161 lines
2.4 KiB
Plaintext
161 lines
2.4 KiB
Plaintext
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$94-04-78-17-2-1
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[soundStopAll]
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[charaSet A 98001000 1 Mash]
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[charaSet B 3043000 1 Erice]
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[charaSet C 2016000 1 "Emiya Alter"]
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[charaSet D 5025001 1 Edison]
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[charaSet E 1098192800 1 Marie]
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[charaSet G 98115000 1 Effect]
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[scene 47001]
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[pictureFrame cut170_gameframe_dark]
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[fadein black 1.0]
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[wait fade]
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[pictureFrame]
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[pictureFrameTop cut170_gameframe_dark]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 0,-50]
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@Mash
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We did it, Senpai![sr]We managed to defeat Benkei!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Marie
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I guess these guardians don't turn[sr]into tokens when they lose, huh?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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@Emiya Alter
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Must mean they're part of the game. Not sure they even qualify as Servants in that case.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Edison
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Look, over there![sr]A flash of light in the direction we came from!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_62 1.0 0.5]
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[wait fade]
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[charaFadeout D 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_62 1.0 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 1.2]
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[charaFadeout B 0.1]
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[wt 0.3]
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[effect bit_talk_dice28]
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[voice 304300_0_X030]
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[wt 6.0]
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[wait voice 304300_0_X030]
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[charaTalk depthOff]
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[charaDepth G 2]
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[charaDepth B 1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 0.5]
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[charaPut G 0,0]
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[charaEffect G bit_talk_quickmove]
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[charaFadein B 0.1 0,-50]
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[charaMove B 0,-44 0.3]
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[se ad27]
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[se ad399]
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[seVolume ad399 0 0.7]
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[wt 0.1]
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[charaSpecialEffect B erasureReverse 1 0.3]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaEffect G bit_talk_quickmove]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 0,-44]
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[charaMove B 0,-50 0.2]
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[wt 0.1]
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[se ad27]
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[wt 0.4]
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[charaTalk depthOn]
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@Erice
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Hmm. So that's how that works.
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[k]
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[charaFace B 0]
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@Erice
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It looks like players can hear each other and see how the game is playing out. Well, that makes sense. There wouldn't be much tension otherwise.
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[k]
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[messageOff]
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[maskout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait mask]
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[fadeout black 0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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