215 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $01-00-01-04-1-0
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_2 0.1]
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| [scene 20800 0]
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| [charaSet A 8001000 1 Mash]
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| [charaSet B 98003003 1 "Dr. Roman"]
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| [charaSet C 98002000 1 Fou]
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| [charaSet D 9001001 1 Jeanne]
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| [charaSet E 98006300 1 "Unidentified Humanoid"]
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| [charaTalk D]
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| [charaFace A 0]
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| [charaFadein A 0 2]
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| [charaFace D 0]
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| [charaFadein D 0 0]
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| [fadein black 1]
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| [wait fade]
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| @Jeanne
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| First, let's cut through this forest and head to Orleans.
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| [k]
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| 
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| [charaFace D 5]
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| @Jeanne
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| Of course, it will be difficult to enter directly.
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| [k]
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| 
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| [charaFace D 0]
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| @Jeanne
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| But we might be able to get some information from the surrounding towns and forts.
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| [k]
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| 
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| [fadeout black 0.5]
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| [messageOff]
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| [wait fade]
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| [charaFadeout D 0.1]
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| [wt 0.5]
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| [scene 20300 0]
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| [charaFace A 0]
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| [charaFadein A 0 2]
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| [charaFace D 0]
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| [charaFadein D 0 0]
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| [fadein black 0.5]
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| [wait fade]
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| @Jeanne
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| We're almost at La Charite.
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| [k]
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| 
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| [charaFace D 4]
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| @Jeanne
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| If we can't get any information here about Orleans, we'll have to get closer[line 2]
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| [k]
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| 
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| [charaFace D 0]
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| @Jeanne
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| I'd rather avoid that as much as possible.
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| [k]
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| 
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| @Jeanne
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| As long as I am still uncertain about the forces we have, we cannot engage.
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| [k]
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| 
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| ?1:You're really cautious.
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| 
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| ?2:You're really calm.
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| 
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| ?!
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| 
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| [charaFace D 4]
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| @Jeanne
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| ...No, to be honest, I am panicking. No matter how you[sr]look at it, the other "me" cannot be in her right mind.
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| [k]
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| 
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| [charaFace D 5]
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| @Jeanne
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| What that monster will do by controlling the people[line 2][sr]it's easy to imagine.
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| [k]
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| 
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| @Jeanne
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| Overwhelming power and hatred can easily destroy a person, no matter how noble they are.
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| [k]
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| 
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| [se ad13]
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| [wait se ad13]
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| [charaFadeout A 0.1]
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| [charaFadeout D 0.1]
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| [communicationChara 98003003 1 5 0 5]
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| [wt 1]
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| @Dr. Roman
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| [line 2]Wait a minute.[sr]A Servant was detected just ahead of your current path.
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| [k]
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| 
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| @Dr. Roman
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| Its location is in La Charite, which is your destination.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 2]
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| [charaFace D 5]
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| [charaFadein D 0.1 0]
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| @Mash
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| !!!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| [communicationChara 98003003 1 5 0 2]
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| [wt 1]
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| @Dr. Roman
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| Huh, it's getting further away.[sr]Oh no, I've lost it! It's too far away!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFadein C 0.1 1]
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| @Fou
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| Fou! Fou!!
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| [k]
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| 
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| [charaFadeout C 0]
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| [charaTalk A]
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| [charaFadein C 0.1 0]
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| [charaFace A 13]
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| [charaFadein A 0.1 2]
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| @Mash
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| What is it Fou? Suddenly climbing on my head?[sr]You want to see the sky over there?
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| [k]
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| 
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| [bgmStop BGM_EVENT_2 0.4]
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| [bgm BGM_EVENT_3 0.1]
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| [charaFace A 6]
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| @Mash
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| The town... It's burning?
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| [k]
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| 
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| [charaFadeout C 0]
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| [charaFace D 2]
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| [charaFadein D 0.1 0]
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| @Jeanne
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| Let's hurry!
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| [k]
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| 
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| [fadeout black 0.5]
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| [messageOff]
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| [wait fade]
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| [wt 0.5]
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| [scene 20523 0]
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| [fadein black 0.5]
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| [wait fade]
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| [wt 0.5]
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| [charaFace A 15]
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| [charaFadein A 0 2]
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| [charaFace D 2]
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| [charaFadein D 0 0]
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| @Jeanne
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| It couldn't be!
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| [k]
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| 
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| [charaFace A 2]
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| @Mash
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| Doctor, life form detection[line 2]
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout A 0.1]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| @Dr. Roman
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| ...It's no use![sr]There's nothing alive left in that town.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaFace A 4]
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| [charaFadein A 0.1 2]
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| [charaFace D 4]
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| [charaFadein D 0.1 0]
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| @Mash
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| It can't be[line 2]
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| [k]
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| 
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| [se ad54]
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| [wait se ad54]
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| [charaFace D 2]
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| @Jeanne
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| Wait. Just now, a sound!
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| [k]
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| 
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| [charaFace A 2]
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| @Mash
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| Wait a minute, that's[line 2]!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [charaFadeout D 0.1]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| @Jeanne
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| No... It can't, be!
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| [k]
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| 
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| @Mash
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| Looks like they've turned into the living dead.[sr]Master, I will scatter them!
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| [k]
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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