851 lines
15 KiB
Plaintext
851 lines
15 KiB
Plaintext
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$94-07-27-13-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 99502600 1 Mash]
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[charaSet B 1098124510 1 "Da Vinci"]
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[charaSet C 6033000 1 "Okada Izo"]
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[charaSet D 1050000 1 Barghest]
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[charaSet E 25002000 1 "Katsushika Hokusai"]
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[charaSet F 11005000 1 "Hessian Lobo"]
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[charaSet G 1098240600 1 Shino]
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[charaSet H 1098240700 1 Dousetsu]
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[charaSet I 1098240800 1 Kobungo]
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[charaSet J 1098240900 1 Daikaku]
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[charaSet K 1098241000 1 Genpachi]
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[charaSet M 98115000 1 Static1]
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[charaSet O 98115000 1 Effect]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[charaEffect M bit_talk_10_LowLevel]
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[charaPut M 2000,2000]
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[scene 156600]
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[fadein black 1.5]
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[wait fade]
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@
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[align center]– Some Time Earlier –[align]
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[k]
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[messageOff]
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[wt 0.3]
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[bgm BGM_EVENT_81 0.1]
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[charaFace B 24]
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[charaFadein B 0.1 0,0]
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[charaPut M 0,0]
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@Da Vinci
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I see. So Kyokutei Bakin's been abducted...
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[k]
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@Da Vinci
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...which is why you suddenly need some means of transport to pursue her captors.
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[k]
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[charaFace B 5]
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@Da Vinci
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Okay. I understand that both she and the Dog Warriors are essential for finding what you're looking for in Nanmei.
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[k]
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[charaFace B 25]
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@Da Vinci
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It'd typically be nightmarishly difficult to send supplies or equipment via Rayshift, and outright impossible to send a means of transport that way...but not this time.
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[k]
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[charaFace B 26]
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@Da Vinci
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This Singularity you're in now is a small fictional archipelago.
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[k]
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@Da Vinci
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It's based on one of Kyokutei Bakin's stories, and there's an embodiment of another story he wrote there, too.
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[k]
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@Da Vinci
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That's right. The very Dog Warriors you're traveling with right now.
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[k]
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@Da Vinci
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The “Nansou Satomi Eight Dog Chronicles” and “Chinsetsu Yumiharizuki.”
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[k]
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@Da Vinci
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These two stories are almost like twins, in a way. They're very similar, and naturally drawn to each other.
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[k]
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@Da Vinci
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On top of that, the Dog Warriors are capable of teleporting things.
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[k]
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@Da Vinci
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So we can pretty much be certain the dogs there caused your Rayshifting issues earlier.
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[k]
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[charaFace B 23]
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@Da Vinci
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Oh, but then again, Sousuke isn't there right now, is he?
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[k]
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[charaFace B 0]
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@Da Vinci
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Have any of the other dogs demonstrated the ability to independently send things across space-time?
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[k]
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[charaFace B 1]
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@Da Vinci
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The way the spirit beads turn into shooting stars and scatter across the sky in the “Eight Dog Chronicles” is a perfect example!
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[k]
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[charaFadeout B 0.1]
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[charaPut M 2000,2000]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 11]
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[charaFadein C 0.1 0,0]
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@Okada Izo
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Is that how Michi and Dustcloth got into Chaldea in the first place?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,0]
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[charaPut M 0,0]
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@Da Vinci
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This all has to be connected to the Holy Grail signals we saw in these minute Singularities earlier. It's fascinating, but we can dig deeper into that later.
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[k]
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@Da Vinci
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The main takeaway right now is that we should be able to use the dogs' power for large-scale teleportation spells.
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[k]
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[charaFace B 1]
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@Da Vinci
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If all goes well, it should be like jumping to a spot in a book from its table of contents.
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[k]
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?1:I knew you'd come through, Da Vinci!
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?2:This went way better than I was hoping!
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?!
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[charaFace B 25]
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@Da Vinci
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I'm afraid it's not all good news though.
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[k]
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@Da Vinci
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As you know, we've been sending out a bunch of Spirit Origin pods to fend off Tametomo's attack.
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[k]
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[charaFace B 24]
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@Da Vinci
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It's been taking a lot of magical energy and electricity to fire and maintain the pods, especially since we put everything together so hastily.
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[k]
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@Da Vinci
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In fact, we just sent Ishtar and Emiya out to the sea of space-time not too long ago.
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[k]
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[charaFace B 14]
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@Da Vinci
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Of course, we're making sure to preserve enough energy for your return trip, but[line 2]
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[k]
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?1:You don't have enough to send things back and forth?
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?!
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[charaFace B 24]
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@Da Vinci
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Exactly. We're already cutting it close as it is. That's one reason we didn't suggest this when you left.
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[k]
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@Da Vinci
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Teleportation is a last resort, not just a thing to do whenever we like. If we're going to do it, we need to make it count.
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[k]
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[charaFadeout B 0.1]
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[charaPut M 2000,2000]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,0]
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@Barghest
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That shouldn't be a problem.
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[k]
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@Barghest
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The Dog Warriors clearly have the ability to sense one another's whereabouts.
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[k]
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@Barghest
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So long as we follow them, we can be sure of arriving at an island where one of their compatriots can be found.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.15]
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[charaTalk off]
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[charaDepth K 1]
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[charaDepth J 2]
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[charaDepth I 3]
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[charaDepth G 4]
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[charaDepth H 5]
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[charaFace J 0]
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[charaFadeinFSL J 0.1 -350,0]
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[charaFace I 0]
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[charaFadeinFSL I 0.1 -200,-50]
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[charaFace G 0]
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[charaFadein G 0.1 0,-70]
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[charaFace H 0]
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[charaFadeinFSR H 0.1 200,-90]
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[charaFace K 0]
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[charaFadeinFSR K 0.1 350,0]
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[wt 1.6]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 0,0]
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@Hessian Lobo
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...[cueSe SE_22 22_ade749]
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[k]
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[seStop 22_ade749 0.3]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0,0]
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@Katsushika Hokusai
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Lord Lobo...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 25]
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[charaFadein B 0.1 0,0]
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[charaPut M 0,0]
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@Da Vinci
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All right, I hate to force the issue, but we don't have any time to spare.
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[k]
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@Da Vinci
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If you're okay with this, [%1],[sr]then I'm willing to give it a shot.
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[k]
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[messageOff]
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[wt 0.2]
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[cameraMove 0.4 0,10 1.01]
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[wt 0.4]
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[cameraMove 0.4 0,0 1.01]
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[wt 0.7]
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[wt 0.7]
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[bgmStop BGM_EVENT_81 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[charaPutFSR M 2000,2000]
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[wt 0.1]
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[scene 10000]
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[wt 0.5]
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[fadein black 0.5]
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[wait fade]
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[effect bit_talk_07_orange]
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[se ad12]
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[wt 4.0]
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[fadeout white 1.0]
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[wait fade]
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[charaSet P 98006000 1 Effect1]
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[charaSet Q 98006000 1 Effect2]
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[charaSet R 98006000 1 Effect3]
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[charaSet S 98006000 1 Effect4]
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[charaSet T 98006000 1 Effect5]
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[sceneSet L 157100 1]
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[sceneSet N 157100 1]
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[charaScale L 1.2]
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[charaScale N 1.2]
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[charaEffect P bit_talk_dkk_light]
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[charaPutFSL P 2000,2000]
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[charaEffect Q bit_talk_kbg_light]
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[charaPutFSL Q 2000,2000]
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[charaEffect R bit_talk_sno_light]
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[charaPut R 2000,2000]
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[charaEffect S bit_talk_dst_light]
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[charaPutFSR S 2000,2000]
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[charaEffect T bit_talk_gpc_light]
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[charaPutFSR T 2000,2000]
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[charaTalk depthOff]
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[charaDepth L 1]
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[charaDepth N 2]
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[scene 157100]
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[charaFadein L 0.1 50,-300]
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[charaMove L 100,-300 5.0]
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[wt 1.5]
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[fadein white 1.5]
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[wait fade]
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[bgm BGM_MAP_88 0.1]
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[wt 1.5]
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[charaFadeout L 1.0]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,0]
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[charaPut M 0,0]
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@Mash
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...Teleportation complete.
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[k]
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@Mash
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Your new coordinates are...Sagami Island![sr][charaFace A 1]It worked!
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[k]
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[messageOff]
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[charaPut M 2000,2000]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth K 1]
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[charaDepth T 2]
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[charaDepth J 1]
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[charaDepth P 2]
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[charaDepth I 3]
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[charaDepth Q 4]
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[charaDepth G 5]
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[charaDepth R 6]
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[charaDepth H 7]
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[charaDepth S 8]
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[charaPutFSL P -350,0]
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[charaFace J 0]
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[charaFadeinFSL J 0.1 -350,0]
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[charaPutFSL Q -200,-50]
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[charaFace I 0]
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[charaFadeinFSL I 0.1 -200,-50]
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[charaPut R 0,-70]
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[charaFace G 0]
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[charaFadein G 0.1 0,-70]
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[charaPutFSR S 200,-90]
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[charaFace H 0]
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[charaFadeinFSR H 0.1 200,-90]
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[charaPutFSR T 350,0]
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[charaFace K 0]
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[charaFadeinFSR K 0.1 350,0]
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[se ad744]
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[wt 0.5]
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[seStop ad744 1.5]
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[charaEffectStop P bit_talk_dkk_light]
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[charaEffectStop Q bit_talk_kbg_light]
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[charaEffectStop R bit_talk_sno_light]
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[charaEffectStop S bit_talk_dst_light]
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[charaEffectStop T bit_talk_gpc_light]
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[wt 2.5]
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@Dog Warriors
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(Vacant stare)
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[k]
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[charaPut O 2000,2000]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 9]
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[charaFadein C 0.1 0,0]
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@Okada Izo
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A hilltop castle... And it looks to be crawling with enemies.
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[k]
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[charaFace C 7]
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@Okada Izo
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Shame they couldn't just warp us right into the keep.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 0,0]
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||
[charaPut M 0,0]
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@Mash
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There should be another Dog Warrior near your location.
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[k]
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@Mash
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The remaining beads are Jin, Chi...
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[k]
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@Mash
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...and of course, Sousuke, who holds Gi. He should still be accompanying Omichi.
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[k]
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[charaFace A 7]
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@Mash
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Please be careful. The castle has no shortage of lookouts.
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[k]
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?1:Okay, let's slip in there as quickly as we can. Could a diversion help with that?
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?2:Maybe a diversion would help us get in faster.
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?!
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[charaPut M 2000,2000]
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||
[charaFadeout A 0.1]
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[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 12]
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||
[charaFadein D 0.1 0,0]
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||
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@Barghest
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I agree, Master. Hessian Lobo and I can do that.
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[k]
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@Barghest
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We can work together to draw the lookouts' attention and keep their eyes off of you.
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[k]
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[charaFace D 13]
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@Barghest
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Are you two all right with that, Hessian? Lobo? Between the three of us, we should be the most qualified for a job like this.
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[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 0,0]
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||
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||
@Hessian Lobo
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||
...[cueSe SE_22 22_ade747][seStop 22_ade747 1.2]
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||
[k]
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||
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||
?1:Got it.
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?2:Okay. We'll be counting on you to keep them occupied!
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||
?!
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||
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk E]
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||
[charaFace E 0]
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||
[charaFadein E 0.1 0,0]
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||
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@Katsushika Hokusai
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Then while you guys are off makin' a ruckus, Lord Izo and me'll sneak inside with Master.
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[k]
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[charaFace E 1]
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@Katsushika Hokusai
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Thanks for doin' this. It'll make our jobs a lot easier.
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[k]
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@Katsushika Hokusai
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Plus, this way, you can keep an eye on the other Dog Warriors Omicchan entrusted us with.
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[k]
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||
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||
[charaFadeout E 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk D]
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||
[charaFace D 4]
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[charaFadein D 0.1 0,0]
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@Barghest
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Huh? I-I never said anything about that. Well, someone will need to watch them, yes. But...
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[k]
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||
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
|
||
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||
[charaTalk C]
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||
[charaFace C 9]
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||
[charaFadein C 0.1 0,0]
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@Okada Izo
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Exactly.
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||
[k]
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@Okada Izo
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She was desperate for them to stay behind. There must've been a reason for it.
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk E]
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||
[charaFace E 14]
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||
[charaFadein E 0.1 0,0]
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||
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@Katsushika Hokusai
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Yeah.
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[k]
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@Katsushika Hokusai
|
||
So we really wanna be careful not ta let 'em fall into enemy hands now.
|
||
[k]
|
||
|
||
[charaFace E 15]
|
||
|
||
@Katsushika Hokusai
|
||
There's one thing I really wanna know, though...
|
||
[k]
|
||
|
||
[charaFace E 11]
|
||
|
||
@Katsushika Hokusai
|
||
Why did old man Bakin go back ta bein' Omicchan all of a sudden?
|
||
[k]
|
||
|
||
?1:Good question.
|
||
?2:Yeah, you could almost see their personalities swap.
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,0]
|
||
|
||
@Okada Izo
|
||
Easiest way to find that out is to get inside and ask them ourselves.
|
||
[k]
|
||
|
||
[charaFace C 7]
|
||
|
||
@Okada Izo
|
||
All right, you guys, go raise some hell for us.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 0,0]
|
||
|
||
@Barghest
|
||
We will. Good luck with your mission as well.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad769]
|
||
[seStop ad769 1.7]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.4]
|
||
|
||
[wipeout rightToLeft 1.0 1.0]
|
||
[bgmStop BGM_MAP_88 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.1]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
[wipein leftToRight 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[charaSet Q 98075000 1 Enemy1]
|
||
[charaSet R 98006000 1 Enemy2]
|
||
[charaSet S 98015000 1 Enemy3]
|
||
[charaSet T 1098229700 1 Enemy4]
|
||
|
||
[charaDepth Q 2]
|
||
[charaDepth R 3]
|
||
[charaDepth S 5]
|
||
[charaDepth T 6]
|
||
|
||
[wt 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[cueSe SE_22 22_ade743 0]
|
||
[seVolume 22_ade743 1.0 0.4]
|
||
[wt 1.0]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFadein L 0.6 150,-250]
|
||
[charaMove L 100,-250 6.5]
|
||
[wt 1.0]
|
||
[charaFace Q 0]
|
||
[charaFace R 0]
|
||
[charaFadeinFSR R 0.5 256,0]
|
||
[charaMoveFSR R 0,0 4.5]
|
||
[wt 1.5]
|
||
[charaFadeout R 0.5]
|
||
[charaFadeinFSL Q 0.5 -256,0]
|
||
[charaMoveFSL Q 0,0 4.5]
|
||
[wt 1.5]
|
||
[charaFadeout Q 0.5]
|
||
[wt 1.5]
|
||
|
||
[charaFadein N 0.6 -150,-250]
|
||
[charaMove N -100,-250 6.5]
|
||
[wt 1.0]
|
||
[charaFadeout L 0.1]
|
||
[charaFace S 0]
|
||
[charaFace T 0]
|
||
[charaFadeinFSL T 0.5 -256,0]
|
||
[charaMoveFSL T 0,0 4.5]
|
||
[wt 1.5]
|
||
[charaFadeout T 0.5]
|
||
[charaFadeinFSR S 0.5 256,0]
|
||
[charaMoveFSR S 0,0 4.5]
|
||
[wt 1.5]
|
||
[charaFadeout S 0.5]
|
||
[wt 1.0]
|
||
[charaFadeout N 0.5]
|
||
[wt 1.0]
|
||
|
||
|
||
[se ad321]
|
||
[wt 0.7]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 0,0]
|
||
[wt 0.4]
|
||
[seStop ad321 0.2]
|
||
[wt 0.4]
|
||
[cueSe SE_22 22_ade747]
|
||
[wt 2.8]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFadeinFSR T 0.5 300,0]
|
||
[charaMoveFSR T 150,0 0.8]
|
||
[wt 0.5]
|
||
[charaFadeinFSL S 0.5 -300,0]
|
||
[charaMoveFSL S -150,0 0.8]
|
||
[wt 0.7]
|
||
[seStop 22_ade743 0.4]
|
||
[charaMoveReturnFSR T 150,10 0.3]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSL S -150,10 0.3]
|
||
[wt 0.5]
|
||
|
||
[cueSe SE_22 22_ade744 0]
|
||
[seVolume 22_ade744 0.4 0.7]
|
||
[charaFadeinFSL Q 0.3 -450,0]
|
||
[wt 0.2]
|
||
[charaFadeinFSR R 0.3 450,0]
|
||
[wt 0.4]
|
||
|
||
@
|
||
[lr]...!?[sr]...!!!
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[messageOff]
|
||
[seStop 22_ade744 1.5]
|
||
[charaShake Q 0.05 4 2 0.5]
|
||
[charaShake R 0.05 4 2 0.5]
|
||
[charaShake S 0.05 4 2 0.5]
|
||
[charaShake T 0.05 4 2 0.5]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.4 0,0]
|
||
|
||
@Hessian Lobo
|
||
[image berserker_language_4][se ad334]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.15]
|
||
|
||
[bgmStop BGM_EVENT_3 1.0]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
|
||
[cueSe SE_22 22_ade750]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL J 0.3 -250,0]
|
||
|
||
[charaFace I 0]
|
||
[charaFadeinFSL I 0.3 -100,-50]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.3 100,-70]
|
||
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.3 300,-90]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSR K 0.3 450,0]
|
||
|
||
[charaMoveFSL J -350,0 0.8]
|
||
[charaMoveFSL I -200,-50 0.8]
|
||
[charaMove G 0,-70 0.8]
|
||
[charaMoveFSR H 200,-90 0.8]
|
||
[charaMoveFSR K 350,0 0.8]
|
||
[seStop 22_ade750 0.8]
|
||
[wt 0.8]
|
||
|
||
@Dog Warriors
|
||
Grrr. (Walking briskly)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ade750]
|
||
[seStop 22_ade750 0.6]
|
||
[charaMoveFSL J -450,0 0.8]
|
||
[charaMoveFSL I -300,-50 0.8]
|
||
[charaMove G -100,-70 0.8]
|
||
[charaMoveFSR H 100,-90 0.8]
|
||
[charaMoveFSR K 250,0 0.8]
|
||
[charaFadeout I 0.6]
|
||
[charaFadeout J 0.6]
|
||
[charaFadeout G 0.6]
|
||
[charaFadeout H 0.6]
|
||
[charaFadeout K 0.6]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_27 0.1 0.7]
|
||
|
||
[charaTalk on]
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 0,0]
|
||
|
||
@Barghest
|
||
Wha... W-wait! Come back, Dog Warriors!
|
||
[k]
|
||
|
||
@Barghest
|
||
It's too dangerous to follow Lobo right now! You'll be walking right into a battlefield!
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
|
||
@Barghest
|
||
Ah, well... You are still Servant familiars, so it may not be as dangerous for you, but...
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Barghest
|
||
A-anyway, you should still stay behind me just[sr]to be sa[line 2][charaFace D 3] Hey! Come here! No, THIS way!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_27 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|