fgo-game-data/ScriptActionEncrypt/02/0200020861.txt
2020-06-01 18:54:42 +00:00

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02-00-02-08-6-1
[soundStopAll]
[charaSet A 99502600 1 Mash]
[charaSet B 4004001 1 Astolfo]
[charaSet C 1026001 1 d'Eon]
[charaSet D 98113900 1 Fergus]
[charaSet E 4025000 1 Rider]
[charaSet F 98114700 1 "Resistance Boy"]
[charaSet G 98114600 1 "Resistance Man"]
[charaSet H 6027001 1 "Wu Zetian"]
[bgm BGM_EVENT_5 0.1]
[scene 20312]
[fadein black 1.5]
[wait fade]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[charaMoveReturn F 0,15 0.2]
[wt 0.2]
[charaMoveReturn F 0,15 0.2]
[wt 0.2]
Resistance Boy
Do you see anything yet, Rider!?
[k]
Resistance Boy
Um, if you like, I'd be happy to take over the telescope for you and[line 2]uh, never mind!
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
That flashy castle that showed up out of nowhere must be the Assassin's lair. Nothing of significance seems to have happened except that.
[k]
Rider
That was some time ago too, and still no smoke signals. I guess they must be fighting her inside there as we speak.
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Resistance Boy
Do...do you think they can win?
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rider
They'd better, or else we'll have come out all this way for nothing.
[k]
Rider
Anyway, it's up to them now. All we can do is make sure we're ready to go in whenever we[line 2][charaFace E 6]What is it?
[k]
[se ad55]
[charaFadeout E 0.1]
[wt 1.0]
[seStop ad55 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.2 1]
Resistance Man
W-we just got an urgent report back from the scouts, sir!
[k]
[charaFadeout G 0.1]
[charaTalk E]
[charaFadein G 0.1 0]
[charaFace E 2]
[charaFadein E 0.1 2]
Rider
What did they say?
[k]
Resistance Man
Well, from the west side of the Nightless City...
[k]
Resistance Man
...[sr]...![wt 0.2][charaFace E 6]
[k]
[charaFace E 5]
Rider
You're kidding me. Of all the times...
[k]
[charaFadeout G 0.1]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
[charaShake F 0.04 4 4 0.5]
Resistance Boy
R-Rider! I've got some bad news!
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Rider
I know. I've already heard the report.
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Resistance Boy
No, not that! There![sr]Don't you hear it!?
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.5]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout F 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[shake 0.03 3 3 1.2]
[se ad422]
[seVolume ad422 0 0.4]
[line 6][image berserker_language_6][line 2]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[bgm BGM_EVENT_3 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Rider
Oh, come on.[sr]Now we have to deal with that too!?
[k]
Rider
Dammit, how unlucky can we get?[sr]I wonder whose bad luck it is: mine, or theirs...
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Resistance Boy
Wh-what do we do now, Rider?
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Rider
You need to ask? We get ready to head in there the moment we see the signal. Now hurry!
[k]
[messageOff]
[bgmStop BGM_EVENT_3 1.5]
[fadeout black 1.5]
[wait fade]
[soundStopAll]
[end]