148 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
 | ||
| 
 | ||
| $03-00-01-07-2-1
 | ||
| [soundStopAll]
 | ||
| 
 | ||
| [bgm BGM_EVENT_80 0.1]
 | ||
| 
 | ||
| 
 | ||
| [charaSet A 5036001 1 Avicebron]
 | ||
| [charaSet B 1098126400 1 Patxi]
 | ||
| [charaSet C 1098128000 1 Mash]
 | ||
| [charaSet D 98115300 1 Holmes]
 | ||
| [charaSet F 1098123210 1 Goredolf]
 | ||
| [charaSet G 1098124510 1 "Da Vinci"]
 | ||
| [charaSet H 5009000 1 "Effect Dummy"]
 | ||
| 
 | ||
| [scene 54100]
 | ||
| 
 | ||
| [charaPut H 1200,1200]
 | ||
| [charaEffect H bit_talk_10_LowLevel]
 | ||
| 
 | ||
| [se ad586]
 | ||
| [wt 0.5]
 | ||
| 
 | ||
| [fadein black 1.0]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [seStop ad586 0.5]
 | ||
| [wt 1.2]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_80 0.3]
 | ||
| [wt 0.5]
 | ||
| [bgm BGM_EVENT_77 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Avicebron
 | ||
| There they go.[sr]It would seem there is no need to follow them.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Patxi
 | ||
| Guess they weren't actually trying to attack us.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| ...Right. If anything, it looked[sr]more like they were running away.
 | ||
| [k]
 | ||
| 
 | ||
| @Mash
 | ||
| Some of them even broke away during the fight...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Avicebron
 | ||
| I am sure there are any number of reasons why they may have done so, but for the moment, perhaps our time might be better spent making haste to our goal?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaPut H 1]
 | ||
| [charaTalk D]
 | ||
| [charaFace D 6]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Holmes
 | ||
| ...Hm?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut H 1200,1200]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Avicebron
 | ||
| What is it, Holmes?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| 
 | ||
| [charaPut H 1]
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 1]
 | ||
| 
 | ||
| @Holmes
 | ||
| It took some time to register the Yaga biosignals,[sr]but I've managed by using Patxi's as a base.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| That said, at this point all I can do is use this data to determine if any Yaga are in the direction you're headed.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| For example, at this moment, I can tell you that there are several hundred Yaga along your current path.
 | ||
| [k]
 | ||
| 
 | ||
| @Holmes
 | ||
| I rather doubt they are all bandits, so it would seem that there is still an opportunity to stop those who are.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut H 1200,1200]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 1]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Patxi
 | ||
| Come on, [%1], let's hurry!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 2.0]
 | ||
| [bgmStop BGM_EVENT_77 2.0]
 | ||
| [wait fade]
 | ||
| [wt 1.0]
 | ||
| [soundStopAll]
 | ||
| [end]
 |