A 1.2]
[subRenderScale #B 1.2]
[charaFace F 1]
[charaFadein F 0.1 -50,270]
[charaPut X 0,200]
[charaFace A 5]
[charaFadein A 0.1 50,320]
[charaFadein T 0.1 0,0]
[charaPut Y 0,200]
[wt 0.1]
[subRenderFadein #A 0.2 150,-310]
[subRenderMove #A 0,-310 0.2]
[cueSe SE_21 21_ade546]
[wt 1.6]
[subRenderMove #A -250,-310 0.2]
[subRenderFadeout #A 0.2]
[wt 1.0]
[subRenderFadein #B 0.3 50,-530]
[subRenderMove #B 0,-530 0.3]
[se ad556 0]
[seVolume ad556 1.0 0.1]
[cueSe SE_21 21_ade576 0]
[seVolume 21_ade576 1.0 0.08]
[cueSe Servants_9942800 bac901]
[wt 2.0]
[charaTalk on]
[charaTalk A]
Illya
I can do this, I can do this...[wt 0.7][charaFace A 7] I can't do thiiis!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 50,320]
Miyu
I've run the numbers. Vritra's flying much faster than a magical girl's top speed.
[k]
Miyu
Beating her is going to be tough.
[k]
[messageOff]
[seStop ad556 1.0]
[seStop 21_ade576 1.0]
[bgm BGM_BATTLE_113 1.0 0.4]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaEffectDestroy X bit_talk_back_splash_bl]
[charaFadeout F 0.1]
[charaFadeout B 0.1]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[charaLayer F normal]
[charaLayer A normal]
[charaLayer B normal]
[charaLayer X normal]
[subCameraFilter #B maskEdge cut359_mask04 4 203,58,45,255]
[charaLayer C sub #B]
[charaScale C 1.2]
[charaDepth C 4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 50,270]
[charaScale F 1.0]
[wt 0.7]
[bgm BGM_BATTLE_113 1.0 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[se ade220 0]
[seVolume ade220 1.0 0.7]
[subRenderFadein #B 0.3 50,-420]
[subRenderMove #B 0,-420 0.3]
[wt 2.0]
[seStop ade220 1.0]
[charaTalk C]
[charaFace C 4]
Altera Santa
Hmm. I guess this sheep just isn't fast enough.
[k]
Altera Santa
All these presents might be slowing me down. I'll try giving them out to children first.
[k]
[messageOff]
[charaFadeout C 0.7]
[se ade220 0.7]
[seStop ade220 1.5]
[wt 0.4]
[charaEffectStop Y bit_talk_42_depth]
[wt 0.8]
[bgmStop BGM_BATTLE_113 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout T 0.1]
[charaLayer C normal]
[charaLayer Y normal]
[charaEffectDestroy Y bit_talk_42_depth]
[subRenderFadeout #B 0.1]
[charaSet D 8001410 1 Mash]
[charaSet E 5023000 1 Helena]
[charaSet G 4004000 1 Astolfo]
[charaSet H 1098124510 1 "Da Vinci"]
[charaSet I 1098267100 1 Medusa]
[scene 188900]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.2]
1Even the flying Servants can't beat her.
2I guess it was too much to hope the flying Servants could win...
[bgm BGM_BATTLE_134 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
It's not over yet, Master.
[k]
Mash
We also have Servants who are much faster than your average fliers!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Helena
I'm not sure what this is all about, but let me take a crack at it!
[k]
Helena
Okay, that should disable the mobile lab's speed limiter and anti-[image berserker_language_6] mechanism's safety... And I'll also turn on the [image berserker_language_5] feature while I'm at it!
[k]
1Hang on. What was that!?
2Wait, I didn't catch all that!
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Mash
M-maybe it's better that we didn't hear those parts clearly!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Helena
Don't worry! This'll beat her! Probably!
[k]
[messageOff]
[bgm BGM_BATTLE_134 1.0 0.4]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout E 0.1]
[subCameraFilter #B maskEdge cut359_mask04 4 184,115,176,255]
[charaLayer E sub #B]
[charaScale E 1.2]
[charaDepth E 4]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 50,295]
[charaFadein T 0.1 0,0]
[scene 106800]
[wt 0.4]
[bgm BGM_BATTLE_134 1.0 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[cueSe NoblePhantasm_202800 NP_202800_5]
[wt 1.2]
[charaDepth P 3]
[charaScale P 1.1]
[charaFadein P 0.2 -50,-200]
[charaFadein E 0.1 300,295]
[cueSe SE_23 23_ad1332]
[seVolume 23_ad1332 0 0.6]
[subRenderFadein #B 0.1 0,-530]
[wt 0.2]
[subRenderFadeout #B 0.2]
[charaFadeout E 0.2]
[wt 0.2]
[charaDepth Q 4]
[charaScale Q 1.2]
[charaFadein Q 0.2 40,-200]
[charaFadein E 0.1 -100,295]
[cueSe SE_23 23_ad1332]
[seVolume 23_ad1332 0 0.65]
[subRenderFadein #B 0.2 0,-310]
[wt 0.3]
[subRenderFadeout #B 0.2]
[charaFadeout E 0.2]
[charaFadeout P 0.1]
[wt 0.2]
[charaDepth P 5]
[charaScale P 1.3]
[charaFadein P 0.2 -30,-200]
[charaFadein E 0.1 200,295]
[cueSe SE_23 23_ad1332]
[seVolume 23_ad1332 0 0.7]
[subRenderFadein #B 0.2 0,-365]
[wt 0.3]
[subRenderFadeout #B 0.2]
[charaFadeout E 0.2]
[charaFadeout Q 0.1]
[wt 0.2]
[charaDepth Q 6]
[charaScale Q 1.4]
[charaFadein Q 0.2 -30,-200]
[charaFadein E 0.1 -300,295]
[cueSe SE_23 23_ad1332]
[seVolume 23_ad1332 0 0.75]
[subRenderFadein #B 0.2 0,-585]
[wt 0.3]
[subRenderFadeout #B 0.2]
[charaFadeout E 0.2]
[charaFadeout P 0.1]
[wt 0.2]
[charaDepth P 7]
[charaScale P 1.5]
[charaFadein P 0.2 60,-200]
[charaFadein E 0.1 0,295]
[cueSe SE_23 23_ad1332]
[seVolume 23_ad1332 0 0.8]
[subRenderFadein #B 0.2 0,-420]
[wt 0.8]
[bgm BGM_BATTLE_134 1.0 0.4]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout T 0.1]
[charaLayer E normal]
[charaLayer T normal]
[subCameraOff]
[charaScale E 1.0]
[scene 188900]
[wt 0.6]
[bgm BGM_BATTLE_134 1.0 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Helena
Yay! Did I win? I must've won, right?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Vritra
Well, you did reach the goal before me.
[k]
Vritra
But you also skipped over half the rings.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Helena
I went through them in a separate plane of existence while I was warping. Does that count?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Vritra
Of course not.
[k]
[messageOff]
[bgm BGM_BATTLE_134 1.0 0.4]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 188900]
[wt 0.7]
[bgm BGM_BATTLE_134 1.0 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Astolfo
Hey, I know! Maybe this is a job for my hippogriff, since he's so quick AND nimble!
[k]
[charaFace G 1]
Astolfo
All I have to do is make him phase in when we go through the rings, right? This'll be easy-peasy!
[k]
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout G 0.1]
[scene 106800]
[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask04 4 227,159,148,255]
[charaLayer G sub #A]
[charaLayer T sub #A]
[charaLayer Y sub #A]
[subRenderScale #A 1.2]
[charaTalk off]
[charaScale G 1.2]
[charaScale T 1.2]
[charaEffect Y bit_talk_41_fs 0,400]
[charaScale Q 1.2]
[charaDepth G 2]
[charaDepth P 1]
[charaDepth Q 3]
[charaFadein G 0.1 0,260]
[charaFadein T 0.1 0,0]
[charaScale P 1.01]
[charaFadein P 0.2 0,-200]
[wt 0.4]
[se ad556 0]
[seVolume ad556 1.0 0.4]
[wipein rollLeft 1.0 1]
[wait wipe]
[wt 0.3]
[charaMoveScale P 1.05 0.2]
[charaMove P -20,-200 0.2]
[charaPut Y -50,0]
[subRenderFadein #A 0.2 -100,-420]
[se ade437]
[wt 0.4]
[subRenderFadeout #A 0.2]
[wt 0.3]
[charaMoveScale P 1.1 0.2]
[charaMove P 20,-200 0.2]
[charaPut Y -30,0]
[subRenderFadein #A 0.2 80,-420]
[se ade437]
[wt 0.4]
[subRenderFadeout #A 0.2]
[wt 0.3]
[charaMoveScale P 1.15 0.2]
[charaMove P -10,-200 0.2]
[charaPut Y -50,0]
[subRenderFadein #A 0.2 -60,-420]
[se ade437]
[wt 0.4]
[subRenderFadeout #A 0.2]
[wt 0.3]
[charaMoveScale P 1.2 0.2]
[charaMove P 10,-200 0.2]
[charaPut Y -20,0]
[subRenderFadein #A 0.2 120,-420]
[se ade437]
[wt 0.4]
[subRenderFadeout #A 0.2]
[wt 0.3]
[charaFadeout P 0.7]
[wt 1.4]
1They're fast, AND they're going through all the rings!
2It's working! They can do this!
[se ade216]
[charaTalk G]
[charaFace G 1]
[charaPut Y -30,0]
[subRenderFadein #A 0.2 25,-420]
Astolfo
Aaand...GOOOAAAL!
[k]
[messageOff]
[cueSe SE_23 23_ad1238]
[seStop 23_ad1238 1.0]
[seStop ad556 0.7]
[wipeout rectangleStripDownToUp 0.7 1]
[wait wipe]
[charaFadeout G 0.1]
[charaScale G 1.0]
[blurOff motion 0.1]
[subRenderFadeout #A 0.1]
[charaEffectDestroy Y bit_talk_41_fs]
[charaLayer G normal]
[charaLayer T sub #A]
[charaLayer Y sub #A]
[subCameraOff]
[charaTalk on]
[scene 188900]
[wt 0.4]
[wipein rectangleStripUpToDown 0.7 1]
[wait wipe]
[wt 0.2]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.2 1]
Astolfo
Yay, I did it![charaMoveReturn G 0,7 0.4][se ad7 0.4] I totally won!
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth Z 10]
[charaDepth G 9]
[charaEffectEdgeBlur Z ffffff ffffff 4 1.5]
[se ad928 0.6]
[seStop ad928 2.0]
[wt 1.8]
[charaPut Z 1200,1200]
[charaFadeout G 0.1]
[wt 0.1]
[charaEffectEdgeBlur Z ffffff ffffff 1 0.75]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Vritra
Keeheehee. You certainly did your best. But aren't you forgetting something? Time is running out...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
[wt 0.05]
[charaPut Z 0,0]
Astolfo
Hm? Uh... Was there something else I was supposed to do?
[k]
[charaPut Z 1200,1200]
[charaFadeout G 0.1]
[wt 0.1]
[charaEffectEdgeBlurDestroy Z]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
Vritra
...Time's up. Too bad. You missed your chance to photograph my feet.
[k]
[charaFace F 6]
Vritra
Remember? You only get a buff that disables the interference the moment you win.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Astolfo
Wait, really!?
[k]
[messageOff]
[charaFadeout G 0.2]
[wt 0.1]
[cueSe SE_23 23_ad1325]
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
[wt 1.4]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.2 1]
Astolfo
Oh man, you're right! I can't get a good pic now! And after I won and everything!
[k]
[charaFace G 4]
Astolfo
...Uh-oh. Between the race and the photo, I'm running low on magical energy...
[k]
[messageOff]
[charaShake G 0.04 1 1 0.5]
[charaMove G -4,-3 0.2]
[wt 0.2]
[se ad110 0.5]
[seStop ad110 1.2]
[cueSe Servants_201300 m40402 0.3]
[seStop m40402 0.4]
[charaMove G 0,-6 0.2]
[wt 1.0]
[charaFadeout G 0.2]
[wt 0.2]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Mash
So, how long does this neutralizing buff last?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 1]
Vritra
Three seconds.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk H]
[charaFace H 21]
[charaFadein H 0.1 1]
Da Vinci
That's it!? Damn, and since they've got to put all their energy into winning the race, this pretty much means each challenger only gets one shot.
[k]
Da Vinci
This is going to be even harder than we thought.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Medusa
I see. Not only does the challenger have to reach the goal before her...
[k]
Medusa
...they also have to be quick and precise enough to take her photo as soon as they cross the finish line.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Mash
That's...going to be a problem.
[k]
Mash
We at least know there are Servants who can beat her in the race...
[k]
Mash
...but if they also need to be ready with their photography skills the instant they cross the finish line...
[k]
[messageOff]
[bgmStop BGM_BATTLE_134 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout D 0.1]
[charaSet A 6040001 1 "Okita J. Souji"]
[charaSet B 4029002 1 Achilles]
[charaSet C 98002000 1 Fou]
[charaSet E 4001002 1 Rider]
[charaSet G 1098268100 1 "Miss Boot Line"]
[charaSet J 1098267100 1 Medusa_Effects]
[charaSet K 4001002 1 Rider_Effects]
[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask04 4 132,192,255,255]
[charaLayer A sub #A]
[charaLayer T sub #A]
[charaLayer Y sub #A]
[subRenderScale #A 1.2]
[charaTalk off]
[charaScale A 1.2]
[charaScale T 1.2]
[charaScale Q 1.2]
[charaDepth P 1]
[charaDepth Q 3]
[charaFadein T 0.1 0,0]
[scene 106800]
[wt 1.0]
[se ade343 0]
[seVolume ade343 1.0 0.4]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_199 0.1]
[charaDepth A 6]
[charaDepth Y 5]
[charaDepth T 4]
[charaEffect Y bit_talk_42_depth 0,300 H]
[cueSe Servants_604000 bac506]
[seStop bac506 1.5]
[subRenderFadein #A 0.2 250,-420]
[subRenderMove #A 0,-420 0.2]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.4 0,230]
[charaMove A 0,250 0.2]
[wt 0.8]
Okita J. Souji
This is a job for a jetpack! Jetpacks are the solution to every problem!
[k]
[messageOff]
[charaMove A 0,246 0.4]
[cueSe Servants_604000 bac1293]
[wt 1.0]
[cueSe Servants_604000 bac1301]
[subRenderFadeout #A 0.2]
[subRenderMove #A -250,-420 0.2]
[charaMove A 0,266 0.2]
[charaFadeout A 0.4]
[wt 0.2]
[blur motion 0.7 2 10000 0.75 0.75 0.05 100]
[cueSe NoblePhantasm_604000 NP_604000_8]
[effect bit_talk_arrow01br_fs 14,29]
[wt 0.8]
[seStop NP_604000_8 0.4]
[wt 0.4]
[cueSe Servants_604000 bac1294]
[wt 1.4]
Okita J. Souji
Um, except when you have to stop quickly!
[k]
Okita J. Souji
Do you think you could lay down a cushion, or install a brake cable or something?
[k]
Okita J. Souji
I might also be able to stop with my Sandanzuki's recoil if you give me a target that's safe to attack...oh, like Okada!
[k]
[messageOff]
[cueSe Servants_604000 bac1296 0.5]
[seStop bac1296 1.4]
[seStop ade343 1.4]
[wt 1.4]
[se ade126 0.7]
[effect bit_talk_starshine -350,200]
[wt 1.0]
[bgm BGM_BATTLE_199 1.0 0.4]
[wipeout leftToRight 1.0 1]
[wait wipe]
[blurOff motion 0.1]
[subRenderFadeout #A 0.1]
[charaEffectDestroy Y bit_talk_42_depth]
[charaLayer A normal]
[charaLayer T normal]
[charaLayer Y normal]
[charaScale P 1.2]
[charaFadein P 0.1 0,-250]
[sceneSet T 159300 1]
[charaLayer B sub #A]
[charaLayer T sub #A]
[charaLayer X sub #A]
[charaEffect X bit_talk_back_splash_gr 0,0 H]
[charaEffect Y bit_talk_42_depth 0,0 H]
[wt 0.7]
[se ad556 0]
[seVolume ad556 1.0 0.5]
[cueSe SE_23 23_ad1333 0]
[seVolume 23_ad1333 1.0 0.5]
[charaShake P 0.03 1 1 0]
[bgm BGM_BATTLE_199 1.0 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.7]
[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask04 4 168,218,119,0]
[charaTalk off]
[charaScale B 1.2]
[charaScale T 1.1]
[charaDepth B 2]
[charaDepth T 1]
[charaFace B 0]
[charaFadein B 0.1 0,250]
[charaFadein T 0.1 0,0]
[subRenderScale #A 1.2]
[subRenderFadein #A 0.2 150,-420]
[subRenderMove #A 0,-420 0.2]
[wt 0.8]
[charaFace B 2]
[cueSe Servants_402900 bac728 0.4]
[wt 0.3]
[subRenderFadeout #A 0.2]
[subRenderMove #A -250,-420 0.2]
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Achilles
Sorry. I won the race, but I wasn't able to snap a pic.
[k]
Achilles
Turns out if you get to the goal TOO fast, she'll still be too far away to photograph clearly.
[k]
Achilles
This is really tough.
[k]
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1Even our fastest speedsters aren't up to the challenge...
2What else can we possibly do?
[charaTalk D]
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Mash
So we need quick photography skills and expert racing skills...
[k]
Mash
How can we achieve both at the same time? Nnn...
[k]
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Mash
Khh, it's no use!
[k]
Mash
The phrase “Mr. Jetpack Georgios” popped into my head, and now it's all I can think about!
[k]
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Fou
Fou, fo fou fooou.
[k]
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1...Actually, I think that might've been the hint I needed.
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Mash
R-really, Master!? You know where we can find Mr. Jetpack Georgios!?
[k]
1No, not that. I think I know a way to achieve both now!
2Not exactly. But I have an idea along those lines!
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Vritra
Hmm, what's wrong? You're not giving up already, are you?
[k]
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Medusa
I think I see where you're going too.
[k]
Medusa
But who could we get? I can handle the photography.
[k]
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???
Then I can be the one to give you a ride.
[k]
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1Rider!
2Medusa!
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Medusa
...What do you mean by that?
[k]
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Rider
Exactly what I said.
[k]
Rider
Pegasus and I can run the race, and you can take the picture.
[k]
Rider
As long as we're both on Pegasus's back from start to finish, that should meet the criteria for this race. Right?
[k]
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Da Vinci
That's probably just what [%1] was thinking.
[k]
Da Vinci
If we need quick flying AND quick photo snapping, we can just divide those tasks between two different Servants.
[k]
Da Vinci
Especially since Vritra never specified that the race had to be one-on-one. Did you, Vritra?
[k]
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Vritra
Keeheehee. No, I didn't.
[k]
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KRider
You understand, right? We don't want you stuck here any more than you do.
[k]
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Miss Boot Line
Exactly.
[k]
Miss Boot Line
I definitely wasn't expecting Vritra's hobby to prove this much of an obstacle.
[k]
[charaFace G 8]
Miss Boot Line
Speaking both personally and as a chaperone, I'd like you to work with whoever you have to in order to get past her.
[k]
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Medusa
...Fine. If we're doing this, let's just hurry and get it over with.
[k]
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Rider
All right, here goes.[wt 0.8][sr]...Bellerophon.
[k]
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Medusa
...Is it okay if I touch him?
[k]
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Rider
Of course. How else would you ride him?
[k]
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Medusa
...Good boy. I'm counting on you, okay?
[k]
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1Whoa! It's a double Medusa dream team!
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Mash
Yes! And just like Saber Medusa's Chrysaor...
[k]
Mash
...Pegasus is born from Rider Medusa's blood.
[k]
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Da Vinci
So this is kind of like a family of two mothers and two kids all working together.
[k]
Da Vinci
There's no way they won't be able to pull this off!
[k]
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JMedusa
Since I won't have anything to do until we reach the goal, I'll give Pegasus some of my magical energy as thanks.
[k]
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KRider
I appreciate that. I have a feeling he's going to fly even faster than usual.
[k]
KRider
All right...let's go, me. Make sure you don't fall off.
[k]
JMedusa
Are you kidding? Pegasus would never throw me off.
[k]
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Vritra
Keeheehee! That's it! Use every bit of wisdom and power at your command to overcome a seemingly impossible obstacle! That's the good stuff right there!
[k]
[charaFace F 9]
Vritra
All right, let's get to it! Show me what you've got!
[k]
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[end]