fgo-game-data/ScriptActionEncrypt/94/9409/9409950930.txt
2025-07-10 10:41:56 +00:00

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94-09-95-09-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098299500 1 豹人]
[charaSet B 1098299600 1 示巴女王]
[charaSet C 1098300900 1 机一式演出用(示巴喵&豹村)]
[charaSet D 1098276910 1 玛修]
[charaSet E 1098299400 1 丹驹]
[charaSet F 1098177300 1 卡米拉]
[charaSet G 4052000 1 武田晴信]
[charaSet H 2045001 1 芝诺比阿]
[charaSet I 3055000 1 尼基季奇]
[charaSet J 11019000 1 方巿]
[charaSet K 11019000 1 方巿_剪影]
[charaFilter K silhouette 00000080]
[charaSet L 1098196710 1 幻想雏罂]
[charaSet M 1098196710 1 幻想雏罂_剪影]
[charaFilter M silhouette 00000080]
[charaSet N 5009000 1 特效用4]
[charaSet O 1098299220 1 骆驼_无鞍②]
[charaSet P 1098299220 1 骆驼_无鞍③]
[charaSet Q 1098299220 1 骆驼_无鞍④]
[charaSet R 1098299300 1 骆驼+骑师机器人]
[charaSet S 1098299300 1 骆驼+骑师机器人_剪影]
[charaFilter S silhouette 00000080]
[sceneSet T 221000 1]
[sceneSet U 221000 1]
[sceneSet V 221000 1]
[sceneSet W 221000 1]
[charaSet X 5009000 1 特效用1]
[charaSet Y 5009000 1 特效用2]
[charaSet Z 5009000 1 特效用3]
[subCameraOn 4]
[subCameraFilter #A maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #A 1]
[charaLayer T sub #A]
[charaLayer D sub #A]
[charaLayer X sub #A]
[charaDepth T 1]
[charaDepth D 2]
[charaDepth X 3]
[charaScale T 1.2]
[charaScale D 1.2]
[charaFace D 14]
[charaFadein T 0.1 0,-20]
[charaFadein D 0.1 0,270]
[charaPut X 0,270]
[subCameraFilter #B maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #B 2]
[charaLayer U sub #B]
[charaLayer E sub #B]
[charaLayer F sub #B]
[charaLayer H sub #B]
[charaLayer R sub #B]
[charaLayer S sub #B]
[charaLayer Y sub #B]
[charaLayer N sub #B]
[charaDepth U 1]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth H 2]
[charaDepth R 2]
[charaDepth S 3]
[charaDepth Y 4]
[charaDepth N 9]
[charaScale U 1.2]
[charaScale E 1.2]
[charaScale F 1.2]
[charaScale H 1.2]
[charaScale R 1.1]
[charaScale S 1.1]
[charaFace E 0]
[charaFadein U 0.1 0,-20]
[charaFadein E 0.1 40,230]
[charaPut Y 0,270]
[subCameraFilter #C maskEdge cut359_mask24 5 255,255,255,255 0]
[subRenderScale #C 0.44]
[charaLayer V sub #C]
[charaLayer A sub #C]
[charaLayer B sub #C]
[charaLayer C sub #C]
[charaDepth V 1]
[charaDepth B 2]
[charaDepth A 3]
[charaDepth C 4]
[charaScale A 0.85]
[charaScale B 0.85]
[charaScale C 0.85]
[charaScale V 1.2]
[charaFadein A 0.1 -35,245]
[charaFadein B 0.1 -35,245]
[charaFadein C 0.1 -35,245]
[charaFadein V 0.1 0,-90]
[subCameraFilter #D maskEdge cut359_mask05 5 255,255,255,255 0]
[subRenderDepth #D 2]
[charaLayer W sub #D]
[charaLayer G sub #D]
[charaLayer I sub #D]
[charaLayer J sub #D]
[charaLayer K sub #D]
[charaLayer L sub #D]
[charaLayer M sub #D]
[charaLayer Z sub #D]
[charaDepth W 1]
[charaDepth G 2]
[charaDepth I 2]
[charaDepth L 3]
[charaDepth M 4]
[charaDepth J 5]
[charaDepth K 6]
[charaDepth Z 7]
[charaScale W 1.2]
[charaScale G 1.2]
[charaScale I 1.2]
[charaScale J 1.1]
[charaScale K 1.1]
[charaScale L 1.1]
[charaScale M 1.1]
[charaFace G 8]
[charaFadein W 0.1 0,-20]
[charaFadein G 0.1 0,270]
[charaPut Z 0,270]
[scene 221000]
[effect bit_talk_42_depth 0,0 H]
[cueSe SE_24 24_ade1082]
[cueSeVolume 24_ade1082 0 0]
[cueSe SE_24 24_ade1083]
[cueSeVolume 24_ade1083 0 0]
[fadein black 1.0]
[bgm BGM_MAP_30 0.1]
[cueSeVolume 24_ade1082 1.0 0.8]
[cueSeVolume 24_ade1083 1.0 0.8]
[wait fade]
[subRenderFadein #A 0.4 300,-300]
[subRenderMove #A 300,-270 0.4]
[subRenderFadein #B 0.4 -300,-240]
[subRenderMove #B -300,-270 0.4]
[wt 0.5]
[subRenderMoveEase #A 130,-270 0.2 easeInCubic]
[subRenderMoveEase #B -130,-270 0.2 easeInCubic]
[wt 0.2]
[subRenderShake #A 0.05 6 6 0.2]
[subRenderShake #B 0.05 6 6 0.2]
[fowardEffect bit_talk_14]
[se ad170]
[se ad1032]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[subRenderMoveEase #A 300,-270 0.6 easeOutExpo]
[subRenderMoveEase #B -300,-270 0.6 easeOutExpo]
[wt 0.6]
[cueSeVolume 24_ade1082 1.0 0.3]
[cueSeVolume 24_ade1083 1.0 0.3]
[charaTalk on]
[charaTalk D]
[charaFace D 15]
@玛修
唔,不愧是丹驹先生,[r]速度与力量都很出色……!
[k]
1就算变成骆驼也依旧是强敌……
[charaFace D 6]
@玛修
不过,我们可不会输! 我定会以[r]圆桌驾驭缰绳的技巧设法紧追不舍!
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn D 0,267 0.3]
[se bac104]
[wt 0.3]
[cueSeVolume 24_ade1082 0.5 1.0]
[subRenderMoveEase #A 0,-270 1.0 easeOutCubic]
[wt 1.5]
[cueSeVolume 24_ade1082 1.0 0.3]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
@丹驹
说过好多遍了,我是虎狼。
[k]
[charaFace E 0]
@丹驹
另外我有一个疑问……[r]你们为何刻意不看我这边呢?
[k]
@丹驹
好像一看到我的脸就会出什么问题似的。
[k]
[charaTalk D]
[charaFace D 18]
@玛修
没有……这种事……[r](避而不视)
[k]
1只能避而不视
2唔噗……不没什么哦
[messageOff]
[charaTalk off]
[se ad73]
[charaPut N 0,200]
[charaEffect N bit_talk_quickmove]
[charaMove N 0,300 0.2]
[subRenderMove #B -300,-300 0.2]
[subRenderFadeout #B 0.2]
[wt 0.2]
[subRenderFadein #B 0.2 300,-300]
[subRenderMove #B 300,-270 0.2]
[wt 0.2]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[se ad186]
[charaMoveScale E 1.3 0.2]
[charaScale Y 0.45]
[charaEffect Y bit_talk_41_fs 0,-120]
[cueSeVolume 24_ade1083 0.3 1.0]
@丹驹
[f large]你好,我是从反方向逼近的虎狼!
[k]
[charaPut N 2000,2000]
[charaEffectDestroy N bit_talk_quickmove]
@丹驹
[f large]反方向虎狼! 是也!
[k]
[charaEffectDestroy Y bit_talk_41_fs]
[cueSeVolume 24_ade1083 1.0 0.5]
[charaTalk D]
[charaFace D 22]
[charaShake D 0.02 1 1 0]
@玛修
[r](拼命地忍耐着什么)
[k]
1太卑鄙啦[line 3]
[messageOff]
[charaTalk off]
[charaMoveScale E 1.2 0.2]
[charaEffectDestroy Y bit_talk_41_fs]
[charaScale Y 1.0]
[cueSeStop 24_ade1082 1.4]
[subRenderMoveEase #A 450,-270 1.4 easeInCubic]
[wt 0.9]
[charaFace D 24]
[wt 0.1]
[subRenderFadeout #A 0.4]
[subRenderMove #B 0,-270 0.4]
[wt 0.4]
[charaShakeStop D]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
@丹驹
怎么能说卑鄙呢,真会开玩笑。
[k]
[charaFace E 1]
@丹驹
我这光明磊落的跑姿,简直就是虎狼![r]在沙漠中驱驰的英姿,简直就是飞将军!
[k]
@丹驹
我虎狼虽喜欢驰骋于草原,
[k]
@丹驹
但在这弥漫着灼热沙子的气息,干燥的[r]风儿拂面的沙漠中驰骋也别有一番风味。
[k]
[charaFace E 2]
@丹驹
继续勇往直前吧!
[k]
[messageOff]
[charaTalk off]
[cueSeVolume 24_ade1083 1.0 1.0]
[subRenderMoveEase #B -450,-270 1.0 easeInSine]
[wt 0.6]
[subRenderFadeout #B 0.4]
[wt 0.6]
[fadeout black 1.0]
[bgm BGM_MAP_30 1.0 0.5]
[wait fade]
[effectStop bit_talk_42_depth]
[charaFadeout E 0.1]
[wt 0.1]
[charaLayer E normal]
[charaScale E 1.0]
[charaSet N 1098299220 1 骆驼_无鞍①]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_MAP_30 1.0 1.0]
[wait fade]
[cueSeStop 24_ade1083 0.4]
[wt 0.4]
[cueSe SE_22 22_ade804]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 50,0]
[charaMove E 0,0 0.4]
[wt 0.4]
@丹驹
唔唔。[r]回过神来已找不着路标了。
[k]
[charaFace E 2]
@丹驹
啊,想来这就是比赛中设置的陷阱……[r][所谓的奇门遁甲吧!?
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace A 0]
[charaFace B 0]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.6]
[charaTalk on]
[charaTalk B,C]
[charaFace B 1]
@示巴女王=spot[B,C]
并不是哦~。
[k]
[charaTalk A,C]
[charaFace A 3]
@豹人=spot[A,C]
实话说豹子觉得纯粹是因为[r]你跑得太开心以至于跑过头了吧。
[k]
[messageOff]
[charaTalk off]
[subRenderFadeout #C 0.4]
[wt 0.6]
[charaDepth O 2]
[charaDepth Q 3]
[charaDepth E 4]
[charaDepth P 5]
[charaDepth N 6]
[charaScale O 0.9]
[charaScale Q 0.9]
[cueSe SE_24 24_ade1081]
[charaFadein P 0.4 110,-30]
[charaMove P 60,-30 0.4]
[wt 0.4]
[charaFadein O 0.4 -100,-20]
[charaMove O -150,-20 0.4]
[wt 0.4]
[cueSeStop 24_ade1081 0.4]
[charaFadein Q 0.4 650,-20]
[charaMove Q 600,-20 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
@丹驹
唔,然后不知不觉出现了疑似野生的骆驼……
[k]
[messageOff]
[charaTalk off]
[cueSe SE_24 24_ade1081]
[charaMove P 90,-30 0.4]
[wt 0.1]
[charaMove Q 570,-20 0.4]
[wt 0.1]
[charaMove O -120,-20 0.4]
[wt 0.4]
[cueSeStop 24_ade1081 0.2]
[charaTalk on]
[charaTalk E]
[charaFace E 1]
@丹驹
请等一下,靠得这么近我就没法跑了。[r]看来你们都是我的粉丝吧?
[k]
[charaFace E 2]
@丹驹
我会为你们签名的,[r]麻烦排好队一个一个来[line 3]
[k]
[messageOff]
[charaTalk off]
[cueSe SE_24 24_ade1081]
[charaMove O -100,-20 0.4]
[charaMove P 100,-30 0.4]
[charaMove Q 550,-20 0.4]
[wt 0.4]
[se ad181]
[charaShake E 0.04 2 3 2.0]
[charaShake O 0.04 1 2 2.0]
[charaShake P 0.04 1 2 2.0]
[charaShake Q 0.04 1 2 2.0]
[wt 1.0]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_MAP_30 1.0]
[cueSeStop 24_ade1081 1.0]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[sceneSet T 220800 1]
[sceneSet U 220800 1]
[sceneSet W 220800 1]
[charaLayer T sub #A]
[charaLayer U sub #B]
[charaLayer W sub #D]
[charaScale T 1.2]
[charaScale U 1.2]
[charaScale W 1.2]
[charaDepth T 1]
[charaFadein T 0.1 0,-20]
[charaDepth U 1]
[charaFadein U 0.1 0,-20]
[charaDepth W 1]
[charaFadein W 0.1 0,-20]
[charaFace F 0]
[charaFadein F 0.1 0,270]
[effect bit_talk_42_depth 0,0 H]
[wt 1.0]
[scene 220800]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_240 0.1]
[cueSe SE_23 23_ade933]
[wt 0.3]
[cueSe SE_24 24_ade1082 0.5 0.3]
[subRenderFadein #B 0.4 -250,-270]
[subRenderMove #B -300,-270 0.4]
[subRenderFadein #D 0.4 350,-270]
[subRenderMove #D 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk F]
[charaFace F 1]
@卡米拉
哼。[r]还挺能干的嘛,小弟弟。
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn G 0,267 0.3]
[se ade328]
[wt 0.3]
[charaFace G 1]
[subRenderMoveEase #D 0,-270 0.8 easeOutCubic]
[wt 1.0]
[charaTalk on]
[charaFace G 2]
[charaTalk G]
@武田晴信
我的水平还远不止于此。[r]别小看武田之战!
[k]
[messageOff]
[charaTalk off]
[charaFace D 14]
[subRenderFadein #A 0.4 350,-270]
[subRenderMove #A 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk D]
@玛修
发出超跑轰鸣声的骆驼,[r]正以骆驼应有的速度狂奔。
[k]
[messageOff]
[charaTalk off]
[charaMoveReturn G 0,267 0.3]
[wt 0.1]
[charaMoveReturn G 0,267 0.3]
[se ade328]
[wt 0.3]
[cueSe SE_23 23_ade938]
[charaFace F 2]
[subRenderMoveEase #B -450,-210 0.6 easeInSine]
[subCameraRollMove #B 0.6 8]
[wt 0.2]
[subRenderFadeout #B 0.4]
[subRenderMoveEase #D -450,-210 1.0 easeInSine]
[subCameraRollMove #D 1.0 8]
[wt 0.6]
[subRenderFadeout #D 0.4]
[wt 0.8]
[charaTalk on]
[charaTalk D]
[charaFace D 9]
@玛修
啊,漂移……!
[k]
[charaFace D 6]
[subCameraRoll #B 0]
[subCameraRoll #D 0]
@玛修
两位驾驶骆驼的技巧实在令人敬畏!
[k]
1不过这里是折返点吧
[charaFace D 11]
@玛修
他们严重冲过线了呢。
[k]
@玛修
可能是马力……不,是骆驼力过于强劲,[r]导致转弯不太灵活吧。
[k]
[charaFace D 14]
@玛修
我们就采用更高效的路线来对抗吧……!
[k]
[messageOff]
[charaTalk off]
[cueSeVolume 24_ade1082 0.5 1.0]
[charaMoveReturn D 0,267 0.3]
[se bac104]
[seVolume bac104 0.0 0.6]
[wt 0.3]
[subRenderMove #A 250,-270 0.4]
[subRenderFadeout #A 0.4]
[wt 0.5]
[wipeout leftToRight 0.5 1.0]
[bgm BGM_BATTLE_240 0.5 0.5]
[cueSeVolume 24_ade1082 0.5 0.5]
[wait wipe]
[subCameraHome #B 0.0]
[subCameraHome #D 0.0]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaFace H 0]
[charaFace I 0]
[charaFadein H 0.1 0,270]
[charaFadein I 0.1 0,270]
[wt 1.0]
[wipein rightToLeft 0.5 1.0]
[cueSeVolume 24_ade1082 0.5 1.0]
[bgm BGM_BATTLE_240 0.5 1.0]
[wait wipe]
[wt 0.3]
[subRenderFadein #B 0.4 -250,-270]
[subRenderMove #B -300,-270 0.4]
[subRenderFadein #D 0.4 50,-270]
[subRenderMove #D 0,-270 0.4]
[wt 0.6]
[charaTalk on]
[charaTalk H]
[charaFace H 11]
@芝诺比阿
哈哈哈。[r]不愧是名震天下的北方勇士。
[k]
@芝诺比阿
明明还不熟悉沙漠的环境,[r]却能紧紧跟着我!
[k]
[charaTalk I]
[charaFace I 16]
@尼基季奇
没什么,要论路况难走,雪原也不遑多让![r]这算不得什么!
[k]
[charaFace I 21]
@尼基季奇
而且[line 3]
[k]
[messageOff]
[charaTalk off]
[charaFace H 0]
[charaFace D 14]
[subRenderFadein #A 0.4 350,-270]
[subRenderMove #A 300,-270 0.4]
[wt 0.5]
[charaTalk on]
[charaTalk D]
@玛修
总算追上她们两位了。[r]可是……
[k]
[charaTalk I]
[charaFace I 23]
@尼基季奇
夏日的我是为享受夏日才换上了这身打扮。
[k]
@尼基季奇
因此在这场比赛中,[r]我会优先考虑自己的乐趣!
[k]
[messageOff]
[cueSeVolume 24_ade1082 0.5 0.5]
[subRenderMoveEase #D 38,-270 0.2 easeInCubic]
[charaTalk I,D]
[charaFace I 20]
[charaEffect Z bit_talk_gram_slash_04_fs 80,0]
[se ad85]
[wt 0.4]
[charaFace D 15]
[charaEffect X bit_talk_14]
[se ad170]
[seVolume ad170 0 0.6]
[se ad1056]
[seVolume ad1056 0 0.7]
[seStop ad1056 1.0]
[charaShake D 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 1.1]
[charaFace H 0]
[charaTalk on]
[charaTalk I]
[charaFace I 21]
@尼基季奇
嗯,名不虚传![wt 1.2][charaFace I 5][r]哎哟?
[k]
[messageOff]
[charaTalk H,I]
[charaFace D 9]
[charaFace H 5]
[charaFace I 32]
[se ade440]
[charaEffect Y bit_talk_shot_02]
[wt 0.2]
[se ad73]
[charaEffect Z bit_talk_quickmove]
[charaSpecialEffect I erasureReverse 1 0.3]
[wt 0.2]
[charaEffect Z bit_shot_01]
[wt 0.7]
[charaFace I 0]
[se ad223]
[charaEffect Z bit_talk_quickmove]
[charaSpecialEffect I appearance 1 0.25]
[wt 0.6]
[subRenderMove #D 0,-270 0.4]
[wt 0.4]
[charaTalk H]
[charaFace H 11]
[charaEffectDestroy Y bit_talk_shot_02]
@芝诺比阿
机会难得,也算我一个!
[k]
[charaTalk I]
[charaFace I 1]
@尼基季奇
当然,我早就把你考虑在内了。[r]这也是乐趣之一嘛!
[k]
[charaTalk D]
[charaFace D 14]
@玛修
看来竞速对战已经无可避免了,御主!
[k]
1虽然有些困难但只能边同时对付她们俩
2边想办法冲到终点吧……
[messageOff]
[charaTalk off]
[charaFace H 5]
[se ade440]
[charaEffect Y bit_talk_shot_02]
[wt 0.6]
[charaFace D 15]
[charaEffect X bit_shot_01]
[wt 0.2]
[charaEffect X bit_talk_14]
[se ad170]
[seVolume ad170 0 0.6]
[se ad1056]
[seVolume ad1056 0 0.7]
[seStop ad1056 1.0]
[charaShake D 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.8]
[charaFace I 28]
[charaFace H 8]
[subRenderMoveEase #D -38,-270 0.2 easeInCubic]
[charaEffect Z bit_talk_gram_slash_04_fs -80,0 H]
[se ad85]
[wt 0.4]
[charaFace H 5]
[charaFace I 32]
[charaEffect Y bit_talk_14]
[se ad1013]
[se ad1014]
[charaShake H 0.05 2 2 0.5]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.2]
[subRenderMoveEase #D 0,-270 0.4 easeOutExpo]
[wt 1.2]
[messageOff]
[fadeout black 1.0]
[cueSeStop 24_ade1082 1.0]
[bgmStop BGM_BATTLE_240 1.0]
[wait fade]
[effectStop bit_talk_42_depth]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[subRenderFadeout #D 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[sceneSet U 221000 1]
[sceneSet W 221000 1]
[charaLayer U sub #B]
[charaLayer W sub #D]
[charaScale U 1.2]
[charaScale W 1.2]
[charaDepth U 1]
[charaFadein U 0.1 0,-20]
[charaDepth W 1]
[charaFadein W 0.1 0,-20]
[wt 1.0]
[scene 221000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_65 0.1]
[charaFace A 0]
[charaFace B 0]
[subRenderScale #C 0.85]
[subRenderFadein #C 0.6 0,-160]
[wt 0.6]
[charaTalk on]
[charaTalk A,C]
A豹人=spot[A,C]
好了,领跑的选手也差不多[r]该出现在这条终点线前了……
[k]
[charaFace A 6]
[charaFace B 2]
A豹人=spot[A,C]
哎哟,那是! 那身影是!?
[k]
A豹人=spot[A,C]
领先出现在视野里的,[r]竟是[line 3]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_65 0.5 0.5]
[wait wipe]
[effect bit_talk_42_depth 0,0 H]
[subRenderFadeout #C 0.1]
[subCameraFilter #B maskEdge cut359_mask07 5 255,255,255,255 0]
[subCameraFilter #D maskEdge cut359_mask07 5 255,255,255,255 0]
[subRenderDepth #B 1]
[subRenderDepth #D 2]
[subRenderDepth #C 3]
[charaFace R 0]
[charaFace S 0]
[charaFadein R 0.1 -280,130]
[charaFadein S 0.1 -280,130]
[charaFace J 12]
[charaFace K 0]
[charaFace L 1]
[charaFace M 0]
[charaFadein J 0.1 -120,270]
[charaFadein K 0.1 -120,270]
[charaPut L 130,270]
[charaFadeTime L 0.1 0.5]
[charaFadein M 0.1 130,270]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_65 0.5 1.0]
[wait wipe]
[cueSe SE_24 24_ade1081]
[wt 1.0]
[charaTalk off]
[subRenderFadein #B 0.4 -130,-270]
[subRenderMove #B -180,-270 1.0]
[wt 1.0]
[charaFadeout S 0.7]
[wt 1.2]
[charaFace A 2]
[subRenderScale #C 0.44]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.9]
[charaTalk on]
[charaTalk A,B,C]
@豹人=spot[A,C]
机器人骑手骆驼~!
[k]
[charaTalk B,C]
[charaFace B 0]
B示巴女王=spot[B,C]
是因为没有妨碍他人,[r]所以也没遭到他人的妨碍吗,
[k]
B示巴女王=spot[B,C]
应该是没有受到任何人的关注,[r]一直按照自己的节奏在前进吧。
[k]
[charaTalk A,C]
[charaFace A 6]
[charaFace B 2]
@豹人=spot[A,C]
不对,等一下。按照这个逻辑,[r]应该还有一头能与之对抗的骆驼……!
[k]
[messageOff]
[charaTalk J,L,R]
[subRenderMove #B -230,-270 0.4]
[subRenderFadeout #B 0.4]
[wt 0.6]
[subRenderFadein #D 0.4 -130,-270]
[subRenderMove #D -180,-270 1.0]
[wt 1.0]
[charaFadeout K 0.7]
[charaFadeout M 0.7]
[wt 1.4]
[charaFadeTime L 0.6 1.0]
[wt 1.4]
[charaTalk J]
[charaFace J 12]
@方巿
唔呵呵。唔嘿嘿嘿嘿……[r]一直跟虞大人在一起……
[k]
[charaTalk A,C]
[charaFace A 2]
A豹人=spot[A,C]
竟然是方巿选手~!
[k]
A豹人=spot[A,C]
看来同样是因为过于我行我素,[r]所以没有引起其他选手的注意!
[k]
A豹人=spot[A,C]
完全无视相互妨碍的其他选手,[r]采取龟兔赛跑战术跻身第二~!
[k]
[charaFace A 1]
[charaFace B 0]
A豹人=spot[A,C]
她的眼睛明显没在直视现实,[r]但这也不无道理,
[k]
A豹人=spot[A,C]
毕竟俗话说藏木于林,[r]想从现实中消失,就要活在妄想中!
[k]
[charaFace A 6]
[charaFace B 2]
A豹人=spot[A,C]
哎呀,不过[line 3]
[k]
[messageOff]
[cueSeVolume 24_ade1081 0.5 0.5]
[charaTalk J,L]
[subRenderMoveFSSideR #C 360,-140 0.4]
[subRenderFadeout #C 0.4]
[subRenderMove #D 0,-270 0.7]
[wt 0.9]
[charaTalk L]
@幻想雏罂
话说回来,我看到重瞳大人的身影了,[r]我要去那边了。再见啦~。
[k]
[messageOff]
[charaTalk J,L]
[charaMoveEase L -150,310 1.0 easeInOutSine]
[charaFadeTime L 1.0 0.6]
[charaMoveEase J 120,240 1.0 easeInOutSine]
[charaMoveEase W -240,-50 1.0 easeInOutSine]
[subRenderMoveEase #D 120,-270 1.0 easeInOutSine]
[wt 1.2]
[charaTalk J]
[charaFace J 25]
@方巿
啊[messageShake 0.03 3 3 0.5]啊,等一下,虞大人!?[r]虞大人啊啊啊啊~!?
[k]
[messageOff]
[charaTalk off]
[cueSeStop 24_ade1081 1.0]
[cueSe SE_24 24_ade1082]
[charaFadeTime L 2.0 0.0]
[charaMove L -250,380 2.0]
[charaMove J 0,240 1.5]
[subRenderMove #D -50,-270 2.0]
[wt 0.8]
[subRenderFadein #B 0.4 -600,-270]
[subRenderMoveEase #B 600,-270 2.0 easeInSine]
[wt 0.6]
[se ad102]
[subRenderShake #B 0.05 6 6 2.0]
[wt 0.7]
[subRenderFadeout #B 0.4]
[subRenderMove #D -480,-270 0.9]
[wt 0.4]
[wipeout leftToRight 0.5 1.0]
[wait wipe]
[subRenderFadeout #D 0.1]
[wt 0.4]
[wipein rightToLeft 0.5 1.0]
[subRenderFadein #D 0.4 450,-270]
[subRenderMove #D -180,-270 1.5]
[wait wipe]
[cueSeStop 24_ade1082 1.0]
[wt 1.0]
[bgmStop BGM_EVENT_65 1.0]
[effectStop bit_talk_42_depth]
[wt 1.0]
[cueSe SE_23 23_ade893]
[wt 4.0]
[charaTalk on]
[charaTalk J]
[charaShake J 0.05 2 2 0.6]
[wt 1.0]
[charaMove J 0,230 0.2]
[se ad984]
[wt 0.8]
[charaFace J 28]
@方巿
呜啊啊啊! 好不容易忍到了将近最后,[r]但我的想象力还是没能撑住啊!
[k]
@方巿
虞大人的分辨率过高引发反效果了啦~!
[k]
[charaFace J 17]
@方巿
……唔?
[k]
[messageOff]
[bgm BGM_BATTLE_23 0.1]
[charaFace A 2]
[charaFace B 2]
[charaTalk A,C]
[subRenderScale #C 0.44]
[subRenderFadeinFSSideR #C 0.4 360,-140]
[subRenderMoveFSSideR #C 310,-140 0.4]
[wt 0.6]
A豹人=spot[A,C]
唔噢噢~![r]竟然靠最后那鬼神般气势逼人的冲刺完成大逆转!
[k]
[charaFace A 1]
[charaFace B 1]
A豹人=spot[A,C]
[f large]冠军是……[wt 1.0][messageShake 0.03 5 5 0.5]方巿~!
[k]
[messageOff]
[charaTalk off]
[se ad272]
[cueSe SE_24 24_ade1077]
[charaEffect Z bit_talk_kamifubuki]
[wt 1.5]
[charaFace J 29]
[wt 2.5]
[fadeout black 2.0]
[bgmStop BGM_BATTLE_23 2.0]
[cueSeStop 24_ade1077 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]