497 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			497 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| $03-00-03-04-1-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 1098123000 1 Meunière]
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| [charaSet B 1098123200 1 Goredolf]
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| [charaSet C 9005001 1 Holmes]
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| [charaSet D 98001000 1 Mash]
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| [charaSet E 1098124510 1 "Da Vinci"]
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| [charaSet F 98002000 1 Fou]
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| [charaSet G 3031001 1 Nezha]
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| [charaSet H 98115000 1 Effect]
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| 
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| [scene 10000]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| [effect bit_talk_zero_sail2]
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| [wt 0.5]
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| [scene 10001]
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| [wait effect bit_talk_zero_sail2]
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| [fadeout white 1.5]
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| [wait fade]
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| 
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| [scene 53801]
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| 
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| [effect bit_talk_41]
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| 
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| [shake 0.05 0 2 3.0]
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| 
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| [se ad607]
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| [fadein white 2.0]
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| [se ad629]
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| [cameraMove 1.5 0,0 1.1]
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| [wait fade]
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| [wt 0.5]
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| [fadeout black 1.0]
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| [wait fade]
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| [effectStop bit_talk_41]
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| [scene 51600]
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| 
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| [cameraHome 0.1]
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| [wt 1.0]
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| [shake 0.05 0 2 2.0]
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| 
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| [fadein black 0.7]
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| [seStop ad629 2.0]
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| [wait fade]
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| 
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| 
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| [wt 0.7]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Meunière
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| Emerging from long-distance Zero Sail now...[wt 0.7][charaFace A 2][bgm BGM_EVENT_80 0.1][sr]Whoa, we nailed the positioning!
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| [k]
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| 
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| [charaFace A 0]
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| 
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| @Meunière
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| I can see the supercell surrounding this Lostbelt one thousand meters straight ahead!
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 0]
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| [charaFadein F 0.1 1]
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| 
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| @Fou
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| Fooou!
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Holmes
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| Impressive. Even if this precision is only possible when embarking from the Wandering Sea, it is quite something to behold.
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| [k]
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| 
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| @Holmes
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| What's more, Ms. Sion tells me that we can expect this level of precision anywhere except the North and South Poles.
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| [k]
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| 
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| [charaFace C 5]
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| 
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| @Holmes
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| Unfortunately, we may have been a little too precise. At this distance, our only choice is to head straight into the storm wall immediately.
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| [k]
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| 
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| @Holmes
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| Mr. Goredolf, how are you[line 2]
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| [k]
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| [messageOff]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 9]
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| [charaFadein B 0.1 1]
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| [charaShake B 0.05 2 2 1.5]
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| [wt 1.5]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| 
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| @Holmes
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| It would seem his fear of the poison has more or less overwhelmed him. He will not be of much use for the time being.
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| [k]
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| 
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| @Holmes
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| How about you, [&Mr.:Ms.] [%1]?[sr]Are you ready for this next phase?
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| [k]
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| 
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| ?1:...Yes. I think so.
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| ?2:(Manage a nod)
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| 
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| ?!
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| 
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| [charaFace C 0]
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| 
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| @Holmes
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| Good. Ms. Sion was kind enough to make some[sr]significant improvements to your Mystic Code.
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| [k]
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| 
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| @Holmes
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| It should be a good deal more useful both in keeping you alive and in aiding your performance as a Master.
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| [k]
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| 
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| @Holmes
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| I'll explain more once we arrive in the Lostbelt, but... Yes, Ms. Kyrielight? Is something the matter?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 3]
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| [charaFadein D 0.1 1]
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| 
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| @Mash
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| Oh, uh... No, it's nothing.[sr]I'm good to go as well!
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| [k]
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| 
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| [charaFace D 12]
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| 
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| @Mash
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| (...I did feel the same warmth during that last[sr]Zero Sail as I did in Scandinavia, but[line 2])
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| [k]
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| 
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| [messageOff]
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| [bgm BGM_EVENT_80 1.0 0.5]
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaPut H 1]
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| [charaEffect H bit_talk_10_LowLevel]
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| [wt 0.3]
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| [se ad13]
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| [charaTalk E]
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| [charaFace E 2]
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| [charaFadein E 0.1 1]
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| [wt 0.3]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Okay guys, that's enough![-][sr][51ffff]Ready or not, we're embarking on another Zero Sail![-]
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| [k]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]We don't want to burn the Border's fuel unless we really have to, so I'm going to take advantage of the inertia we got by launching from the Wandering Sea![-]
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| [k]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]We'll be emerging inside the Lostbelt without anything to guide us, just like we did in Scandinavi[line 2][-]
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| [k]
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| 
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| [charaFace E 23]
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| 
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| [bgmStop BGM_EVENT_80 1.0]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Oh? Well, well, what's this now?[-]
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| [k]
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| 
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| [charaFace E 0]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Good news, Gordy! It looks like Koyanskaya's inside the Chinese Lostbelt too![-]
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| [charaTalk B]
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| [charaFace B 8]
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| [charaFadein B 0.1 1]
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| 
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| @Goredolf
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| Sh-she is!?[bgm BGM_EVENT_82 0.1][sr]Are you sure about that, Da Vinci!?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaPut H 1]
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| [charaTalk E]
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| [charaFace E 27]
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| [charaFadein E 0.1 1]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Yep! I got a pretty solid sample of her data yesterday, so there's no mistaking it! Now we can kill two birds with one stone![-]
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| [k]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Not only will this greatly improve our odds of emerging from Void Space, we can also ask her about an antidote once we capture her![-]
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| [k]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Meunière, set the anchor point from[-][sr][51ffff]“Hypothetical/Living Human” to Koyanskaya![-]
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| 
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| [charaTalk A]
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| [charaFace A 2]
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| [charaFadein A 0.1 1]
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| 
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| @Meunière
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| Got it! But man, as if I didn't already have my hands full with driving this thing! Dammit, just when I could've used the old man's help!
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| [k]
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| 
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| ?1:So Koyanskaya's in the Chinese Lostbelt too...
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| ?2:(I wonder if she really has an antidote...)
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| 
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| ?!
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Holmes
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| Very well then. In light of this new information,[sr]I believe a new course of action is in order.
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| [k]
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| 
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| @Holmes
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| We should cancel our search for Xiān Shuāi Míng Mài[sr]in favor of capturing Koyanskaya.
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| [k]
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| 
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| @Holmes
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| That would be a much surer way of neutralizing the poison Goredolf and [%1] consumed...
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| [k]
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| 
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| @Holmes
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| ...and it would be one less[sr]threat to our future endeavors.
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| [k]
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| 
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| @Holmes
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| As for the Crypter and the Tree of Emptiness, our goals there would remain unchanged. We find and restrain the former, and cut down the latter.
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| [k]
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| 
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| @Holmes
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| Would that be acceptable to you, Director?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 6]
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| [charaFadein B 0.1 1]
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| 
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| @Goredolf
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| Y-yes, of course! That sounds great![sr]Indeed, this is no time to be trembling in fright!
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| [k]
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| 
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| [charaFace B 5]
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| 
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| @Goredolf
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| No more Mr. Nice Guy, Tamamo Vitch Koyanskaya...!
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| [k]
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| 
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| @Goredolf
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| The next time we meet, I'll see you[sr]pay for everything you've done!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk F]
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| [charaFace F 0]
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| [charaFadein F 0.1 1]
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| 
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| @Fou
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| Fou, fooou!
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| [k]
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| 
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| [charaFadeout F 0.1]
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| [wt 0.1]
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| 
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| [charaPut H 1]
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| [charaTalk E]
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| [charaFace E 17]
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| [charaFadein E 0.1 1]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]Hey now, don't get ahead of yourself, Gordy.[-][sr][51ffff]We still have to capture her first, remember?[-]
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| [k]
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| 
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| @[51ffff]Da Vinci[-]
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| [51ffff]And even if we succeed at that, it won't amount to anything if we can't make her tell us where to find or how to make the antidote.[-]
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| [charaPut H 1200,1200]
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| 
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| [charaTalk G]
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| [charaFace G 0]
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| [charaFadein G 0.1 1]
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| 
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| @Nezha
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| Understood. I will. Hold back. However. I will not show. Her mercy. We should. At least. Berate her. Right.[sr]After capturing her.
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| [k]
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| 
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| @Nezha
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| It is best. If we beat. This villain. So that. She can.[sr]Never again. Stand up. Or engage. In any. Evil schemes.
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| [k]
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| 
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| @Nezha
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| China is. My home. Lostbelt. Or not. Its air.[sr]And land. Should remain. The same.
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| [k]
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| 
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| @Nezha
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| As such I should have.[sr]No trouble defeating. This demon.
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| [k]
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| 
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| [charaFadeout G 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 1]
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| [charaFadein D 0.1 1]
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| 
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| @Mash
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| Thank you, Nezha! It's great to have your help!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout D 0.1]
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| [wt 0.7]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Holmes
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| ...All right, we're now only four hundred meters away from the storm wall! Do it, Da Vinci!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| @[51ffff]P.A. System[-]
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| [51ffff]Expanding Logic Formula on Shadow Border's external armor. Removing existence verification for Reality Space.[-]
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| [k]
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| 
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| @[51ffff]P.A. System[-]
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| [51ffff]Future prediction: hypothetically prove mirror world plane in twenty seconds. Relaxing space-time friction decompression for 0.4 seconds.[-]
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| [k]
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| 
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| @[51ffff]P.A. System[-]
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| [51ffff]All systems are green. Void Space sea observations remain locked at previous results.[-]
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| [k]
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| 
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| @[51ffff]P.A. System[-]
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| [51ffff]Shadow Border, untether from reality.[-][sr][51ffff]Void Space Dive, Zero Sail: unfurl once again![-]
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| [k]
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| 
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| 
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| 
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| 
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| [messageOff]
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| [shake 0.05 0 5 1.5]
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| [se ad14]
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| [seVolume ad14 0 0.7]
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| [wt 0.8]
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| [seVolume ade8 0 0.7]
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| 
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| [cameraMove 0.3 0,-10 1.01]
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| [wt 0.4]
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| [cameraMove 0.2 0,10 1.01]
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| [wipeout rectangleStripDownToUp 0.3 1]
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| [bgmStop BGM_EVENT_82 1.0]
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| [wait wipe]
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| [scene 10000]
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| [wipein rectangleStripUpToDown 0.1 1]
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| [wait wipe]
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| [cameraHome 0.1]
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| [wt 0.8]
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| [effect bit_talk_zero_sail2]
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| [wt 0.5]
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| [scene 10001]
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| [wait effect bit_talk_zero_sail2]
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| [fadeout white 1.5]
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| [wait fade]
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| [scene 10000]
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| [fadein white 1.0]
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| [input selectBranch]
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| [messageOff]
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| [skip false]
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| [bgmStop BGM_EVENT_80 0.4]
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| [bgmStop BGM_EVENT_81 0.4]
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| 
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| [charaSet A 1098123000 1 Meunière]
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| [charaSet B 1098123200 1 Goredolf]
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| [charaSet C 9005001 1 Holmes]
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| [charaSet D 98001000 1 Mash]
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| [charaSet E 1098124510 1 "Da Vinci"]
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| [charaSet F 98002000 1 Fou]
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| [charaSet G 3031001 1 Nezha]
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| [charaSet H 98115000 1 Effect]
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| 
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| [charaFadeout D 0.1]
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| [charaFadeout B 0.1]
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| [charaFadeout C 0.1]
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| [charaFadeout A 0.1]
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| [charaFadeout E 0.1]
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| [charaFadeout F 0.1]
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| [charaFadeout G 0.1]
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| 
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| [charaPut H 1200,1200]
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| [charaEffectStop H bit_talk_10_LowLevel]
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| 
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| [scene 10000]
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| [wt 0.4]
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| [soundStopAll]
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| [maskin black 1]
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| [wait mask]
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| [skip false]
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| [wt 1.0]
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| [fowardEffect bit_chapterstart303]
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| [scene 10000]
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| [fadeout black 1.0]
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| [wait fade]
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| [end]
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