1163 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1163 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $01-00-07-16-1-0
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| [soundStopAll]
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| [charaSet A 8001002 1 Mash]
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| [charaSet B 2020001 1 Ishtar]
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| [charaSet C 98003000 1 "Dr. Roman"]
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| [charaSet D 4018001 1 Quetzalcoatl]
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| [charaSet E 3006001 1 Benkei]
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| [charaSet F 98002000 1 Fou]
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| [charaSet G 5009001 1 "Da Vinci"]
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| [charaSet H 98024000 1 "Uruk Civilian"]
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| 
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| [bgm BGM_EVENT_24 0.1]
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| [scene 32610]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| 
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| [charaTalk C]
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| [communicationCharaLoop 98003003 1 5 0 2]
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| 
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| @Dr. Roman
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| A massive amount of magical energy signatures is emerging from the Persian Gulf.
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| [k]
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| 
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| @Dr. Roman
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| And they are spreading across all of Mesopotamia at incredible speeds.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk B]
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| [charaFace B 9]
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| [charaFadein B 0.1 1]
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| 
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| @Ishtar
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| What about Uruk!? How long will it take them to reach Uruk!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [communicationCharaLoop 98111500 1 5 0 0]
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| 
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| @Da Vinci
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| Excuse me for cutting in, Ishtar. I'm Chaldea's supervisor, Da Vinci.
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| [k]
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| 
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| @Da Vinci
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| Romani is going to concentrate on analyzing these life forms, so I'll be in charge now.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk B]
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| [charaFace B 8]
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| [charaFadein B 0.1 1]
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| 
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| @Ishtar
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| Oh, really? Nice to meet you! But no more pleasantries! Just tell us what's going on!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [communicationCharaLoop 98111500 1 5 0 5]
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| 
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| @Da Vinci
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| Okay. We've observed close to a hundred million of these life forms. Only a fraction of them have emerged from the ground.
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| [k]
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| 
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| @Da Vinci
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| A rough search shows us that there are about 100,000 right now. Of those, around 20,000 are heading for Uruk.
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| [k]
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| 
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| @Da Vinci
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| ETA is under three hours. At this rate, Uruk will be under attack in less than half a day.
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| [k]
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| 
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| @Da Vinci
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| Eridu has already been attacked. Ur has about an hour.
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| [k]
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| 
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| @Da Vinci
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| Assuming some of them drop in on Lagash, Girsu, and Umma along the way, I estimate about 10,000 will reach Uruk.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| 
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| @Ishtar
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| 10,000! 10,000 monsters at Ugallu's level... Uruk can't hold up against that in its current state!
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| [k]
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| 
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| [charaFace B 8]
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| @Ishtar
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| [%1], I'll go on ahead. If I pull out all the stops, I'll be there with time to spare!
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| [k]
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| 
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| @Ishtar
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| Let's regroup in Uruk! Have Quetzalcoatl pick you up along the way!
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| [k]
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| 
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| [se ad73]
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| [charaMove B 0,50 0.1]
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| [charaFadeout B 0.1]
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| [wt 0.2]
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| [se ad81]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 15]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Ishtar just left for Uruk on her own! I can hear her breaking the sound barrier!
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| [k]
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| 
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| @Mash
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| But what should we do? Without Merlin, Ana, and Ishtar...
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| [k]
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| 
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| @Mash
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| Many people helped us along the way, but now it's just us...
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [communicationCharaLoop 98111500 1 5 0 2]
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| 
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| @Da Vinci
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| You guys should head for the Northern Wall. That's where Quetzalcoatl and Jaguar Warrior are.
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| [k]
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| 
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| @Da Vinci
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| Also, right now the Northern Wall is ironically the safest place in Mesopotamia, since it's furthest from the Persian Gulf.
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| [k]
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| 
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| @Da Vinci
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| I bet a lot of people will be gathering there.
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| [k]
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| 
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| @Da Vinci
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| Who knows how many people will arrive, but the Northern Wall will remain the most important fortification. We have to protect it.
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| [k]
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| 
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| 
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| 
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| ?1:Let's hurry to the Northern Wall, Mash!
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Right...! Master, I'll carry you and we'll return there as fast as we can!
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| [k]
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| 
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| 
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| ?2:I wonder what happened to Merlin...
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk C]
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| [communicationCharaLoop 98003003 1 5 0 5]
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| 
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| @Dr. Roman
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| Merlin disappeared. I believe his true body was killed.
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| [k]
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| 
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| @Dr. Roman
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| As an incubus, he was one of the few mages who could meddle in the collective unconscious of intelligent beings while they were sleeping.
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| [k]
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| 
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| @Dr. Roman
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| I bet Merlin used that ability to stay in Tiamat's slumbering mind for a long time.
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| [k]
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| 
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| @Dr. Roman
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| He was probably keeping her asleep. Only an apparition of him was with you, [%1].
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| [k]
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| 
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| @Dr. Roman
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| But now his true body has been killed.
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| [k]
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| 
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| @Dr. Roman
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| He would've been more or less invincible in a sleeper's deep dream, but that ability has one fatal flaw: REM sleep.
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| [k]
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| 
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| @Dr. Roman
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| If the sleeper's consciousness becomes partially awake, all of the dream world will turn against the invader.
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| [k]
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| 
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| @Dr. Roman
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| When Gorgon died, that consciousness stirred. Half-awake, it was able to capture and obliterate Merlin.
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [charaTalk A]
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| [charaFace A 8]
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| [charaFadein A 0.1 1]
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| 
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| 
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| @Mash
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| ...Merlin...
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| [k]
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| 
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| ?!
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| 
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [wait fade]
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| [charaFadeout A 0.1]
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| [scene 32940]
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| [wt 1.0]
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| [se ad59]
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| [seStop ad59 2.0]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [se ad158]
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| [seVolume ad158 0 0.4]
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| [seVolume ad158 2.0 0.9]
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| [wt 2.0]
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| [seStop ad158]
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| 
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| [wt 0.4]
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| [charaTalk D]
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| [charaFace D 5]
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| [charaFadein D 0.4 1]
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| 
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| @Quetzalcoatl
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| You two are safe! That is fortunate, yes! Where is that incorrigible Merlin!?
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| ...Merlin is no longer with us. And Ana perished defeating Gorgon.
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| [k]
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| 
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| @Mash
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| Ishtar has gone ahead to Uruk. What are you doing here, Quetzalcoatl!?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 1]
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| 
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| @Quetzalcoatl
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| We came to meet up with you, yes! The Demonic Beasts at the Northern Wall are mostly decimated, with survivors fleeing into the forest!
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| [k]
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| 
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| [charaFace D 0]
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| @Quetzalcoatl
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| The battle with Gorgon is over. That's why we came here.
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| [k]
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| 
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| @Quetzalcoatl
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| ...So Merlin is gone. I want to say something, but I'll hold my tongue...for now.
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| [k]
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| 
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| @Quetzalcoatl
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| We also detected a disturbance from the sea. You won't make it to Uruk in time on foot.
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| [k]
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| 
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| @Quetzalcoatl
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| So hop aboard my serpent. It will be a wild ride, but much faster than traveling on the ground.
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| [k]
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| 
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| ?1:Thank you, Quetzalcoatl!
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| 
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| [charaFace D 3]
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| @Quetzalcoatl
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| Oh, you are too kind! Calling me the fairest goddess of them all makes me blush...!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [charaTalk G]
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| [communicationCharaLoop 98111500 1 5 0 0]
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| 
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| @Da Vinci
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| I didn't hear anything of the sort, but I see that you weren't a member of the Three Goddess Alliance for nothing!
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| [k]
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| 
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| @Da Vinci
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| She has some sort of goddess complex! ...Oh...
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| 
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| 
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| ?2:What happened with the Axe of Marduk?
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| 
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| [charaFace D 5]
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| @Quetzalcoatl
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| It's useless now, forget about it, yes! Forget! When the Blood Fort was destroyed, it lost its Divinity.
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| [k]
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| 
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| @Quetzalcoatl
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| And I lost about half of my Divinity, too! And I was ready to tear Merlin a new one for that, yes!
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| [k]
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| 
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| @Quetzalcoatl
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| You're just as guilty, [%1]! You were right next to me, but didn't stop it! So prepare for an earful later!
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| ?!
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| 
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| [se ad19]
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| @Quetzalcoatlus
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| Skree! Skreeee!
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| [k]
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| 
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| [charaTalk F]
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| [charaFadein F 0.1 1]
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| [charaShake F 0.05 4 4 0.4]
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| 
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| @Fou
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| Fou!?
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 1]
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| 
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| @Quetzalcoatl
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| Oops. We don't have time for a long chat. Now both of you get on that serpent over there.
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| [k]
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| 
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| [charaFace D 5]
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| @Quetzalcoatl
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| All right, straight onward to Uruk! Hold on tight!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout D 0.4]
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| [wt 0.1]
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| [se ad7]
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| [shake 0.05 2 2 0.4]
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| [wt 0.4]
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| [se ad158]
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| [fadeout black 1.5]
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| [wait fade]
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| [seStop ad158 1.0]
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| [scene 32700]
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| [charaFadeout D 0.1]
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| [charaSet B 98107800 1 Laḫmu]
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| [wt 1.5]
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| [se ad4]
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [charaTalk H]
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| [charaFace H 1]
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| [charaFadein H 0.1 1]
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| [charaShake H 0.01 1 1 0]
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| 
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| @Ur Civilian
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| Aieeeeeee...! What is this!? What is thissss!?
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| [k]
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| 
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| @Ur Civilian
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| I thought we were going to be spared! I thought if we submitted to the goddess, we wouldn't be killed!
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| [k]
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| 
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| [charaFadeout H 0.1]
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| [wt 0.1]
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| [messageOff]
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| 
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| [charaTalk B]
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| [charaFadein B 0.4 1]
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| [wt 0.7]
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| [charaMoveReturn B 0,-20 0.2]
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| [wait charaMove B]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [charaTalk H]
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| [charaFadein H 0.1 1]
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| [se bac167]
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| [charaEffect H bit_talk_12_red_R]
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| [charaShake H 0.05 4 4 0.4]
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| [wt 0.7]
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| [capture]
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| [specialEffect cutting]
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| [se ad161]
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| [effect bit_talk_35]
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| [charaFadeout H 0.1]
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| [wait specialEffect]
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| 
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| [wt 0.7]
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| [messageOff]
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| [wipeout rightToLeft 0.4 1]
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| [wait wipe]
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| [wt 0.1]
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| [wipein leftToRight 0.4 1]
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| [wait wipe]
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| 
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| [se ad162]
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| [seVolume ad162 0 0.7]
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| [charaSet H 98107800 1 "Laḫmu B"]
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| 
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| @Ur Civilian
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| Everyone, get outside...! Run! Run awaaaay...!
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| [k]
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| 
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| @Ur Civilian
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| Escape to Uruk, hurry! There are no more warriors left in Ur! They were all sent to Eridu as sacrifices!
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| [k]
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| 
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| @Ur Civilian
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| Hurry! Get away now...Aaaaaaaaaah!
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| [k]
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| 
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| [seStop ad4 0.4]
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| [seStop ad162 0.4]
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| [messageOff]
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| [se bac167]
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| [wt 0.2]
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| [seStop bac167 0.4]
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| [se ad171]
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| [wt 0.2]
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| [effect bit_bolg_03]
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| [wt 0.2]
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| [se ad170]
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| [shake 0.05 5 5 0.4]
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| @Ur Civilian
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| ...Huh? Wh-wh-who are you?
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| [k]
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| 
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| [messageOff]
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| [seStop ad4 0.4]
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| [charaTalk E]
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| [charaFace E 5]
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| [charaFadein E 0.4 1]
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| 
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| @Benkei
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| ...I have no name. I am a vagabond who has nowhere to go. I just kill and kill and kill the Demonic Beasts of the wasteland.
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| [k]
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| 
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| @Benkei
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| You gave a night's lodging and a meal to a man who had forgotten even human speech...to a madman.
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| [k]
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| 
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| @Benkei
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| ...This is my repayment. You should escape, quickly. These demons are my prey. I will not let anyone else slay a single one.
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| [k]
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| 
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| @Benkei
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| Don't worry. I am just an idiot with a one-track mind, waving a lance around.
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| [k]
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| 
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| [charaFace E 2]
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| @Benkei
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| Dueling to the death with demons from hell is a fitting ending for me!
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| [k]
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| 
 | ||
| [charaFadeout E 0.1]
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| [wt 0.1]
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| [messageOff]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFadein B 0.1 1]
 | ||
| [wt 0.2]
 | ||
| [charaMoveReturn B 0,-20 0.2]
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| [wait charaMove B]
 | ||
| [wt 0.1]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| [se bac167]
 | ||
| [wt 0.2]
 | ||
| [seStop bac167 0.4]
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| [se ad171]
 | ||
| [wt 0.2]
 | ||
| [effect bit_bolg_03]
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| [wt 0.2]
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| [se ad170]
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| [shake 0.05 5 5 0.4]
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| [wt 0.5]
 | ||
| [charaTalk E]
 | ||
| [charaFace E 1]
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| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Benkei
 | ||
| Hahahahahaha! But what's this!?
 | ||
| [k]
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| 
 | ||
| @Benkei
 | ||
| Is this the result of devouring Demonic Beasts 24 hours a day!? New kinds of prey!?
 | ||
| [k]
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| 
 | ||
| [charaFace E 2]
 | ||
| @Benkei
 | ||
| Good. I wouldn't have it any other way! This hell is fitting for a man who has become an animal!
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| [k]
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| 
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| @Benkei
 | ||
| I can no longer live! I was unable to give up worldly desires and attachments, and I was not even able to reach the state of Musashibou!
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| [k]
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| 
 | ||
| @Benkei
 | ||
| There is no meaning in trying to attain a state of perfect spiritual concentration! It did not change this man's nature at all!
 | ||
| [k]
 | ||
| 
 | ||
| @Benkei
 | ||
| Fwahaha, hahahahaha...! Despicable! You demons are as ugly as me!
 | ||
| [k]
 | ||
| 
 | ||
| @Benkei
 | ||
| Kill this beast of a man if you can! After that, you are free to eat these fleeing people to your heart's content!
 | ||
| [k]
 | ||
| 
 | ||
| [charaTalk off]
 | ||
| [messageOff]
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaFadein B 0.1 0]
 | ||
| [charaFadein H 0.1 2]
 | ||
| [se ad171]
 | ||
| [charaEffect H bit_talk_12_red_L]
 | ||
| [se bac95]
 | ||
| [charaShake H 0.04 3 3 0.3]
 | ||
| [wt 0.4]
 | ||
| [charaEffect B bit_talk_12_red_L]
 | ||
| [se ad171]
 | ||
| [se bac95]
 | ||
| [charaShake B 0.04 3 3 0.3]
 | ||
| [wt 0.7]
 | ||
| [se ad42]
 | ||
| [charaSpecialEffect H enemyErasure 1 1.0]
 | ||
| [charaSpecialEffect B enemyErasure 1 1.0]
 | ||
| [wt 1.6]
 | ||
| [seStop ad201]
 | ||
| [wt 0.4]
 | ||
| [charaTalk E]
 | ||
| [charaFace E 1]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Benkei
 | ||
| What's wrong, you gibbering mob!? Didn't the mouth of hell open up?
 | ||
| [k]
 | ||
| 
 | ||
| @Benkei
 | ||
| Why don't you all come at me at once!? Picking you off one at a time is unsatisfying!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| @H:???
 | ||
| Very courageous, Benkei. That's a lot of yelling for a coward.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 0]
 | ||
| @H:???
 | ||
| Is your blood flowing fast? Or has your old sense of humor returned?
 | ||
| [k]
 | ||
| 
 | ||
| @H:???
 | ||
| Either way, you're still a noise that should be silenced.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 0]
 | ||
| 
 | ||
| @Benkei
 | ||
| Humph, who the devil are you!? Do not speak to me as if you know me[line 3]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace E 4]
 | ||
| @Benkei
 | ||
| ...Impossible. Are you...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout rectangleStripRightToLeft 0.4 1]
 | ||
| [wait wipe]
 | ||
| [charaSet B 98006200 1 ???]
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| [wipein rectangleStripLeftToRight 0.4 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.4 1]
 | ||
| 
 | ||
| @???
 | ||
| You are in the way. Don't put a damper on our fun.
 | ||
| [k]
 | ||
| 
 | ||
| @???
 | ||
| Fool. Didn't you say you wanted to die? I shall kill you, just as you wish.
 | ||
| [k]
 | ||
| 
 | ||
| [charaTalk depthOff]
 | ||
| [messageOff]
 | ||
| [se ad73]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.4]
 | ||
| [charaDepth E 0]
 | ||
| [charaFadein E 0.1 1]
 | ||
| [se ad171]
 | ||
| [effect bit_talk_ichimon01re]
 | ||
| [charaSet B 98107800 1 "Laḫmu A"]
 | ||
| [charaDepth B 1]
 | ||
| [charaDepth H 2]
 | ||
| [wt 0.7]
 | ||
| [charaEffect H bit_talk_35]
 | ||
| [se ad161]
 | ||
| [charaShake E 0.01 5 5 0.7]
 | ||
| [wt 0.7]
 | ||
| [charaMove E 0,-50 0.7]
 | ||
| [wait charaMove E]
 | ||
| 
 | ||
| [charaFadein B 0.1 128,0]
 | ||
| [charaMove B 0,0 0.2]
 | ||
| [wt 0.1]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wait charaMove B]
 | ||
| [effect bit_talk_12_red_R]
 | ||
| [se bac167]
 | ||
| [charaShake E 0.01 5 5 0.2]
 | ||
| [charaEffect H bit_talk_35]
 | ||
| [se ad161]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [charaFadein H 0.1 -128,0]
 | ||
| [charaMove H 0,0 0.2]
 | ||
| [wt 0.1]
 | ||
| [charaFadeout H 0.1]
 | ||
| [wait charaMove H]
 | ||
| [effect bit_talk_12_red_L]
 | ||
| [se bac167]
 | ||
| [charaShake E 0.01 5 5 0.4]
 | ||
| [effect bit_talk_35]
 | ||
| [se ad161]
 | ||
| [wt 0.7]
 | ||
| [charaFadeout E 0.4]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| @Benkei
 | ||
| No! No! ...Arrr Aaaaaaaaaah...!!!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.5]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.5]
 | ||
| [wait fade]
 | ||
| [wt 1.0]
 | ||
| [charaTalk on]
 | ||
| [charaSet B 2020001 1 Ishtar]
 | ||
| [scene 20320]
 | ||
| [seStop ad4]
 | ||
| [seStop ad162]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| [se ad2]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 7]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| Master, we're over Uruk! The city... Uruk is burning!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se bac71]
 | ||
| [wt 0.4]
 | ||
| [se bac71]
 | ||
| [wt 0.4]
 | ||
| [charaTalk B]
 | ||
| [charaFace B 2]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Ishtar
 | ||
| What's with these things!? They're endless! And they're diamond-hard! Why are they so sturdy!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 9]
 | ||
| @Ishtar
 | ||
| What, [%1]!? You got here faster than expected.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk D]
 | ||
| [charaFace D 1]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Quetzalcoatl
 | ||
| It's all me, yes! I went to pick them up! I'm just a big sis who is cleverer than you by half☆
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk B]
 | ||
| [charaFace B 8]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Ishtar
 | ||
| Is that so? Well, whatever, I'm glad you're here! There was only so much I could do sniping from the sky!
 | ||
| [k]
 | ||
| 
 | ||
| @Ishtar
 | ||
| Land in the city and intercept them! Take out as many as you can! Hurry!
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Leave it to us!
 | ||
| ?2:I'm leaving the sky to you!
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace B 7]
 | ||
| @Ishtar
 | ||
| ...You look pale, yet you still go in recklessly. You're a big help, though. Thanks.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 8]
 | ||
| @Ishtar
 | ||
| After you land in the city, secure a path to the ziggurat, so the citizens can flee to safety there.
 | ||
| [k]
 | ||
| 
 | ||
| @Ishtar
 | ||
| Also, prepare yourselves. The creatures down below are like nothing you've seen before.
 | ||
| [k]
 | ||
| 
 | ||
| @Ishtar
 | ||
| Be careful not to lose your nerve before you start fighting.
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [seStop ad2 0.4]
 | ||
| [wipeout upToDown 0.3 1]
 | ||
| [wait wipe]
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaSet H 98024000 1 "Uruk Civilian"]
 | ||
| [charaSet B 98107800 1 Laḫmu]
 | ||
| [scene 32910]
 | ||
| [wt 0.1]
 | ||
| [wipein downToUp 0.3 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaTalk H]
 | ||
| [charaFace H 1]
 | ||
| [charaFadein H 0.1 1]
 | ||
| [charaShake H 0.01 2 2 0.7]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| Aaah, stay back! Get away! Somebody help! Somebody!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout H 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| 
 | ||
| @???
 | ||
| ...s@4r;f@eeyw@ruit@s@k94i4b@ewe?
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaMoveReturn B 0,-20 0.2]
 | ||
| [wait charaMove B]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaFadein H 0.1 1]
 | ||
| [se bac167]
 | ||
| [charaShake H 0.05 4 4 0.7]
 | ||
| [fowardEffect bit_talk_35]
 | ||
| [se ad161]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| Ow! It hurts! Aaaaaah! Stop! Stop it! Please, no more!
 | ||
| [k]
 | ||
| 
 | ||
| [charaShake H 0.05 4 4 1.0]
 | ||
| @Uruk Civilian
 | ||
| It's...it's ripping me apart! Haaaugh, wh-why!? It...it hurts...Aaaargh[line 3]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout H 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @???
 | ||
| ! uyq@b4e3bst<u.-s@<u.-@s!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaMoveReturn B 0,-20 0.2]
 | ||
| [wait charaMove B]
 | ||
| [se bac167]
 | ||
| [wt 0.2]
 | ||
| [charaMoveReturn B 0,-20 0.2]
 | ||
| [wait charaMove B]
 | ||
| [se bac167]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaFadein H 0.1 1]
 | ||
| [charaShake H 0.05 5 5 0.7]
 | ||
| [fowardEffect bit_talk_35]
 | ||
| [se ad161]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| Ghaaaaah! Aieeeeeeee!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [capture]
 | ||
| [specialEffect cutting]
 | ||
| [se ad161]
 | ||
| [charaFadeout H 0.1]
 | ||
| [wait specialEffect]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.5]
 | ||
| [wait fade]
 | ||
| [wt 1.0]
 | ||
| [charaSet H 98024100 1 "Uruk Civilian"]
 | ||
| [charaSet E 98024000 1 "Uruk Civilian"]
 | ||
| [charaSet F 98107800 1 "Laḫmu C"]
 | ||
| [charaSet G 98107800 1 "Laḫmu D"]
 | ||
| [charaSet D 98107800 1 "Laḫmu E"]
 | ||
| [charaSet C 98107800 1 "Laḫmu F"]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [charaTalk off]
 | ||
| [charaDepth E 2]
 | ||
| [charaDepth H 0]
 | ||
| [charaFace H 1]
 | ||
| [charaFace E 1]
 | ||
| [charaFadein H 0.1 -200,0]
 | ||
| [charaFadein E 0.1 200,0]
 | ||
| [charaShake H 0.05 0 2 0]
 | ||
| [charaShake E 0.05 0 2 0]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| (Panting)
 | ||
| [k]
 | ||
| 
 | ||
| [seStop ad60 0.4]
 | ||
| [charaFadeout H 0.1]
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| [cameraMove 0.4 10,-30 1.2]
 | ||
| @???
 | ||
| utj utj w@fue...? 6d5w 6d5w uit@ e7uk
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [cameraHome 0.4]
 | ||
| [wait camera]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaFadein H 0.1 -200,0]
 | ||
| [charaFadein E 0.1 200,0]
 | ||
| [charaShake H 0.01 1 1 0]
 | ||
| [charaShake E 0.01 1 1 0]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| Ohhh, ohhh, ungh...! Unhhh...!
 | ||
| [k]
 | ||
| 
 | ||
| @E:Uruk Civilian
 | ||
| H-huhhh... Ah, aaaaah![sr]No [se ad59][seStop ad59 1.0][charaFadeout E 0.2][charaMove E 300,0 0.2]Please, stop! Somebody, help!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout leftToRight 0.3 1]
 | ||
| [wait wipe]
 | ||
| [charaShakeStop E]
 | ||
| [charaFadeout H 0.1]
 | ||
| [wt 0.1]
 | ||
| [wipein rightToLeft 0.3 1]
 | ||
| [wait wipe]
 | ||
| [charaTalk E]
 | ||
| [charaFace E 1]
 | ||
| [charaFadein E 0.1 1]
 | ||
| [wt 0.7]
 | ||
| [messageOff]
 | ||
| [charaTalk off]
 | ||
| [charaDepth B 1]
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaFadein B 0.4 1]
 | ||
| [wt 0.4]
 | ||
| [charaFadein F 0.4 2]
 | ||
| [wt 0.4]
 | ||
| [charaFadein G 0.4 0]
 | ||
| [wt 0.4]
 | ||
| [charaFadein D 0.4 512,0]
 | ||
| [wt 0.4]
 | ||
| [charaFadein C 0.4 -512,0]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| @???
 | ||
| ! 4b@eq<4b@eq!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaMove B 0,-20 0.2]
 | ||
| [wait charaMove B]
 | ||
| [se bac167]
 | ||
| [wt 0.4]
 | ||
| [effect bit_talk_35]
 | ||
| [se ad161]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| @???
 | ||
| [line 3]b;f? b;m 6ud@ MONO? 6md
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [wipeout rightToLeft 0.4 1]
 | ||
| [wait wipe]
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaFadeout F 0.1]
 | ||
| [charaFadeout G 0.1]
 | ||
| [charaFadeout D 0.1]
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [wipein leftToRight 0.4 1]
 | ||
| [wait wipe]
 | ||
| 
 | ||
| [charaFadein H 0.1 1]
 | ||
| @Uruk Civilian
 | ||
| Aaah! Are they here!?
 | ||
| [k]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| Wh-why!? I didn't move! I didn't move at all! I forced myself to stay perfectly still, so why!?
 | ||
| [k]
 | ||
| 
 | ||
| @Uruk Civilian
 | ||
| It's him! It's because he ran away!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se bac167]
 | ||
| [charaEffect H bit_talk_12_red_L]
 | ||
| [wt 0.1]
 | ||
| [charaShake H 0.05 4 4 1.0]
 | ||
| [wt 0.3]
 | ||
| [charaFadeout H 0.1]
 | ||
| [wt 0.4]
 | ||
| [se ad161]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.5]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.5]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 1.5]
 | ||
| [wait fade]
 | ||
| [charaSet H 98107500 1 "Uruk Soldier"]
 | ||
| [charaSet E 98107500 1 "Uruk Soldier A"]
 | ||
| [charaSet C 98107500 1 "Uruk Soldier B"]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk on]
 | ||
| [se ad16]
 | ||
| [charaTalk H]
 | ||
| [charaFadein H 0.4 1]
 | ||
| 
 | ||
| @Uruk Soldier
 | ||
| Don't run away! Fight! If we don't stop them here, we won't stand a chance!
 | ||
| [k]
 | ||
| 
 | ||
| @Uruk Soldier
 | ||
| Everyone, attack together! Let's kill them one by one, together!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se ad51]
 | ||
| [charaFadein E 0.4 0]
 | ||
| [charaFadein C 0.4 2]
 | ||
| [wt 1.0]
 | ||
| [charaFadeout H 0.1]
 | ||
| [charaFadeout E 0.1]
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk B]
 | ||
| [charaFadein B 0.1 1]
 | ||
| [se ad171]
 | ||
| [wt 0.7]
 | ||
| [effect bit_talk_13]
 | ||
| [wt 0.1]
 | ||
| [charaShake B 0.05 0 4 0.2]
 | ||
| [se ad32]
 | ||
| [wt 0.4]
 | ||
| [effect bit_talk_13]
 | ||
| [wt 0.1]
 | ||
| [charaShake B 0.05 0 4 0.2]
 | ||
| [se ad32]
 | ||
| [wt 0.4]
 | ||
| [effect bit_talk_13]
 | ||
| [wt 0.1]
 | ||
| [charaShake B 0.05 0 4 0.2]
 | ||
| [se ad32]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| @???
 | ||
| qkde qkde! g@'ffffffffffffffffffffff!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [seStop ad16 0.7]
 | ||
| [charaMoveReturn B 0,-20 0.2]
 | ||
| [wait charaMove B]
 | ||
| [messageOff]
 | ||
| [charaFadeout B 0.1]
 | ||
| [charaFadein H 0.1 1]
 | ||
| [charaFadein E 0.1 0]
 | ||
| [charaFadein C 0.1 2]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.2]
 | ||
| [charaFadeout H 0.4]
 | ||
| [se ad161]
 | ||
| [wt 0.4]
 | ||
| [se bac167]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [wt 0.2]
 | ||
| [charaFadeout E 0.4]
 | ||
| [se ad161]
 | ||
| [wt 0.4]
 | ||
| [flashin once 0.2 0.1 FF0000AF FF000000]
 | ||
| [se bac167]
 | ||
| [wt 0.2]
 | ||
| [charaFadeout C 0.4]
 | ||
| [se ad161]
 | ||
| [wt 0.4]
 | ||
| [wt 0.7]
 | ||
| [wipeout leftToRight 0.7 1]
 | ||
| [wait wipe]
 | ||
| [wt 0.4]
 | ||
| [wipein rightToLeft 0.7 1]
 | ||
| [wait wipe]
 | ||
| [charaTalk H]
 | ||
| [charaFadein H 0.1 1]
 | ||
| 
 | ||
| @Uruk Soldier
 | ||
| It's no good... We're not even making a dent! Our spears and arrows just bounce off of them! What are these creatures!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout H 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @???
 | ||
| qkde! Qkde! g@'ffffffffffffffff!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaMoveReturn B 0,-20 0.2]
 | ||
| [se bac167]
 | ||
| [seStop bac167 0.6]
 | ||
| [wait charaMove B]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk H]
 | ||
| [charaFadein H 0.1 1]
 | ||
| [wt 0.1]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.4 128,0]
 | ||
| [charaMove A 0,0 0.2]
 | ||
| [wt 0.2]
 | ||
| [se bac8]
 | ||
| [charaFace A 7]
 | ||
| [charaMove H -56,0 0.2]
 | ||
| [charaFadeout H 0.2]
 | ||
| [wt 0.2]
 | ||
| 
 | ||
| [charaEffect A bit_talk_14]
 | ||
| [wt 0.1]
 | ||
| [se ad32]
 | ||
| [charaShake A 0.05 4 4 0.4]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| ?1:That's as far as you go, monster!
 | ||
| ?2:Let's go, Mash...!
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace A 2]
 | ||
| @Mash
 | ||
| Right...! Commencing combat with these unknown life forms, Master!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_24 0.5]
 | ||
| [fadeout black 0.5]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 | ||
| 
 | ||
| 
 |