612 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			612 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| 
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| 
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| $91-40-18-01-3-1
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| 
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| [soundStopAll]
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| 
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| [charaSet A 99502600 1 Mash]
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| [charaSet B 4018000 1 Quetzalcoatl]
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| [charaSet C 1098119500 1 "Mask de Baritsu"]
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| [charaSet D 1098119510 1 "Upside-down Baritsu Dummy"]
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| [charaSet E 4018000 1 "For Quetzalcoatl Attack"]
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| [charaSet F 98115000 1 "For Effect"]
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| 
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| [scene 20300]
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| [wipeFilter cinema 0.5 0]
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| 
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| [bgm BGM_EVENT_24 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 2]
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| [charaFadein B 0.1 0,-40]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| @Quetzalcoatl
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| You're open, Baritsu!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 0,-40]
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| 
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| @Mask de Baritsu
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| Heh...do you really think so?[sr](And why is she STILL not using my nom de guerre?)
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| [k]
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| 
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| [messageOff]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFace B 2]
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| [charaFadein C 0.1 -256,-40]
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| [charaFadein B 0.1 256,-40]
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| [wt 0.2]
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| [charaMove B 100,-40 0.1]
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| [wt 0.1]
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| [charaMove B 256,-40 0.2]
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| [charaMove C -256,-70 0.1]
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| [se bac1]
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| [wt 0.1]
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| [charaMove C -256,-40 0.1]
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| [wt 0.3]
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| [charaMove C 100,-40 0.2]
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| [wt 0.2]
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| [charaMove B 100,-40 0.1]
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| [charaMove C -80,-40 0.1]
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| [se bac245]
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| [charaDepth B 10]
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| [charaFace B 5]
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| [charaShake B 0.05 3 3 0.1]
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| 
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| @Quetzalcoatl
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| Guh...
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| [k]
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| 
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| @Mask de Baritsu
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| I have targeted your arm now. Time to surrender. I regret to inform you that victory is now quite beyond your reach as matters stand.
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| [k]
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| 
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| [charaFace B 7]
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| 
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| @Quetzalcoatl
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| ...Do you know why there are so many flashy moves in Lucha Libre?
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| [k]
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| 
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| @Mask de Baritsu
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| No...I cannot say I have given it any thought. They are likely just inefficient skills meant for nothing so much as pure showmanship.
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| [k]
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| 
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| [charaFace B 5]
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| 
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| @Quetzalcoatl
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| No! They are for the audience, and for your opponent, with whom you share a deep mutual trust!
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| [k]
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| 
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| @Quetzalcoatl
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| If you are seeking efficiency in battle,[sr]then you should head to war!
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| [k]
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| 
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| @Quetzalcoatl
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| A battle without cheers or lights...a battlefield that is utterly lonely!
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| [k]
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| 
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| @Mask de Baritsu
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| Cheers? Do those really matter for battle?
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| [k]
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| 
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| [charaFace B 2]
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| 
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| @Quetzalcoatl
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| Of course![sr]That's why, Master, I ask you to cheer for me!
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| [k]
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| 
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| ?1:¡Olé! Go, lucha master!
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| 
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| ?!
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| 
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| [charaFace B 1]
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| 
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| @Quetzalcoatl
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| Mucho mucho! That has given me the strength of a hundred luchadoras! Hiyaaah!
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| [k]
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| 
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| [messageOff]
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| [charaMoveReturn B 90,-40 0.2]
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| [charaMoveReturn C -90,-40 0.2]
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| [wt 0.1]
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| [charaEffect B bit_talk_quickmove]
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| [charaSpecialEffect B erasureReverse 1 0.3]
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| 
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| [se ad73]
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| [wt 1.0]
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| 
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| @Mask de Baritsu
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| (She jumped straight up to break my joint lock... What incredible pain tolerance. Or rather, is this the vaunted endurance that every wrestler possesses?)
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| [k]
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| 
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| [charaShake C 0.05 3 3 0.4]
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| [charaMove C -80,-60 0.4]
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| 
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| @Mask de Baritsu
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| This is no time to admire her moves![sr]Ugh, I can't keep my balance! Or my mask!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 0,-40]
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| 
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| @Quetzalcoatl
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| Sorry. Any máscara that falls off[sr]so easily is no match for me!
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| [k]
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| 
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| @Quetzalcoatl
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| If you are a true wrestler, you need to be more fashion-conscious! And here we go...! La Mística!!!
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| [k]
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| 
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| [messageOff]
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| [effect bit_talk_41]
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| [se ad73]
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| [charaMoveScale B 1.2 0.2]
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| [charaMove B 0,-32]
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| [wt 0.2]
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| [effectStop bit_talk_41]
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| [charaFadeout B 0.1]
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| [wt 0.3]
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| [charaScale B 1.0]
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| 
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| [charaFadein C 0.1 0,-40]
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| [charaFadein B 0.1 256,-40]
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| [charaMove B 150,-40 0.2]
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| [wt 0.2]
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| [se bac245]
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| [wt 0.2]
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| 
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| [se bac1]
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| [charaEffect C bit_talk_quickmove]
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| [charaSpecialEffect C erasureReverse 1 0.3]
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| [charaEffect B bit_talk_quickmove]
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| [charaSpecialEffect B erasureReverse 1 0.3]
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| 
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| [wt 1.0]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0,30]
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| 
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| [charaFace B 2]
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| [charaFace E 2]
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| 
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| [charaScale B 1.2]
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| [charaFadein B 0.1 -1000,-40]
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| [charaScale E 0.8]
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| [charaFadein E 0.1 1000,-20]
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| 
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| [charaShake D 0.05 5 0 0]
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| [effect bit_talk_42]
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| 
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| [charaDepth E 1]
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| [charaDepth D 3]
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| [charaDepth B 5]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-20 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-20]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaDepth B 2]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-20 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-20]
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| 
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| 
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| @D:Mask de Baritsu
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| (What is this move...!?[sr]What is going on!?)
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| [k]
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| 
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| [messageOff]
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| 
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| [charaDepth E 1]
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| [charaDepth D 3]
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| [charaDepth B 5]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-20 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-20]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaDepth B 2]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-20 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-20]
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| 
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| @D:Mask de Baritsu
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| (Spinning...am I spinning? Really?[sr]How are we spinning THIS much!?)
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| [k]
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| 
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| [messageOff]
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| 
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| [charaDepth E 1]
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| [charaDepth D 3]
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| [charaDepth B 5]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-40 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-40]
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| [se ad171]
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| [charaMove B 800,-40 0.2]
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| [wt 0.3]
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| [charaDepth B 2]
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| [charaPut B -1000,-40]
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| [charaMove E -800,-20 0.2]
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| [wt 0.3]
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| [charaPut E 1000,-20]
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| 
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| @D:Mask de Baritsu
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| (After six full spins, the inner ear simply goes haywire, and it becomes impossible to take an attack. And yet...we're still spinning?)
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| [k]
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| 
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| [messageOff]
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| 
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| [scene 39800 0.5]
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| [effectStop bit_talk_42 0.5]
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| [charaShakeStop D]
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| [charaScale B 1.0]
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| [wt 0.5]
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| 
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| @D:Mask de Baritsu
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| (Are we in...space? I can see space...I don't recall...taking my medicines...this morning...)
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| [k]
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| 
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| @D:Mask de Baritsu
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| (There's no need for careful examination to know what's happening here! I'm doomed!)
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| [k]
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| 
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| [charaMove B -300,-40 0.1]
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| [wt 0.1]
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| [charaMove B -200,-40 0.2]
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| [wt 0.3]
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| 
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| [charaMoveReturn D 0,40 0.2]
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| 
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| @D:Mask de Baritsu
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| (Tap, tap)
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| [k]
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| 
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| [messageOff]
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| [charaFadeout B 0.1]
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| [charaFadeout E 0.1]
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [wipeOff]
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| [wait wipe]
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| [bgmStop BGM_EVENT_24 0.4]
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| [scene 20300 0.4]
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| [wt 0.4]
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| 
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| [charaPut F 1]
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| [charaEffect F bit_talk_10_LowLevel]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Holmes has tapped out![sr]Quetzalcoatl, please cancel your drop!
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| [k]
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| 
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| [bgm BGM_EVENT_4 0.1]
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| 
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| @Mash
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| Quetzalcoatl is the winner!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| [charaEffectStop F bit_talk_10_LowLevel]
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| [wt 0.2]
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| 
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| [charaFace B 0]
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| [charaFadein B 0.1 0,50]
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| [charaMove B 0,-20 0.1]
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| [wait charaMove B]
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| [se ad223]
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| [seVolume ad223 0 0.5]
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| [charaMove B 1 0.1]
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| [wait charaMove B]
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| 
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| @Quetzalcoatl
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| Aw. Then there won't be a head-first drop, no...
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [se bac2]
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| [charaFadein C 0.1 1]
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| [charaMoveReturn C 0,-10 0.3]
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| 
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| @Mask de Baritsu
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| ...Whew. Cervical spine annihilation avoided.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFace C 0]
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| [charaFadein B 0.1 2]
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| [charaFadein C 0.1 0]
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| 
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| @Quetzalcoatl
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| Yes. You were spared because you tapped so early.
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| [k]
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| 
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| @Quetzalcoatl
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| You should be grateful that I am so precise in executing my moves, yes. For any other wrestler, we were beyond the point of no return!
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| [k]
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| 
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| @Mask de Baritsu
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| Probably. I'm surprised I lived. I'm actually more frightened that you have the muscles to stop that move than the muscles needed to do it in the first place.
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| [k]
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| 
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| @Quetzalcoatl
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| Of course. I told you. Luchadoras perform their moves with utmost consideration for their partners!
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| [k]
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| 
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| @Quetzalcoatl
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| Stopping a move midway through is just common courtesy. But I suspect you could have fought more!
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| [k]
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| 
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| @Mask de Baritsu
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| I had every intention of doing so. The spirit is willing, but the body...not so much.
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| [k]
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| ?1:What do you mean?
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| 
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| ?!
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| 
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| @Mask de Baritsu
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| The move was surreal. It was so intense, but at the same time, my heart was pounding with excitement.
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| [k]
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| 
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| @Mask de Baritsu
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| Excited that the move was terrible...and intriguing at the same time. The moment I had that thought, my body tapped out quite of its own accord.
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| [k]
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| 
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| @Mask de Baritsu
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| I have the confidence to meet any malevolent attack directly, but it appears my self-defense skills cannot handle moves made with kind intentions.
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| [k]
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| 
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| [charaFace B 1]
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| 
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| @Quetzalcoatl
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| Heehee. You speak too highly of it.[sr]I just didn't have the strength to make it hurt.
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| [k]
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| 
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| @Mask de Baritsu
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| I withdraw what I said about your moves being just for show. It reminds me of a Japanese sword form called kassatsuken, where one imbues their sword with life and death for their battle.
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| [k]
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| 
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| @Mask de Baritsu
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| One permits their opponent to live, even after defeating them. I had always found this contradictory, but...I understand now.
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| [k]
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| 
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| @Mask de Baritsu
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| Strength is not simply a matter of defeating your opponent.
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| [k]
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| 
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| @Quetzalcoatl
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| Yes, your moves were also very strong, Baritsu Mask. But you seem to be very fragile. You need to eat better so your bones will be sturdy, yes!
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| [k]
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| 
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| @Mask de Baritsu
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| I'll take your word for it.
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| [k]
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| 
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| @Mask de Baritsu
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| ...Your technique is a sort I would never employ, but I would still like to show my respect to you, who has so mastered lucha.
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| [k]
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| 
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| @Mask de Baritsu
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| Adiós, Miss Quetzalcoatl. Should we have the opportunity, I would like to meet again.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Mask de Baritsu
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| But...why will no one properly use my nom de guerre?
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| [k]
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| 
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| [messageOff]
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| [charaFadeout C 0.4]
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| [wt 0.1]
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| [bgmStop BGM_EVENT_4 1.0]
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| [wt 2.0]
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| 
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| [charaTalk B]
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| [charaFace B 4]
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| [charaFadein B 0.1 1]
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| 
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| [bgm BGM_EVENT_6 0.1]
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| 
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| @Quetzalcoatl
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| Whew. So this is the end...
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| [k]
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| 
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| [messageOff]
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| [se ad144]
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| [charaMove B 0,-50 0.4]
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| [charaFadeout B 0.4]
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| [wt 1.0]
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| 
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| 
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| ?1:You're all beat up...
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| 
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| ?!
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| 
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| @Quetzalcoatl
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| Oh? Are you worried about me? No te preocupes.[sr]I'm feeling very good right now, yes.
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| [k]
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| 
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| @Quetzalcoatl
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| I have that pleasant sort of fatigue you get after hard work! Also the satisfaction that I was able to express myself to and understand others through lucha!
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| [k]
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| 
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| @Quetzalcoatl
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| And because I was able to experience that, I am here, smiling with you now.
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| [k]
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| 
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| [charaFace B 0]
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| 
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| @Quetzalcoatl
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| I can do that not as the goddess of war who takes life, but as a goddess of wisdom and fertility who looks toward the future.
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| [k]
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| 
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| ?1:Yep. I know.
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| ?2:Got it. Let's do this again sometime.
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| 
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| 
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| ?!
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| [charaFace B 3]
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| @Quetzalcoatl
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| ...Teehee. Gracias, Master.
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| [k]
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| 
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| @Quetzalcoatl
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| Ahhh! I don't have the strength to even get up, no! Master, please give me your hand!
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| [charaEffect F bit_talk_10_LowLevel]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 1]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Looks like Quetzalcoatl is satisfied.[sr]Now Senpai can train in peace this afterno[line 2]
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| [k]
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| 
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| [bgmStop BGM_EVENT_6 1.0]
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| [charaScale B 1.2]
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| 
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| [charaFace A 7]
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| @Mash
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| Oh! You shouldn't, Senpai...Quetzalcoatl is still...!
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| [k]
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| 
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| [charaEffectStop F bit_talk_10_LowLevel]
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| [wt 0.2]
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| 
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| [charaTalk B]
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| [charaFace B 1]
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| [charaFadein B 0.1 1]
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| [wt 0.2]
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| [se bac245]
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| [shake 0.05 5 4 0.3]
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| [wt 0.3]
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| 
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| [bgm BGM_EVENT_7 0.1]
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| 
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| ?1:Gaaaaaaaaahhh!?
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| ?2:Aaaaaaaaaaaahhh!?
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| 
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| ?!
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| 
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| @Quetzalcoatl
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| Ah-ha! You fell for it![sr]I am still bursting with energy, yes!
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| [k]
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| 
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| @Quetzalcoatl
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| And llave moves are very profound! Please enjoy the move where, the more you squirm, the more tightly wound up you get♡
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| [charaEffect F bit_talk_10_LowLevel]
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| [wt 0.1]
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| [charaTalk A]
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| [charaFace A 8]
 | ||
| [charaFadein A 0.1 1]
 | ||
| 
 | ||
| @Mash
 | ||
| ...If I had known how things would have turned out, I would have asked for five matches. Now I understand why the chains are necessary.
 | ||
| [k]
 | ||
| 
 | ||
| @Mash
 | ||
| To restrain Quetzalcoatl,[sr]we really do need lots of chains...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut F 1200,1200]
 | ||
| [charaEffectStop F bit_talk_10_LowLevel]
 | ||
| [wt 0.2]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 1]
 | ||
| [charaFadein B 0.1 1]
 | ||
| 
 | ||
| @Quetzalcoatl
 | ||
| Yes![sr]That is nowhere near enough chains to restrain me!
 | ||
| [k]
 | ||
| 
 | ||
| @Quetzalcoatl
 | ||
| Come on, Master. Flail, flail![sr]Mucho, mucho!
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [fadeout black 2.0]
 | ||
| [bgmStop BGM_EVENT_7 2.0]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 |