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fgo-game-data/ScriptActionEncrypt/94/9408/9408640110.txt
2025-08-18 08:05:52 +00:00

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94-08-64-01-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257800 1 Mash]
[charaSet B 1098239320 1 Kadoc]
[charaSet C 1098255100 1 Goredolf]
[charaSet D 1098182100 1 "Nemo Professor"]
[charaSet E 1098257420 1 Sion]
[charaSet F 1098158330 1 Nemo]
[charaSet G 1098257310 1 "Da Vinci"]
[charaSet H 1098123010 1 Meunière]
[charaSet I 1098254800 1 "Nemo Marine"]
[charaSet J 1098257900 1 EffectGoggles_Mash]
[imageSet M cut471_text 1]
[sceneSet N 126500 1]
[sceneSet O 195500 1]
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[imageSet R back10000 1 1]
[charaScale R 1.05]
[charaSet S 98115000 1 Effect]
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[subCameraOn 1]
[subCameraFilter #A through]
[subRenderScale #A 1.5]
[charaLayer T sub #A]
[charaLayer O sub #A]
[charaTalk depthOff]
[charaDepth T 2]
[charaDepth O 1]
[charaScale T 0.9]
[charaPut T 0,-30]
[charaEffect T bit_talk_4elements_light]
[charaScale O 1.3]
[charaFadein O 0.1 0,-300]
[charaPut S 2000,2000]
[charaEffect S bit_talk_4elements_light]
[scene 126500]
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[wait camera]
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[wait fade]
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[wt 2.2]
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[wt 2.5]
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[wt 1.0]
Count
I think...
[k]
Count
...this may be the Platonic ideal of order.
[k]
Count
If left perfectly alone, this place will never be disturbed. It won't even so much as move.
[k]
Count
It makes sense. A lot of sense.
[k]
Count
But of course, in this reality, that's just not possible.
[k]
Count
Abandoned things[line 2]fragments of power,[sr]are already disturbing this order.[charaFadeout N 1.0] I swear...
[k]
[bgmStop BGM_MAP_84 0.5]
Count
What a waste!
[k]
[messageOff]
[se ad14]
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[wait fade]
[shakeStop]
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[scene 195500]
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[wait camera]
[wt 2.0]
[fadein white 1.2]
[wait fade]
[wt 1.0]
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[wait camera]
[wt 0.5]
[subRenderFadein #A 1.0 -200,0]
[subRenderMove #A 150,0 16.0]
[wt 1.0]
[shakeStop]
Count
Even if she did meet her inevitable end sooner than we expected, it would still be a tremendous waste to leave these divine fragments to their own devices.
[k]
Count
If these divine vessels have lost their soul, then I will bring them back to the stage as mechanized avengers.
[k]
Count
It will be an encore[line 2]or perhaps, a comeback.
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgm BGM_EVENT_114 1.5 0.4]
[wait fade]
[charaTalk depthOn]
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[se ad8]
[wt 1.0]
[flashout 0.5]
[wt 0.5]
[flashOff]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
Mash Kyrielight, reporting for duty![sr]...What is that!?
[k]
1[%1], present!
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
Kadoc
All right, I'm just gonna get right to it.
[k]
Kadoc
Five minutes ago, a massive rift in humanity occurred at a particular location on the Bleached Earth.
[k]
Kadoc
It was in the Atlantic, at a location that doesn't seem significant at first glance, but[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mash
That's...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_114 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Kadoc
Yeah, right where Olympus was.
[k]
[bgm BGM_EVENT_122 0.1]
Kadoc
Even though the Atlantic Lostbelt is gone, I don't think we can rule this out as just coincidence.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
Goredolf
Oh, Nemo Professor. What's the latest on the situation?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 1]
[wt 0.4]
Nemo Professor
Funny you should ask. I just received the latest observation results.
[k]
[charaFace D 5]
Nemo Professor
Here, I'll put them up on the monitor now.
[k]
[messageOff]
[fadeout black 0.6]
[bgm BGM_EVENT_122 0.6 0.4]
[wait fade]
[charaFadeout D 0.1]
[subCameraOn 2]
[subCameraFilter #A mask cut359_mask12]
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[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[charaLayer D sub #A]
[charaLayer N sub #A]
[charaLayer B sub #B]
[charaLayer O sub #B]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth O 1]
[charaDepth D 2]
[charaDepth N 1]
[charaFace D 0]
[charaFadein D 0.1 -490,270]
[charaFadein N 0.1 100,50]
[charaFace B 1]
[charaFadein B 0.1 500,240]
[charaFadein O 0.1 -100,50]
[effect bit_talk_security_fs]
[scene 192101]
[wt 0.3]
[se ad922]
[wt 0.15]
[fadein black 0.6]
[bgm BGM_EVENT_122 0.6 1.0]
[wait fade]
[wt 1.4]
1Hey, that's[line 2]
2The palace from Olympus...
[charaTalk D]
[subRenderFadeinFSSideL #A 0.4 100,-170]
[subRenderMoveFSSideL #A 100,-200 0.4]
[wt 0.4]
Nemo Professor
Yes. It's completely fake, though. Behind its veneer, it's flimsier than the set of a school play.
[k]
Nemo Professor
What's more, this is the only part of Olympus that has been recreated...
[k]
Nemo Professor
An area covering about a one-kilometer radius.
[k]
[messageOff]
[charaTalk B]
[subRenderFadeinFSSideR #B 0.4 -100,-170]
[subRenderMoveFSSideR #B -100,-200 0.4]
[wt 0.4]
Kadoc
You said this place is like a set? Does that mean it was made with magecraft?
[k]
[charaFace D 4]
Nemo Professor
That, we still don't know.
[k]
Nemo Professor
However, we did observe that this...I'll call it a Lostbelt recreation point for now...contains an unbelievably massive amount of magical energy.
[k]
1Is it a human? A Servant?
Nemo Professor
We still haven't been able to determine that. Hmm, what we can say is, it doesn't seem to be hostile.
[k]
2Is it a Holy Grail?
Nemo Professor
Hmm. It has a similar waveform, but I don't think so.
[k]
Nemo Professor
Right now, all we know for sure is that it is giving off a tremendous amount of magical energy.
[k]
[charaFace B 0]
Kadoc
Sounds like we'll just have to go there and check it out for ourselves then.
[k]
[messageOff]
[fadeout black 1.5]
[bgm BGM_EVENT_122 1.5 0.5]
[wait fade]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaLayer D normal]
[charaLayer B normal]
[charaLayer N normal]
[charaLayer O normal]
[subCameraOff]
[effectDestroy bit_talk_security_fs]
[charaTalk depthOn]
[scene 132900]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[bgmStop BGM_EVENT_122 1.5]
[wt 0.5]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
Nemo
All right, the Storm Border is on course for the coordinates in the Atlantic.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_82 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Goredolf
Very well. [%1], Kadoc, Mash.
[k]
Goredolf
You three will make up our field ops team for this mission.
[k]
Goredolf
If our comms should be cut off, you're to follow Kadoc's instructions until they are reestablished.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Kadoc
Understood.
[k]
Kadoc
We already know for a fact that Olympus disappeared completely.
[k]
Kadoc
I don't know what it is that's shown up there now...but I've got a bad feeling about it.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_82 1.0 0.4]
[wait fade]
[charaFadeout B 0.1]
[scene 180600]
[se ad291]
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[wt 3.0]
[fadeout black 1.0]
[seVolume ad291 1.0 0.2]
[seVolume ad241 1.0 0.2]
[wait fade]
[charaSet A 1098257910 1 Mash]
[charaSet C 1098255110 1 Goredolf]
[charaSet D 1098257900 1 Mash_Goggles]
[charaSet F 1098158340 1 Nemo]
[sceneSet N 122605 1]
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[scene 122605]
[wt 1.5]
[fadein black 1.0]
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[wait fade]
[wt 0.5]
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[seStop ad241 1.0]
[se ad13]
[wt 0.3]
[charaPut S 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]
Sion
We will arrive at the designated point in five minutes. Are you all good to go, field ops?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[se ad800]
[seVolume ad800 0 0.2]
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[wt 1.4]
[seStop ad800 0.4]
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[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk A,B]
[charaFace A 0]
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[wt 1.0]
1All good here!
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk G]
[charaFace G 23]
[charaFadein G 0.4 1]
[wt 0.4]
Da Vinci
We've explored a lot of different places so far, but we've rarely gone into a new one quite so blind.
[k]
Da Vinci
All we've been able to learn about this place is that it superficially resembles Olympus.
[k]
Da Vinci
Well, I guess we can also be reasonably sure it's solid enough to land on, and not an illusion or anything we're gonna sink into.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk depthOff]
[charaDepth B 3]
[charaDepth R 2]
[charaDepth A 1]
[charaTalk B]
[charaFace B 1]
[charaFadeinFSL B 0.1 0]
[charaFace A 0]
[charaFadeinFSR A 0.1 2]
Kadoc
That'd basically leave us adrift in the middle of the Atlantic Ocean.
[k]
Kadoc
If that happens, I'll hold it against you forever.
[k]
Mash
Oh, I have an idea, Kadoc! Flipped like this, my shield is sort of shaped like a giant bowl...
[k]
Mash
...so if that should happen, we could always use it as a life raft.
[k]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaTalk B]
[charaFace B 6]
Kadoc
(She must be trying to lighten the mood. I didn't mean to make her worry about me.)
[k]
[charaFadeout R 0.2]
[charaFace B 5]
Kadoc
Sounds like fun, but no. Besides, there wouldn't be room for me with you and [%1] in there.
[k]
[messageOff]
[charaTalk A]
[charaFace A 3]
[wt 1.2]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaTalk B]
[charaFace B 2]
Kadoc
(Wait. Was she being serious?)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
Goredolf
Okay, enough chatter. Nemo, Da Vinci, prep for landing!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 -19,-21]
Nemo
Roger that. Storm Border, reduce speed!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[cueSe SE_23 23_ad1335]
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[wt 1.5]
[charaTalk on]
[charaFace B 7]
Kadoc
Let's go!
[k]
[messageOff]
[charaTalk A,B]
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[wt 0.5]
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[wt 1.0]
[se ad666]
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[wt 0.8]
JMash
Master, give me your hand!
[k]
[messageOff]
[cueSe SE_21 21_ad1070]
[wt 0.2]
[cueSe Servants_105500 m51511]
[wt 0.1]
[cameraMove 0.5 0,-5 1.03]
[wait camera]
[wt 0.4]
[wipeout leftToRight 0.7 1.0]
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[se ad800]
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[wait wipe]
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[charaEffectDestroy S bit_talk_10_LowLevel]
[wt 1.5]
[charaSet A 1098257900 1 Mash]
[charaSet J 1098273900 1 "E-Olga Marie"]
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[wait camera]
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[se ad678]
[wt 1.0]
[wipein leftToRight 0.7 1.0]
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[wait wipe]
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[se ad308]
[cameraFilter gray]
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[wt 0.5]
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[charaEffect T bit_talk_splash_change]
[wt 2.0]
[seVolume ad2 1.0 0.2]
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[bgm BGM_BATTLE_46 0.1]
1Huh!?
[charaTalk G]
[subRenderFadeinFSSideL #A 0.4 -300,-140]
[subRenderMoveFSSideL #A -300,-160 0.4]
[wt 0.4]
Da Vinci
What is it!? Is it an attack from Olympus!?
[k]
[seStop ad2 1.0]
[seStop ade393 1.0]
[charaScale B 1.2]
[charaScale O 1.2]
[charaTalk B,G]
[charaFace B 4]
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[charaMove O -100,-300 0.6]
[charaShake B 0.01 2 2 0]
[charaShake O 0.05 4 4 0]
[wt 0.6]
Kadoc
No, it's not that! Dammit, everything's shaking... It's like the ground and the sky have been inverted!
[k]
[messageOff]
[charaTalk B,G]
[charaMove B 250,0 0.6]
[charaMove O -50,-300 0.6]
[charaFadeout B 0.6]
[charaFadeout O 0.6]
[wt 0.6]
[charaFace G 26]
Da Vinci
Inverted!? You mean, you're falling UP!?
[k]
Da Vinci
Captain, get out the net! We need to secure them on the deck!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 11,99]
Nemo
Meunière!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 0,120]
Meunière
I can't! The net'll just fly off to the sky the moment I send it out!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 11,99]
Nemo
Abort mission! Field ops team, return to the ship! We'll make a temporary retreat as soon as we've confirmed the three are back on board!
[k]
[messageOff]
[subRenderMoveFSSideL #A -300,-180 0.4]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaScale A 1.3]
[charaScale O 1.2]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.6 250,0]
[charaFadein O 0.6 -50,-300]
[charaMove A 200,0 0.6]
[charaMove O -100,-300 0.6]
[charaShake A 0.01 2 2 0]
[charaShake O 0.05 4 4 0]
[wt 0.6]
Mash
I don't think we can walk! The ground and sky keep switching places!
[k]
Mash
No, it's not that they're switching places... It's more like gravity itself is shifting!
[k]
[charaFadeout F 0.1]
[charaFace G 14]
[charaFadein G 0.1 0,120]
Mash
I can't determine which way is up! My body keeps getting pulled in all directions!
[k]
[messageOff]
[charaTalk G]
[subRenderFadeinFSSideL #A 0.3 -350,-140]
[subRenderMoveFSSideL #A -350,-160 0.3]
[wt 0.4]
Da Vinci
I'm sending out the anchor now! Grab onto it!
[k]
Da Vinci
[%1], Kadoc, you two hang on to Mash and brace for rapid descent!
[k]
[messageOff]
[charaTalk G,A]
[subRenderMoveFSSideL #A -350,-180 0.4]
[subRenderFadeout #A 0.4]
[wt 0.4]
[wipeout openEye 0.6 1.0]
[wait wipe]
[charaTalk A]
[wt 0.1]
[wipein openEye 0.6 1.0]
[wait wipe]
[wt 0.4]
[charaFace A 24]
[charaMove A 200,10 0.4]
[charaMoveScale A 1.4 0.4]
[cueSe Servants_105500 m51511]
Mash
Hold on tight, Master! I'll try to use my shield to cushion our landing!
[k]
[messageOff]
[wipeout openEye 1.0 1.0]
[blur lens 1.1 2 10]
[charaMove O -100,-240 1.1]
[charaMove A 200,40 1.1]
[wait wipe]
[charaEffectDestroy T bit_talk_splash_change]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[shake 0.05 5 5 0]
[charaScale O 4.0]
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[wt 0.4]
[wipein openEye 1.0 1.0]
[wait wipe]
[wt 0.5]
[charaFadein R 4.0 1]
1(I-I think I'm gonna black out!)
[bgmStop BGM_BATTLE_46 1.2]
[wipeout openEye 0.8 1.0]
[wait wipe]
[blurOff lens 0.1]
[shakeStop]
[charaEffectDestroy T bit_talk_splash_change]
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
[charaRollMove O 0.1 0]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaShakeStop A]
[charaShakeStop B]
[charaShakeStop P]
[charaFadeout S 0.1]
[charaFadeout R 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout N 0.1]
[charaLayer S normal]
[charaLayer G normal]
[charaLayer F normal]
[charaLayer H normal]
[charaLayer N normal]
[subCameraOff]
[wt 0.8]
[charaTalk depthOn]
[se ad322]
[wt 0.2]
[se ad608]
[seStop ad608 1.0]
[wt 1.1]
[seStop ad322 0.3]
[charaSet A 1098257910 1 Mash]
[charaSet F 1098158330 1 Nemo]
[charaSet G 1098257310 1 "Da Vinci"]
[charaSet I 1098273900 1 "E-Olga Marie Silhouette_Effects"]
[charaFilter I silhouette 00000080]
[charaSet K 1098273900 1 "E-Olga Marie_Silhouette"]
[charaFilter K silhouette 00000080]
[sceneSet N 192100 1]
[sceneSet O 192100 1]
[scene 192100]
[blur lens 0.1 2 10]
[wt 2.0]
[wipein openEye 0.6 1.0]
[wait wipe]
[wipeout openEye 0.6 1.0]
[wait wipe]
[wt 0.5]
[wipein openEye 0.8 1.0]
[wait wipe]
[wipeout openEye 0.8 1.0]
[wait wipe]
[blurOff lens 0.1]
[wt 0.5]
[wipein openEye 1.5 1.0]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_81 0.1]
[se ad668]
[seStop ad668 0.6]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
Phew, I caught you just in time. Are you okay, Master!?
[k]
1I-I feel sick...
[charaFace A 3]
Mash
Oh, right. I can't blame you, after all that tumbling...
[k]
Mash
Let me try rubbing your back and see if that helps.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale B 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Kadoc
Well, that was awful. Glad I skipped breakfast today.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Goredolf
Looks like our comms are still intact. Thank goodness for that, at least. I trust everyone is all right?
[k]
Goredolf
Just seeing the live feed of you all tumbling in the sky made me queasy, so I can only imagine how it felt for you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Yes, Commander Goredolf. We all landed safely.
[k]
[charaFace A 11]
Mash
Although Master is still a little groggy...
[k]
1J-just give me a minute and I'll be fine...
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
Goredolf
I wish I could, [%1], but there's a strong[sr]possibility an enemy is nearby. You need to keep moving right now.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Kadoc
Good point. Mash, why don't you let [&him:her] lean on your[sr]shoulder for now?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Understood. Can you stand, Senpai?
[k]
2(Inhale... Exhale...) There. I'm okay, more or less.
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Goredolf
Well done, my [&boy:girl]. Deep breathing is key to a great[sr]many things.
[k]
[charaFace C 0]
Goredolf
All right, time for you to get to work. There could be an enemy nearby, after all!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_81 1.0 0.4]
[wait fade]
[charaPut S 2000,2000]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_81 1.0 1.0]
[wait fade]
[charaPut S 1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Sion
The magical energy signal is just up ahead. Can you see anything?
[k]
Sion
Observation from here is proving difficult, possibly due to the gravitational fluctuation. Signals are being rejected.
[k]
Sion
It is like trying to watch something through thick, cloudy glass.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Kadoc
We'll try to get as close to the gravitational fluctuations as we can.
[k]
Kadoc
Hopefully we'll be able to see something...
[k]
[messageOff]
[wipeout leftToRight 0.7 1.0]
[bgm BGM_EVENT_81 0.7 0.4]
[se ade74]
[seVolume ade74 1.0 0.4]
[se ad666]
[seVolume ad666 1.0 0.4]
[wait wipe]
[charaPut S 2000,2000]
[charaEffectDestroy S bit_talk_10_LowLevel]
[wt 0.1]
[charaSet D 1098273900 1 "E-Olga Marie_Effects"]
[charaSet F 1098273900 1 "E-Olga Marie Silhouette_Effects"]
[charaFilter F silhouette 00000080]
[sceneSet N 192100 1]
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[imageSet T back10000 1 1]
[subCameraOn 3]
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[charaTalk depthOff]
[charaDepth T 9]
[charaDepth S 3]
[charaDepth E 2]
[charaDepth G 2]
[charaDepth C 2]
[charaDepth A 3]
[charaDepth R 2]
[charaDepth B 1]
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[charaEffect S bit_talk_10_LowLevel_depth]
[charaFadeout B 0.1]
[wt 1.0]
[wipein rightToLeft 0.7 1.0]
[bgm BGM_EVENT_81 0.7 1.0]
[seStop ade74 1.0]
[seStop ad666 1.0]
[wait wipe]
[wt 0.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Over there!
[k]
[bgmStop BGM_EVENT_81 1.0]
[charaFaceFade A 20 0.3]
Mash
That's... That's...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Kadoc
...Hey, Storm Border. Are you still having trouble with the visuals?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Sion
Yes, our attempts to observe are still getting nowhere. Why? What have you found?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[subRenderFadein #A 1.0 0,-320]
[wt 1.2]
[charaMove I 50,180 3.0]
[charaMove O -50,-80 3.0]
[wt 4.0]
1I can't believe it, but...it's definitely her...
2She looks a little different, but it's still her...
[bgm BGM_EVENT_115 0.1]
1It's the president of Earth...U-Olga Marie!
[subRenderFadeout #A 0.4]
[wt 0.5]
[charaPut S 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Goredolf
Wh-wh-wh-what was that!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk off]
[subRenderFadein #B 0.8 -20,-580]
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[wt 0.6]
[charaFace D 0]
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[charaFadein F 0.1 100,90]
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[subRenderFadein #B 0.8 20,-300]
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[wt 1.4]
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[wt 0.6]
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[subRenderMove #C 0,-45 3.5]
[subRenderMoveScale #C 1.1 3.5]
[wt 4.0]
U-Olga Marie?
...
[k]
2It's Mysterious Olga Marie X!
[subRenderFadeout #A 0.4]
[wt 0.5]
[charaPut S 1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Goredolf
S-[messageShake 0.05 4 4 0.4]-s-say whaaat!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk off]
[subRenderFadein #B 0.8 -20,-580]
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[wt 0.6]
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[subRenderFadein #B 0.8 20,-300]
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[wt 1.4]
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[wt 0.6]
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[wt 4.0]
Mysterious Olga Marie X
...
[k]
[messageOff]
[subRenderFadeout #C 0.8]
[charaFadeout T 0.1]
[wt 1.0]
[charaTalk on]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Kadoc
Hold on, you two!
[k]
Kadoc
Yes, that looks like Olga Marie, but it can't be her. No chance.
[k]
[charaFace B 0]
Kadoc
Got that, [%1]? Mash?[sr]Don't be hasty about this.
[k]
[messageOff]
[charaScale A 1.2]
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[charaTalk A,B]
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[wt 2.6]
[charaTalk A,B]
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[charaFadeout R 1.0]
[wt 1.4]
1I know that!
Kadoc
Storm Border, I'd like you to try narrowing down your observation target.
[k]
Kadoc
Can you tell if that Olga Marie is at the center of the gravitational fluctuations?
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.0]
[bgm BGM_EVENT_115 1.0 0.4]
[wait fade]
[charaFadeout B 0.1]
[charaTalk depthOn]
[charaEffectDestroy S bit_talk_10_LowLevel_depth]
[charaLayer J normal]
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[subCameraOff]
[wt 0.1]
[charaSet D 1098257910 1 Mash_Effects]
[charaSet F 1098239320 1 Kadoc_Effects]
[charaSet I 1098257310 1 "Da Vinci_Effects"]
[charaSet K 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[subCameraOn 1]
[subCameraFilter #A maskEdge cut359_mask16 2 255,255,255,255]
[subRenderScale #A 1.0]
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[charaScale F 1.1]
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[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[charaTalk G]
[charaFace G 23]
[charaFadein G 0.1 1]
[wt 2.0]
[fadein black 1.0]
[bgm BGM_EVENT_115 1.0 1.0]
[wait fade]
Da Vinci
...There. Finally got it. You're right, Kadoc.
[k]
Da Vinci
The Olga Marie you're seeing is indeed the center of the gravitational fluctuations.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Sion
More than that, something else has just come to light.
[k]
Sion
The Foundation of Humanity is shifting a great deal more even than the gravity.
[k]
Sion
Basically, everything within a one-kilometer radius.
[k]
Sion
Which means this recreation of Olympus is shaking up the Foundation of Humanity merely by existing.
[k]
1And it's because of U-O?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 23]
[charaFadein G 0.1 1]
Da Vinci
That[line 2]
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[bgmStop BGM_EVENT_115 1.0]
???
The dead don't come back to life. There's no way she could still be alive, right?
[k]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 28]
[charaFadein A 0.1 1]
Mash
...!
[k]
[bgm BGM_EVENT_71 0.1]
1Who are you!?
[charaFadeout A 0.1]
[wt 0.1]
C???
My name is of little importance, but...
[k]
C???
...most usually call me “Count.”
[k]
CCount
A pleasure to make your acquaintance, dear Chaldeans.
[k]
CCount
I hope you can forgive me for communicating with you only through my voice at the moment...
[k]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Kadoc
So this tasteless production was your doing?
[k]
[charaFadeout B 0.1]
[wt 0.1]
Count
Oh yes. I'm actually fairly well-known for my poor taste.
[k]
Count
But more importantly...I can't stand waste. It's just so, well, wasteful.
[k]
1What do you want?
Count
Well, you see...it was such a waste that I just couldn't help myself.
[k]
Count
These Olga Maries are fragments of fractured power. Each is a vessel for a dead god. I thought it only right that I put them to good use.
[k]
Count
They're more than strong enough to tire you out, no? So I'm going to use them to wear you all down, body and soul.
[k]
Count
Now, begin operation.[bgmStop BGM_EVENT_71 1.0] Roar like fire in response[sr]to my forgery, my creation!
[k]
Count
For you are a dead god...with the element of fire!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaEffectDestroy S bit_talk_10_LowLevel]
[wt 0.1]
[charaTalk depthOff]
[charaDepth T 5]
[charaDepth J 4]
[charaDepth A 4]
[charaDepth N 3]
[charaDepth S 2]
[charaDepth G 1]
[charaPut S 2000,2000]
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[wait wipe]
[wt 0.4]
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[wt 2.2]
[se ad904]
[charaShake J 0.02 2 2 0.8]
[wt 1.2]
[bgm BGM_BATTLE_139 0.1]
[charaScale T 1.2]
[charaPut T 1]
[charaEffect T bit_talk_kien02]
[se ad960]
[se bac27]
[seVolume bac27 0 0.5]
[cueSe Servants_9942940 m84916]
[cueSeVolume m84916 0 0.2]
[wt 5.0]
[charaTalk D]
[subRenderFadeinFSSideR #A 0.4 450,-160]
[subRenderMoveFSSideR #A 400,-160 0.4]
[wt 0.4]
[cueSeStop m84916 2.0]
DMash
The being who looks like Director Olga Marie has begun to move!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut K -80,120]
[charaTalk I]
[charaFace I 26]
[charaFadein I 0.1 -80,120]
IDa Vinci
Sure looks hostile now! Guess that Count guy's words got it pretty riled up.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut K 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 -60,120]
FKadoc
Fragments of fractured power...
[k]
FKadoc
So basically, he reused the remnants of her magical energy after she vanished in the South American Lostbelt.
[k]
FKadoc
Maybe it's a kind of necromancy? The output's crazy, given who it's targeting...
[k]
[messageOff]
[charaEffectDestroy T bit_talk_kien02]
[subRenderFadeout #A 0.6]
[charaFadeout J 0.6]
[charaFadeout N 0.6]
[wt 0.6]
Count
Oh yes, you can think of it that way if you like.
[k]
Count
You may also call it an encore for a tragic god who never even used a fraction of her power in the South American Lostbelt.
[k]
Count
What you see before you now are fragments of her divine vessel that have been collected, repaired, and refined to draw out their unique traits.
[k]
Count
I like to call the results “god elements.” But I would humbly ask that you refer to them as Ms. E-Olga Marie as a sign of respect.
[k]
Count
I did use a vast amount of magical energy to make these very expensive dolls, after all.
[k]
[messageOff]
[charaScale A 1.3]
[charaScale N 1.3]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.4 120,0]
[charaFadein N 0.4 -80,-300]
[wt 0.4]
Mash
You... You...!
[k]
[charaPut S 1]
[charaFace G 35]
[charaFadein G 0.1 1]
BCount
Now, now. While I don't mind speaking to ignorant commoners about my secret arts...
[k]
BCount
...I don't want to draw attention away from the star of this show.
[k]
BCount
After all, it would be shameless for me to take center stage when all I did was create and reanimate her vessel, no?
[k]
[messageOff]
[charaTalk G]
[charaFadeout A 0.6]
[charaFadeout N 0.6]
[wt 0.7]
Da Vinci
...I see. I don't know what your deal is, but I can tell you're not ready to fight us directly.
[k]
[charaFace G 23]
Da Vinci
So instead, you came up with the worst possible, most effective stand-in to fight us in your place.
[k]
Da Vinci
If you are using the remains of Olga Marie Animusphere, the Foreign God's vessel, as your weapon...
[k]
Da Vinci
...then we don't have to listen to a word you say either.
[k]
Da Vinci
...[%1], Mash.
[k]
Da Vinci
The enemy before you is almost certainly more dangerous than any opponent you've faced so far.
[k]
Da Vinci
Keeping that in mind, let me ask you one last time:[sr]Can you do this?
[k]
1Yes!
2Of course!
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk depthOn]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Mash
Preparing to engage enemy!
[k]
Mash
I don't care if she's even stronger than the Olga Marie we met in South America!
[k]
Mash
I won't let anyone use Director Olga Marie like this!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_139 0.4]
[wait fade]
[subCameraOff]
[charaLayer D normal]
[charaLayer F normal]
[charaLayer I normal]
[charaLayer K normal]
[charaLayer O normal]
[wt 0.5]
[soundStopAllEnd]
[end]