992 lines
16 KiB
Plaintext
992 lines
16 KiB
Plaintext
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$94-04-77-47-2-0
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[soundStopAll]
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[charaSet A 98001000 1 Mash]
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[charaSet B 25005000 1 Voyager]
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[charaSet C 9001001 1 Jeanne]
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[charaSet D 11006001 1 Salieri]
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[charaSet E 1098192800 1 Marie]
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[charaSet F 1098192900 1 Amadeus]
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[charaSet G 1022001 1 Gilles]
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[charaSet H 2031001 1 Napoleon]
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[charaSet I 1026001 1 d'Eon]
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[charaSet J 6013001 1 Phantom]
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[charaSet K 6012001 1 Sanson]
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[charaSet L 2016000 1 "Emiya Alter"]
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[charaSet M 5025001 1 Edison]
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[imageSet N cut171_token_203 1]
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[imageSet O cut173_jinrou03 1]
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[charaSet T 98115000 1 "Effect Dummy"]
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[scene 49600]
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[pictureFrame cut170_gameframe_dark]
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[fadein black 1.5]
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[wait fade]
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[pictureFrame]
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[pictureFrameTop cut170_gameframe_dark]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 0,-50]
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@Salieri
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A[messageShake 0.05 3 3 0.3]rrrgh...!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0,-50]
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@Marie
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Goodness, I can't believe he got so worked[sr]up over a little game. What a boor.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 0,-50]
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@Amadeus
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Are you all right, Maria?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Marie
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Oh yes, I'm fine.[sr]It's a good thing [%1] was here to save me.
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[k]
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@Marie
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Whereas someone else I could mention[sr]turned out to be no help at all.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 0,-50]
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@Amadeus
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Hey, that's no fair.[sr]You know I'm always here for you...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0,-50]
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@Jeanne
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I'll be keeping an eye on Monsieur Salieri to make sure there aren't any more...outbursts. In the meantime, the rest of you may continue with your remarks.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 0,-50]
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@Napoleon
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Eesh. All right, guess I'll go next.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_77 1.0]
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[wait fade]
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[charaFadeout H 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[se ade277]
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@
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[lr]Napoleon Bonaparte: Day Two Remarks[bgm BGM_EVENT_70 0.1]
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 0,-50]
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@Napoleon
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From this point forward, we'll need to choose someone to hang every day. That's fine. I don't like it, but it's how the game is played.
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[k]
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[charaFace H 3]
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@Napoleon
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Truth be told, I didn't really get how terrifying[sr]these werewolves could be up until now.
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[k]
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@Napoleon
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I figured if one of them came after me,[sr]I could easily just blow them away.
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[k]
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[charaFace H 10]
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@Napoleon
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But after seeing what happened here this morning,[sr]I've changed my mind.
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[k]
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[charaFace H 0]
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@Napoleon
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Nursery Rhyme and Charlotte didn't disappear the moment they were attacked. They were still alive just a while ago.
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[k]
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[charaFace H 4]
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@Napoleon
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They were thinking, moving, talking...right up until they became tokens before our eyes.
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[k]
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@Napoleon
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Now I know that the werewolves' weapon isn't fangs, but a curse[line 2]an inescapable curse of pure destruction.
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[k]
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[charaFace H 0]
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@Napoleon
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And the only way for us powerless villagers to protect ourselves is to hang the werewolves before they can get us.
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[k]
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@Napoleon
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So, who do we hang first?
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[k]
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@Napoleon
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I don't know about you guys, but I'm gonna use the time we have until the vote to think about that.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_70 0.5 0.5]
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[wait fade]
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[charaFadeout H 0.1]
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[wt 0.5]
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[fadein black 0.5]
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[bgm BGM_EVENT_70 0.5 1.0]
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[wait fade]
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[se ade277]
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@
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[lr]Emiya Alter: Day Two Remarks
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk L]
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[charaFace L 4]
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[charaFadein L 0.1 0,-50]
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@Emiya Alter
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I don't have much to say.[sr]Even if I did, it'd be forgotten soon anyway.
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_70 0.5 0.5]
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[wait fade]
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[charaFadeout L 0.1]
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[wt 0.5]
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[fadein black 0.5]
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[bgm BGM_EVENT_70 0.5 1.0]
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[wait fade]
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[se ade277]
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@
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[lr]Chevalier d'Eon: Day Two Remarks
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 0,-50]
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@d'Eon
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There is one thing I'm curious about.
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[k]
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@d'Eon
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I am a knight. It is my sworn duty to[sr]protect those who are precious to me.
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[k]
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@d'Eon
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I am also told there is a player in this very mansion with the same role, at least for the purposes of this game.
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[k]
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@d'Eon
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It is this Knight's job to protect the helpless[sr]villagers from werewolf attacks.
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[k]
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[charaFace I 4]
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@d'Eon
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So I cannot help but wonder how[sr]they are feeling right now.
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[k]
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@d'Eon
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I am sure they must have chosen someone to protect last night, yet they did so to no avail.
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[k]
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@d'Eon
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Both Nursery Rhyme and Charlotte Corday died thanks to their role as Lovers.
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[k]
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[charaFace I 5]
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@d'Eon
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Nursery Rhyme revealed that she was one of the werewolves, and she also said she knew who the other one was.
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[k]
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@d'Eon
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The other werewolf must have killed her to keep her from talking. I am sure the Knight could have foreseen this.
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[k]
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[charaFace I 4]
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@d'Eon
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But it wasn't enough to only keep Nursery Rhyme safe...
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[k]
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@d'Eon
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...since she was also one of the Lovers.
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[k]
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@d'Eon
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It was clear from the way they behaved towards each other that Nursery Rhyme and Charlotte were in love...
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[k]
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[charaFace I 5]
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@d'Eon
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...and the Knight would have known that[sr]they could only protect one of them.
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[k]
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@d'Eon
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So the Knight must have had to make a difficult decision.
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[k]
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@d'Eon
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They would have to bet on whether the other werewolf would go after Nursery Rhyme, or Charlotte.
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[k]
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@d'Eon
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If the werewolf had chosen to go after the same target the Knight chose to protect, then all would be well. But if the Knight bet wrong, well...
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[k]
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[charaFace I 4]
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@d'Eon
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...That is why I worry for the Knight. As a member of their profession, I know how they must be feeling.
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[k]
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@d'Eon
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That being said, Charlotte may have been destined to end up a victim the moment she took a werewolf as her lover.
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[k]
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@d'Eon
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Still, that does not mean we could simply abandon her to her fate. All the more so for the Knight...
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_70 0.5 0.5]
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[wait fade]
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[charaFadeout I 0.1]
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[wt 0.5]
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[fadein black 0.5]
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[bgm BGM_EVENT_70 0.5 1.0]
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[wait fade]
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[se ade277]
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@
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[lr]Gilles de Rais: Day Two Remarks
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 0,-50]
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@Gilles
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...A knight's duty, huh.[sr]As a knight myself, d'Eon's words ring painfully true.
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[k]
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@Gilles
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Whoever our Knight may be, I have no doubt that they are doing their best to fulfill their duty, even within the confines of this game world.
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[k]
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@Gilles
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But I myself haven't the slightest idea what I should be doing.
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[k]
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[charaFace G 0]
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@Gilles
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There is one question that eats away at me:[sr]Who am I?
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[k]
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@Gilles
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D'Eon's loyalty to the royal family is unshakable, and Her Majesty continues to reign in a matter befitting a born ruler.
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[k]
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[charaFace G 4]
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@Gilles
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And yet, I wonder: Is that truly for the best?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 0,-50]
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@Marie
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Oh? You would dare to question my judgment, Gilles?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 0,-50]
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@Gilles
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Forgive me, my queen! I hope you can overlook these words as the ramblings of a hardheaded old knight.
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace G 0]
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@Gilles
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...A knight, hmm.[sr]It feels presumptuous to even call myself that.
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[k]
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@Gilles
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This is the Monde du Jeu, a world of games. And we, each of us, have our roles to play in this game.
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[k]
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@Gilles
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As such, our loyalty should lie solely with the game's rules, without regard for our original relationships.
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[k]
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@Gilles
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In other words, we should all be performing as[sr]our roles in this world, not as ourselves.
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[k]
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@Gilles
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Yet even having reached this conclusion myself after a great deal of thought, I find myself resistant to accepting it.
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[k]
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[charaFace G 2]
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@Gilles
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I am a knight. A noble! The commander of the entire French army! My soul simply refuses to be anything else!
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[k]
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[charaFace G 5]
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@Gilles
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I... I simply cannot resist the sway my desires hold over me. Not even to play pretend in a game.
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[k]
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[charaFace G 4]
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@Gilles
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Please, tell me, my queen. Who am I now?
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[k]
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@Gilles
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Now that I am no longer a knight,[sr]am I anything more than an empty shell...?
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_70 0.5 0.5]
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[wait fade]
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[charaFadeout G 0.1]
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[wt 0.5]
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[fadein black 0.5]
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[bgm BGM_EVENT_70 0.5 1.0]
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[wait fade]
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[se ade277]
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@
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[lr]Phantom of the Opera: Day Two Remarks
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk J]
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[charaFace J 2]
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[charaFadein J 0.1 0,-50]
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@Phantom
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...This oppressive weight! This disgraceful showing! The lamentations of my angel would be one thing...but that man stands on the brink of madness!
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[k]
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[charaFace J 4]
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@Phantom
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Ahh, my angel. My dream, my beauty, my hopes...[sr]Why did you have to depart this world?
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[k]
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[charaFace J 0]
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@Phantom
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Very well then, I will go after you myself. I will cross the border that divides us, and follow you to the ends of the dream of the world beyond...
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_70 0.5 0.5]
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[wait fade]
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[charaFadeout J 0.1]
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[wt 0.5]
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[fadein black 0.5]
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[bgm BGM_EVENT_70 0.5 1.0]
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||
[wait fade]
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||
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[se ade277]
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||
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@
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[lr][%1]: Day Two Remarks
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[k]
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[messageOff]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 0,-50]
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@Mash
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You're next, Senpai.[sr]What would you like to say?
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[k]
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?1:I got nothing. How about you, Mash?
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?!
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[charaFace A 6]
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@Mash
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Me?
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[k]
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[charaFace A 7]
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@Mash
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All right... But I can only think of one thing to say.
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[k]
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@Mash
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Senpai, and of course Voyager and me, are innocent!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_70 1.0 0.5]
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[charaFadeout A 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_70 1.0 1.0]
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[wait fade]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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@Jeanne
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...Has everyone had their turn to speak?
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[k]
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[charaFace C 5]
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@Jeanne
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Then let's move on to the vote.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[se ade447]
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@
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[lr] Vote – Day Two
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[k]
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[messageOff]
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[wt 0.2]
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[bgm BGM_EVENT_48 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0,-50]
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@Jeanne
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All of you, go ahead and point at the[sr]player you think should be hanged.
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[k]
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[messageOff]
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||
[charaFadeout C 0.1]
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[wt 0.4]
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[se ade423]
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[wt 0.2]
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[charaTalk off]
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[charaFace B 0]
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[charaFace A 0]
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[charaFadein B 0.4 -236,-50]
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[charaFadein A 0.4 236,-50]
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[wt 0.2]
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||
[seStop ade423 0.2]
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[wt 0.2]
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@
|
||
[lr]Accused: [%1]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@
|
||
Accuser: Antonio Salieri
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[se ade421]
|
||
[wt 0.2]
|
||
|
||
[charaFace D 6]
|
||
[charaFadein D 0.4 0,-50]
|
||
[wt 0.4]
|
||
[seStop ade421 0.2]
|
||
|
||
@
|
||
Accused: Antonio Salieri
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaDepth E 2]
|
||
[charaDepth F 1]
|
||
|
||
[charaFace E 0]
|
||
[charaFace F 0]
|
||
[charaFadein E 0.1 -236,-50]
|
||
[charaFadein F 0.1 236,-50]
|
||
@
|
||
Accusers: Marie Antoinette,[sr]Wolfgang Amadeus Mozart...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth I 2]
|
||
[charaDepth G 1]
|
||
|
||
[charaFace I 0]
|
||
[charaFace G 0]
|
||
[charaFadein I 0.1 -236,-50]
|
||
[charaFadein G 0.1 236,-50]
|
||
@
|
||
Accuser: Chevalier d'Eon[sr]Accuser: Gilles de Rais
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth J 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaFace J 0]
|
||
[charaFace H 0]
|
||
[charaFadein J 0.1 -236,-50]
|
||
[charaFadein H 0.1 236,-50]
|
||
|
||
@
|
||
...Phantom of the Opera,[sr]Napoleon Bonaparte...
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth M 1]
|
||
[charaDepth L 2]
|
||
|
||
[charaFace M 0]
|
||
[charaFace L 0]
|
||
[charaFadein M 0.1 -236,-50]
|
||
[charaFadein L 0.1 236,-50]
|
||
|
||
@
|
||
...Thomas Edison,[sr]Emiya Alter...
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace B 0]
|
||
[charaFace A 7]
|
||
[charaFadein B 0.1 -236,-50]
|
||
[charaFadein A 0.1 236,-50]
|
||
@
|
||
...and [%1].
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_48 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[se ade422]
|
||
[wt 0.2]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0,-50]
|
||
[wt 0.4]
|
||
[seStop ade422 0.2]
|
||
@
|
||
Accused: Marie Antoinette
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 0,-50]
|
||
@
|
||
Accuser: Charles-Henri Sanson
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_48 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk on]
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Jeanne
|
||
The votes have been tallied. Antonio Salieri's[sr]execution will be carried out right away.[se ad499]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth T 2]
|
||
[charaDepth N 3]
|
||
[charaDepth D 1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 0,-50]
|
||
[wt 0.2]
|
||
|
||
[se ade432]
|
||
|
||
[charaEffect D bit_talk_token_change01]
|
||
[wt 1.0]
|
||
|
||
|
||
@Salieri
|
||
It seems this is as far as I go.[sr]Good luck enjoying this farce of a game.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaEffectStop D bit_talk_token_change01]
|
||
[charaPut T 0,-10]
|
||
[charaEffect T bit_talk_token_change02]
|
||
[se ad39]
|
||
[wt 3.2]
|
||
|
||
[se ad29]
|
||
[seStop ad29 1.5]
|
||
[wt 0.5]
|
||
[charaFadeout D 0.4]
|
||
|
||
[charaEffectStop T bit_talk_token_change02]
|
||
[charaTalk N]
|
||
[charaFadein N 0.4 0,-210]
|
||
[wt 2.0]
|
||
|
||
[charaEffectDestroy T bit_talk_token_change02]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
[seStop ade432 0.5]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Jeanne
|
||
Salieri was a villager.[sr]I'll hold on to his token.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.3]
|
||
|
||
[charaFadein O 0.4 0,-200]
|
||
[wt 2.6]
|
||
[wait touch]
|
||
|
||
[charaFadeout O 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Jeanne
|
||
And with that, the second day has come to an end.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 49800]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 0.3]
|
||
|
||
[se ade305]
|
||
[wt 0.5]
|
||
|
||
[scene 49801 1.0]
|
||
[wt 0.8]
|
||
|
||
[se adm13]
|
||
[seVolume adm13 0 0.1]
|
||
[seVolume adm13 1.0 0.4]
|
||
[wt 0.8]
|
||
|
||
@Jeanne
|
||
All players, go back to your personal rooms[sr]and wait there until morning.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[seStop adm13 1.0]
|
||
[wait fade]
|
||
|
||
[scene 49601]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 0,-50]
|
||
@Marie
|
||
Before we go, there's one thing I'd like to ask.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth K 1]
|
||
[charaDepth E 2]
|
||
|
||
[charaTalk E]
|
||
[charaFace K 0]
|
||
[charaFace E 6]
|
||
[charaFadein K 0.1 -236,-50]
|
||
[charaFadein E 0.1 236,-50]
|
||
@Marie
|
||
Was I imagining things, Sanson, or did you accuse me of being a wolf?
|
||
[k]
|
||
|
||
[charaFace K 4]
|
||
@Sanson
|
||
I'm just as surprised as you, Marie. I didn't suspect you in the slightest, and yet...my finger pointed at you practically on its own!
|
||
[k]
|
||
|
||
@Sanson
|
||
It was as though it had a will of its own,[sr]and was trying to fight against fate itself.
|
||
[k]
|
||
|
||
@Sanson
|
||
Then again, perhaps Commander Gilles de Rais is right, and I should be trying to play my part as best I can...
|
||
[k]
|
||
|
||
@Sanson
|
||
As this is a game, there are rules we must obey if we are to complete it.
|
||
[k]
|
||
|
||
@Sanson
|
||
However, I am still an executioner at heart. If anyone is going to give you a dignified death, Your Majesty, it should be me.
|
||
[k]
|
||
|
||
[charaFace E 4]
|
||
@Marie
|
||
Sanson...
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout E 0.1]
|
||
|
||
[scene 50001]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_2 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mash
|
||
...And just like that, it's night again.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 0,-50]
|
||
@Voyager
|
||
I hope we can finish this game soon[sr]so we can go look for Erice.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut C 0,-50]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaSpecialEffect C appearance 1 1.0]
|
||
[wt 0.3]
|
||
|
||
[se adm20]
|
||
[effect bit_talk_release]
|
||
[wt 1.0]
|
||
|
||
[seStop adm20 1.0]
|
||
[effectStop bit_talk_release]
|
||
[wt 1.0]
|
||
|
||
@Jeanne
|
||
Okay, Seer [%1].[sr]It's time for you to take your turn.
|
||
[k]
|
||
|
||
@Jeanne
|
||
Whose identity will you divine?
|
||
[k]
|
||
|
||
?1:Edison's.
|
||
|
||
?!
|
||
|
||
[charaFace C 5]
|
||
@Jeanne
|
||
Understood. Then please, come with me.[sr]And watch out for the wandering souls on the way.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[maskout black 0.5]
|
||
[bgmStop BGM_EVENT_2 0.4]
|
||
[wait mask]
|
||
[fadeout black 0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|