206 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $02-00-03-05-3-0
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| [soundStopAll]
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| 
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| 
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| [charaSet A 1017001 1 Musashi]
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| [charaSet B 98006200 1 "Fodder Enemy Smoke"]
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| [charaSet C 98006200 1 "Fodder Enemy Smoke"]
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| [charaSet D 98006200 1 "Fodder Enemy Smoke"]
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| [charaSet E 98006200 1 "Fodder Enemy Smoke"]
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| [charaSet H 5009000 1 "Effect Dummy"]
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| 
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| [scene 46601]
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| 
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| [fadein black 1.5]
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| [wait fade]
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| 
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| [se ad117]
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| [seVolume ad117 0 0.6]
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| [wt 2.0]
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| 
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| [scene 40300 1.5]
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| 
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| [wt 2.0]
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| 
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| [bgm BGM_EVENT_5 0.1]
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| 
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| @
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| ...It happened late at night.
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| [k]
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| 
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| @
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| For some reason, I was already awake.[sr]I don't think it was because I heard anything.
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| [k]
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| 
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| @
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| All I know is that I saw fire flickering[sr]before my eyes right before I opened them.
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| [k]
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| 
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| @
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| They were the reddest flames I had ever seen...almost ugly in their transience.
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| [k]
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| 
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| [messageOff]
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| [wt 1.0]
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| 
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| [se ad77]
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| [seVolume ad77 0 0.8]
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| [wt 0.3]
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| [seStop ad77 0.3]
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| [charaTalk A]
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| [charaFace A 12]
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| [charaFadein A 0.4 1]
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| [wt 0.2]
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| 
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| @Musashi
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| Did I wake you? Sorry about that. But it's probably[sr]good you're up, 'cause it looks like it's our turn.
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| [k]
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| 
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| ?1:Our turn?
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| ?2:Wait, you don't mean...
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| 
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| ?!
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| 
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| @Musashi
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| Let's get out of here. Make sure not to wake up[sr]Onui or Tasuke. We should let Kotarou sleep, too.
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| [k]
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| 
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| @Musashi
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| Let's not involve the nice geisha putting us up either.[sr]We handle this alone, just you and me. Okay?
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| [k]
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| 
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| ?1:Of course. Let's sneak out of here.
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| ?!
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| 
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| @Musashi
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| Right. Okay, easy does it.[sr]Try not to make a sound.
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| [k]
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| 
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| [messageOff]
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| [wt 0.4]
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| [charaFadeout A 0.7]
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| [wipeout rightToLeft 1.0 1]
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| [wait wipe]
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| [wt 1.0]
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| [scene 46701]
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| [wipein leftToRight 0.7 1]
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| [wait wipe]
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| 
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| [wt 1.0]
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| 
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| [bgmStop BGM_EVENT_5 0.3]
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| [wt 0.5]
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| [charaTalk off]
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| [charaFace B 0]
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| [charaFadein B 1.0 -384,0]
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| [charaFace C 0]
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| [charaFadein C 1.0 1]
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| [charaFace D 0]
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| [charaFadein D 1.0 384,0]
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| [wt 0.2]
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| [se ad463]
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| 
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| [wt 2.0]
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| [seStop ad463 0.7]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [charaFadeout B 0.1]
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| [charaFadeout C 0.1]
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| [charaFadeout D 0.1]
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| [wt 0.5]
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| 
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| [charaTalk on]
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| [charaTalk A]
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| [charaFace A 4]
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| [charaFadein A 0.1 1]
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| 
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| @Musashi
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| And here I thought these things didn't show[sr]up in towns. If they've come all this way...[charaFace A 12]
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| [k]
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| 
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| @Musashi
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| ...that must mean they came here looking for us. And I don't think they're just trying to keep us from getting a good night's sleep.
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| [k]
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| 
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| [charaFace A 5]
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| 
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| @Musashi
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| I'm betting you're all here to get revenge[sr]for the one we killed. Am I wrong?
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.5]
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| 
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| [charaTalk off]
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| [charaFace B 0]
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| [charaFadein B 1.4 -384,0]
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| [se ad463]
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| [charaFace C 0]
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| [charaFadein C 1.4 -220,20]
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| [charaMove C -140,20 0.5]
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| [charaFace D 0]
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| [charaFadein D 1.4 410,-10]
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| [charaMove D 360,-10 0.5]
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| [charaFace E 0]
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| [charaFadein E 1.4 10,30]
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| [charaMove E 120,30 0.5]
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| [wt 4.0]
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| 
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| [charaFadeout B 0.1]
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| [charaFadeout C 0.1]
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| [charaFadeout D 0.1]
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| [charaFadeout E 0.1]
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| [wt 0.5]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| [wt 0.7]
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| 
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| ?1:I guess these monsters don't have much to say.
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| ?2:Looks like they're not much for conversation.
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| 
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| ?!
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| 
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| [charaFace A 0]
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| 
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| @Musashi
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| Nope. I'm starting to think of them more like weeds that keep popping up no matter how many times you pluck them.
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| [k]
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| 
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| [charaFace A 1]
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| 
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| @Musashi
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| Or like those little bugs that show up around watering holes on really hot days. At least these monsters don't show up indoors.
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| [k]
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| 
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| [charaFace A 5]
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| 
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| @Musashi
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| Still, not much choice in the matter.[sr]We gotta deal with them.
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| [k]
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| 
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| @Musashi
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| Since everyone else in town is fast asleep, let's take them out as quickly as possible so we can catch a few winks ourselves.
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| [k]
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| 
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| [se ad51]
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| [wt 0.5]
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| 
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| [charaFace A 2]
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| 
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| @Musashi
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| ...Okay, let's do this!
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| [k]
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| 
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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