413 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			413 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| $91-50-18-01-2-0
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| 
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| [soundStopAll]
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| 
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| [charaSet A 99502600 1 Mash]
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| [charaSet B 5010001 1 Paracelsus]
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| [charaSet C 5018001 1 Gilgamesh]
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| [charaSet D 98111500 1 "Da Vinci"]
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| [charaSet E 6005001 1 "Jack the Ripper (Silhouette)"]
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| [charaFilter E silhouette 00000080]
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| 
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| [charaSet F 98115000 1 "For Effect"]
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| [charaSet G 98115000 1 "For Effect"]
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| [charaSet H 98115000 1 "For Effect"]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| 
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| [scene 10710]
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| 
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| [fadein black 1.0]
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| [wait fade]
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| 
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| @Gilgamesh
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| Hmph!
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| [k]
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| 
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| [messageOff]
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| [charaPut F 1]
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| [charaEffect H bit_talk_gate_of_babylone]
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| [se bac24]
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| [wt 1.5]
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| [charaPut H 1200,1200]
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| [charaEffectStop H bit_talk_gate_of_babylone]
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| 
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| [charaPut G -200,100]
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| [se bac282]
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| [charaEffect G bit_talk_13]
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| [wt 0.1]
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| [charaShake E 0.05 3 3 1.2]
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| [charaPut F 100,0]
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| [charaEffect F bit_talk_13]
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| [wt 0.1]
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| [charaPut G 0,0]
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| [charaEffect G bit_talk_13]
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| [wt 0.1]
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| [charaPut F -80,-100]
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| [charaEffect F bit_talk_13]
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| [wt 0.1]
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| [charaPut G 200,-150]
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| [charaEffect G bit_talk_13]
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| [wt 0.1]
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| [charaPut F 100,50]
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| [charaEffect F bit_talk_13]
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| [wt 0.1]
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| [charaPut G 100,150]
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| [charaEffect G bit_talk_13]
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| [wt 0.1]
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| [charaPut F -100,-100]
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| [charaEffect F bit_talk_13]
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| [wt 0.1]
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| [charaPut G 0,0]
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| [charaEffect G bit_talk_13]
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| [wt 0.5]
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| 
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| @E:???
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| ...
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| [k]
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| 
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| [charaFadeout E 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 5]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| It appears you've put too much energy into concealing your identity and made yourself weak in battle.
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| [k]
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| 
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| @Gilgamesh
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| Or have you underestimated me because I'm a Caster? Fool. I may be a mage, but never forget that I am the King of Heroes!
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| [k]
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| 
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| [charaFace C 1]
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| 
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| @Gilgamesh
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| Fuhahaha, hahahahahahaha!
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk E]
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| [charaFace E 0]
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| [charaFadein E 0.1 1]
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| 
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| @E:???
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| Retreat.
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| [k]
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| 
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| [messageOff]
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| [bgmStop BGM_EVENT_3 1.0]
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| [charaEffect E bit_talk_quickmove]
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| [wt 0.1]
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| [charaMove E 0,500 0.3]
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| [charaFadeout E 0.15]
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| [se ad73]
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| [wt 1.0]
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| 
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| 
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| [bgm BGM_EVENT_2 0.1]
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| [charaTalk C]
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| [charaFace C 4]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| ...Hm. Escaping the instant I let down my guard with my boisterous laughter. Such insolence. A coward who refuses to show their face is not an enemy to be taken seriously, in any case.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| [charaEffect F bit_talk_10]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| The enemy concealed their identity completely.[sr]We tried to analyze them from here, but...
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| [k]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| I see. Mongrel, of the Servants you have summoned, can any conceal their own identities?
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| [k]
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| 
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| ?1:Jack!
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| ?2:I wonder...
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| 
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| ?!
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0,-90]
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| 
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| @Da Vinci
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| Someone who can fight while remaining anonymous...Jack the Ripper would be at the top of the list.
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| [k]
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| 
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| @Da Vinci
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| [f large]HOW CAN THIS BE!?
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| What's going on!?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0,-90]
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| 
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| @Da Vinci
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| Sorry. I just realized that a handful of Servant readings have disappeared from Chaldea, too.
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| [k]
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| 
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| @Da Vinci
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| It took us some time to confirm since we're missing some of our staff...I usually make it a habit to check on the Spirit Origin graphs...
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| [k]
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| I ran a quick check, and Jack is indeed missing.
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| [k]
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| 
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| @Mash
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| The Spirit Origin pattern still shows it's in an excited state, which means she is still summoned...
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| [k]
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| 
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| [charaTalk D]
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| [charaFace D 0]
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| [charaFadein D 0.1 0,-90]
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| 
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| @Da Vinci
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| We're trying to sort out which Servants are missing.[sr]Hold on a moment, okay?
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| [k]
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| 
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| ?1:It's hard to believe the Servants would betray us...
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| ?2:(...This is all really convenient...)
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| 
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| ?!
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| 
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| [charaFadeout D 0.1]
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| [wt 0.1]
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| 
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| [charaTalk A]
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| [charaFace A 7]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Senpai, I'm picking up a Servant nearby.[sr]Please proceed with caution.
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| [k]
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| [messageOff]
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| [bgmStop BGM_EVENT_2 0.5]
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| [wt 0.5]
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| [bgm BGM_EVENT_5 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.7 1]
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| [wt 0.7]
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| 
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| @Paracelsus
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| ...I head out of Chaldea to hide a bit as usual, and next thing I know, I'm alone in this burning city...
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| [k]
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| 
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| @Paracelsus
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| Oh? Why, if it isn't Master and King Gilgamesh.[sr]What are you two doing here?
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| That is what I would ask you.[sr]And answer truthfully. Fail to do so and die.
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Paracelsus
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| Let us simply say that I wished for everyone to have an opportunity to rest.
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| [k]
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| 
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| @Paracelsus
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| Everyone is under orders to rest in shifts, but I wonder, can one really call it “rest” when it is made mandatory?
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| [k]
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| 
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| @Paracelsus
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| To be free of their distress and rest their minds...[sr]I believed that to be in their best interests.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaPut F 1]
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| [charaTalk A]
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| [charaFace A 0]
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| [charaFadein A 0.1 1]
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| 
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| @Mash
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| Master...[sr]I regret to inform you of this, but...
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| [k]
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| 
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| [bgmStop BGM_EVENT_5 1.0]
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| 
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| @Mash
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| It appears the unconscious staff members were all in contact with Paracelsus last night.
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| [k]
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| 
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| [bgm BGM_EVENT_7 0.1]
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| 
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| @Mash
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| We found little medicinal satchels that read “Safe, Cutting-edge, Forward-thinking Von Hohenheim Brand” under each of their pillows...
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| [k]
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| 
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| ?1:At least it didn't say “Conceited.”
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| ?2:...Never seen a shadier Servant...
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| 
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| ?!
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| 
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| [charaFadeout A 0.1]
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| [wt 0.1]
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| [charaPut F 1200,1200]
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| 
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| [charaTalk C]
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| [charaFace C 0]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| And? What exactly did you do?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Paracelsus
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| The staff members were all exhausted, so I simply gave them special medicine, is all I can say...
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| [k]
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| 
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| @Paracelsus
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| Please rest assured. Leaving aside the question of ingredients, the medicine is both potent and effective. Until they have had adequate rest, nothing can wake them.
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| [k]
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| 
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| @Paracelsus
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| ...Well, as to how exhausted they were...that is beyond my knowledge.
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| [k]
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| 
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| @Paracelsus
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| So if, for example, they were exhausted from three days of constant work, they will remain asleep for three days.
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| [k]
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| 
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| 
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| Fool! If they sleep for three straight days, they will wake up dead! What about water and nutrients!?
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| [k]
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| 
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| [charaFadeout C 0.1]
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| [wt 0.1]
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| 
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| [charaTalk B]
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| [charaFace B 0]
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| [charaFadein B 0.1 1]
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| 
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| @Paracelsus
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| Yes, yes... Well, we will simply have to rely on their natural resilience...
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| [k]
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| [messageOff]
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| [charaFadeout B 0.1]
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| [wt 0.1]
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| [bgmStop BGM_EVENT_7 0.4]
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| [wt 0.4]
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| 
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| [bgm BGM_EVENT_3 0.1]
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| [charaTalk C]
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| [charaFace C 2]
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| [charaFadein C 0.1 1]
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| 
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| @Gilgamesh
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| Fine. Before we address the main problem,[sr]let us deal with this fool. Understand, mongrel?
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| [k]
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| 
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| ?1:Yes, my King.
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| ?2:He's going to regret this!
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| 
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| ?!
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| 
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| 
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| [messageOff]
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| [fadeout black 0.5]
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| [bgmStop BGM_EVENT_3 0.4]
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| [wait fade]
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| [soundStopAll]
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| [end]
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