fgo-game-data/ScriptActionEncrypt/94/9407/9407450111.txt
2024-09-09 04:05:52 +00:00

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94-07-45-01-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 11007000 1 Nobbu]
[charaSet B 1027000 1 "Okita Souji"]
[charaSet C 10007001 1 "Okita Alter"]
[charaSet D 1098248700 1 Child]
[charaSet E 1098254600 1 Iyo]
[charaSet F 1098248800 1 "Beast-Headed Man"]
[charaSet G 7044000 1 ???]
[charaScale G 1.35]
[charaSet H 7044000 1 Rikyu_Effects]
[charaScale H 1.4]
[charaSet I 1098248900 1 Beastman]
[charaSet J 9015000 1 Iyo]
[charaSet K 98115000 1 "Effect Dummy"]
[sceneSet L 163700 1]
[charaScale L 1.5]
[imageSet M black_fade_re 1]
[charaScale M 2.0]
[imageSet N black_fade_re 1]
[charaScale N 2.0]
[sceneSet O 163700 1]
[charaScale O 1.01]
[charaSet P 1098251800 1 "Okita Alter_Munching NPC"]
[sceneSet X 163700 1 1]
[charaScale X 1.4]
[imageSet Y back10000 1 1]
[charaScale Y 1.1]
[charaSet Z 98115000 1 "Effect Dummy"]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth Z 2]
[charaDepth L 1]
[charaDepth G 2]
[charaDepth M 3]
[charaDepth N 4]
[charaDepth O 5]
[charaDepth X 6]
[charaDepth J 4]
[charaDepth I 5]
[charaDepth B 6]
[charaDepth C 7]
[charaDepth A 8]
[charaDepth D 9]
[charaDepth Y 10]
[charaDepth K 10]
[scene 163600]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk J]
[charaFace J 3]
[charaFadein J 0.1 1]
[wt 0.2]
[se ad1006]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[charaMove J 0,25 0.2]
[charaMoveScale J 1.1 0.2]
[effect bit_talk_h_slash01_fs]
[charaFadeout J 0.2]
[wt 0.1]
[se ad171]
[blurOff motion 0.1]
[wt 0.2]
[charaScale J 1.0]
[effect bit_talk_14 0,50]
[wt 0.1]
[cueSe Servants_9941750 bac868]
[shake 0.05 2 2 0.6]
[wt 0.6]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.4 250,0]
[charaMove F 20,0 0.2]
[se ad671]
[wt 0.2]
[charaMove F -20,0 0.5]
[wt 0.6]
[seStop ad671 0.6]
[charaFace F 7]
Beast-Headed Man
You really are strong. So you did not defeat the Ominous Gods by luck alone.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 1]
[charaMoveReturn J 0,-4 0.5]
JIyo
(Huff, huff...)[wt 0.6][charaMoveReturn J 0,-4 0.5]
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
DChild
Are you okay, Iyo?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 1.0]
[bgmStop BGM_EVENT_80 1.0]
[charaFace F 0]
Beast-Headed Man
...We took a little too long. Fall back for now.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[se bac304]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Okita Souji
You really think we'll just let you walk away?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Beast-Headed Man
Good point. Let's try this then.
[k]
[messageOff]
[se ad1045]
[flashin once 0.2 0.3 FFFFFFAF FFFFFF00]
[wt 0.4]
[bgm BGM_EVENT_122 0.1]
[se ad556]
[seVolume ad556 0 0]
[se ade280]
[seVolume ade280 0 0]
[se ade393]
[seVolume ade393 0 0]
[seVolume ad556 1.0 0.1]
[seVolume ade280 1.0 0.4]
[seVolume ade393 1.0 0.3]
[charaPut Z 0,0]
[charaEffect Z bit_talk_suspicious_moya 0,0]
[wt 1.6]
[charaFace F 5]
Beast-Headed Man
We'll break through the weakest link in your forces.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 8]
[charaFadein J 0.1 1]
JIyo
Hrgh!?
[k]
[messageOff]
[charaTalk B]
[charaFace B 2]
[charaFadeinFSR B 0.3 2]
[wt 0.1]
[se ad987]
[charaMoveFSR B 160,0 0.2]
[wt 0.3]
[seStop ad987 0.1]
Okita Souji
Not on my watch!
[k]
[charaFadeout B 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Beast-Headed Man
A willingness to sacrifice yourself to protect your ally, hm? As I thought. Your greatest strength is also your greatest weakness.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Oda Nobunaga
Okita! He's not going after Iyo!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 15]
[charaFadeinFSR D 0.1 50,0]
[wt 0.2]
[se ad223]
[charaPutFSL I 0]
[charaEffect I bit_talk_quickmove 0,0]
[charaFace I 0]
[charaFadeinFSL I 0.1 -80,5]
[wt 0.1]
[charaMoveFSL I -80,0 0.2]
[wt 0.3]
[se ad23]
[charaTalk on]
[charaTalk I]
[charaFace I 0]
Beastman
Raaaaaah!
[k]
[se ad988]
[charaTalk D]
[charaFace D 3]
[charaMoveFSR D 100,0 0.3]
Child
Agh![wt 0.4][seStop ad988 0.1]
[k]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Okita Souji
He had a beastman hiding out behind the kid!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Beastman
Graaaaaah!
[k]
[messageOff]
[seVolume ad556 1.0 0]
[seVolume ade280 1.0 0]
[seVolume ade393 1.0 0]
[se ad678]
[seVolume ad678 0 0.4]
[wt 0.1]
[charaMoveScale I 1.2 0.2]
[charaMove I 0,40 0.2]
[effect bit_talk_41_fs]
[blur motion 0.3 2 10000 0.5 0.7 0.05 100]
[wt 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[se ad85]
[effect bit_talk_claw_red02]
[blurOff motion 0.2]
[wt 0.1]
[effectDestroy bit_talk_41_fs]
[charaScale I 1.0]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
[cameraMove 0.3 0,-30 1.2]
[wt 0.2]
[fadeout black 0.2]
[wait fade]
[effectDestroy bit_talk_claw_red02]
[cameraMove 0.1 0,0 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[scene 10000]
[fadein black 0.1]
[wait fade]
[se ad715]
[effect bit_talk_gold_slash_01 0,0 V]
[wt 0.4]
[se ad473]
[fadeout white 0.2]
[wait fade]
[scene 163600]
[wt 0.1]
[charaTalk I]
[charaFace I 3]
[charaFadein I 0.1 1]
[charaShake I 0.05 2 2 1.0]
[fadein white 0.6]
[wait fade]
[wt 0.5]
[charaFadeout I 0.4]
[charaMove I 0,-30 0.4]
[wt 0.4]
[se ad144]
[wt 1.0]
[charaTalk off]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaFace C 0]
[charaFadein C 0.1 -150,0]
[charaSpecialEffect C appearanceReverse 1 0.25]
[charaMoveReturn C -150,-5 0.4]
[charaFace D 3]
[charaFadein D 0.1 100,0]
[charaSpecialEffect D appearanceReverse 1 0.25]
[charaMoveReturn D 100,-5 0.4]
[wt 0.5]
[charaTalk on]
[charaPut K -400,-100]
[charaEffect K bit_talk_shadow_small]
[charaTalk C]
[charaFace C 1]
Okita Alter
Glad I made it in time. Are you okay?
[k]
[charaTalk D]
[charaFace D 15]
Child
Oh no! Lady, your hand!
[k]
[charaTalk C]
[charaFace C 10]
Okita Alter
What, this? This is nothing. I'll be fine.
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut K 2000,2000]
[charaDepth F 3]
[charaDepth Z 2]
[seVolume ad556 1.0 0.1]
[seVolume ade280 1.0 0.4]
[seVolume ade393 1.0 0.3]
[charaPut Z 0,0]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Beast-Headed Man
So, you anticipated my ambush. I ought to expect as much from a future general.
[k]
Beast-Headed Man
Time's up. Until we meet again.[bgmStop BGM_EVENT_122 1.0]
[k]
[messageOff]
[cueSe SE_22 22_ade807]
[charaPut Z 0,0]
[charaEffect Z bit_talk_blackmud_02]
[wt 1.5]
[seStop 22_ade807 3.0]
[seStop ad556 1.0]
[seStop ade280 1.0]
[seStop ade393 1.0]
[charaSpecialEffect F wipeTime 1 1.0]
[wt 0.5]
[se ad178]
[cueSe SE_22 22_ade805]
[wt 1.5]
[charaEffectStop Z bit_talk_blackmud_02]
[charaEffectStop Z bit_talk_suspicious_moya]
[wt 2.8]
[charaPut Z 2000,2000]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
Nobbu
That guy sure knows just the right time to retreat. Doesn't fixate on his losses, either.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
Okita Souji
Thanks, Nobbu and Alter Me. You two were a big help. How about you, Master? Are you okay?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Child
Iyo!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 1]
JIyo
I'm glad you're all right. Please, don't worry about me. I'm fine.
[k]
[messageOff]
[charaShake J 0.05 2 2 0.8]
[charaDepth E 2]
[charaDepth J 4]
[wt 0.7]
[cueSe SE_21 21_ade590]
[charaTalk off]
[charaFace E 9]
[charaFadein E 0.1 1]
[wt 0.1]
[flashin once 0.5 0.5 FFFFFFAF FFFFFF00]
[charaFadeout J 1.0]
[wt 2.0]
[charaMove E 0,-50 0.4]
[wt 0.1]
[charaFadeout E 0.3]
[wt 0.3]
[se ad144]
[wt 1.0]
[charaTalk D]
[charaFace D 15]
[charaFace A 11]
[charaFadein A 0.1 2]
[charaFadein D 0.1 0]
DChild
What's wrong, Iyo? Are you okay?
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn D -266,0 0.3]
[charaMoveReturn A 246,0 0.3]
[se ad7]
[wt 0.7]
[charaMoveReturn D -266,0 0.3]
[charaMoveReturn A 246,0 0.3]
[se ad7]
[wt 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 13]
Nobbu
Hey! What'd I say about tugging!?
[k]
[charaFace A 15]
Nobbu
But, uh, she doesn't look too good. Is there somewhere we could let her rest?
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.0]
[se ade161]
[seVolume ade161 0.0 0.5]
[charaTalk P]
[charaFace P 14]
[charaFadein P 0.1 1]
[charaMoveReturn P 0,-4 0.6]
[wt 0.6]
[charaMoveReturn P 0,-4 0.6]
[wt 0.6]
[charaMoveReturn P 0,-4 0.6]
[wt 0.2]
POkita Alter
...
[k]
[seStop ade161 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
Nobbu
...
[k]
Nobbu
Hey, Alter. What the hell're you eating?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_146 0.1]
Okita Alter
Hm? Dumplings. I got hungry after that battle.
[k]
[charaFace C 1]
Okita Alter
They were really yummy, too. Yummy dumplings.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Nobbu
In what way does this seem like snack time!?
[k]
[charaFace A 16]
Nobbu
Wait, wait, wait. Where did you even GET those? Didn't Chacha say she only packed you a banana for a snack?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Okita Alter
I bought them from that vending machine. With my allowance.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 1.0 1.0]
[bgm BGM_EVENT_146 1.0 0.5]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[scene 163700]
[charaFadein X 0.1 100,-250]
[charaFadein O 0.1 0,-200]
[wt 0.2]
[charaMove X -100,-250 8.0]
[wt 0.4]
[wipein rectangleStripLeftToRight 1.0 1.0]
[bgm BGM_EVENT_146 1.0 1.0]
[wait wipe]
[wt 2.5]
[charaFadeout X 1.0]
[wt 2.0]
Nobbu
That vending... Wait. Is that a thatched hut?
[k]
Okita Souji
Like an old-fashioned teahouse?
[k]
1Hey, yeah. I've seen pictures of those in books.
2Sure looks like one.
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Nobbu
Okay, but what's up with the vending machines? Doesn't quite fit the aesthetic.
[k]
[charaFace A 16]
Nobbu
Actually, what's a teahouse even doing here?
[k]
[charaFace A 13]
Nobbu
And don't just shout “Singularity” at me! That doesn't actually explain a thing!
[k]
[charaFace A 15]
Nobbu
Still, there's no denying that it'll come in handy, not while we've got an injured person and all.
[k]
[charaFace A 11]
Nobbu
Hopefully we can rest up for a while there.[sr]Heeey. Is anyone here?
[k]
[bgmStop BGM_EVENT_146 1.5]
[messageOff]
[charaFadeout A 0.1]
[wt 1.5]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Okita Souji
Guess not.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
Nobbu
Welp, it can't be helped then. Let's just take advantage of it.
[k]
[charaFace A 12]
Nobbu
'Scuse me, coming in[line 2]
[k]
[messageOff]
[se ad60]
[charaMoveFSR A 50,0 1.0]
[wt 1.0]
[seStop ad60 0.1]
[se ad533]
[wt 0.1]
[cueSe SE_22 22_ade804]
[seStop 22_ade804 0.8]
[charaFace A 13]
[charaMoveFSR A 50,-250 0.3]
[wt 0.2]
[charaFadeout A 0.1]
[bgm BGM_EVENT_3 0.1]
[wt 0.2]
[cueSe SE_22 22_ade805]
Nobbu
Wh-what the heeeeeeeeell!?
[k]
1What just happened!?
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Okita Souji
She sounded like Da-Oka just now!
[k]
2Where'd Nobbu go?
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Okita Alter
Uh-oh. Now the Demon Whosit has gone missing.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
[charaFace B 8]
Okita Souji
What's going on? Is this some kind of trap or something?
[k]
[se adm18]
[seVolume adm18 0.0 0.3]
Nobbu
Who cares!? Just save me already! Wah! What's with this muddy water!? I'm sinking!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[bgmStop BGM_EVENT_3 1.5]
[seStop adm18 0.2]
[se ad60]
[wt 0.5]
[charaFadein L 0.1 -50,-250]
[charaFadein M 0.1 0,-1050]
[charaFadein N 0.1 0,270]
[charaMove M 0,-950 1.0]
[charaMove N 0,170 1.0]
[charaMove L -70,-250 1.5]
[wt 0.5]
[charaFadeout O 0.7]
[charaFace G 0]
[charaFadein G 1.0 120,70]
[charaMove G 110,70 1.0]
[seStop ad60 0.5]
[wt 0.8]
???
Well, if it isn't Lady Nobunaga. I guess one truly never knows what turns fate may take.
[k]
[charaTalk on]
Nobbu
Huh? Is someone there? Dammit, I can't see anything with all this mud. Whoever you are, just pull me out! Hurry!
[k]
[charaTalk G]
[charaFace G 2]
???
My, my, you've certainly made a muddy mess of yourself, Lady Nobunaga.
[k]
[charaFace G 3]
???
How very like you to take something as simple as falling into the mud and turn it into such a spectacle.
[k]
[messageOff]
[charaFadein O 0.5 0,-200]
[wt 0.5]
[bgm BGM_EVENT_81 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[se bac304]
Okita Souji
...Be on your guard, Alter Me.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaFace G 0]
[charaTalk off]
[charaTalk C]
[charaFace C 0]
[charaFace D 15]
[charaFadeinFSL D 0.1 0]
[charaFadein C 0.5 40,0]
[se ad443]
[wt 0.2]
[charaMove C 0,0 0.5]
[seStop ad443 0.2]
[wt 0.2]
[wt 0.4]
[charaTalk on]
Okita Alter
I will. Don't worry, I'll keep Master and this child safe.
[k]
[messageOff]
[charaTalk G,C]
[charaFadeout D 0.5]
[charaFadeout C 0.5]
[charaFadeout O 0.5]
[wt 0.5]
[charaTalk off]
[bgm BGM_EVENT_81 2.0 0.6]
???
Now, now, there's no call for such hostility.
[k]
[charaFace G 1]
???
Besides, I can see one of you is injured.
[k]
???
This is my teahouse. Why not come in and have a cup?
[k]
[messageOff]
[charaFadein O 0.5 0,-200]
[wt 0.5]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Okita Souji
Tea? You're inviting us in for tea?[bgmStop BGM_EVENT_81 2.0]
[k]
[charaFace B 9]
Okita Souji
Who are you, and where did you come from?
[k]
[messageOff]
[charaFadeout B 0.4]
[charaFadeout O 0.4]
[wt 0.4]
[charaFace G 14]
???
Ah, of course. Forgive me. I am a merchant from Sakai.
[k]
[messageOff]
[bgm BGM_EVENT_158 0.1]
[charaMove M 0,-1050 1.5]
[charaMove N 0,270 1.5]
[charaFadeout M 1.5]
[charaFadeout N 1.5]
[wt 2.2]
[charaFaceFade G 1 0.2]
[wt 0.3]
???
My name is Sen-no-Rikyu.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_158 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]