226 lines
3.0 KiB
Plaintext
226 lines
3.0 KiB
Plaintext
$94-04-65-04-1-1
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[soundStopAll]
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[charaSet A 5033001 1 Circe]
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[charaSet B 2009102 1 Orion]
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[charaSet C 2015001 1 Arjuna]
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[charaSet D 1098181810 1 Odysseus]
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[charaSet E 1038000 1 Jason]
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[charaSet F 1001000 1 Effect]
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[charaSet G 1001000 1 Effect]
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[charaSet H 98006200 1 Enemy]
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[scene 90501]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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[bgm BGM_EVENT_3 0.1]
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[fadein black 1.0]
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[wait fade]
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[effect bit_talk_shelling_pink01]
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[wt 0.4]
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[flashin once 0.1 0.1 e1a3ffFF e1a3ff50]
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[se bac18]
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[effectDestroy]
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[wt 0.1]
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[charaShake H 0.03 4 4 0.8]
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[wt 1.0]
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[charaFadeout H 0.1]
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[wt 0.5]
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[se ad73]
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[fowardEffect bit_talk_quickmove 0,0 H]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.2 0,40]
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[charaMove A 0,0 0.3]
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[wt 0.6]
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@Circe
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There, we got one!
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[k]
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[charaFace A 2]
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@Circe
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How's this, Labyrinth!?
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[k]
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[messageOff]
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[se ad73]
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[charaPut G 1]
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[charaMoveScale A 1.2 0.2]
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[charaMove A 0,10 0.2]
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[charaEffect G bit_talk_41]
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[charaFadeout A 0.2]
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[wt 0.2]
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[charaPut G 1200,1200]
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[charaEffectStop G bit_talk_41]
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[wt 0.3]
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[fadeout white 0.3]
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[se ad39]
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[wait fade]
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[wt 0.5]
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[fadein white 0.5]
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[seStop ad39 0.5]
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[wait fade]
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[se ad14]
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[shake 0.01 0 3 2.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wt 1.0]
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[charaMoveScale A 1.0 0]
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[scene 90500 1.0]
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[seStop ad14 1.0]
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[se ad576]
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[seStop ad576 1.5]
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[wt 2.0]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[bgm BGM_EVENT_2 0.1]
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@Arjuna
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It worked.[sr]The wall opened up and there's a new path.
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[k]
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@Arjuna
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It looks like you had the right idea, Odysseus.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 18]
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[charaFadein E 0.1 1]
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@Jason
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(Yawwwn)... Oh, are you done now?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Orion
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Why did you even come along[sr]if you weren't gonna help out!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 0]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Odysseus
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We did it.
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[k]
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[charaFace A 1]
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@Circe
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Hell yeah we did.
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[k]
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[messageOff]
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[charaTalk off]
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[wt 0.2]
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[charaMove D -190,0 0.3]
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[charaMove A 190,0 0.3]
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[wt 0.3]
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[se ade124]
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[charaMoveReturn D -180,10 0.3]
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[charaMoveReturn A 180,10 0.3]
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[wt 1.0]
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Circe
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...[sr]...
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[k]
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[charaFace A 6]
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@Circe
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Wait. Who said we could high-five!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Odysseus
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I think I'm starting to understand now.[sr]You are quite strong once you've warmed up.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Circe
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Why're you smiling about that!? Cut it out!
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[k]
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@Circe
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Anyway, the important thing is that the way[sr]forward's unlocked now. Come on, let's go!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Odysseus
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Agreed!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_2 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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