386 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			386 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| 
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| $01-00-07-06-2-0
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| [soundStopAll]
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| [charaSet A 8001002 1 Mash]
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| [charaSet B 5018001 1 Gilgamesh]
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| [charaSet C 98002000 1 Fou]
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| [charaSet D 5009001 1 "Da Vinci"]
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| [charaSet E 98003000 1 "Dr. Roman"]
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| [charaSet F 98106000 1 Enkidu]
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| 
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| 
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| [bgm BGM_EVENT_2 0.1]
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| [scene 33300]
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| [fadein black 1.5]
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| [wait fade]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.4 1]
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| 
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| @Mash
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| We've safely reached the observatory.
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| [k]
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| 
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| @Mash
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| It was smooth sailing after the statue incident. It was such a peaceful trip, Master.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| 
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| @Gilgamesh
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| ...Mmm. Nothing is happening. How boring. I had such high hopes for something silly happening on this journey.
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| [k]
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| 
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| ?1:The statue incident was pretty silly.
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| 
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| [charaFace B 0]
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| @Gilgamesh
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| Hahaha. I'd already forgotten about that. You two forget about it as well. Stop being pests.
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| [k]
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| 
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| ?2:So we just need to switch the jars?
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| 
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| [charaFace B 1]
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| @Gilgamesh
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| Yes. Take these and replace them with the jars in the wagon. I'm not fit to do physical labor. So get to it.
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| [k]
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| 
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| ?!
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| 
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| [messageOff]
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| 
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| [fadeout black 1.5]
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| [bgmStop BGM_EVENT_2 1.5]
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| [wait fade]
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| [charaFadeout B 0.1]
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| [wt 2.0]
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| [fadein black 1.5]
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| [wait fade]
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| [bgm BGM_EVENT_2 0.1]
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| 
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| 
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| [charaTalk C]
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| [charaFadein C 0.4 1]
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| 
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| @Fou
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| Fouuu! Fofo, foooou!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| Fou, don't wander off too far!
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| [k]
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| 
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| [charaFace A 13]
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| @Mash
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| ...Whew. The jars are all switched, so that's that.
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| [k]
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| 
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| @Mash
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| King Gilgamesh stayed behind at the observatory. He said he had to check on something, but that he would be back in twenty minutes.
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| [k]
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| 
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| @Mash
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| So we can take a little break until then.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [se ad13]
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| [charaTalk E]
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| [communicationChara 98003003 1 5 0 0]
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| [wt 0.3]
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| 
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| 
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| @Dr. Roman
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| (Sigh) If you'd only come here during your day off, you could be swimming in the sea. That's too bad.
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| [k]
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| 
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| @Dr. Roman
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| How does the Persian Gulf look to the naked eye? I bet it looks different from Okeanos.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| In comparison, it looks quite a bit smaller. I mean, it's more of a port than an open sea.
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| [k]
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| 
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| @Mash
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| However, the thought that the vast Indian Ocean is beyond this point is quite exciting.
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| [k]
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| 
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| [charaFace A 13]
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| @Mash
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| I mean, in every era, humans came face to face with the vast ocean and conquered it.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk E]
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| [communicationCharaLoop 98003003 1 5 0 0]
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| 
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| 
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| @Dr. Roman
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| You're right. Also, the scale of the Seventh Singularity is much greater than any of the previous Singularities.
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| [k]
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| 
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| @Dr. Roman
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| We're getting observation results of the Indian Ocean, far beyond the Persian Gulf.
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| [k]
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| 
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| @Dr. Roman
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| I'm pretty sure that's because in Mesopotamia the ocean is an essential factor of life itself.
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| [k]
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| 
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| ?1:...The ocean...
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 3]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| ...Senpai? You're staring into the horizon... Is there something on your mind?
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| [k]
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| 
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| [charaFace A 6]
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| @Mash
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| A dream...? You heard the roar of the ocean in a dream...?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| 
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| ?2:Is it okay for us to relax like this?
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| 
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| [communicationCharaFace 0]
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| 
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| 
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| @Dr. Roman
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| I know how you feel. The Demonic Front, the forest surrounding Ur, and our search for the Grail... We have our work cut out for us.
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| [k]
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| 
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| @Dr. Roman
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| But being impatient won't do anyone any good. You won't solve anything by charging blindly onto the battlefield. At least, not yet.
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| [k]
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| 
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| @Dr. Roman
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| Being patient and assessing the situation is also part of the battle. Save your energy for when the time is right.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| ?!
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_2 1.5]
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| [wt 0.4]
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| [charaTalk C]
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| [charaFadein C 0.1 1]
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| [charaShake C 0.05 0 10 0.4]
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| 
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| @Fou
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| ...! Fou, fooooou!
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| [k]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 12]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Fou? Has something happened?[sr]You're jumping so much[line 3]
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| [k]
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| 
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| [se ad225]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| [bgm BGM_EVENT_3 0.1]
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| 
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| @Mash
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| A contrail in the sky! Doctor, something is approaching from 9 o'clock!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk E]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| 
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| 
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| @Dr. Roman
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| Whoa, I can see it on my end as well! A speed of five hundred kilometers an hour with the mana concentration of the Age of Gods!?
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk D]
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| [communicationCharaLoop 98111500 1 5 0 2]
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| 
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| 
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| @Da Vinci
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| It's going to make contact in 3,[wt 0.4] 2,[wt 0.4] 1...[wt 0.4][sr]Mash, shield up! Brace for impact!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| 
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| [messageOff]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 2]
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| [wt 0.2]
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| [charaMove A 1 0.2]
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| [wait charaMove A]
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| [charaEffect A bit_talk_30]
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| [seStop ad225 0.4]
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| [se ad226]
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| [shake 0.05 10 10 2.5]
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| [flashin once 0.2 0.2 FFFFFFAF FFFFFF00]
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| [wt 0.4]
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| [flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
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| [wt 0.2]
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| [fadeout white 0.4]
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| [wait fade]
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| [charaFadeout A 0.1]
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| [fowardEffect bit_talk_haboob_03]
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| [scene 33300]
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| [wt 0.6]
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| [fadein white 1.0]
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| [wait fade]
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| [wt 1.0]
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| [fowardEffectStop bit_talk_haboob_03]
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| [wt 0.4]
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| [charaTalk F]
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| [charaFace F 0]
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| [charaFadein F 0.4 1]
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| 
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| 
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| @Enkidu
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| ...I don't know what to say. It seems you people have a real lack of a sense of danger.
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| [k]
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| 
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| @Enkidu
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| Not only are you far from Uruk, you would even come to a secluded area like this without an escort?
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| [k]
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| 
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| @Enkidu
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| Either you're used to your own luck, or you greatly underestimated us...
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| [k]
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| 
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| [charaFace F 7]
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| @Enkidu
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| Well, I suppose it doesn't matter. Either way, no one is coming to your rescue this time.
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| [k]
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| 
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| ?1:Enkidu...!
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| 
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| @Enkidu
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| Yes, that's right. I'm glad. A bit relieved, actually.
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| [k]
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| 
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| @Enkidu
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| You're not the brightest out there, but at least you have the capacity to remember my name.
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| No, Master! The enemy in front of us is not the Heroic Spirit Enkidu...!
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| [k]
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| 
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| @Mash
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| I'm sensing the Mage King from this enemy...! I doubt it's the same entity as the Enkidu we heard about in Uruk!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk F]
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| [charaFadein F 0.1 1]
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| 
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| ?2:The fake Enkidu...!
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| 
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| ?!
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| 
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| [charaFace F 6]
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| @Enkidu
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| That again? You treat me like an impostor just because I've changed owners... Humans really are hopeless.
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| [k]
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| 
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| [charaFace F 7]
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| @Enkidu
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| However... I suppose you're right. I am not the actual Enkidu.
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| [k]
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| 
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| @Enkidu
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| I knew I had to make that clear. I mean, it'd be annoying if you started to get the wrong idea about me in the future.
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| [k]
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| 
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| @Enkidu
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| I'm an enemy to humans until I'm destroyed. Whatever happens, that will never change.
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| [k]
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| 
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| [charaFace F 8]
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| @Enkidu
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| I'll prove that by ending your lives right now. Your luck ran out the moment you came here to the port while Ishtar wasn't around to protect it.
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| [k]
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| 
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| @Enkidu
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| Oh, but I won't make you suffer. I'm not so brutal as the three goddesses.
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| [k]
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| 
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| [charaFace F 7]
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| @Enkidu
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| The pain will be ghastly, but over in an instant. I'm just going to skewer your entire body!
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| The fake Enkidu is entering a combat stance![sr]Master, let's give our all!
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_3 0.5]
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| [fadeout black 0.5]
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| [wait fade]
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| [soundStopAll]
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| [end]
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| 
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| 
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