316 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			316 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
 | ||
| 
 | ||
| $02-00-02-01-2-0
 | ||
| [soundStopAll]
 | ||
| [bgm BGM_EVENT_2 0.1]
 | ||
| [charaSet A 99502600 1 Mash]
 | ||
| [charaSet B 4004001 1 Astolfo]
 | ||
| [charaSet C 1026001 1 d'Eon]
 | ||
| [charaSet D 98111500 1 "Da Vinci"]
 | ||
| [charaSet E 98002000 1 Fou]
 | ||
| [charaSet G 98115000 1 Effect]
 | ||
| 
 | ||
| [scene 20310]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| [charaEffect G bit_talk_10_LowLevel]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 1]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| Hostiles eliminated.[sr]Well done, everyone!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut G 1200,1200]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 1]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Astolfo
 | ||
| That was easy-peasy lemon-squeezy!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| 
 | ||
| [charaTalk E]
 | ||
| [charaFace E 0]
 | ||
| [charaFadein E 0.1 1]
 | ||
| [wt 0.1]
 | ||
| [charaMoveReturn E 0,15 0.2]
 | ||
| [wt 0.1]
 | ||
| @Fou
 | ||
| Fou!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout E 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 1]
 | ||
| [charaFadein C 0.1 1]
 | ||
| @d'Eon
 | ||
| Astolfo disrupted the enemy's formation, while I kept Master safe. A surprisingly well-balanced strategy.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 4]
 | ||
| @d'Eon
 | ||
| ...However, we are lacking in destructive power, since Astolfo's Noble Phantasm is all bark and no bite.
 | ||
| [k]
 | ||
| 
 | ||
| @d'Eon
 | ||
| We may need someone at the vanguard with more power. Maybe Sanson? ...No, he is a gentleman, and thus best set against people, not beasts.
 | ||
| [k]
 | ||
| 
 | ||
| @d'Eon
 | ||
| The Queen and I are the same type of Servants...[sr]Amadeus? [charaFace C 0]No, absolutely not.
 | ||
| [k]
 | ||
| 
 | ||
| [wt 0.2]
 | ||
| [messageOff]
 | ||
| [charaFadeout C 0.1]
 | ||
| [wt 0.4]
 | ||
| 
 | ||
| ?1:We'd better decide what to do next.
 | ||
| ?!
 | ||
| 
 | ||
| [charaPut G 1]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 1]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| I couldn't agree more, Senpai.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 0,-90]
 | ||
| @Da Vinci
 | ||
| Same. First, I'd like to hear more about your surroundings.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Tell us everything you can see and hear.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| We ARE analyzing your video feed, of course, but it's helpful for you to give us your impressions as well.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:Got it. Well, uh, first of all...
 | ||
| ?!
 | ||
| 
 | ||
| [wt 0.2]
 | ||
| [messageOff]
 | ||
| [fadeout black 1.5]
 | ||
| [wait fade]
 | ||
| [charaFace D 0]
 | ||
| [wt 1.0]
 | ||
| [fadein black 1.5]
 | ||
| [wait fade]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| Hmm. So the ceiling is very high up, and appears to be made of stone. The floor is covered in plants, just like aboveground...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| ...and the terrain ranges from hills and forests to rivers.
 | ||
| [k]
 | ||
| 
 | ||
| @Mash
 | ||
| That all seems to match our initial evaluations of the topography. However[charaFace A 12]...
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 0,-90]
 | ||
| @Da Vinci
 | ||
| Right. Never mind how odd that all is topographically speaking. [%1]'s impression of it doesn't add up either.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| It's almost like a mosaic. Various features and environs are combined in ways you'd not expect to see in a single landmass.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 4]
 | ||
| @Da Vinci
 | ||
| It's as if a bunch of authors got together to all write one combined anthology of Agartha.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut G 1200,1200]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Astolfo
 | ||
| Ya think? I dunno, I'm an adventuring expert, and I've seen lotsa weird stuff up on the surface, too!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| @d'Eon
 | ||
| ...In any case, this world's topography is not so important as our mission. We are here to find the Demon God Pillar, correct?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout C 0.1]
 | ||
| 
 | ||
| [charaPut G 1]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| That's right. However, its signal has become muddled since Master's arrival.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 12]
 | ||
| @Mash
 | ||
| We're still fairly certain that it's somewhere here in Agartha, but I'm afraid we can't narrow it down more than that right now.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| 
 | ||
| [charaTalk D]
 | ||
| [charaFace D 0]
 | ||
| [charaFadein D 0.1 0,-90]
 | ||
| @Da Vinci
 | ||
| Essentially, our readings on Agartha are oddly blurred and undefined, like in the results of our topographical investigation.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 4]
 | ||
| @Da Vinci
 | ||
| That's just one example, though. All the data we're collecting about Agartha will sometimes just shift to entirely different values with no continuity.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 0]
 | ||
| @Da Vinci
 | ||
| And yet, with things in your immediate vicinity, [%1], the continuity appears to be perfectly stable.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| In other words, the closer you are to the observation target, the more accurate our results will be.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace D 1]
 | ||
| @Da Vinci
 | ||
| Which means we have no choice but to have you continue to investigate on foot.
 | ||
| [k]
 | ||
| 
 | ||
| ?1:You think there are any other people here?
 | ||
| ?2:I hope I can find someone to talk to.
 | ||
| 
 | ||
| ?!
 | ||
| 
 | ||
| [charaFace D 1]
 | ||
| @Da Vinci
 | ||
| It's hard to be certain with how erratic readings are, as I mentioned, but we're picking up what appear to be artificial structures in the area.
 | ||
| [k]
 | ||
| 
 | ||
| @Da Vinci
 | ||
| So, I wouldn't rule out the possibility of people nearby.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout D 0.1]
 | ||
| 
 | ||
| [charaTalk A]
 | ||
| [charaFace A 0]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| In that case, we should head for an area where we can get reliable data, and use that as our base of operations while[line 2]
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut G 1200,1200]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 0]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Astolfo
 | ||
| Okay, Master! Let's start by heading somewhere with lotsa people!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace B 1]
 | ||
| @Astolfo
 | ||
| Don't worry, adventuring sense will get us there, piece of cake! Humm... This way!
 | ||
| [k]
 | ||
| 
 | ||
| [charaMove B -256,0 0.4]
 | ||
| [charaFadeout B 0.4]
 | ||
| [se ad59]
 | ||
| [seStop ad59 1.2]
 | ||
| [wt 0.7]
 | ||
| 
 | ||
| [charaPut G 1]
 | ||
| [charaTalk A]
 | ||
| [charaFace A 14]
 | ||
| [charaFadein A 0.1 1]
 | ||
| @Mash
 | ||
| A-Astolfo, wait!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace A 6]
 | ||
| @Mash
 | ||
| ...Huh? I thought he'd disappeared over that hill.[sr]He certainly came back quickly.
 | ||
| [k]
 | ||
| 
 | ||
| [bgmStop BGM_EVENT_2 1.5]
 | ||
| [se ad59]
 | ||
| [seVolume ad59 0 0.01]
 | ||
| [seVolume ad59 1.0 0.99]
 | ||
| [wt 1.5]
 | ||
| [seStop ad59 0.4]
 | ||
| [bgm BGM_EVENT_3 0.1]
 | ||
| [charaFace A 15]
 | ||
| @Mash
 | ||
| ...Wait! What's this signal!?
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout A 0.1]
 | ||
| [wt 0.1]
 | ||
| [charaPut G 1200,1200]
 | ||
| 
 | ||
| [charaTalk B]
 | ||
| [charaFace B 5]
 | ||
| [charaFadein B 0.1 1]
 | ||
| @Astolfo
 | ||
| Waaah! I-it's not my faaault, honest![sr]They were already headed here when I spotted them!
 | ||
| [k]
 | ||
| 
 | ||
| [charaFadeout B 0.1]
 | ||
| 
 | ||
| [charaTalk C]
 | ||
| [charaFace C 0]
 | ||
| [charaFadein C 0.1 1]
 | ||
| @d'Eon
 | ||
| More beasts, hmm?[sr]It would appear we missed a few earlier.
 | ||
| [k]
 | ||
| 
 | ||
| [charaFace C 4]
 | ||
| @d'Eon
 | ||
| Although...it seems as though they're running away from something that frightened them...
 | ||
| [k]
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| [messageOff]
 | ||
| [bgmStop BGM_EVENT_3 0.4]
 | ||
| [fadeout black 0.5]
 | ||
| [wait fade]
 | ||
| [soundStopAll]
 | ||
| [end]
 |