fgo-game-data/ScriptActionEncrypt/01/0100070461.txt
2020-06-01 18:54:42 +00:00

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01-00-07-04-6-1
[soundStopAll]
[charaSet A 8001002 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 3027000 1 Ana]
[charaSet D 98003000 1 "Dr. Roman"]
[charaSet E 98024000 1 "Uruk Civilian A"]
[charaSet F 98024100 1 "Uruk Civilian B"]
[charaSet G 98024000 1 "Uruk Civilian C"]
[charaSet H 98024100 1 "Uruk Civilian D"]
[bgm BGM_EVENT_2 0.1]
[scene 32900]
[flashin once 0.1 0.1 000000FF 000000AF]
[wt 0.2]
[fadein black 1.5]
[wait fade]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.4 1]
Ana
...Good work. I think we've defeated all the evil spirits around here...
[k]
Ana
If I were alone, some might have gotten away...[sr]Thank[charaMoveReturn C 0,-5 0.4] you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
I was surprised there was a cave underneath Uruk, but those spirits were every bit as shocking.
[k]
Mash
Ana, do you know what those spirits were?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Ana
...I'm not sure, but they are like grim reapers... I think.
[k]
Ana
You two may not have noticed, but a deadly disease is spreading in Uruk.
[k]
Ana
Starting with the weak ones, people fall into an eternal slumber. Those spirits must be connected to that somehow.
[k]
Ana
Which is why I thought getting rid of them might reduce the death toll...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[se ad13]
[charaTalk D]
[communicationChara 98003003 1 5 0 5]
[wt 0.3]
Dr. Roman
I see. In the Age of Gods, physical death is different than spiritual death.
[k]
Dr. Roman
Even if the body's fine, if the soul is taken away by a grim reaper then it means death for that human.
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Ana
That's right. ...Except having the soul taken away is not quite “death.” It is more like being asleep.
[k]
Ana
As long as the body is safe, returning a person's soul will wake them up.
[k]
Ana
In the Age of Gods, “bringing the dead back from Kur” is simply a type of medical treatment.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
...Even if your heart stops, you can come back as long as your body is preserved... Is that what you mean?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Ana
Yes. But, a person cannot be revived if their soul is destroyed before it reaches Kur.
[k]
Ana
In that case, the body will share the same fate as the soul. It will shut down and eventually return to the earth.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[communicationCharaLoop 98003003 1 5 0 3]
Dr. Roman
Hm. A “life after death” sounds very Age of Gods-y. That must be one reason why the quality of the mana is different here.
[k]
Dr. Roman
So going to the underworld itself doesn't equal death. “Death” is the “nothingness” that awaits beyond Kur, beyond the underworld.
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Ana
...In Uruk, that nothingness is called the Abyss.
[k]
Ana
Whatever it is, the spirits from Kur are like kidnappers that steal the souls of the living.
[k]
Ana
There seemed to be many here, so... um, I had you help me to get rid of them.
[k]
1How did you find out about these spirits?
[charaFace C 3]
Ana
Because... there were so many gathered above the flower shop on the main street...
[k]
2You did this for the people of Uruk?
[charaFace C 0]
Ana
...No. They were simply an eyesore.
[k]
[charaFace C 0]
Ana
...Anyhow, we have defeated all the spirits. I will go and report to Siduri. Please excuse me.
[k]
[messageOff]
[charaFadeout C 0.4]
[se ad60]
[seVolume ad60 0 0.7]
[wt 1.5]
[seStop ad60 1.0]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh, wait, Ana! I'll go with you!
[k]
[charaFace A 13]
Mash
Senpai, please head back without me.
[k]
Mash
I don't think Ana will be able to properly explain to Siduri on her own!
[k]
[messageOff]
[charaFadeout A 0.4]
[se ad59]
[wt 1.5]
[seStop ad59 1.0]
[wt 0.1]
[charaTalk B]
[charaFadein B 0.1 1]
Fou
Fooou...
[k]
1We're all by ourselves now.
2Let's go back to the embassy.
Fou
Fou, fooou!
[k]
[wt 0.4]
[se ad60]
[seVolume ad60 0 0.7]
[messageOff]
[bgmStop BGM_EVENT_2 0.4]
[wipeout rightToLeft 0.7 1]
[wait wipe]
[charaFadeout B 0.1]
[seStop ad60 1.5]
[wt 1.0]
[charaSet C 98107700 1 "Old Man"]
[bgm BGM_EVENT_11 0.1]
[wipein leftToRight 0.7 1]
[wait wipe]
[se ad4]
[seVolume ad4 0 0.3]
[charaTalk E]
[charaFace E 1]
[charaFace F 1]
[charaFadein E 0.1 2]
[charaFadein F 0.1 0]
Uruk Civilian A
...Who's that old man? He's not from around here, is he?
[k]
Uruk Civilian B
Goodness, a beggar... His leg is so... He's not even an injured soldier either...
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk G]
[charaFace G 1]
[charaFace H 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]
Uruk Civilian C
Just leave him. The caretakers will probably come soon. That's what the Sacred Temple's budget's for.
[k]
Uruk Civilian D
That's true... But he hasn't moved at all from that spot... I don't think he's eaten for at least two days.
[k]
[messageOff]
[seStop ad4 1.5]
[charaFadeout G 0.4]
[charaFadeout H 0.4]
[wt 1.5]
[charaTalk C]
[charaFadein C 0.4 1]
Old Man
...
[k]
[messageOff]
[wt 0.2]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[wt 0.1]
[charaTalk B]
[charaFadein B 0.1 1]
Fou
...Fou. Fou, foou...
[k]
1I know. Wait right here, Fou.
2...I know I had some Wheat Silver left over...
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[se ad77]
[wait se ad77]
[se ad60]
[seVolume ad60 0 0.7]
[wipeout rightToLeft 0.7 1]
[wait wipe]
[seStop ad60 1.0]
[wt 2.0]
[wipein leftToRight 0.7 1]
[wait wipe]
[charaTalk C]
[charaFadein C 0.4 1]
Old Man
...
[k]
1(Quietly leaves some bread.)
2It's not much, but please have some.
[se ad78]
[wt 0.7]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFadein B 0.1 1]
Fou
Fou, fou.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[se ad60]
[seVolume ad60 0 0.7]
[bgmStop BGM_EVENT_11 1.5]
[wipeout leftToRight 0.7 1]
[wait wipe]
Old Man
Halt[seStop ad60 0.4].
[k]
Fou
Fou!?
[k]
[messageOff]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaTalk C]
[charaFadein C 0.1 1]
Old Man
...
[k]
1...Um, uhh...
2...Did I do something wrong?
Old Man
...Indeed. Hear me, and attend.
[k]
Old Man
Child, remember this: Pity betimes can be a crime unto itself.
[k]
Old Man
Void of purpose, compassion to evil is twisted. So, too, with shame.
[k]
Old Man
...However, 'tis naught but the bitterness of age that scorns kindness thoughtfully given.
[k]
Old Man
Your insight, child, impresses me. Your gift was not mere money, but that which was most needed.
[k]
Old Man
I shall gladly accept it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFadein B 0.1 1]
Fou
Fofou!? (Translation: But you're not gonna eat it!?)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFadein C 0.1 1]
Old Man
...Hm. Having accepted your charity, I must offer recompense.
[k]
Old Man
Ziusu-dra, I am called. As you see, I am no more than an old man bereft of a future.
[k]
Old Man
However, child, a future may yet be yours. So to you, counsel is greater than any coin.
[k]
Old Man
Heed me, child. Three storms will soon sweep over Uruk.
[k]
Old Man
Empathize not with the hateful one. Celebrate not with the joyous one.
[k]
Old Man
...And extol not the pained one.
[k]
Old Man
Remember, always. In defiance of your purpose it may be, but 'tis a fool's task to set man 'gainst god.
[k]
1Who ARE you...?
2Three storms...?
[messageOff]
[flashin once 1.0 1.0 000000FF 000000AF]
[wt 1.0]
[wipeout sideBlind 0.1 1]
[wait wipe]
[wipein sideBlind 0.1 1]
[wait wipe]
[flashin once 0.7 0.7 000000FF 000000AF]
[wt 0.7]
[wipeout sideBlind 0.1 1]
[wait wipe]
[wipein sideBlind 0.1 1]
[wait wipe]
[flashin once 0.5 0.5 000000FF 000000AF]
[wipeout sideBlind 0.1 1]
[wait wipe]
[charaFadeout C 0.1]
[wipein sideBlind 0.1 1]
[wait wipe]
[wipeout openEye 0.4 1]
[wait wipe]
[wt 1.0]
[wipein openEye 1.5 1]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_11 0.1]
1He's gone...
2What was that about...?
[charaTalk B]
[charaFadein B 0.1 1]
Fou
Fou, fooou...
[k]
[messageOff]
[bgmStop BGM_EVENT_11 1.5]
[fadeout black 2.0]
[wait fade]
[soundStopAll]
[end]