188 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $02-00-03-11-3-1
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_3 0.1]
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| [charaSet A 1017001 1 Musashi]
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| [charaSet B 6019001 1 "Fuuma Kotarou"]
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| [charaSet C 6030000 1 Danzo]
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| [charaSet D 1098118000 1 "Senji Muramasa"]
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| 
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| [scene 47001]
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| [fadein black 2.0]
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| [wait fade]
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| 
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| [se bac128]
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| [effect bit_talk_ichimon01wh]
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| [wt 1.0]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| @Musashi
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| ...
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.2]
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| 
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| [se ad18]
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| [shake 0.03 3 3 1.5]
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| [wt 1.5]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| @Fuuma Kotarou
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| Master, please stand back![sr]We've mortally wounded it...
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| [k]
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| 
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| @Fuuma Kotarou
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| ...but it's too strong to just die right away.[sr]If you stay too close, it could hurt you as well!
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| [k]
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| 
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| ?1:Thank you, Kotarou.
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| ?2:I'm not backing off.
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| 
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| ?!
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| @Danzo
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| ...[&Lord:Lady] [%1], I don't understand. Can't you give orders and provide support from farther back just as well?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| @Fuuma Kotarou
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| You see...for most Servants summoned at Chaldea,[sr]the closer we can be to Master, the better.
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| [k]
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| 
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| @Fuuma Kotarou
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| Essentially, staying close by significantly enhances our power. That's why Master always stays by our side.
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| [k]
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| 
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| [charaFace B 2]
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| @Fuuma Kotarou
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| But in this case, it's just too[sr]dangerous for you to be here, Master!
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| [k]
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| 
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| ?1:Which is exactly why I have to stay nearby!
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| ?2:Don't worry! This is how I always fight!
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| 
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| ?!
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 2]
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| [charaFadein D 0.1 1]
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| @Senji Muramasa
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| Don't be so stubborn, kid.[sr]You should listen to the redheaded ninja once in a[line 2]
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| [k]
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| 
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| [messageOff]
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| [charaFadeout D 0.1]
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| 
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| [effect bit_talk_41]
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| [se ad85]
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| [wt 1.0]
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| [effectStop bit_talk_41]
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| [se bac11]
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| [shake 0.03 5 5 0.5]
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| [flashin once 0.1 0.1 CF2222AF CF222200]
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| [wt 0.3]
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| [flashin once 0.1 0.1 CF2222AF CF222200]
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| [wt 1.0]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Musashi
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| [%1]!?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [messageOff]
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| [se ade48]
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| [shake 0.03 3 3 1.25]
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| [wt 1.5]
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| [seStop ade48 1.0]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| @Fuuma Kotarou
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| Dammit, the serpent went after Master with the last of its strength! Hang on, Master! I can see you rolling down the slope!
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| [k]
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| 
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| @Fuuma Kotarou
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| I'm coming to get you,[sr]so stay where yo[line2]You're still rolling!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [messageOff]
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| [se ad17]
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| [shake 0.03 4 4 1.5]
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| [wt 1.5]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| @Danzo
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| There's a new enemy coming in from the front! It's another black serpent identical to the one we just fought!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| @Musashi
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| Another one!? Now!?
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.4]
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| 
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| ?1:I'm okay over here...!
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| ?2:I'll catch up with you all later!
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| 
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| ?!
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 1]
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| @Fuuma Kotarou
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| Master!!!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 5]
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| [charaFadein A 0.1 1]
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| @Musashi
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| I'm sorry, [%1]...! Once we make it out of here, I'll come after you right away!
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| [k]
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| 
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| 
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| [messageOff]
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| [fadeout black 1.5]
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| [bgmStop BGM_EVENT_3 1.4]
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| [wait fade]
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| [wt 0.4]
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| [soundStopAll]
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| [end]
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