173 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
 | ||
| 
 | ||
| $02-00-04-05-6-0
 | ||
| 
 | ||
| [soundStopAll]
 | ||
| 
 | ||
| [charaSet A 1098121200 1 Captain]
 | ||
| [charaSet B 1098121200 1 Soldier]
 | ||
| 
 | ||
| [charaSet C 98006200 1 Ghost]
 | ||
| 
 | ||
| [charaSet D 6014001 1 "Mata Hari"]
 | ||
| [charaSet E 2003001 1 "Robin Hood"]
 | ||
| 
 | ||
| [charaSet F 98115000 1 Effect]
 | ||
| 
 | ||
| [charaSet G 1098120400 1 Carter]
 | ||
| 
 | ||
| [bgm BGM_EVENT_3 0.1]
 | ||
| 
 | ||
| 
 | ||
| [scene 49502]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [se ad84]
 | ||
| [wt 1.0]
 | ||
| [se ad83]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| @
 | ||
|         Massachusetts Army – Cavalry
 | ||
| [k]
 | ||
| 
 | ||
| @Captain
 | ||
| Move aside! Citizens, make way!
 | ||
| [k]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 0]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Robin Hood
 | ||
| ...What's this? We're getting reinforcements now?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Mata Hari
 | ||
| Mr. Carter's on one of the horses.[sr]He must have brought them here.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 0]
 | ||
| [charaFadein E 0.1 1]
 | ||
| 
 | ||
| @Robin Hood
 | ||
| Yeah, but against things like these, he's just leading more people to their dea[line 2]Hm?
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout E 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [seLoop ad84]
 | ||
| [seVolume ad84 0 0.1]
 | ||
| [seVolume ad84 1.6 1.0]
 | ||
| [wt 1.6]
 | ||
| [seStop ad84 0.1]
 | ||
| [se ad83]
 | ||
| [wt 1.0]
 | ||
| [seStop ad83 0.5]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.2 1]
 | ||
| [charaMove A 0,-30 0.2]
 | ||
| [wt 0.1]
 | ||
| [se ad223]
 | ||
| [charaMove A 1 0.3]
 | ||
| [wt 0.3]
 | ||
| 
 | ||
| @Captain
 | ||
| Take aim! ...Fire a volley!
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [se ad346]
 | ||
| [wt 1.0]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk G]
 | ||
| [charaFace G 0]
 | ||
| [charaFadein G 0.1 1]
 | ||
| 
 | ||
| @Carter
 | ||
| Here! Use these silver bullets![sr]Don't worry, I've got plenty to go around!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout G 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Soldier
 | ||
| What difference is that going to...
 | ||
| [k]
 | ||
| 
 | ||
| [messageOff]
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| [se ade64]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| [fowardEffect bit_shot_01]
 | ||
| [charaShake C 0.05 3 3 0.5]
 | ||
| [se bac16]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| [se ad22]
 | ||
| [charaSpecialEffect C enemyErasure 1 1.0]
 | ||
| [wt 2.0]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Captain
 | ||
| Hey... It worked! All right, Professor!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Soldier
 | ||
| So now we just shoot 'em like any other enemy, huh? They're not that fast either. We can do this!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 0.5]
 | ||
| [bgmStop BGM_EVENT_3 0.4]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 |