1488 lines
26 KiB
Plaintext
1488 lines
26 KiB
Plaintext
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$94-08-50-17-2-0
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[soundStopAll]
|
||
[enableFullScreen]
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||
|
||
[charaSet A 5028001 1 Illya]
|
||
[charaSet B 5041001 1 Miyu]
|
||
[charaSet C 2022000 1 "Altera Santa"]
|
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[charaSet F 3046001 1 Vritra]
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|
||
[imageSet L cut465_jetgrg01 1]
|
||
[imageSet M cut465_jetgrg02 1]
|
||
[imageSet N cut465_jetgrg03 1]
|
||
|
||
[sceneSet P 106800 1]
|
||
[sceneSet Q 106800 1]
|
||
[sceneSet R 188900 1]
|
||
[sceneSet S 188900 1]
|
||
[sceneSet T 106800 1]
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||
|
||
[sceneSet U 10001 1]
|
||
[charaScale U 1.1]
|
||
[charaSet V 1098268500 1 Transmission]
|
||
[charaPut V 1200,1200]
|
||
[charaEffect V bit_talk_10_LowLevel]
|
||
[charaSet X 5009000 1 "Effect 1"]
|
||
[charaSet Y 5009000 1 "Effect 2"]
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||
|
||
[charaSet Z 4004000 1 Astolfo_Effect]
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||
|
||
[scene 106800]
|
||
|
||
[charaPut X 2500,2500]
|
||
[charaEffect X bit_talk_back_splash_bl 0,0 H]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_113 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[subCameraOn 2]
|
||
[charaPut Y 2500,2500]
|
||
[charaEffect Y bit_talk_42_depth 0,0 H]
|
||
[charaLayer F sub #A]
|
||
[charaLayer X sub #A]
|
||
[charaLayer Y sub #B]
|
||
[charaLayer A sub #B]
|
||
[charaLayer B sub #B]
|
||
[charaLayer T sub #B]
|
||
[charaDepth F 2]
|
||
[charaDepth X 1]
|
||
[charaDepth A 4]
|
||
[charaDepth B 3]
|
||
[charaDepth Y 2]
|
||
[charaDepth T 1]
|
||
[charaScale F 1.2]
|
||
[charaScale A 1.2]
|
||
[charaScale B 1.2]
|
||
[subCameraFilter #A maskEdge cut359_mask04 4 0,0,205,255]
|
||
[subCameraFilter #B maskEdge cut359_mask04 4 255,165,186,255]
|
||
[subRenderScale #A 1.2]
|
||
[subRenderScale #B 1.2]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 -50,270]
|
||
[charaPut X 0,200]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 50,320]
|
||
[charaFadein T 0.1 0,0]
|
||
[charaPut Y 0,200]
|
||
[wt 0.1]
|
||
|
||
[subRenderFadein #A 0.2 150,-310]
|
||
[subRenderMove #A 0,-310 0.2]
|
||
[cueSe SE_21 21_ade546]
|
||
[wt 1.6]
|
||
[subRenderMove #A -250,-310 0.2]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 1.0]
|
||
|
||
[subRenderFadein #B 0.3 50,-530]
|
||
[subRenderMove #B 0,-530 0.3]
|
||
[se ad556 0]
|
||
[seVolume ad556 1.0 0.1]
|
||
[cueSe SE_21 21_ade576 0]
|
||
[seVolume 21_ade576 1.0 0.08]
|
||
[cueSe Servants_9942800 bac901]
|
||
[wt 2.0]
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||
|
||
[charaTalk on]
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||
[charaTalk A]
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@Illya
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I can do this, I can do this...[wt 0.7][charaFace A 7] I can't do thiiis!
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[k]
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|
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[charaFadeout A 0.1]
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||
[wt 0.1]
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|
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[charaTalk B]
|
||
[charaFace B 5]
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||
[charaFadein B 0.1 50,320]
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|
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@Miyu
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I've run the numbers. Vritra's flying much faster than a magical girl's top speed.
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[k]
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@Miyu
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Beating her is going to be tough.
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[k]
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[messageOff]
|
||
[seStop ad556 1.0]
|
||
[seStop 21_ade576 1.0]
|
||
[bgm BGM_BATTLE_113 1.0 0.4]
|
||
[wipeout leftToRight 1.0 1]
|
||
[wait wipe]
|
||
[charaEffectDestroy X bit_talk_back_splash_bl]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout B 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
[charaLayer F normal]
|
||
[charaLayer A normal]
|
||
[charaLayer B normal]
|
||
[charaLayer X normal]
|
||
[subCameraFilter #B maskEdge cut359_mask04 4 203,58,45,255]
|
||
[charaLayer C sub #B]
|
||
[charaScale C 1.2]
|
||
[charaDepth C 4]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 50,270]
|
||
[charaScale F 1.0]
|
||
[wt 0.7]
|
||
[bgm BGM_BATTLE_113 1.0 1.0]
|
||
[wipein rightToLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[se ade220 0]
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||
[seVolume ade220 1.0 0.7]
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||
[subRenderFadein #B 0.3 50,-420]
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||
[subRenderMove #B 0,-420 0.3]
|
||
[wt 2.0]
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|
||
[seStop ade220 1.0]
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[charaTalk C]
|
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[charaFace C 4]
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@Altera Santa
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Hmm. I guess this sheep just isn't fast enough.
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[k]
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@Altera Santa
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All these presents might be slowing me down. I'll try giving them out to children first.
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[k]
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[messageOff]
|
||
[charaFadeout C 0.7]
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||
[se ade220 0.7]
|
||
[seStop ade220 1.5]
|
||
[wt 0.4]
|
||
[charaEffectStop Y bit_talk_42_depth]
|
||
[wt 0.8]
|
||
[bgmStop BGM_BATTLE_113 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout T 0.1]
|
||
[charaLayer C normal]
|
||
[charaLayer Y normal]
|
||
[charaEffectDestroy Y bit_talk_42_depth]
|
||
[subRenderFadeout #B 0.1]
|
||
[charaSet D 8001410 1 Mash]
|
||
[charaSet E 5023000 1 Helena]
|
||
[charaSet G 4004000 1 Astolfo]
|
||
[charaSet H 1098124510 1 "Da Vinci"]
|
||
[charaSet I 1098267100 1 Medusa]
|
||
[scene 188900]
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||
[wt 1.5]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.2]
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||
|
||
?1:Even the flying Servants can't beat her.
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?2:I guess it was too much to hope the flying Servants could win...
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||
?!
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||
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||
[bgm BGM_BATTLE_134 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
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||
|
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@Mash
|
||
It's not over yet, Master.
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[k]
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@Mash
|
||
We also have Servants who are much faster than your average fliers!
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||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Helena
|
||
I'm not sure what this is all about, but let me take a crack at it!
|
||
[k]
|
||
|
||
@Helena
|
||
Okay, that should disable the mobile lab's speed limiter and anti-[image berserker_language_6] mechanism's safety... And I'll also turn on the [image berserker_language_5] feature while I'm at it!
|
||
[k]
|
||
|
||
?1:Hang on. What was that!?
|
||
?2:Wait, I didn't catch all that!
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||
?!
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||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
M-maybe it's better that we didn't hear those parts clearly!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Helena
|
||
Don't worry! This'll beat her! Probably!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_BATTLE_134 1.0 0.4]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[charaFadeout E 0.1]
|
||
[subCameraFilter #B maskEdge cut359_mask04 4 184,115,176,255]
|
||
[charaLayer E sub #B]
|
||
[charaScale E 1.2]
|
||
[charaDepth E 4]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 50,295]
|
||
[charaFadein T 0.1 0,0]
|
||
[scene 106800]
|
||
[wt 0.4]
|
||
[bgm BGM_BATTLE_134 1.0 1.0]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[cueSe NoblePhantasm_202800 NP_202800_5]
|
||
[wt 1.2]
|
||
|
||
[charaDepth P 3]
|
||
[charaScale P 1.1]
|
||
[charaFadein P 0.2 -50,-200]
|
||
[charaFadein E 0.1 300,295]
|
||
[cueSe SE_23 23_ad1332]
|
||
[seVolume 23_ad1332 0 0.6]
|
||
[subRenderFadein #B 0.1 0,-530]
|
||
[wt 0.2]
|
||
[subRenderFadeout #B 0.2]
|
||
[charaFadeout E 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaDepth Q 4]
|
||
[charaScale Q 1.2]
|
||
[charaFadein Q 0.2 40,-200]
|
||
[charaFadein E 0.1 -100,295]
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||
[cueSe SE_23 23_ad1332]
|
||
[seVolume 23_ad1332 0 0.65]
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[subRenderFadein #B 0.2 0,-310]
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||
[wt 0.3]
|
||
[subRenderFadeout #B 0.2]
|
||
[charaFadeout E 0.2]
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||
[charaFadeout P 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaDepth P 5]
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||
[charaScale P 1.3]
|
||
[charaFadein P 0.2 -30,-200]
|
||
[charaFadein E 0.1 200,295]
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||
[cueSe SE_23 23_ad1332]
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||
[seVolume 23_ad1332 0 0.7]
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||
[subRenderFadein #B 0.2 0,-365]
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||
[wt 0.3]
|
||
[subRenderFadeout #B 0.2]
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||
[charaFadeout E 0.2]
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||
[charaFadeout Q 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaDepth Q 6]
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||
[charaScale Q 1.4]
|
||
[charaFadein Q 0.2 -30,-200]
|
||
[charaFadein E 0.1 -300,295]
|
||
[cueSe SE_23 23_ad1332]
|
||
[seVolume 23_ad1332 0 0.75]
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||
[subRenderFadein #B 0.2 0,-585]
|
||
[wt 0.3]
|
||
[subRenderFadeout #B 0.2]
|
||
[charaFadeout E 0.2]
|
||
[charaFadeout P 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaDepth P 7]
|
||
[charaScale P 1.5]
|
||
[charaFadein P 0.2 60,-200]
|
||
[charaFadein E 0.1 0,295]
|
||
[cueSe SE_23 23_ad1332]
|
||
[seVolume 23_ad1332 0 0.8]
|
||
[subRenderFadein #B 0.2 0,-420]
|
||
[wt 0.8]
|
||
[bgm BGM_BATTLE_134 1.0 0.4]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaLayer E normal]
|
||
[charaLayer T normal]
|
||
[subCameraOff]
|
||
[charaScale E 1.0]
|
||
[scene 188900]
|
||
[wt 0.6]
|
||
[bgm BGM_BATTLE_134 1.0 1.0]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Helena
|
||
Yay! Did I win? I must've won, right?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Well, you did reach the goal before me.
|
||
[k]
|
||
|
||
@Vritra
|
||
But you also skipped over half the rings.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Helena
|
||
I went through them in a separate plane of existence while I was warping. Does that count?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 12]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Of course not.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_BATTLE_134 1.0 0.4]
|
||
[wipeout leftToRight 1.0 1]
|
||
[wait wipe]
|
||
[charaFadeout F 0.1]
|
||
[scene 188900]
|
||
[wt 0.7]
|
||
[bgm BGM_BATTLE_134 1.0 1.0]
|
||
[wipein rightToLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Astolfo
|
||
Hey, I know! Maybe this is a job for my hippogriff, since he's so quick AND nimble!
|
||
[k]
|
||
|
||
[charaFace G 1]
|
||
|
||
@Astolfo
|
||
All I have to do is make him phase in when we go through the rings, right? This'll be easy-peasy!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[charaFadeout G 0.1]
|
||
[scene 106800]
|
||
|
||
[subCameraOn]
|
||
[subCameraFilter #A maskEdge cut359_mask04 4 227,159,148,255]
|
||
[charaLayer G sub #A]
|
||
[charaLayer T sub #A]
|
||
[charaLayer Y sub #A]
|
||
[subRenderScale #A 1.2]
|
||
[charaTalk off]
|
||
[charaScale G 1.2]
|
||
[charaScale T 1.2]
|
||
[charaEffect Y bit_talk_41_fs 0,400]
|
||
[charaScale Q 1.2]
|
||
[charaDepth G 2]
|
||
[charaDepth P 1]
|
||
[charaDepth Q 3]
|
||
[charaFadein G 0.1 0,260]
|
||
[charaFadein T 0.1 0,0]
|
||
|
||
[charaScale P 1.01]
|
||
[charaFadein P 0.2 0,-200]
|
||
[wt 0.4]
|
||
[se ad556 0]
|
||
[seVolume ad556 1.0 0.4]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
|
||
[charaMoveScale P 1.05 0.2]
|
||
[charaMove P -20,-200 0.2]
|
||
|
||
[charaPut Y -50,0]
|
||
[subRenderFadein #A 0.2 -100,-420]
|
||
[se ade437]
|
||
[wt 0.4]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale P 1.1 0.2]
|
||
[charaMove P 20,-200 0.2]
|
||
|
||
[charaPut Y -30,0]
|
||
[subRenderFadein #A 0.2 80,-420]
|
||
[se ade437]
|
||
[wt 0.4]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale P 1.15 0.2]
|
||
[charaMove P -10,-200 0.2]
|
||
|
||
[charaPut Y -50,0]
|
||
[subRenderFadein #A 0.2 -60,-420]
|
||
[se ade437]
|
||
[wt 0.4]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale P 1.2 0.2]
|
||
[charaMove P 10,-200 0.2]
|
||
|
||
[charaPut Y -20,0]
|
||
[subRenderFadein #A 0.2 120,-420]
|
||
[se ade437]
|
||
[wt 0.4]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.3]
|
||
[charaFadeout P 0.7]
|
||
[wt 1.4]
|
||
|
||
?1:They're fast, AND they're going through all the rings!
|
||
?2:It's working! They can do this!
|
||
?!
|
||
|
||
[se ade216]
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaPut Y -30,0]
|
||
[subRenderFadein #A 0.2 25,-420]
|
||
|
||
@Astolfo
|
||
Aaand...GOOOAAAL!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_23 23_ad1238]
|
||
[seStop 23_ad1238 1.0]
|
||
[seStop ad556 0.7]
|
||
[wipeout rectangleStripDownToUp 0.7 1]
|
||
[wait wipe]
|
||
[charaFadeout G 0.1]
|
||
[charaScale G 1.0]
|
||
[blurOff motion 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaEffectDestroy Y bit_talk_41_fs]
|
||
[charaLayer G normal]
|
||
[charaLayer T sub #A]
|
||
[charaLayer Y sub #A]
|
||
[subCameraOff]
|
||
[charaTalk on]
|
||
[scene 188900]
|
||
[wt 0.4]
|
||
[wipein rectangleStripUpToDown 0.7 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.2]
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.2 1]
|
||
|
||
@Astolfo
|
||
Yay, I did it![charaMoveReturn G 0,7 0.4][se ad7 0.4] I totally won!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk depthOff]
|
||
[charaDepth Z 10]
|
||
[charaDepth G 9]
|
||
[charaEffectEdgeBlur Z ffffff ffffff 4 1.5]
|
||
[se ad928 0.6]
|
||
[seStop ad928 2.0]
|
||
[wt 1.8]
|
||
[charaPut Z 1200,1200]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaEffectEdgeBlur Z ffffff ffffff 1 0.75]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Keeheehee. You certainly did your best. But aren't you forgetting something? Time is running out...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.05]
|
||
|
||
[charaPut Z 0,0]
|
||
|
||
@Astolfo
|
||
Hm? Uh... Was there something else I was supposed to do?
|
||
[k]
|
||
|
||
[charaPut Z 1200,1200]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaEffectEdgeBlurDestroy Z]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
...Time's up. Too bad. You missed your chance to photograph my feet.
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
|
||
@Vritra
|
||
Remember? You only get a buff that disables the interference the moment you win.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Astolfo
|
||
Wait, really!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.2]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_23 23_ad1325]
|
||
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
|
||
[wt 1.4]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.2 1]
|
||
|
||
@Astolfo
|
||
Oh man, you're right! I can't get a good pic now! And after I won and everything!
|
||
[k]
|
||
|
||
[charaFace G 4]
|
||
|
||
@Astolfo
|
||
...Uh-oh. Between the race and the photo, I'm running low on magical energy...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaShake G 0.04 1 1 0.5]
|
||
[charaMove G -4,-3 0.2]
|
||
[wt 0.2]
|
||
[se ad110 0.5]
|
||
[seStop ad110 1.2]
|
||
[cueSe Servants_201300 m40402 0.3]
|
||
[seStop m40402 0.4]
|
||
[charaMove G 0,-6 0.2]
|
||
[wt 1.0]
|
||
[charaFadeout G 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
So, how long does this neutralizing buff last?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 15]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Three seconds.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk H]
|
||
[charaFace H 21]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
That's it!? Damn, and since they've got to put all their energy into winning the race, this pretty much means each challenger only gets one shot.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
This is going to be even harder than we thought.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Medusa
|
||
I see. Not only does the challenger have to reach the goal before her...
|
||
[k]
|
||
|
||
@Medusa
|
||
...they also have to be quick and precise enough to take her photo as soon as they cross the finish line.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
That's...going to be a problem.
|
||
[k]
|
||
|
||
@Mash
|
||
We at least know there are Servants who can beat her in the race...
|
||
[k]
|
||
|
||
@Mash
|
||
...but if they also need to be ready with their photography skills the instant they cross the finish line...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_BATTLE_134 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout D 0.1]
|
||
[charaSet A 6040001 1 "Okita J. Souji"]
|
||
[charaSet B 4029002 1 Achilles]
|
||
[charaSet C 98002000 1 Fou]
|
||
[charaSet E 4001002 1 Rider]
|
||
[charaSet G 1098268100 1 "Miss Boot Line"]
|
||
[charaSet J 1098267100 1 Medusa_Effects]
|
||
[charaSet K 4001002 1 Rider_Effects]
|
||
[subCameraOn]
|
||
[subCameraFilter #A maskEdge cut359_mask04 4 132,192,255,255]
|
||
[charaLayer A sub #A]
|
||
[charaLayer T sub #A]
|
||
[charaLayer Y sub #A]
|
||
[subRenderScale #A 1.2]
|
||
[charaTalk off]
|
||
[charaScale A 1.2]
|
||
[charaScale T 1.2]
|
||
[charaScale Q 1.2]
|
||
[charaDepth P 1]
|
||
[charaDepth Q 3]
|
||
[charaFadein T 0.1 0,0]
|
||
[scene 106800]
|
||
[wt 1.0]
|
||
[se ade343 0]
|
||
[seVolume ade343 1.0 0.4]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_BATTLE_199 0.1]
|
||
|
||
[charaDepth A 6]
|
||
[charaDepth Y 5]
|
||
[charaDepth T 4]
|
||
[charaEffect Y bit_talk_42_depth 0,300 H]
|
||
|
||
[cueSe Servants_604000 bac506]
|
||
[seStop bac506 1.5]
|
||
[subRenderFadein #A 0.2 250,-420]
|
||
[subRenderMove #A 0,-420 0.2]
|
||
[charaTalk A]
|
||
[charaFace A 18]
|
||
[charaFadein A 0.4 0,230]
|
||
[charaMove A 0,250 0.2]
|
||
[wt 0.8]
|
||
|
||
@Okita J. Souji
|
||
This is a job for a jetpack! Jetpacks are the solution to every problem!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove A 0,246 0.4]
|
||
[cueSe Servants_604000 bac1293]
|
||
[wt 1.0]
|
||
[cueSe Servants_604000 bac1301]
|
||
[subRenderFadeout #A 0.2]
|
||
[subRenderMove #A -250,-420 0.2]
|
||
[charaMove A 0,266 0.2]
|
||
[charaFadeout A 0.4]
|
||
[wt 0.2]
|
||
|
||
[blur motion 0.7 2 10000 0.75 0.75 0.05 100]
|
||
[cueSe NoblePhantasm_604000 NP_604000_8]
|
||
[effect bit_talk_arrow01br_fs 14,29]
|
||
[wt 0.8]
|
||
[seStop NP_604000_8 0.4]
|
||
[wt 0.4]
|
||
[cueSe Servants_604000 bac1294]
|
||
[wt 1.4]
|
||
|
||
@Okita J. Souji
|
||
Um, except when you have to stop quickly!
|
||
[k]
|
||
|
||
@Okita J. Souji
|
||
Do you think you could lay down a cushion, or install a brake cable or something?
|
||
[k]
|
||
|
||
@Okita J. Souji
|
||
I might also be able to stop with my Sandanzuki's recoil if you give me a target that's safe to attack...oh, like Okada!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe Servants_604000 bac1296 0.5]
|
||
[seStop bac1296 1.4]
|
||
[seStop ade343 1.4]
|
||
[wt 1.4]
|
||
[se ade126 0.7]
|
||
[effect bit_talk_starshine -350,200]
|
||
[wt 1.0]
|
||
[bgm BGM_BATTLE_199 1.0 0.4]
|
||
[wipeout leftToRight 1.0 1]
|
||
[wait wipe]
|
||
[blurOff motion 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaEffectDestroy Y bit_talk_42_depth]
|
||
[charaLayer A normal]
|
||
[charaLayer T normal]
|
||
[charaLayer Y normal]
|
||
[charaScale P 1.2]
|
||
[charaFadein P 0.1 0,-250]
|
||
[sceneSet T 159300 1]
|
||
[charaLayer B sub #A]
|
||
[charaLayer T sub #A]
|
||
[charaLayer X sub #A]
|
||
[charaEffect X bit_talk_back_splash_gr 0,0 H]
|
||
[charaEffect Y bit_talk_42_depth 0,0 H]
|
||
[wt 0.7]
|
||
[se ad556 0]
|
||
[seVolume ad556 1.0 0.5]
|
||
[cueSe SE_23 23_ad1333 0]
|
||
[seVolume 23_ad1333 1.0 0.5]
|
||
[charaShake P 0.03 1 1 0]
|
||
[bgm BGM_BATTLE_199 1.0 1.0]
|
||
[wipein rightToLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.7]
|
||
[subCameraOn]
|
||
[subCameraFilter #A maskEdge cut359_mask04 4 168,218,119,0]
|
||
[charaTalk off]
|
||
[charaScale B 1.2]
|
||
[charaScale T 1.1]
|
||
[charaDepth B 2]
|
||
[charaDepth T 1]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,250]
|
||
[charaFadein T 0.1 0,0]
|
||
[subRenderScale #A 1.2]
|
||
[subRenderFadein #A 0.2 150,-420]
|
||
[subRenderMove #A 0,-420 0.2]
|
||
[wt 0.8]
|
||
[charaFace B 2]
|
||
[cueSe Servants_402900 bac728 0.4]
|
||
[wt 0.3]
|
||
[subRenderFadeout #A 0.2]
|
||
[subRenderMove #A -250,-420 0.2]
|
||
|
||
[cueSe Servants_402900 bac731 0.5]
|
||
[charaShake P 0.03 3 3 0]
|
||
[wt 1.1]
|
||
|
||
[seStop ad556 1.0]
|
||
[seStop 23_ad1333 1.0]
|
||
[seStop bac731 1.0]
|
||
[bgm BGM_BATTLE_199 1.0 0.4]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaLayer B normal]
|
||
[charaLayer T normal]
|
||
[subCameraOff]
|
||
[charaShakeStop P]
|
||
[charaScale B 1.0]
|
||
[charaEffectDestroy X bit_talk_back_splash_gr]
|
||
[charaEffectDestroy Y bit_talk_42_depth]
|
||
[scene 188900]
|
||
[wt 0.4]
|
||
[bgm BGM_BATTLE_199 1.0 1.0]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Achilles
|
||
Sorry. I won the race, but I wasn't able to snap a pic.
|
||
[k]
|
||
|
||
@Achilles
|
||
Turns out if you get to the goal TOO fast, she'll still be too far away to photograph clearly.
|
||
[k]
|
||
|
||
@Achilles
|
||
This is really tough.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_BATTLE_199 1.0 0.4]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout B 0.1]
|
||
[sceneSet T 146100 1]
|
||
[scene 188900]
|
||
[wt 1.0]
|
||
[bgm BGM_BATTLE_199 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
|
||
?1:Even our fastest speedsters aren't up to the challenge...
|
||
?2:What else can we possibly do?
|
||
?!
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
So we need quick photography skills and expert racing skills...
|
||
[k]
|
||
|
||
@Mash
|
||
How can we achieve both at the same time? Nnn...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_BATTLE_199 1.0 0.6]
|
||
[charaScale T 1.3]
|
||
[charaScale L 1.2]
|
||
[charaScale M 1.2]
|
||
[charaScale N 1.4]
|
||
|
||
[charaDepth D 7]
|
||
[charaDepth U 9]
|
||
[charaDepth L 4]
|
||
[charaDepth M 3]
|
||
[charaDepth N 5]
|
||
|
||
[charaTalk off]
|
||
[charaFace D 8]
|
||
[charaFadein T 1.0 0,-200]
|
||
[charaMoveScale D 0.8 2.0]
|
||
[charaMove D 0,-170 2.0]
|
||
[charaMoveScale T 1.2 2.0]
|
||
[charaMove T 0,-160 2.0]
|
||
[wt 2.5]
|
||
|
||
|
||
[cueSe SE_21 21_ade545 0.8]
|
||
[seStop 21_ade545 1.0]
|
||
[charaFadein L 0.4 215,-300]
|
||
[wt 1.1]
|
||
|
||
[cueSe SE_21 21_ade545 0.8]
|
||
[seStop 21_ade545 1.0]
|
||
[charaFadein M 0.4 -180,-250]
|
||
[wt 1.2]
|
||
|
||
[charaMove L 160,-300 3.0]
|
||
[charaMove M -125,-250 3.0]
|
||
[wt 1.5]
|
||
[charaFadein U 1.5 0,-250]
|
||
[wt 1.5]
|
||
|
||
[scene 188900]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeinFSSideR D 0.1 350,-250]
|
||
[wt 0.1]
|
||
|
||
[charaFadeout U 1.0]
|
||
|
||
[cueSe SE_21 21_ade623]
|
||
[charaFadein N 0.4 0,-360]
|
||
[charaMove N 0,-400 10.0]
|
||
|
||
[wt 0.4]
|
||
[cueSe SE_21 21_ade677]
|
||
[cueSe SE_21 21_ade620]
|
||
[cueSe SE_21 21_ad1064 0.5]
|
||
[wt 1.8]
|
||
[charaTalk on]
|
||
[charaFace D 15]
|
||
[charaFadeout T 0.1]
|
||
|
||
@Mash
|
||
Khh, it's no use!
|
||
[k]
|
||
|
||
@Mash
|
||
The phrase “Mr. Jetpack Georgios” popped into my head, and now it's all I can think about!
|
||
[k]
|
||
|
||
[charaDepth C 8]
|
||
[charaScale C 0.6]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadeinFSSideR C 0.2 220,-240]
|
||
|
||
@Fou
|
||
Fou, fo fou fooou.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.4]
|
||
[charaFadeout C 0.4]
|
||
[charaFadeout N 0.4]
|
||
[bgm BGM_BATTLE_199 1.0 1.0]
|
||
[wt 1.0]
|
||
[charaScale D 1.0]
|
||
|
||
?1:...Actually, I think that might've been the hint I needed.
|
||
?!
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
R-really, Master!? You know where we can find Mr. Jetpack Georgios!?
|
||
[k]
|
||
|
||
?1:No, not that. I think I know a way to achieve both now!
|
||
?2:Not exactly. But I have an idea along those lines!
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 10]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Hmm, what's wrong? You're not giving up already, are you?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Medusa
|
||
I think I see where you're going too.
|
||
[k]
|
||
|
||
@Medusa
|
||
But who could we get? I can handle the photography.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_BATTLE_199 1.5]
|
||
[wt 0.7]
|
||
[charaFadeout I 0.2]
|
||
[wt 0.1]
|
||
[se ad800 0.4]
|
||
[seVolume ad800 1.6 1.0]
|
||
[wt 1.0]
|
||
[seStop ad800 0.2]
|
||
[wt 0.5]
|
||
|
||
@???
|
||
Then I can be the one to give you a ride.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth K 3]
|
||
[charaDepth E 2]
|
||
[charaFilter K silhouette 00000080]
|
||
[charaTalk off]
|
||
[charaScale E 1.2]
|
||
[charaScale K 1.2]
|
||
[charaScale R 1.2]
|
||
[charaFace E 0]
|
||
[charaFadein K 0.4 0,150]
|
||
[charaFadein R 0.4 0,-200]
|
||
[charaMove K 0,0 1.6]
|
||
[charaMove R 0,-300 1.6]
|
||
[wt 2.0]
|
||
[charaFadein E 0.1 0,0]
|
||
|
||
[charaFadeout K 0.4]
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[wt 1.0]
|
||
[bgm BGM_MAP_89 0.1]
|
||
[wt 0.4]
|
||
|
||
?1:Rider!
|
||
?2:Medusa!
|
||
?!
|
||
|
||
[charaFadeout E 0.4]
|
||
[charaFadeout R 0.4]
|
||
[wt 0.4]
|
||
[charaScale E 1.0]
|
||
[charaScale K 1.0]
|
||
[charaFilter K normal 00000080]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 3]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Medusa
|
||
...What do you mean by that?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
Exactly what I said.
|
||
[k]
|
||
|
||
@Rider
|
||
Pegasus and I can run the race, and you can take the picture.
|
||
[k]
|
||
|
||
@Rider
|
||
As long as we're both on Pegasus's back from start to finish, that should meet the criteria for this race. Right?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
That's probably just what [%1] was thinking.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If we need quick flying AND quick photo snapping, we can just divide those tasks between two different Servants.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Especially since Vritra never specified that the race had to be one-on-one. Did you, Vritra?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Keeheehee. No, I didn't.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[subCameraOn]
|
||
[subCameraFilter #A maskEdge cut359_mask10 3 0,0,0,0]
|
||
[charaLayer K sub #A]
|
||
[charaLayer S sub #A]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth J 4]
|
||
[charaDepth R 3]
|
||
[charaDepth K 6]
|
||
[charaDepth S 5]
|
||
[charaDepth F 2]
|
||
[charaDepth G 1]
|
||
|
||
[charaScale J 1.1]
|
||
[charaScale R 1.1]
|
||
[charaScale K 1.1]
|
||
[charaScale S 1.1]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -50,140]
|
||
[charaFadein S 0.1 70,-100]
|
||
|
||
[charaFace J 3]
|
||
[charaFadeinFSR J 0.7 250,0]
|
||
[charaFadeinFSR R 0.7 -130,-250]
|
||
[charaMoveFSR J 230,0 1.0]
|
||
[charaMoveFSR R -150,-250 1.0]
|
||
[wt 1.7]
|
||
|
||
[subRenderFadeinFSL #A 0.4 -240,-150]
|
||
[subRenderMoveFSL #A -230,-150 0.5]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFace K 4]
|
||
|
||
[charaFace G 9]
|
||
[charaFadein G 0.1 1]
|
||
|
||
[charaTalk on]
|
||
|
||
@K:Rider
|
||
You understand, right? We don't want you stuck here any more than you do.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk K,G]
|
||
[subRenderFadeout #A 0.4]
|
||
[charaFadeout J 0.4]
|
||
[charaFadeout R 0.4]
|
||
[wt 0.4]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout S 0.1]
|
||
|
||
@Miss Boot Line
|
||
Exactly.
|
||
[k]
|
||
|
||
@Miss Boot Line
|
||
I definitely wasn't expecting Vritra's hobby to prove this much of an obstacle.
|
||
[k]
|
||
|
||
[charaFace G 8]
|
||
|
||
@Miss Boot Line
|
||
Speaking both personally and as a chaperone, I'd like you to work with whoever you have to in order to get past her.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaLayer J normal]
|
||
[charaLayer R normal]
|
||
[subCameraOff]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 3]
|
||
[charaFadein I 0.1 1]
|
||
[wt 1.2]
|
||
|
||
[charaFace I 13]
|
||
[charaMove I 0,-5 0.7]
|
||
[wt 1.2]
|
||
|
||
@Medusa
|
||
...Fine. If we're doing this, let's just hurry and get it over with.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
All right, here goes.[wt 0.8][sr]...Bellerophon.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[fowardEffectPause bit_talk_mgn_light]
|
||
[cueSe NoblePhantasm_400100 NP_400100_2]
|
||
[effect bit_talk_easy_spell_r]
|
||
[wt 1.0]
|
||
[charaFilter U silhouette ff47bf80]
|
||
[charaFadeTime U 0.2 0.81]
|
||
|
||
[se ad63]
|
||
[wt 0.2]
|
||
[charaFadeout U 0.7]
|
||
[shake 0.03 2 2 0.7]
|
||
[effectDestroy bit_talk_easy_spell_r]
|
||
[fowardEffectStart]
|
||
[wt 0.6]
|
||
[cueSe SE_22 22_ad1212]
|
||
[wt 0.2]
|
||
|
||
[se ade216]
|
||
[wt 1.0]
|
||
[seStop NP_400100_4 2.0]
|
||
|
||
[cueSe NoblePhantasm_400100 NP_400100_3]
|
||
[wt 2.0]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.2 1]
|
||
|
||
@Medusa
|
||
...Is it okay if I touch him?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rider
|
||
Of course. How else would you ride him?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale I 1.2]
|
||
[charaScale R 1.2]
|
||
[charaTalk depthOff]
|
||
[charaDepth I 4]
|
||
[charaDepth R 3]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 160,0]
|
||
[charaFadein R 0.4 0,-270]
|
||
[charaMove I 140,0 0.7]
|
||
[wt 1.4]
|
||
[charaMoveReturn I 140,-7 0.8]
|
||
[wt 0.4]
|
||
[se ade145]
|
||
[wt 1.0]
|
||
|
||
[charaFace I 4]
|
||
[wt 1.0]
|
||
|
||
@Medusa
|
||
...Good boy. I'm counting on you, okay?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade144]
|
||
[wt 2.1]
|
||
[charaFadeout I 0.5]
|
||
[charaFadeout R 0.5]
|
||
[wt 0.7]
|
||
|
||
|
||
[subCameraOn 2]
|
||
[subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0]
|
||
[charaLayer J sub #A]
|
||
[charaLayer K sub #A]
|
||
[charaLayer R sub #A]
|
||
[charaDepth J 3]
|
||
[charaDepth K 4]
|
||
[charaDepth R 2]
|
||
[charaDepth S 1]
|
||
[charaScale J 1.4]
|
||
[charaScale K 1.4]
|
||
[charaScale R 1.2]
|
||
[charaScale S 1.2]
|
||
[charaTalk off]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 -120,80]
|
||
[charaFadein R 0.1 0,0]
|
||
[wt 0.1]
|
||
[subRenderFadein #A 0.4 -0,-200]
|
||
[blur lens 0.4 1 1]
|
||
[wt 1.2]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 140,250]
|
||
[charaMove J 120,250 0.4]
|
||
[wt 0.3]
|
||
[se ad775]
|
||
[wt 1.4]
|
||
|
||
?1:Whoa! It's a double Medusa dream team!
|
||
?!
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[blurOff lens 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaTalk on]
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.2 1]
|
||
|
||
@Mash
|
||
Yes! And just like Saber Medusa's Chrysaor...
|
||
[k]
|
||
|
||
@Mash
|
||
...Pegasus is born from Rider Medusa's blood.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Da Vinci
|
||
So this is kind of like a family of two mothers and two kids all working together.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
There's no way they won't be able to pull this off!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask02 3 75,10,52,0]
|
||
[subCameraFilter #B maskEdge cut359_mask03 3 75,10,52,0]
|
||
[charaLayer J sub #A]
|
||
[charaLayer R sub #A]
|
||
[charaLayer K sub #B]
|
||
[charaLayer S sub #B]
|
||
[charaPut R -100,-30]
|
||
[charaFadein S 0.1 100,-200]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaPut J 280,230]
|
||
[subRenderFadein #A 0.4 0,-180]
|
||
[wt 0.4]
|
||
|
||
@J:Medusa
|
||
Since I won't have anything to do until we reach the goal, I'll give Pegasus some of my magical energy as thanks.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaPut K -280,10]
|
||
[subRenderFadein #B 0.4 0,-200]
|
||
[wt 0.4]
|
||
|
||
@K:Rider
|
||
I appreciate that. I have a feeling he's going to fly even faster than usual.
|
||
[k]
|
||
|
||
@K:Rider
|
||
All right...let's go, me. Make sure you don't fall off.
|
||
[k]
|
||
|
||
@J:Medusa
|
||
Are you kidding? Pegasus would never throw me off.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderFadeout #A 0.4]
|
||
[subRenderFadeout #B 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 10]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Vritra
|
||
Keeheehee! That's it! Use every bit of wisdom and power at your command to overcome a seemingly impossible obstacle! That's the good stuff right there!
|
||
[k]
|
||
|
||
[charaFace F 9]
|
||
|
||
@Vritra
|
||
All right, let's get to it! Show me what you've got!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.3]
|
||
|
||
[wt 1.0]
|
||
|
||
[cueSe NoblePhantasm_400100 NP_400100_3 0.7]
|
||
[wt 1.0]
|
||
[cueSe NoblePhantasm_400100 NP_400100_1]
|
||
[wt 0.2]
|
||
[effect bit_talk_41_fs]
|
||
[blur motion 0.5 4 10000 0.5 0.7 0.05 100]
|
||
[cameraMove 0.5 0,-80 2.0]
|
||
[bgmStopEnd BGM_MAP_89 0.4]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[seStop NP_400100_1 0.1]
|
||
[wt 0.1]
|
||
[soundStopAllEnd]
|
||
[end]
|