107 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| $91-50-04-01-3-1
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| 
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| [soundStopAll]
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| [bgm BGM_EVENT_6 0.1]
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| [scene 11010]
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| [charaSet A 8001000 1 Mash]
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| [charaSet B 98003000 2 "Dr. Roman"]
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| [charaSet C 5004000 1 "Nursery Rhyme"]
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| [charaSet D 98002000 1 Fou]
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| [charaSet E 5004002 1 "Nursery Rhyme?"]
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| [charaSet F 5004002 1 "Nursery Rhyme"]
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| [wipeFilter circleIn 0.4 0.4]
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0 1]
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| [fadein black 1]
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| [wait fade]
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| @Mash
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| ...Enemy unit defeated.
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [charaTalk E]
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| [charaFace C 0]
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| [charaFadein C 0.1 2]
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| [charaFace E 4]
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| [charaFadein E 0.1 0]
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| @Nursery Rhyme?
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| Hmph. Actually, I knew how this was going to end.[sr]If Alice isn't here[line 2]
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| [k]
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| 
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| @Nursery Rhyme?
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| I can just become Alice.[sr]That's the kind of dumb idea I'd get now.
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| [k]
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| 
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| [charaFace E 3]
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| @Nursery Rhyme?
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| Listen, me.[sr]If you're going to choose Alice's form...
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| [k]
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| 
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| [effect bit_talk_06]
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| [charaFace E 1]
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| @Nursery Rhyme?
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| Never...let your...[sr]story have...
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| [k]
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| 
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| @Nursery Rhyme?
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| an unhappy ending...
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| [k]
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| 
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| [messageOff]
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| [effectStop]
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| [wait effect]
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| [charaSpecialEffect E flashErasure 0 1]
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| [wait charaSpecialEffect E]
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| [charaSpecialEffect C flash 0 1]
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| [wait charaSpecialEffect C]
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| [charaFadeout C 0]
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| [charaSet C 5004002 1 "Nursery Rhyme"]
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0 2]
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| [fadein white 1]
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| [wait fade]
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| @Nursery Rhyme
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| [line 4]Yeah.
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| [k]
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| 
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| [charaFace C 1]
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| @Nursery Rhyme
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| I'll make it a happy ending.[sr]I'll do my best for Alice.
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| [k]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0]
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| @Fou
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| Fooou!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [charaFadeout D 0.1]
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| [charaTalk B]
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| [communicationCharaLoop 98003003 1 5 0 0]
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| @Dr. Roman
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| Okay, I guess we're done![sr]That weird space is closing, I think, so yeah!
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| [k]
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| 
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| [communicationCharaFace 1]
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| @Dr. Roman
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| I'll use the Rayshift technology to get you back to[sr]Chaldea. Ready[line 2]go!
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| [k]
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| 
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| [communicationCharaClear]
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| [wait communicationChara]
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| [messageOff]
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| [bgmStop BGM_EVENT_6 0.7]
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| [wait effect bit_talk_06]
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| [effect bit_talk_07_02]
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| [se ad12]
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| [wt 4]
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| [fadeout white 1]
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| [wait fade]
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| [soundStopAll]
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| [wipeOff]
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| [end]
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