3780 lines
65 KiB
Plaintext
3780 lines
65 KiB
Plaintext
|
||
|
||
$94-07-27-10-1-0
|
||
|
||
|
||
[soundStopAll]
|
||
[enableFullScreen]
|
||
|
||
[charaSet A 99502600 1 Mash]
|
||
[charaSet B 1050000 1 Barghest]
|
||
[charaSet C 6033000 1 "Okada Izo"]
|
||
[charaSet D 25002000 1 "Katsushika Hokusai"]
|
||
[charaSet E 1098240210 1 "Kyokutei Bakin"]
|
||
[charaSet F 2043000 1 "Baobhan Sith"]
|
||
[charaSet G 11005000 1 "Hessian Lobo"]
|
||
[charaSet H 98110800 1 Hessian]
|
||
[charaSet I 1098165000 1 Lobo]
|
||
|
||
[charaSet J 1098240500 1 Sousuke]
|
||
[charaSet K 1098240600 1 Shino]
|
||
[charaSet L 1098240700 1 Dousetsu]
|
||
[charaSet M 1098240800 1 Kobungo]
|
||
|
||
[sceneSet N 10000 1]
|
||
[charaScale N 1.1]
|
||
|
||
[charaSet O 98115000 1 Static]
|
||
|
||
[sceneSet P 156800 1]
|
||
[charaScale P 1.5]
|
||
|
||
[sceneSet Q 156800 1]
|
||
[charaScale Q 1.5]
|
||
|
||
[charaSet R 1098240210 1 "Kyokutei Bakin_Center Display"]
|
||
|
||
[sceneSet U 156700 1]
|
||
[charaScale U 1.1]
|
||
[sceneSet V 156800 1]
|
||
[charaScale V 1.1]
|
||
[sceneSet W 156900 1]
|
||
[charaScale W 1.4]
|
||
[sceneSet X 156900 1]
|
||
[charaScale X 1.4]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
|
||
|
||
[scene 156800]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[bgm BGM_MAP_2 0.1]
|
||
|
||
@
|
||
[align center]– The Island of Kouzuke –[align][sr][align center]En route to the Island's Center[align]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_MAP_2 1.0 0.5]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[scene 156700]
|
||
|
||
|
||
[pictureFrame]
|
||
[wt 0.5]
|
||
|
||
[shake 0.05 0 2 0]
|
||
[se ade168]
|
||
[seVolume ade168 0 0]
|
||
[seVolume ade168 1.0 0.6]
|
||
[effect bit_talk_41_fs]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_MAP_2 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.3]
|
||
|
||
[se ad595]
|
||
[wt 0.2]
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaPut D 0,0]
|
||
[charaFadeTime D 0.7 0.7]
|
||
[wt 1.4]
|
||
|
||
@Katsushika Hokusai
|
||
Hey, Master? Your head still attached to your neck?
|
||
[k]
|
||
|
||
?1:It's still attached...for now!
|
||
?2:Yup! Lobo's being really careful with me!
|
||
?!
|
||
|
||
[charaFace D 14]
|
||
|
||
@Katsushika Hokusai
|
||
I'm still surprised you volunteered to have Lord Lobo carry you by the scruff of your neck so Bakin and the pups could ride on his back.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad13]
|
||
[charaPut O 0,0]
|
||
[charaEffect O bit_talk_10_LowLevel]
|
||
[wt 0.3]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 12]
|
||
[charaFadein A 0.2 1]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
It looks very dangerous, Senpai. A-are you sure you'll be okay?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaPut H 0,0]
|
||
[charaFadeTime H 0.1 0.7]
|
||
[charaShake H 0.27 2 4 1.0]
|
||
[se ade57]
|
||
[seVolume ade57 0 0.6]
|
||
[wt 0.1]
|
||
|
||
@Hessian (Partially Materialized)
|
||
...[wt 0.2][seStop ade57 0.3][wt 0.2][se ade57][seVolume ade57 0 0.6]
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
...“Don't worry. I'll make sure to catch [&him:her] if [&he:she][sr]falls”?
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Mash
|
||
Okay. Thank you, Hessian. I'm relieved to hear that. Please keep an eye on [&him:her] along with Lobo.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
|
||
[subCameraOn]
|
||
[charaLayer M sub]
|
||
[charaLayer L sub]
|
||
[charaLayer K sub]
|
||
[charaLayer J sub]
|
||
[charaLayer I sub]
|
||
[charaLayer U sub]
|
||
[charaLayer E sub]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth U 1]
|
||
[charaDepth J 2]
|
||
[charaDepth L 3]
|
||
[charaDepth K 4]
|
||
[charaDepth M 5]
|
||
[charaDepth E 6]
|
||
[charaDepth I 7]
|
||
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[subCameraFilter mask cut359_mask09]
|
||
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 30,150]
|
||
|
||
[charaScale I 1.4]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 100,-60]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 120,150]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 240,80]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 230,200]
|
||
|
||
[charaFadein U 0.1 200,-50]
|
||
|
||
[seStop ade168 2.0]
|
||
[effectStop bit_talk_41_fs]
|
||
[shakeStop]
|
||
|
||
[subRenderFadein 0.5 1000,-150]
|
||
[subRenderMove 200,-150 0.5]
|
||
[wt 0.6]
|
||
|
||
[cueSe SE_22 22_ade751]
|
||
@Sousuke
|
||
W[charaMoveReturn J 30,160 0.2]oof!
|
||
[k]
|
||
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale E 0.8]
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 100,100]
|
||
@Kyokutei Bakin
|
||
Indeed, I am truly in your debt, what with the Dog Warriors still unable to enter spirit form.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
I must thank you too, Lord Hessian, for letting us take your usual spot!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 120,150]
|
||
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 30,150]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 240,80]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 230,200]
|
||
@Shino
|
||
(Yaaawn...)[charaMoveReturn K 120,155 0.5]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMove 1000,-150 0.5]
|
||
[subRenderFadeout 0.5]
|
||
[wt 0.5]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout L 0.1]
|
||
|
||
[wt 0.05]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaPut B 0,0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
@Barghest
|
||
Forgive me for speaking to you while still in my spirit form, Master.
|
||
[k]
|
||
|
||
@Barghest
|
||
As good as it is that we managed to warp to this island without being separated like last time...
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
@Barghest
|
||
...I'm sorry you've been forced to take such dramatic measures in the name of expediency.
|
||
[k]
|
||
|
||
?1:It's okay. Chaldea's still in danger. There's no time to waste.
|
||
?2:I'm fine. Speed is really of the essence right now.
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
According to our radar (read: Sousuke and co.), the signal on this island seems to be coming from its center.
|
||
[k]
|
||
|
||
|
||
?1:You still with us too, Izo?
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaPut C 0,0]
|
||
[charaFadeTime C 0.1 0.7]
|
||
@Okada Izo
|
||
No. I'm sleeping.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Hehe.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_MAP_2 1.0 0.5]
|
||
[wipeout rollRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[charaPut O 2000,2000]
|
||
[charaFadeout A 0.1]
|
||
[wt 1.0]
|
||
|
||
[scene 156800]
|
||
|
||
[charaLayer V sub]
|
||
[charaFadeout U 0.1]
|
||
|
||
[se ade168]
|
||
[seVolume ade168 0 0]
|
||
[seVolume ade168 1.0 0.6]
|
||
[shake 0.05 0 2 0]
|
||
|
||
[effect bit_talk_41_fs]
|
||
|
||
[bgm BGM_MAP_2 1.0 1.0]
|
||
[wipein rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 1.5]
|
||
|
||
[seStop ade168 2.0]
|
||
[effectDestroy bit_talk_41_fs]
|
||
[shakeStop]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 4]
|
||
[charaDepth I 6]
|
||
[charaDepth V 1]
|
||
|
||
[charaScale E 0.8]
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 100,100]
|
||
|
||
[charaFadein V 0.1 200,-50]
|
||
|
||
[subRenderFadein 0.4 1000,-150]
|
||
[subRenderMove 200,-150 0.4]
|
||
[wt 0.6]
|
||
|
||
@Kyokutei Bakin
|
||
You know, I am aware of just how urgent the situation is, but I am still enjoying this southern wind on my face.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
And just look around at this breathtaking mountain river scenery!
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
Lord Lobo, I am painfully aware that you are a wolf, not a dog.
|
||
[k]
|
||
|
||
[charaFace E 9]
|
||
|
||
@Kyokutei Bakin
|
||
But, as I've never before ridden on either, I must say: this is quite the experience!
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
This must be how Fusehime felt while riding atop Yatsufusa.
|
||
[k]
|
||
|
||
|
||
[charaPutFSL O -256,0]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadeinFSL A 0.1 -256,0]
|
||
@Mash
|
||
You mean Fusehime, the daughter of the castle lord from the Satomi clan, and her faithful spirit dog Yatsufusa?
|
||
[k]
|
||
|
||
@Mash
|
||
I remember they're two of the most important characters in the “Nansou Satomi Eight Dog Chronicles.” They're really the ones who set the story in motion!
|
||
[k]
|
||
|
||
|
||
[charaFace E 9]
|
||
|
||
@Kyokutei Bakin
|
||
Indeed!
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
@Kyokutei Bakin
|
||
I must say, Lady Mash, it does this author's heart good to meet such an avid reader as yourself.
|
||
[k]
|
||
|
||
[charaFace E 21]
|
||
@Kyokutei Bakin
|
||
I know our journey through these southern islands is beset on all sides by innumerable dangers.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
But the chance to experience an adventure like this is, in some ways, a dream come true.
|
||
[k]
|
||
|
||
?1:...This might not be the best time, but I'd love[csr]to hear the story of “Chinsetsu Yumiharizuki.”
|
||
?2:I don't suppose you could tell me the story[csr]of “Chinsetsu Yumiharizuki” now, could you?
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[bgmStop BGM_MAP_2 2.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
Ah, right.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Omicchan never did get around to tellin' us, did she?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaPutFSL B -256,0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
@Barghest
|
||
I would be curious to hear it as well. I believe you also said it has something to do with Tametomo's exile.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSL O -256,0]
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadeinFSL A 0.1 0]
|
||
@Mash
|
||
I'd like to hear it, too. Especially if it will help us understand what makes Minamoto-no-Tametomo tick.
|
||
[k]
|
||
|
||
|
||
[charaFace E 3]
|
||
@Kyokutei Bakin
|
||
What? Did you think an author would be embarrassed to recite one of their own works?
|
||
[k]
|
||
|
||
[charaFace E 9]
|
||
|
||
@Kyokutei Bakin
|
||
Take it from me: that's never been a problem! I could go on about my stories all day if given a chance!
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Kyokutei Bakin
|
||
Th-that being said...
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
I'm, uh...a little concerned about that floating mollusk over there...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
Hm?
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
What, you worried 'bout crowdin' into Toto-sama's territory? All right, I get that.
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
@Katsushika Hokusai
|
||
But painters are all about showin'. We know tellin's writer territory.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Even Toto-sama ain't so crude as ta forget that. I think.
|
||
[k]
|
||
|
||
|
||
[charaFace E 21]
|
||
@Kyokutei Bakin
|
||
I see... You know, Tetsuzou, both you and I are awfully fortunate to have such wonderful daughters.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_77 1.5]
|
||
|
||
[charaFace E 1]
|
||
@Kyokutei Bakin
|
||
A[charaMoveReturn E 100,95 0.25]hem. Very well, then without further ado...
|
||
[k]
|
||
|
||
|
||
[charaFace D 9]
|
||
@Katsushika Hokusai
|
||
All right! Here we go!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaFadein Q 1.0 120,-240]
|
||
[charaScale R 1.2]
|
||
[charaDepth R 1]
|
||
[charaFace R 1]
|
||
[charaFadein R 1.0 1]
|
||
[subRenderFadeout 1.0]
|
||
[charaFadeout D 1.0]
|
||
|
||
[charaLayer M normal]
|
||
[charaLayer L normal]
|
||
[charaLayer K normal]
|
||
[charaLayer J normal]
|
||
|
||
[bgm BGM_MAP_71 0.1]
|
||
|
||
@Kyokutei Bakin
|
||
“Chinsetsu Yumiharizuki” is a fantasy story about Chinzei Hachirou, aka Minamoto-no-Tametomo.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout Q 1.0]
|
||
[charaFadeout R 1.0]
|
||
|
||
[charaFadein P 1.0 250,-280]
|
||
[charaMove P 200,-280 20.0]
|
||
|
||
@Kyokutei Bakin
|
||
Everything that happens up through his defeat during the Hougen Rebellion and his exile to the Izu Islands aligns with what happened historically.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
From there, though, the story takes our protagonist along a very different path.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout P 1.0]
|
||
|
||
[charaFadein Q 1.0 -150,-280]
|
||
[charaMove Q -100,-280 20.0]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 1.0 -250,0]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 1.0 250,0]
|
||
|
||
[charaMove M -200,0 20.0]
|
||
[charaMove L 300,0 20.0]
|
||
|
||
@Kyokutei Bakin
|
||
Having killed his own child, everyone expected Tametomo to meet a miserable end by taking his own life.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout M 1.0]
|
||
[charaFadeout L 1.0]
|
||
[charaFadeout Q 1.0]
|
||
|
||
[charaFadein P 1.0 250,-280]
|
||
[charaMove P 200,-280 20.0]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 1.0 250,0]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 1.0 -250,0]
|
||
|
||
[charaMove J 200,0 20.0]
|
||
[charaMove K -300,0 20.0]
|
||
|
||
@Kyokutei Bakin
|
||
Instead, he fled to the province of Higo[line 2]what we know today as Kumamoto in Kyushu. Essentially, a return to his old stomping grounds.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
From there, he gathered allies, built up his strength, and eventually raised an army, all so he could defeat his archenemy, Taira-no-Kiyomori.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[charaFace E 1]
|
||
[subRenderFadein 0.7 200,-150]
|
||
[charaFadeout J 0.7]
|
||
[charaFadeout K 0.7]
|
||
[charaFadeout P 0.7]
|
||
[wt 0.9]
|
||
|
||
[charaLayer M sub]
|
||
[charaLayer L sub]
|
||
[charaLayer K sub]
|
||
[charaLayer J sub]
|
||
|
||
[charaTalk on]
|
||
[charaFace E 49]
|
||
@Kyokutei Bakin
|
||
But then, the two ships carrying Tametomo and his army ran into a fearsome storm, which brought them to the distant south.
|
||
[k]
|
||
|
||
[charaFace E 26]
|
||
@Kyokutei Bakin
|
||
Though his ships were smashed to smithereens, Tametomo eventually washed up on the islands of Ryukyu.
|
||
[k]
|
||
|
||
|
||
[charaTalk C]
|
||
[charaFace C 12]
|
||
[charaPutFSL C -256,0]
|
||
[charaFadeTime C 0.1 0.7]
|
||
@Okada Izo
|
||
Wait. He drifted from Higo to Ryukyu? No way. That's way too far.
|
||
[k]
|
||
|
||
|
||
[charaFace E 19]
|
||
@Kyokutei Bakin
|
||
That's how I wrote it, so that's how it happened.
|
||
[k]
|
||
|
||
[charaFace E 33]
|
||
@Kyokutei Bakin
|
||
Besides, Tametomo's legend originally came from the Keian period's Chuzan Seikan, which, let me remind you, is all about Ryukyu history. But I digress.
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
Tametomo found that Ryukyu was in the grip of a wicked, greedy sage who wielded evil arts and commanded a foul, monstrous beast.
|
||
[k]
|
||
|
||
[charaFace E 49]
|
||
@Kyokutei Bakin
|
||
The beast had long since eaten Ryukyu's true king, but his only child, Princess Neiwannyo, still lived, though she was hiding in the kingdom's countryside.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
@Kyokutei Bakin
|
||
Upon his unplanned arrival, Tametomo and Neiwannyo met and quickly became friends.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaPutFSL B -256,0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
@Barghest
|
||
The king's only daughter...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth N 1]
|
||
[charaDepth F 2]
|
||
[charaDepth B 4]
|
||
|
||
[charaTalk F,B]
|
||
[charaFace F 1]
|
||
[charaPutFSL F -400,40]
|
||
[charaMoveFSL F -450,40 2.5]
|
||
[charaFadeTime F 0.5 0.5]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout F 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaPut N 0,0]
|
||
[charaFadeTime N 0.2 0.5]
|
||
@Barghest
|
||
(No, it's unlikely she was anything like Baobhan Sith. A human princess would almost certainly be far more chaste and dignified.)
|
||
[k]
|
||
|
||
[charaFadeout N 0.2]
|
||
|
||
@Barghest
|
||
I take it Tametomo then set out to save the kingdom to help his new princess friend.
|
||
[k]
|
||
|
||
|
||
[charaFace E 26]
|
||
@Kyokutei Bakin
|
||
Very astute!
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
Furthermore, Neiwannyo actually had a secret.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
Within her dwelled the soul of Tametomo's first wife, Shiranuihime, who had thrown herself into the sea to pacify the raging storm that destroyed his ships.
|
||
[k]
|
||
|
||
|
||
[charaFace E 1]
|
||
@Kyokutei Bakin
|
||
Incidentally, by the story's end, Tametomo, along with Sutemaru, the son he had with Shiranuihime, would go on to save the land from its crisis, thereby erecting a new Ryukyu Kingdom!
|
||
[k]
|
||
|
||
|
||
[bgmStop BGM_MAP_71 2.0]
|
||
|
||
[charaFace B 11]
|
||
@Barghest
|
||
Of course he did! Any strong knigh[line 2]I mean, warrior, would do the same!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_146 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaPutFSL C -256,0]
|
||
[charaFadeTime C 0.1 0.7]
|
||
@Okada Izo
|
||
You do realize you just spoiled your own story, right?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
An' here's a fun fact. I (read: Toto-sama) was the one who designed the big bad beastie!
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Gave it an ox's body and a tiger's head, so it'd be all kindsa weird and scary as hell!
|
||
[k]
|
||
|
||
|
||
[charaFace E 32]
|
||
@Kyokutei Bakin
|
||
...Of course, it was originally supposed to be a boar with muscles like iron that ate thorns by the bushel and couldn't be touched by either blade or flame.
|
||
[k]
|
||
|
||
[charaFace E 24]
|
||
@Kyokutei Bakin
|
||
I swear, Tetsuzou...
|
||
[k]
|
||
|
||
|
||
[bgmStop BGM_EVENT_146 1.0]
|
||
|
||
[charaFace D 14]
|
||
@Katsushika Hokusai
|
||
Hm?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
?1:Thanks for that. It almost sounds like an isekai story.
|
||
?2:Is it just me, or did that sound like an isekai?
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSL O -256,0]
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
@Mash
|
||
You're right, Senpai. There is a certain romance to it that's been adapted in many modern-day fantasy stories!
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Mash
|
||
Katsushika Hokusai drew all the illustrations for “Chinsetsu Yumiharizuki”...
|
||
[k]
|
||
|
||
@Mash
|
||
In contrast, “Nansou Satomi Eight Dog Chronicles” featured not only Hokusai, but many notable ukiyo-e artists, including Yanagawa Shigenobu and Keisai Eisen, as well.
|
||
[k]
|
||
|
||
?1:I see things with “Eight Dog Chronicles” in their[csr]name all the time, but “Yumiharizuki,” not so much.
|
||
?2:I'm surprised I haven't seen “Chinsetsu Yumiharizuki” referenced more...
|
||
?!
|
||
|
||
[charaFace A 12]
|
||
@Mash
|
||
It's true, Senpai. Not many people in today's world know about it.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Mash
|
||
But that wasn't the case in the Edo period.
|
||
[k]
|
||
|
||
@Mash
|
||
Back then, “Chinsetsu Yumiharizuki” was a hugely popular book that made Kyokutei Bakin famous.
|
||
[k]
|
||
|
||
|
||
@Mash
|
||
It wasn't until after the Meiji period that “Nansou Satomi Eight Dog Chronicles” became so influential.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
...I think Toto-sama's sayin', “Hell yeah, it was”, but don't worry 'bout him.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSL O -256,0]
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadeinFSL A 0.1 0]
|
||
@Mash
|
||
I-I'm sorry. I should have known better than to discuss popularity in front of the book's creators...
|
||
[k]
|
||
|
||
[charaFace A 21]
|
||
@Mash
|
||
For what it's worth, the “Eight Dog Chronicles” were also very popular from the Edo period onward.
|
||
[k]
|
||
|
||
@Mash
|
||
I know they were even regularly performed as kabuki and joururi plays, which were both popular and critical successes!
|
||
[k]
|
||
|
||
|
||
[charaFace E 16]
|
||
@Kyokutei Bakin
|
||
I-it's quite all right. Don't worry about it. I mean, I will still worry about it myself, but I also know that popularity waxing and waning is just the way of the world!
|
||
[k]
|
||
|
||
[charaFace E 36]
|
||
@Kyokutei Bakin
|
||
Besides, I received a great deal of inspiration for both “Chinsetsu Yumiharizuki” and “Nansou Satomi Eight Dog Chronicles” from various Chinese novels.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
I can claim precious few of the works attributed to me to have been entirely my own creation.
|
||
[k]
|
||
|
||
[charaFace E 47]
|
||
@Kyokutei Bakin
|
||
But as long as my readers felt the heart and soul I put into the ideas I brought to my work, and perhaps inspired them to create works of their own...
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
...then I feel as though I accomplished everything I could have hoped for.
|
||
[k]
|
||
|
||
[charaFace E 24]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2500]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 15]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
Now I think Toto-sama's mutterin', “Now THAT'S what I call fulla yerself.” But again, don't worry 'bout him.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaPutFSL B -256,0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
@Barghest
|
||
Didn't he agree to keep quiet?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 11]
|
||
[charaPutFSL D -256,0]
|
||
[charaFadeTime D 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
He can't help it! He feels like he's about to spurt ink any moment!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMove 1000,-150 0.5]
|
||
[subRenderFadeout 0.5]
|
||
[charaFadeout D 0.5]
|
||
[wt 0.4]
|
||
|
||
[shake 0.05 0 2 0]
|
||
[se ade168]
|
||
[seVolume ade168 0.0 0.0]
|
||
[seVolume ade168 1.0 1.0]
|
||
[effect bit_talk_41_fs]
|
||
[wt 2.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaPut H 0,0]
|
||
[charaFadeTime H 0.1 0.7]
|
||
[charaShake H 0.27 2 4 1.0]
|
||
[se ade57]
|
||
[seVolume ade57 0 0.6]
|
||
@Hessian (Partially Materialized)
|
||
...[wt 0.2][seStop ade57 0.3][wt 0.2][se ade57][seVolume ade57 0 0.6]
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
“We're almost to our destination”?
|
||
[k]
|
||
|
||
?1:Perfect timing. Thanks again, Hessian!
|
||
?2:Great. Thanks for carrying us all this way, Lobo!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
[charaScale I 1.2]
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaPut V 140,-50]
|
||
[charaPut I 180,220]
|
||
[subRenderFadein 0.4 200,-150]
|
||
|
||
@Lobo
|
||
...[se ad333]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMove 1000,-150 0.5]
|
||
[subRenderFadeout 0.5]
|
||
[charaFadeout I 0.5]
|
||
[wt 0.5]
|
||
|
||
[seStop ad333 0.4]
|
||
[bgmStop BGM_EVENT_2 0.4]
|
||
[wt 0.4]
|
||
[se ad496 0.5]
|
||
[seStop ad496 0.4]
|
||
[shake 0.04 4 4 0.2]
|
||
[wt 1.0]
|
||
|
||
[se ad7]
|
||
[cameraMove 0.4 0,-20 1.01]
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[subCameraOff]
|
||
[charaLayer M normal]
|
||
[charaLayer L normal]
|
||
[charaLayer K normal]
|
||
[charaLayer J normal]
|
||
[charaLayer I normal]
|
||
[charaLayer U normal]
|
||
[charaLayer E normal]
|
||
[charaLayer V normal]
|
||
[charaScale M 1.0]
|
||
[charaScale L 1.0]
|
||
[charaScale K 1.0]
|
||
[charaScale I 1.0]
|
||
[charaScale J 1.0]
|
||
[charaScale U 1.0]
|
||
[charaScale E 1.0]
|
||
[charaScale V 1.0]
|
||
|
||
[seStop ade168 0.5]
|
||
[effectStop bit_talk_41_fs]
|
||
[shakeStop]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[pictureFrame cut063_cinema]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[bgm BGM_EVENT_7 0.1]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaPut O 0,-50]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 0,-50]
|
||
@Mash
|
||
Ah! Lobo just dropped Senpai!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
|
||
[pictureFrame]
|
||
[charaFadeout A 0.1]
|
||
[charaPut O 2000,2000]
|
||
[bgmStop BGM_EVENT_7 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaSet P 98006000 1 "Humanoid Enemy1"]
|
||
[charaFilter P silhouette 00000080]
|
||
|
||
[charaSet Q 98006100 1 "Humanoid Enemy2"]
|
||
[charaFilter Q silhouette 00000080]
|
||
|
||
[charaSet R 98015000 1 "Humanoid Enemy3"]
|
||
[charaFilter R silhouette 00000080]
|
||
|
||
[charaSet S 1098229700 1 "Humanoid Enemy4"]
|
||
[charaFilter S silhouette 00000080]
|
||
|
||
[charaSet T 98006000 1 "Humanoid Enemy5"]
|
||
[charaFilter T silhouette 00000080]
|
||
|
||
[charaSet U 98006100 1 "Humanoid Enemy6"]
|
||
[charaFilter U silhouette 00000080]
|
||
|
||
[scene 156900]
|
||
|
||
[cueSe SE_21 21_ad1066]
|
||
[cueSeVolume 21_ad1066 0.0 0.0]
|
||
[cueSe SE_22 22_ade743]
|
||
[seVolume 22_ade743 0.0 0.0]
|
||
[wt 1.0]
|
||
|
||
[seVolume 22_ade743 1.0 1.0]
|
||
[cueSeVolume 21_ad1066 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
|
||
|
||
[charaTalk off]
|
||
[charaDepth W 1]
|
||
[charaDepth R 2]
|
||
[charaDepth P 3]
|
||
[charaDepth S 4]
|
||
[charaDepth Q 5]
|
||
[charaDepth T 6]
|
||
[charaDepth U 7]
|
||
|
||
[seVolume 22_ade743 1.0 0.6]
|
||
[cueSeVolume 21_ad1066 1.0 0.6]
|
||
|
||
[se ad443]
|
||
[seVolume ad443 0 0.6]
|
||
[charaPutFSL R -50,0]
|
||
[charaFadeTime R 1.0 0.6]
|
||
[charaMoveFSL R -500,0 9.0]
|
||
|
||
[charaPutFSR P 6,0]
|
||
[charaFadeTime P 1.0 0.6]
|
||
[charaMoveFSR P 256,0 8.0]
|
||
|
||
[se ade379]
|
||
[seVolume ad379 0 0.6]
|
||
[charaPutFSL S -600,0]
|
||
[charaFadeTime S 1.0 0.6]
|
||
[charaMoveFSL S -200,0 9.0]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout R 1.0]
|
||
|
||
[charaPut T 0,0]
|
||
[charaFadeTime T 1.0 0.6]
|
||
[charaMoveFSL T -600,0 8.0]
|
||
|
||
[charaFadeout P 1.0]
|
||
|
||
[se ad987]
|
||
[seVolume ad987 0 0.6]
|
||
[charaPutFSR Q 500,0]
|
||
[charaFadeTime Q 1.0 0.6]
|
||
[charaMoveFSR Q 6,0 9.0]
|
||
|
||
[charaFadeout S 1.0]
|
||
|
||
[charaPutFSL U -50,0]
|
||
[charaFadeTime U 1.0 0.6]
|
||
[charaMoveFSR U 600,0 7.0]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout T 1.0]
|
||
|
||
[se ad443]
|
||
[seVolume ad443 0 0.6]
|
||
[charaPutFSL R -150,0]
|
||
[charaFadeTime R 1.0 0.6]
|
||
[charaMoveFSR R 150,0 6.0]
|
||
[wt 0.6]
|
||
|
||
[charaPutFSR P 6,0]
|
||
[charaFadeTime P 1.0 0.6]
|
||
[charaMoveFSL P -256,0 6.0]
|
||
[wt 0.2]
|
||
|
||
[charaFadeout U 1.0]
|
||
|
||
[se ade379]
|
||
[seVolume ad379 0 0.6]
|
||
[charaPutFSL S -600,0]
|
||
[charaFadeTime S 1.0 0.6]
|
||
[charaMoveFSL S -200,0 7.0]
|
||
|
||
[charaFadeout Q 1.0]
|
||
[wt 1.5]
|
||
|
||
[seStop ad443 0.8]
|
||
[seStop ade379 0.8]
|
||
[seStop ad987 0.8]
|
||
[cueSeStop 21_ad1066 0.8]
|
||
[seStop 22_ade743 0.8]
|
||
[charaFadeout P 0.8]
|
||
[charaFadeout Q 0.8]
|
||
[charaFadeout R 0.8]
|
||
[charaFadeout S 0.8]
|
||
[charaFadeout T 0.8]
|
||
[charaFadeout U 0.8]
|
||
[wt 1.0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth W 2]
|
||
[charaDepth B 3]
|
||
[charaDepth D 4]
|
||
[charaDepth L 5]
|
||
[charaDepth I 3]
|
||
[charaDepth C 4]
|
||
[charaDepth K 5]
|
||
|
||
[charaFadein W 0.8 -200,-275]
|
||
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_YAMA 0.1]
|
||
|
||
[charaPutFSR I 250,0]
|
||
[charaFace I 0]
|
||
[charaFace D 7]
|
||
[charaFace L 0]
|
||
[charaFadeinFSR D 0.4 380,0]
|
||
[charaFadeinFSR L 0.4 380,-100]
|
||
[charaFadeTime I 0.5 0.7]
|
||
[charaMoveFSR D 350,0 0.5]
|
||
[charaMoveFSR L 350,-100 0.5]
|
||
[charaMoveFSR I 200,0 0.5]
|
||
[wt 0.9]
|
||
|
||
[charaTalk on]
|
||
@Katsushika Hokusai
|
||
Oho. Looks like this island's settlement is a proper town.
|
||
[k]
|
||
|
||
[charaFace D 11]
|
||
|
||
@Katsushika Hokusai
|
||
Check out all those inhuman creatures walkin' around like they own the place. Hell, maybe they do.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
There's gotta be at least ten times more of 'em than there was on the last island.
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
@Katsushika Hokusai
|
||
These ones look all hazy though. Like...ghosts or somethin'.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
It's like they're puttin' on some kinda shadow puppet show, pretendin' to be regular townspeople or somethin'.
|
||
[k]
|
||
|
||
@Dousetsu
|
||
Rrr.[wt 0.3][charaMoveReturnFSR L 350,-90 0.2] (Pant, pant, pant...)[wt 0.15][charaMoveReturnFSR L 350,-90 0.2]
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaPutFSR B 200,0]
|
||
[charaFace B 0]
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFace K 0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
[charaFadeinFSR C 0.1 350,0]
|
||
[charaFadeinFSR K 0.1 340,-50]
|
||
|
||
@Okada Izo
|
||
Hey. Keep your head down, or they'll see us.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
They don't look all that strong, but we don't want so many ganging up on us.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSR I 200,0]
|
||
[charaFace I 0]
|
||
[charaTalk D]
|
||
[charaFace D 16]
|
||
[charaFace L 0]
|
||
[charaFadeinFSR D 0.1 350,0]
|
||
[charaFadeinFSR L 0.1 350,-100]
|
||
[charaFadeTime I 0.1 0.7]
|
||
@Katsushika Hokusai
|
||
And by “us,” you mean Master, right?
|
||
[k]
|
||
|
||
[charaFace D 14]
|
||
@Katsushika Hokusai
|
||
Man, Lord Izo, if nothing else, you really do take your work seriously, don'tcha? I had ya all wrong.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPutFSR B 200,0]
|
||
[charaFace B 0]
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR C 0.1 350,0]
|
||
[charaFadeinFSR K 0.1 340,-50]
|
||
[charaFadeTime B 0.1 0.7]
|
||
@Okada Izo
|
||
Where'd that come from? Knock it off.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rollRight 1.0 1.0]
|
||
[bgm BGM_YAMA 1.0 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 1.0]
|
||
|
||
|
||
[bgm BGM_YAMA 1.0 1.0]
|
||
[wipein rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadeinFSR C 0.1 350,0]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.1 340,-50]
|
||
@Okada Izo
|
||
By the way...
|
||
[k]
|
||
|
||
@Okada Izo
|
||
I get we're having Lobo and Barghest hide in their spirit forms since they're both so damn big.
|
||
[k]
|
||
|
||
[charaFace C 13]
|
||
@Okada Izo
|
||
But how're the rest of us supposed to be subtle when we're carrying these dogs around!?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth E 3]
|
||
[charaDepth J 4]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 34]
|
||
[charaFadeinFSR E 0.1 350,0]
|
||
[charaFace J 6]
|
||
[charaFadeinFSR J 0.1 350,-80]
|
||
|
||
@Kyokutei Bakin
|
||
What choice do we have!?
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
We have to find the other dogs if I'm to have any hope of regaining all my Servant abilities!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadeinFSR C 0.1 350,0]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.1 340,-50]
|
||
|
||
@Okada Izo
|
||
Dammit, keep your voice down, Gramps! Take a page from Hessian and learn how to sign or something!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 27]
|
||
[charaFadeinFSR E 0.1 350,0]
|
||
[charaFace J 0]
|
||
[charaFadeinFSR J 0.1 350,-80]
|
||
|
||
@Kyokutei Bakin
|
||
Whoops, you're right! Sorry about that!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth H 3]
|
||
[charaDepth J 4]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.1 350,0]
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.1 330,-60]
|
||
[charaMoveReturnFSR H 350,5 0.2]
|
||
[se ade57]
|
||
[seVolume ade57 0 0.6]
|
||
@Hessian
|
||
(Flashing V sign)[wt 0.2][seStop ade57 0.3]
|
||
[k]
|
||
|
||
[cueSe SE_22 22_ade756]
|
||
@Kobungo
|
||
W[charaMoveReturnFSR M 330,-55 0.2]oof.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadeinFSR C 0.1 350,0]
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.1 340,-50]
|
||
|
||
@Okada Izo
|
||
Man, I didn't think the demonic energy in this town would be so thick it'd even prevent the dogs from smelling anything.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.5]
|
||
|
||
?1:How's your analysis of the area coming, Mash?
|
||
?!
|
||
|
||
[charaDepth A 3]
|
||
[charaDepth O 3]
|
||
|
||
[charaPut O 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
I have the results here, and...I'm afraid they're not good.
|
||
[k]
|
||
|
||
[charaFace A 7]
|
||
@Mash
|
||
The signal seems to be coming from all over the town. I can't narrow it down further.
|
||
[k]
|
||
|
||
@Mash
|
||
It could be right next to you, or it could be all the way on the other side.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadeinFSR D 0.1 350,0]
|
||
[charaFace L 0]
|
||
[charaFadeinFSR L 0.1 350,-100]
|
||
@Katsushika Hokusai
|
||
Ah, don't worry 'bout that. Just knowin' it's here is a big help. We can take it from here.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.15]
|
||
|
||
[charaMoveScale W 1.8 1.5]
|
||
[charaMove W -370,-330 1.5]
|
||
[wt 1.5]
|
||
|
||
[charaDepth X 1]
|
||
[charaFadein X 0.1 -200,-275]
|
||
[wt 0.6]
|
||
|
||
?1:Look. That row house seems deserted. Maybe we can hide out there.
|
||
?2:There, let's use that empty row house to figure out our next move.
|
||
?!
|
||
|
||
[charaFadeout W 0.9]
|
||
[wt 1.1]
|
||
|
||
|
||
[charaTalk C,D]
|
||
[charaFace C 13]
|
||
[charaFadeinFSL C 0.1 -256,0]
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.1 -256,-30]
|
||
|
||
[charaFace D 11]
|
||
[charaFadeinFSR D 0.1 256,0]
|
||
[charaFace L 0]
|
||
[charaFadeinFSR L 0.1 256,-80]
|
||
[wt 0.5]
|
||
|
||
[charaMoveReturnFSL C -256,-5 0.3]
|
||
[charaMoveReturnFSL K -256,-35 0.3]
|
||
[charaMoveReturnFSR D 256,-5 0.3]
|
||
[charaMoveReturnFSR L 256,-85 0.3]
|
||
|
||
@Okada Izo & Katsushika Hokusai=spot[C,D]
|
||
(Nod)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_YAMA 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout X 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout L 0.1]
|
||
|
||
|
||
[scene 157000]
|
||
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaPut B 0,0]
|
||
[charaFadeTime B 0.1 0.7]
|
||
[wt 0.5]
|
||
|
||
[se ad595]
|
||
[charaFadeTime B 1.0 1.0]
|
||
[wt 1.3]
|
||
|
||
[charaFace B 1]
|
||
@Barghest
|
||
...Phew. This is much better.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_147 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Hey, all of you, get a load of this.[wt 0.3][se ade96][sr]I found another proclamation on the street outside.
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
@Katsushika Hokusai
|
||
Looks pretty new, too. The ink ain't even dry yet.
|
||
[k]
|
||
|
||
[charaFace D 27]
|
||
@Katsushika Hokusai
|
||
There're still a buncha words I can't make out, but I recognize the characters “Gi,” “Chu,” “Kou,” and “Tei.”
|
||
[k]
|
||
|
||
?1:You mean, the same ones on the Dog Warriors' beads!?
|
||
?!
|
||
|
||
[charaFace D 11]
|
||
@Katsushika Hokusai
|
||
Yup. So the rest of the flyer's prob'ly describin' what they look like. Guess this means they're wanted dogs.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
Already? But hardly any time has passed since we found them.
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
@Barghest
|
||
I can hardly imagine there being an efficient way to send information between islands separated by a sea of space-time itself.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 19]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
The enemy must be using the beads' power for themselves.
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
The Dog Warriors all share a bond through their beads.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
That bond must be what alerted the enemy to the fact that four beads had gone missing.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 10]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
Really? Is that how it works?
|
||
[k]
|
||
|
||
[charaFace D 11]
|
||
@Katsushika Hokusai
|
||
Toto-sama here ain't a familiar, so it's hard for me to wrap my head around.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Senpai, you've been going for a pretty long time now. This might be a good time to take a food and water break.
|
||
[k]
|
||
|
||
?1:Good idea.
|
||
?2:Okay. I did find some nuts and clean water on the way.
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[cueSe SE_22 22_ade756]
|
||
[charaScale M 1.3]
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.4 0,-40]
|
||
[charaMove M 0,0 0.2]
|
||
[wt 0.5]
|
||
[charaMove M 0,18 0.5]
|
||
[charaMoveScale M 1.4 0.5]
|
||
@Kobungo
|
||
Woof, woof, woof.
|
||
[k]
|
||
|
||
?1:Whoa! I guess you want some of these, too?
|
||
?!
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
Oh no, you don't. Master's health takes top priority right now. You'll just have to be patient.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale M 1.0]
|
||
[charaTalk M]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 1]
|
||
|
||
[cueSe SE_22 22_ade758]
|
||
@Kobungo
|
||
(Whiiine...)[charaMove M 0,-5 0.5]
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut N 0,0]
|
||
[charaFadeTime N 0.2 0.6]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
(Aww. He looks so sad.)
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
|
||
@Barghest
|
||
(Now I wish I'd brought some food for the puppies, too.)
|
||
[k]
|
||
|
||
@Barghest
|
||
(If this were Faerie Britain, I could make them a small feast just by converting magical energy into ingredients, but...)
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout N 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
[charaShake H 0.27 2 4 1.0]
|
||
[se ade57]
|
||
[seVolume ade57 0 0.6]
|
||
@Hessian
|
||
(Pat, pat)[wt 0.2][seStop ade57 0.3][wt 0.2][se ade57][seVolume ade57 0 0.6]
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Huh? What's up, Lord Hessian?
|
||
[k]
|
||
|
||
[charaFace D 7]
|
||
@Katsushika Hokusai
|
||
Sunset...? Oh, you mean “night”? “After night”? “Search”?
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Katsushika Hokusai
|
||
Oh, I gotcha! You're sayin' we should go back ta searchin' once it's dark.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Makes sense. If these nasties are up durin' the day, maybe they'll all go to sleep at night.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
...It's a good idea, but I don't think we have that kind of time.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.1 -256,0]
|
||
|
||
[charaFace D 4]
|
||
[charaFadeinFSR D 0.1 256,0]
|
||
[wt 0.3]
|
||
[charaMoveFSL H -256,-5 0.5]
|
||
[wt 0.8]
|
||
|
||
@Katsushika Hokusai
|
||
Oh, right. Sorry, Lady Mash.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_147 1.0]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
Hey, Old Man Bakin. I got a question for you.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 19]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
...Enough with the “old man” stuff, Izo. Now what's this all about?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_124 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
I already told you. I got a question, and you're gonna answer it.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Thinking's never been my strong suit, so whatever answer I came up with would be wrong.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
So it'd be a lot faster to just ask you.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
You spent more time thinking about Tametomo than anyone else in Edo, right?
|
||
[k]
|
||
|
||
@Okada Izo
|
||
So... Was he really such a small-minded hero?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
Small-minded? What do you mean?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
You said these islands are the Eight Views from Nansou, right?
|
||
[k]
|
||
|
||
@Okada Izo
|
||
It looks like Tametomo's ruling this land like a king...
|
||
[k]
|
||
|
||
[charaFace C 13]
|
||
@Okada Izo
|
||
...but the only things living here are these hazy, inhuman creatures.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
All they're doing is going around pretending to live like people from Edo used to. It's a sham.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
And there's not a human to be found anywhere.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
No hardworking farmers or merchants, no kids running around, no old folks taking it easy...
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Would Tametomo really be satisfied ruling over a flimsy little illusion like this?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 36]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
What? Did I say something to offend you again?
|
||
[k]
|
||
|
||
@Okada Izo
|
||
These islands might be small, but they're his, right? Isn't he supposed to be a patriot who'd do anything for his country's future?
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Is the Tametomo I'm on my way to cut down not a great man with great ambitions?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
...Just ta interject real quick: Tametomo never does become king of Ryukyu in “Chinsetsu Yumiharizuki.”
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
His son, Sutemaru, does.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
...Oh. His son, huh?
|
||
[k]
|
||
|
||
[charaFace C 13]
|
||
|
||
@Okada Izo
|
||
So then, neither the Tametomo of history nor the Tametomo of the stories ever became a king?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
I'm surprised. He clearly had great ambitions, even as a young man. I suppose this means he dedicated himself to being a warrior right up to the end.
|
||
[k]
|
||
|
||
[charaFace B 10]
|
||
|
||
@Barghest
|
||
Besides...even if he had seven Holy Grails, creating true humans would remain well beyond him.
|
||
[k]
|
||
|
||
?1:So you feel like something's off with Tametomo, Izo?
|
||
?2:It sounds like you feel something's not right, Izo.
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
Pretty much, though it's just a hunch.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
I only tacked a few reasons on after the fact, just like Dustcloth's tail looks like it's been tacked on.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
|
||
[cueSe SE_22 22_ade754]
|
||
@Sousuke
|
||
Woof?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 36]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
Tametomo...
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
Tametomo made a name for himself as one of the greatest warriors of his generation[line 2]no, one of the greatest Japan has ever known.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
I'm proud that my story, along with Tetsuzou's illustrations, helped contribute to his reputation.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
I believe Minamoto-no-Tametomo the Heroic Spirit went to his final resting place encouraged by the knowledge of how he'd be remembered.
|
||
[k]
|
||
|
||
[charaFace E 16]
|
||
|
||
@Kyokutei Bakin
|
||
But nothing, no matter how beautiful, lasts forever. Times change. Meetings become partings. The living inevitably pass on.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
Minamoto-no-Tametomo should never have taken his own life after being banished to Izu Oshima, let alone his son's.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Kyokutei Bakin
|
||
He should have kept living.
|
||
[k]
|
||
|
||
[charaFace E 47]
|
||
@Kyokutei Bakin
|
||
I believe that is Minamoto-no-Tametomo's true regret.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
...I see. So does that mean you think Tametomo wants another shot at life in the modern world?
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Incarnation, I think it's called?
|
||
[k]
|
||
|
||
[charaFace C 13]
|
||
|
||
@Okada Izo
|
||
But don't they say that a true warrior finds meaning in life through death?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
@Kyokutei Bakin
|
||
...You don't know what you're talking about.
|
||
[k]
|
||
|
||
[charaFace E 6]
|
||
@Kyokutei Bakin
|
||
Okada Izo, how old were you when you died?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
@Okada Izo
|
||
Ha! Just like an old man to ask a stupid question like that! Fine. I was twenty-eight, if you must know!
|
||
[k]
|
||
|
||
[charaFace C 8]
|
||
@Okada Izo
|
||
And I wish I could've lived a lot longer!
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Not that I had any right to do that, given all the people I killed in the name of “divine punishment”!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_124 1.0]
|
||
[charaTalk E]
|
||
[charaFace E 18]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
...[sr]...I see.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_11 0.1]
|
||
|
||
[charaFace E 4]
|
||
@Kyokutei Bakin
|
||
So you were ten years younger than my Souhaku...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
Huh?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
No...I'm sorry. I should not have asked something so personal.
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
|
||
@Kyokutei Bakin
|
||
I guess the Bakumatsu period really was a...tumultuous time.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
Forgive me. I wrote you off as just another ronin.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 9]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
Trust me, there wasn't much difference between a ronin and a Tosa country samurai.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Whatever you wanna call me, it doesn't change the fact that I was a man-slayer.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Okada Izo
|
||
As long as I brought back heads of enemies of our Kinnoutou, or Kinnou Party, my friends and comrades were happy. That was all I needed.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 16]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
...I see.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth E 1]
|
||
[charaDepth J 2]
|
||
[charaDepth K 3]
|
||
[charaDepth L 4]
|
||
[charaDepth M 5]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 -370,-50]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 -120,-50]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.4 150,-75]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.4 400,-50]
|
||
[wt 0.3]
|
||
|
||
[se ad77]
|
||
[charaMove J -360,-50 0.5]
|
||
[charaMove K -110,-50 0.5]
|
||
[charaMove L 140,-75 0.5]
|
||
[charaMove M 390,-50 0.5]
|
||
|
||
[charaTalk on]
|
||
[charaTalk J,K,M,L]
|
||
@Dog Warriors=spot[J,K,M,L]
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
[charaPut O 0,0]
|
||
|
||
@Mash
|
||
All the Dog Warriors just curled up on the floor near Bakin's feet...
|
||
[k]
|
||
|
||
[charaFace A 13]
|
||
|
||
@Mash
|
||
It looks like they're trying to console him.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
...Hehe.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Looks like becomin' a Servant's mellowed ya out too, Bakin.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
@Katsushika Hokusai
|
||
I never could've imagined ya apologizin' ta Toto-sama before, seein' how ya always used ta fight.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_11 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[scene 157000]
|
||
[wt 1.5]
|
||
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
[wt 0.3]
|
||
|
||
|
||
[se ade146]
|
||
[charaTalk J]
|
||
[charaFace J 2]
|
||
[charaFadein J 0.4 0,-10]
|
||
[charaMove J 0,0 0.5]
|
||
[wt 0.2]
|
||
[seStop ade146 0.2]
|
||
@Sousuke
|
||
(Sleeping)
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaMoveReturn J -15,0 0.6]
|
||
[wt 0.6]
|
||
[charaMoveReturn J 15,0 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaFace J 3]
|
||
[cueSe SE_22 22_ade754]
|
||
@Sousuke
|
||
...Woof?
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad595]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaPut G 0,0]
|
||
[charaFadeTime G 0.8 1.0]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
Hessian Lobo. Are you back from reconnaissance?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Hessian Lobo
|
||
...[se ad334]
|
||
[k]
|
||
|
||
[seStop ad334 0.3]
|
||
|
||
?1:Something's wrong outside!?
|
||
?!
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
What!? One of the other Dog Warriors is...about to be crucified!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaMove E -100,0 0.3]
|
||
|
||
[se ade34]
|
||
[se ad769]
|
||
[bgmStop BGM_EVENT_81 0.7]
|
||
[wipeout leftToRight 0.7 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[seVolume ad769 1.0 0.1]
|
||
[seStop ad769 1.0]
|
||
|
||
[charaSet S 1098240900 1 Daikaku]
|
||
|
||
[charaSet P 98006000 1 "Humanoid Enemy1"]
|
||
[charaSet R 98015000 1 "Humanoid Enemy3"]
|
||
[charaSet I 1098229700 1 "Humanoid Enemy4"]
|
||
|
||
[charaSet Q 98015000 1 "Humanoid Enemy2"]
|
||
|
||
[charaSet T 98075000 1 "Humanoid Enemy5"]
|
||
|
||
[charaSet F 98006000 1 "Humanoid Enemy6"]
|
||
|
||
[scene 156900]
|
||
|
||
[wt 1.5]
|
||
|
||
[wipein rightToLeft 0.7 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth S 1]
|
||
[charaDepth Q 3]
|
||
[charaDepth R 4]
|
||
|
||
[charaDepth I 9]
|
||
[charaDepth T 8]
|
||
|
||
[cueSe SE_22 22_ade744]
|
||
|
||
[charaFace S 0]
|
||
[charaFadein S 0.4 0,0]
|
||
|
||
[charaFace Q 0]
|
||
[charaPut Q -300,0]
|
||
[charaFadeTime Q 0.4 0.7]
|
||
|
||
[charaFace R 0]
|
||
[charaPut R 250,0]
|
||
[charaFadeTime R 0.4 0.7]
|
||
|
||
[charaFace I 0]
|
||
[charaPutFSR I 450,0]
|
||
[charaFadeTime I 0.4 0.7]
|
||
|
||
[charaFace T 0]
|
||
[charaPutFSL T -450,0]
|
||
[charaFadeTime T 0.4 0.7]
|
||
|
||
|
||
|
||
[wt 1.5]
|
||
|
||
[cameraMove 2.0 0,0 1.1]
|
||
[charaMoveFSR I 500,0 2.0]
|
||
[charaMoveFSL T -500,0 2.0]
|
||
|
||
[charaFadeout I 1.5]
|
||
[charaFadeout T 1.5]
|
||
|
||
[wt 2.0]
|
||
|
||
[charaTalk on]
|
||
@S:"Rei" Dog Warrior
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop 22_ade744 1.0]
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaScale Q 1.0]
|
||
[charaScale R 1.0]
|
||
[charaScale S 1.0]
|
||
[charaScale T 1.0]
|
||
[charaScale H 1.0]
|
||
[cameraHome 0.2]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[charaSet I 1098165000 1 Lobo]
|
||
|
||
[wt 0.4]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaDepth M 1]
|
||
[charaDepth K 2]
|
||
[charaDepth L 3]
|
||
[charaDepth J 4]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 -380,0]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 -120,0]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 200,-50]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 400,0]
|
||
|
||
@Dog Warriors
|
||
R[messageShake 0.05 3 3 0.3]rrr!
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
That's Daikaku!
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
All of you, stay put! I know it's hard, but we can't be rash here!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth E 1]
|
||
[charaDepth L 2]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
@Dousetsu
|
||
R[messageShake 0.05 3 3 0.3]rr... [cueSe SE_22 22_ade760][wt 0.3][charaFace E 5][charaFadein E 0.1 190,0][charaMove E 180,0 0.15][wt 0.1]Arf[line 2](Muffled)[charaShake L 0.05 2 2 0.2][seStop 22_ade760 0.1]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaPut O 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
According to what Hessian Lobo learned during his reconnaissance...
|
||
[k]
|
||
|
||
@Mash
|
||
...Tametomo doesn't seem to be anywhere on this island, either.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 11]
|
||
[charaFadein D 0.1 1]
|
||
@Katsushika Hokusai
|
||
Hmph. He's gotta be doin' this on purpose.
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Maybe he's tryin' ta lure us out or somethin'?
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
If he is, though, it's weird...
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
@Katsushika Hokusai
|
||
The Dog Warriors ain't ordinary dogs, and these Eight Virtues beads are precious treasures ta the enemy too, right?
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
What would they have ta gain from puttin' one of each on display like this?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
...It's gotta be torture.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
That's why they went out of their way to change the bead into its dog form.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
They were probably gonna keep making it suffer until we showed up. Am I wrong?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth I 1]
|
||
[charaDepth H 2]
|
||
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Lobo
|
||
...[se ad334][wt 0.8][charaFadein H 0.4 450,0][charaMove H 440,0 0.3][wt 0.1](Gulp)[wt 0.1][charaFace I 0][seStop ad334 0.1]
|
||
[k]
|
||
|
||
|
||
[charaTalk on]
|
||
@Hessian
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[bgm BGM_EVENT_5 0.4 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaPut N 2000,2000]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth S 2]
|
||
[charaDepth Q 3]
|
||
[charaDepth R 4]
|
||
|
||
[charaTalk S]
|
||
[charaFace S 0]
|
||
[charaFadein S 0.1 1]
|
||
|
||
[charaFace Q 0]
|
||
[charaPut Q -350,0]
|
||
[charaFadeTime Q 0.1 0.7]
|
||
|
||
[charaFace R 0]
|
||
[charaPut R 300,0]
|
||
[charaFadeTime R 0.1 0.7]
|
||
|
||
@Daikaku
|
||
...Awooo...
|
||
[k]
|
||
|
||
[cueSe SE_22 22_ade763]
|
||
@Daikaku
|
||
A[messageShake 0.03 2 2 0.3]woooooo...
|
||
[k]
|
||
|
||
[seStop 22_ade763 0.5]
|
||
[messageOff]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[sceneSet R 156900 1]
|
||
[charaScale R 1.4]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_5 0.4 1.0]
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
@Barghest
|
||
Khh... What a heartrending howl.
|
||
[k]
|
||
|
||
@Barghest
|
||
That poor puppy, doing its best to endure so it won't put its friends in danger.
|
||
[k]
|
||
|
||
@Barghest
|
||
And I can do nothing to help... The shame is unbearable.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
Big as you are, I guess all dogs must look like pups.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Senpai...
|
||
[k]
|
||
|
||
?1:We...we can swoop in and get Daikaku out before they see us!
|
||
?2:We can make a break for it right after we rescue Daikaku!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
No, we can't.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Remember, they're waiting for us to show up so they can nab the other Dog Warriors.
|
||
[k]
|
||
|
||
@Okada Izo
|
||
Besides, there're too many of them. We'd be surrounded in no time, and we're on their turf, too.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.15]
|
||
|
||
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth C 1]
|
||
[charaDepth R 2]
|
||
[charaDepth G 3]
|
||
[charaDepth B 4]
|
||
[charaDepth D 5]
|
||
[charaDepth E 7]
|
||
|
||
[charaFadeinFSR R 0.5 50,-200]
|
||
[charaMoveFSL R -100,-200 15.0]
|
||
[wt 0.2]
|
||
|
||
[charaFace G 5]
|
||
[charaFadein G 0.3 50,0]
|
||
[charaMove G -50,0 3.0]
|
||
[wt 1.5]
|
||
[charaFadeout G 1.0]
|
||
[charaFadeout C 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaFace B 5]
|
||
[charaFadein B 0.3 50,0]
|
||
[charaMove B -50,0 3.0]
|
||
[wt 1.5]
|
||
[charaFadeout B 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaDepth C 6]
|
||
[charaFace D 11]
|
||
[charaFace C 13]
|
||
[charaFadein D 0.3 -181,0]
|
||
[charaFadein C 0.3 281,0]
|
||
[charaMove D -281,0 3.0]
|
||
[charaMove C 181,0 3.0]
|
||
[wt 1.5]
|
||
[charaFadeout D 1.0]
|
||
[charaFadeout C 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaFace E 5]
|
||
[charaFadein E 0.3 50,0]
|
||
[charaMove E -50,0 3.0]
|
||
[wt 1.5]
|
||
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
[charaFadeout E 1.0]
|
||
[charaFadeout R 1.0]
|
||
[wt 1.6]
|
||
|
||
[charaScale R 1.0]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[charaPut O 0,0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
...Huh? What is this?
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
[charaFace A 2]
|
||
@Mash
|
||
...Senpai!
|
||
[k]
|
||
|
||
@Mash
|
||
I'm picking up a strong signal from the place where Awa used to be!
|
||
[k]
|
||
|
||
@Mash
|
||
This sharpness... It's the sixth Dog Warrior! And it's headed right for you!
|
||
[k]
|
||
|
||
?1:Another new Dog Warrior?
|
||
?2:Right! It must have been on one of the islands that disappeared!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Okada Izo
|
||
But so what? These dogs aren't fighters, no matter how many of them you get together.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 10]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Barghest
|
||
If anything, this might be what the enemy is after[line 2]to round us all up in one fell swoop.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 23]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
...(Inhale)...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ad598]
|
||
[charaCrossFade D 1098246600 23 0.5]
|
||
[wt 2.0]
|
||
|
||
[charaFace D 2]
|
||
@Katsushika Hokusai
|
||
H[messageShake 0.05 3 3 0.3]ey! Kurazou!!!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
Tetsuzou!?
|
||
[k]
|
||
|
||
[charaFace E 18]
|
||
|
||
@Kyokutei Bakin
|
||
...Hm? What did you just say?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Katsushika Hokusai
|
||
I'm sayin' you've gotta step up and do somethin' about this!
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Dog Warriors, cat samurai, it don't matter! These are YOUR precious animals, right?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
...Khh! You think I don't know that!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
[scene 106800]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[effect bit_talk_arrow01br_fs -100,0 F]
|
||
[wt 0.2]
|
||
[se ade90]
|
||
[wt 1.3]
|
||
[seStop ade90 1.5]
|
||
[wt 0.2]
|
||
|
||
[se ad226]
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[scene 156900]
|
||
|
||
[effect bit_talk_radiallight02 0,-100]
|
||
|
||
[charaSet Q 1098241000 1 Genpachi]
|
||
[charaSet F 1098241000 1 Enemy1_WhiteSilhouette]
|
||
[charaFilter F silhouette FFFFFF80]
|
||
[charaSet I 1098229700 1 "Humanoid Enemy4"]
|
||
|
||
[effect bit_talk_sand_dust_front]
|
||
[effect bit_talk_sand_dust_back]
|
||
|
||
[wt 0.5]
|
||
|
||
[seStop ad226 1.0]
|
||
|
||
[shake 0.04 3 3 1.0]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[effectStop bit_talk_sand_dust_front]
|
||
[effectStop bit_talk_sand_dust_back]
|
||
|
||
[wt 2.0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk off]
|
||
[charaDepth Q 1]
|
||
[charaDepth F 2]
|
||
|
||
[se ad971]
|
||
|
||
[charaFace F 0]
|
||
[charaFadein F 0.7 1]
|
||
[effectStop bit_talk_radiallight02]
|
||
[wt 0.5]
|
||
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[charaFadeout F 0.4]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
That's...Genpachi! The Dog Warrior with the Shin bead of faith!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_62 0.5 0.5]
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 1.0]
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.1 1]
|
||
|
||
[cueSe SE_22 22_ade761]
|
||
@Genpachi
|
||
Bow!!![charaMoveReturn Q 0,5 0.2]
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk S]
|
||
[charaFace S 0]
|
||
[charaFadein S 0.1 1]
|
||
|
||
[cueSe SE_22 22_ade762]
|
||
@Daikaku
|
||
Wow!!![charaMoveReturn S 0,5 0.2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout S 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 156900]
|
||
|
||
[bgm BGM_EVENT_62 0.5 1.0]
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Kyokutei Bakin
|
||
The Dog Warriors... Okay. I think I can manage with this many in one spot.
|
||
[k]
|
||
|
||
@Kyokutei Bakin
|
||
Master of Chaldea, would you lend me your strength? There is something I wish to try.
|
||
[k]
|
||
|
||
?1:...All right!
|
||
?!
|
||
|
||
[messageOff]
|
||
|
||
[bgmStop BGM_EVENT_62 1.0]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
|
||
[charaSet F 98006200 1 "Humanoid Enemy6"]
|
||
|
||
[charaSet Q 98075000 1 "Humanoid Enemy2"]
|
||
|
||
[charaSet R 98015000 1 "Humanoid Enemy3"]
|
||
|
||
[charaSet N 1098241000 1 Genpachi]
|
||
[charaSet S 1098240900 1 Daikaku]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[se ad60]
|
||
[seStop ad60 0.3]
|
||
[charaTalk E]
|
||
[charaFace E 49]
|
||
[charaFadein E 0.4 1]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth F 2]
|
||
[charaDepth I 3]
|
||
[charaDepth R 4]
|
||
[charaDepth T 5]
|
||
|
||
[cueSe SE_22 22_ade744]
|
||
[charaFace F 0]
|
||
[charaPutFSL F -400,0]
|
||
[charaFadeTime F 0.1 0.7]
|
||
|
||
[charaFace R 0]
|
||
[charaPutFSL R -200,0]
|
||
[charaFadeTime R 0.1 0.7]
|
||
|
||
[charaFace T 0]
|
||
[charaPut T -50,0]
|
||
[charaFadeTime T 0.1 0.7]
|
||
|
||
[charaFace I 0]
|
||
[charaPutFSR I 200,0]
|
||
[charaFadeTime I 0.1 0.7]
|
||
|
||
[charaFace P 0]
|
||
[charaPutFSR P 450,0]
|
||
[charaFadeTime P 0.1 0.7]
|
||
|
||
[wt 0.3]
|
||
|
||
[charaMoveReturn T -50,5 0.2]
|
||
[charaMoveReturnFSL F -380,0 0.5]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSR P 450,5 0.2]
|
||
[charaMoveReturnFSR I 180,0 0.5]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL F -420,0 0.5]
|
||
[charaMoveReturnFSL R -200,5 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSR P 450,5 0.2]
|
||
[charaMoveReturnFSR I 220,0 0.5]
|
||
[wt 0.2]
|
||
[charaMoveReturn T -50,5 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL R -200,5 0.2]
|
||
[wt 0.8]
|
||
|
||
[seStop 22_ade744 0.5]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaDepth P 1]
|
||
[charaDepth F 2]
|
||
[charaDepth I 3]
|
||
|
||
[se ad788]
|
||
[se ad184]
|
||
[wt 0.5]
|
||
|
||
[charaPutFSL F -306,0]
|
||
[charaFadeTime F 0.3 0.7]
|
||
[charaMoveFSL F -356,0 0.5]
|
||
|
||
[charaPutFSR I 50,0]
|
||
[charaFadeTime I 0.3 0.7]
|
||
[charaMove I 0,0 0.5]
|
||
|
||
[charaPutFSR P 406,0]
|
||
[charaFadeTime P 0.3 0.7]
|
||
[charaMoveFSR P 356,0 0.5]
|
||
|
||
[seStop ad788 0.7]
|
||
[seStop ad184 0.7]
|
||
|
||
[wt 1.2]
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth Q 1]
|
||
[charaDepth F 2]
|
||
[charaDepth T 3]
|
||
|
||
[se ad788]
|
||
[se ad184]
|
||
[wt 0.5]
|
||
|
||
[charaPutFSL T -406,0]
|
||
[charaFadeTime T 0.3 0.7]
|
||
[charaMoveFSL T -356,0 0.5]
|
||
|
||
[charaPutFSL F -50,0]
|
||
[charaFadeTime F 0.3 0.7]
|
||
[charaMove F 0,0 0.5]
|
||
|
||
[charaPutFSR Q 306,0]
|
||
[charaFadeTime Q 0.3 0.7]
|
||
[charaMoveFSR Q 356,0 0.5]
|
||
|
||
[seStop ad788 0.7]
|
||
[seStop ad184 0.7]
|
||
[wt 1.2]
|
||
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
|
||
[se ad443]
|
||
[seStop ad443 0.3]
|
||
[charaTalk D]
|
||
[charaFace D 14]
|
||
[charaFadeinFSR D 0.4 20,0]
|
||
[charaMove D 0,0 0.5]
|
||
|
||
@Katsushika Hokusai
|
||
Hold it! Not so fast!
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
Since I was the one who fanned the flames, it's only right that I draw the heat now!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad443]
|
||
[seStop ad443 0.3]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadeinFSR C 0.4 20,0]
|
||
[charaMove C 0,0 0.5]
|
||
|
||
@Okada Izo
|
||
So it's down to this again, huh? I swear, no progress at all.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 0]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 2]
|
||
[wt 0.2]
|
||
|
||
[cueSe SE_21 21_ad1116]
|
||
[cueSeVolume 21_ad1116 0 0.6]
|
||
[charaEffect J bit_talk_ssk_light]
|
||
[charaEffect K bit_talk_sno_light]
|
||
[wt 2.0]
|
||
|
||
[charaPut J 2000,2000]
|
||
[charaPut K 2000,2000]
|
||
[charaFadeout J 0.1]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 0]
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 2]
|
||
[wt 0.2]
|
||
|
||
[charaEffect L bit_talk_dst_light]
|
||
[charaEffect M bit_talk_kbg_light]
|
||
[wt 2.0]
|
||
|
||
[charaPutFSR L 2000,2000]
|
||
[charaPutFSR M 2000,2000]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace S 0]
|
||
[charaFadein S 0.1 -256,0]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 256,0]
|
||
[wt 0.2]
|
||
|
||
[charaEffect S bit_talk_dkk_light]
|
||
[charaEffect N bit_talk_gpc_light]
|
||
[wt 2.0]
|
||
|
||
[seStop 21_ad1116 0.7]
|
||
[charaPutFSR S 2000,2000]
|
||
[charaPutFSR N 2000,2000]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet F 1098240500 1 Dummy1]
|
||
[charaFilter F silhouette EDEDED80]
|
||
[charaSet Q 1098241000 1 Dummy2]
|
||
[charaFilter Q silhouette EDEDED80]
|
||
[charaSet R 1098240700 1 Dummy3]
|
||
[charaFilter R silhouette EDEDED80]
|
||
[charaSet T 1098240900 1 Dummy4]
|
||
[charaFilter T silhouette EDEDED80]
|
||
[charaSet I 1098240600 1 Dummy5]
|
||
[charaFilter I silhouette EDEDED80]
|
||
[charaSet P 1098240800 1 Dummy6]
|
||
[charaFilter P silhouette EDEDED80]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 47]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.6]
|
||
|
||
[se ad476]
|
||
[seVolume ad476 0 0]
|
||
[seVolume ad476 1.0 0.6]
|
||
[charaEffect E bit_talk_summon_o]
|
||
|
||
@Kyokutei Bakin
|
||
Gi, justice... Rei, courtesy... Chu, wisdom... Shin, faith... Kou, piety... Tei, respect...
|
||
[k]
|
||
|
||
[charaFace E 5]
|
||
@Kyokutei Bakin
|
||
With six heavenly spiritual lights, there is nothing and no one I fear!
|
||
[k]
|
||
|
||
[seVolume ad476 0.5 0.2]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[charaEffectDestroy E bit_talk_summon_o]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk off]
|
||
|
||
[charaDepth S 1]
|
||
[charaDepth T 1]
|
||
[charaDepth N 2]
|
||
[charaDepth Q 2]
|
||
[charaDepth L 3]
|
||
[charaDepth R 3]
|
||
[charaDepth M 6]
|
||
[charaDepth P 6]
|
||
[charaDepth J 7]
|
||
[charaDepth F 7]
|
||
[charaDepth K 8]
|
||
[charaDepth I 8]
|
||
|
||
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 280,-50]
|
||
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.1 400,0]
|
||
|
||
[charaFace R 0]
|
||
[charaFadein R 0.1 0,30]
|
||
|
||
[charaFace T 0]
|
||
[charaFadein T 0.1 -400,0]
|
||
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 -70,-80]
|
||
|
||
[charaFace P 0]
|
||
[charaFadein P 0.1 -250,-50]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 -70,-80]
|
||
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 0,30]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 280,-50]
|
||
|
||
[charaFace M 0]
|
||
[charaFadein M 0.1 -250,-50]
|
||
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 400,0]
|
||
|
||
[charaFace S 0]
|
||
[charaFadein S 0.1 -400,0]
|
||
|
||
[wt 1.0]
|
||
|
||
[se ad971]
|
||
[charaFadeout J 0.4]
|
||
[charaEffectStop J bit_talk_ssk_light]
|
||
[wt 0.7]
|
||
|
||
[charaFadeout F 0.4]
|
||
[charaEffect F bit_talk_glowing_sphere -30,0]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ad971]
|
||
[charaFadeout S 0.4]
|
||
[charaEffectStop S bit_talk_dkk_light]
|
||
[wt 0.7]
|
||
|
||
[seStop ad971 0.6]
|
||
[charaFadeout T 0.4]
|
||
[charaEffect T bit_talk_glowing_sphere -10,0]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ad971]
|
||
[charaFadeout L 0.4]
|
||
[charaEffectStop L bit_talk_dst_light]
|
||
[wt 0.7]
|
||
|
||
[seStop ad971 0.6]
|
||
[charaFadeout R 0.4]
|
||
[charaEffect R bit_talk_glowing_sphere]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ad971]
|
||
[charaFadeout N 0.4]
|
||
[charaEffectStop N bit_talk_gpc_light]
|
||
[wt 0.7]
|
||
|
||
[seStop ad971 0.6]
|
||
[charaFadeout Q 0.4]
|
||
[charaEffect Q bit_talk_glowing_sphere]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ad971]
|
||
[charaFadeout K 0.4]
|
||
[charaEffectStop K bit_talk_sno_light 0,-40]
|
||
[wt 0.7]
|
||
|
||
[seStop ad971 0.6]
|
||
[charaFadeout I 0.4]
|
||
[charaEffect I bit_talk_glowing_sphere]
|
||
[wt 0.6]
|
||
|
||
|
||
[se ad971]
|
||
[charaFadeout M 0.4]
|
||
[charaEffectStop M bit_talk_kbg_light]
|
||
[wt 0.7]
|
||
|
||
[seStop ad971 0.6]
|
||
[charaFadeout P 0.4]
|
||
[charaEffect P bit_talk_glowing_sphere]
|
||
[wt 0.6]
|
||
|
||
[charaMove F 0,0 1.3]
|
||
[charaMove Q 0,0 1.3]
|
||
[charaMove R 0,0 1.3]
|
||
[charaMove T 0,0 1.3]
|
||
[charaMove I 0,0 1.3]
|
||
[charaMove P 0,0 1.3]
|
||
|
||
[seVolume ad476 0.5 0.6]
|
||
|
||
@Kyokutei Bakin
|
||
Lamenting and praying to the heavens and earth, I look back once again to where the path of creation shall lead!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ad476]
|
||
[se ad747]
|
||
[fadeout white 1.5]
|
||
[wait fade]
|
||
|
||
[effectDestroy bit_talk_radiallight02]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaEffectStop F bit_talk_glowing_sphere]
|
||
[charaEffectStop Q bit_talk_glowing_sphere]
|
||
[charaEffectStop R bit_talk_glowing_sphere]
|
||
[charaEffectStop T bit_talk_glowing_sphere]
|
||
[charaEffectStop I bit_talk_glowing_sphere]
|
||
[charaEffectStop P bit_talk_glowing_sphere]
|
||
|
||
[charaSet F 1098246500 1 Rokufusa?]
|
||
|
||
[sceneSet H 156900 1]
|
||
[charaScale H 1.3]
|
||
|
||
|
||
[charaSet P 98006000 1 "Humanoid Enemy1"]
|
||
[charaSet Q 98075000 1 "Humanoid Enemy2"]
|
||
[charaSet R 98015000 1 "Humanoid Enemy3"]
|
||
[charaSet I 1098229700 1 "Humanoid Enemy4"]
|
||
|
||
[imageSet N cut378_rfs00_full 1]
|
||
[charaScale N 1.3]
|
||
|
||
[sceneSet J 156900 1]
|
||
[charaScale J 1.3]
|
||
|
||
[imageSet K cut378_rfs00_full 1]
|
||
[charaScale K 1.3]
|
||
|
||
[charaSet V 11005000 1 "Hessian Lobo"]
|
||
[charaScale V 1.2]
|
||
|
||
[charaDepth H 1]
|
||
[charaDepth N 2]
|
||
[charaDepth F 3]
|
||
[charaDepth J 4]
|
||
[charaDepth K 5]
|
||
|
||
[scene 156900]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaFadein H 0.1 0,-200]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 100,160]
|
||
|
||
[charaMove H 0,-280 4.0]
|
||
[charaMove N 100,80 4.0]
|
||
|
||
[fadein white 1.5]
|
||
[wait fade]
|
||
|
||
|
||
[wt 1.5]
|
||
|
||
[charaFadein J 1.0 20,-350]
|
||
[charaFace K 0]
|
||
[charaFadein K 1.0 80,-200]
|
||
|
||
[charaMove J -20,-350 5.0]
|
||
[charaMove K 120,-200 5.0]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout N 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout J 1.0]
|
||
[charaFadeout K 1.0]
|
||
[wt 1.5]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk on]
|
||
@F:Barghest
|
||
Whoa! That dog is...beautiful!
|
||
[k]
|
||
|
||
@F:Mash
|
||
The Dog Warriors all combined into one enormous dog!
|
||
[k]
|
||
|
||
@F:Mash
|
||
Is that Yatsufusa, the spirit dog from “Nansou Satomi Eight Dog Chronicles”!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
@Kyokutei Bakin
|
||
...Not quite.
|
||
[k]
|
||
|
||
[charaFace E 9]
|
||
@Kyokutei Bakin
|
||
Unfortunately, we do not have all Eight Virtues, so it's Rokufusa, not Yatsufusa, as in six and eight!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad73]
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.3]
|
||
|
||
[se ad322]
|
||
[seVolume ad322 0 0.5]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.2 0,15]
|
||
[charaMove G 0,0 0.2]
|
||
[effect bit_talk_impactlanding 0,-350]
|
||
[wt 0.1]
|
||
[shake 0.01 2 3 1.2]
|
||
[wt 1.6]
|
||
|
||
@Hessian Lobo
|
||
[image berserker_language_4]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaDepth G 1]
|
||
[charaDepth W 2]
|
||
[charaDepth N 3]
|
||
[charaDepth V 4]
|
||
|
||
[effectDestroy bit_talk_impactlanding 0,-350]
|
||
|
||
[charaFadein W 0.8 20,-250]
|
||
[charaFadein V 0.8 370,95]
|
||
[charaFadein N 0.8 -240,-150]
|
||
[charaMove W -20,-250 10.0]
|
||
[charaMove V 410,95 8.0]
|
||
[charaMove N -200,-150 8.0]
|
||
[wt 0.4]
|
||
[se ad334]
|
||
[wt 0.4]
|
||
[charaFadeout G 0.1]
|
||
[wt 3.0]
|
||
|
||
[charaFadeout N 0.8]
|
||
[charaFadeout V 0.8]
|
||
[charaFadeout W 0.8]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaDepth P 4]
|
||
[charaDepth Q 3]
|
||
[charaDepth R 2]
|
||
[charaDepth I 4]
|
||
|
||
[charaPutFSL P -350,0]
|
||
[charaFadeTime P 0.1 0.7]
|
||
[charaPut Q -100,0]
|
||
[charaFadeTime Q 0.1 0.7]
|
||
[charaPut R 100,0]
|
||
[charaFadeTime R 0.1 0.7]
|
||
[charaPutFSR I 350,0]
|
||
[charaFadeTime I 0.1 0.7]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_22 22_ade744]
|
||
[charaMoveReturnFSL P -330,0 0.3]
|
||
[charaMoveReturn R 80,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -120,0 0.3]
|
||
[charaMoveReturnFSR I 370,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL P -370,0 0.3]
|
||
[charaMoveReturn R 120,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -80,0 0.3]
|
||
[charaMoveReturnFSR I 330,0 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL P -330,0 0.3]
|
||
[charaMoveReturn R 80,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -120,0 0.3]
|
||
[charaMoveReturnFSR I 370,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL P -370,0 0.3]
|
||
[charaMoveReturn R 120,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -80,0 0.3]
|
||
[charaMoveReturnFSR I 330,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL P -330,0 0.3]
|
||
[charaMoveReturn R 80,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -120,0 0.3]
|
||
[charaMoveReturnFSR I 370,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL P -370,0 0.3]
|
||
[charaMoveReturn R 120,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -80,0 0.3]
|
||
[charaMoveReturnFSR I 330,0 0.3]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL P -330,0 0.3]
|
||
[charaMoveReturn R 80,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -120,0 0.3]
|
||
[charaMoveReturnFSR I 370,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL P -370,0 0.3]
|
||
[charaMoveReturn R 120,0 0.3]
|
||
[wt 0.1]
|
||
[charaMoveReturn Q -80,0 0.3]
|
||
[charaMoveReturnFSR I 330,0 0.3]
|
||
[wt 0.3]
|
||
|
||
[seStop 22_ade744 0.7]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaPut O 0,0]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
@Mash
|
||
Senpai! The enemy doesn't know what to make of them!
|
||
[k]
|
||
|
||
?1:Now's our chance to break through and get out of here!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut O 2000,2000]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
@Kyokutei Bakin
|
||
Come, Rokufusa! Let's show these creatures a thing or two together!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
[cueSe SE_22 22_ade764]
|
||
[se ad318 0.7]
|
||
[seVolume ad318 0.4 0.4]
|
||
@Rokufusa
|
||
...
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[seStop ad318 0.3]
|
||
[seStop 22_ade764 0.3]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_63 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|