fgo-game-data/ScriptActionEncrypt/03/0300091750.txt
2023-06-20 08:05:37 +00:00

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03-00-09-17-5-0
[enableFullScreen]
[soundStopAll]
[charaSet A 5045001 1 Altria]
[charaSet B 1098231510 1 Mash]
[charaSet C 1098210900 1 "Count Peperon"]
[charaSet D 1098124210 1 Beryl]
[charaSet E 1098124210 1 Beryl_Pounding]
[charaSet F 1098124220 1 Beryl_Transformation_ArmLowered]
[charaSet G 1098124220 1 Beryl_Transformation_ArmLowered_Silhouette]
[charaFilter G silhouette 00000080]
[charaSet H 1098209930 1 Beryl_BlackWolf]
[charaSet J 1098209930 1 Beryl_BlackWolf_Silhouette]
[charaFilter J silhouette 00000080]
[imageSet I back10000 1]
[charaScale I 1.05]
[charaFilter I silhouette C2001980]
[scene 10000]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[se ad14]
[seVolume ad14 0 0.1]
[seVolume ad14 1.5 0.6]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Mash
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[seStop ad14 2.5]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Altria
...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
1Okay, it's been three minutes. I'm opening the door!
[messageOff]
[fadeout black 0.1]
[wait fade]
[scene 121800]
[charaPut I 1]
[charaFadeTime I 0.2 0.8]
[wt 0.4]
[se ad91]
[wt 0.4]
[fowardEffect bit_talk_35]
[wt 0.2]
[fadein black 1.5]
[charaFadeout I 1.5]
[wait fade]
[wt 1.6]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_70 0.1]
Count Peperon
Oh my, three minutes already? Time does fly when you're having fun, doesn't it?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Count Peperon
There you go, it's all spick-and-span. Now let's get out of here before it all comes crashing down, shall we?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
I never doubted you could do it, Pepe.
[k]
[charaFace B 12]
Mash
Although...exactly what kind of poisonous gas was it?
[k]
Mash
The ceiling in here is about forty meters high.[sr]Was the gas heavier than air?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Count Peperon
Something like that. All sorts of things tend to stagnate in the air under a cemetery.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 27]
[charaFadein A 0.1 1]
Altria
...Um, Count Peperon? Are you...
[k]
1Altria?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Count Peperon
Oh my, such fire in your eyes! Are you burning to continue our little love talk from earlier!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Altria
...Never mind. It's nothing.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Count Peperon
Oh? Well, that's too bad. I was so looking forward to chatting about romance.
[k]
[charaFace C 6]
Count Peperon
I guess that's just how you've always lived your life, hm, Altria?
[k]
Count Peperon
I do have my concerns about that, but this time, I appreciate it. In that case, mind keeping it to yourself until all's said and done? Thanks, hon.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Altria
...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[shake 0.02 5 5 1.0]
[se ad10]
[seVolume ad10 0 0.5]
[se ad228]
[seStop ad228 1.5]
[se ad299]
[seStop ad10 1.5]
[wt 1.2]
[seStop ad299 1.0]
[wt 1.0]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Count Peperon
The lower levels must be completely buried by now.[sr]Come on, let's get out of here while we still can.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Right! The exit's just over there. I'll lead the way!
[k]
[messageOff]
[se ad59]
[seStop ad59 1.0]
[charaMove B -150,0 0.5]
[charaFadeout B 0.4]
[wt 1.5]
[se ad55]
[se ad59]
[wipeout leftToRight 0.5 1.0]
[seStop ad55 1.0]
[seStop ad59 1.0]
[bgm BGM_EVENT_70 0.5 0.5]
[wait wipe]
[pictureFrame cut063_cinema]
[wt 1.0]
[fadeout black 0.1]
[wait fade]
[wipein rightToLeft 0.1 1.0]
[wait wipe]
[fadein black 0.5]
[bgm BGM_EVENT_70 0.5 1.0]
[wait fade]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
[wt 2.0]
[se ad59]
[seStop ad59 1.5]
[charaMove A -50,-50 0.5]
[charaFadeout A 0.4]
[wt 2.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait fade]
[pictureFrame]
[scene 121900]
[effect bit_talk_41_fs]
[shake 0.05 0 3 0]
[wt 1.0]
[se ad55]
[seVolume ad55 0 0.1]
[se ad59]
[seVolume ad59 0 0.1]
[fadein black 1.0]
[seVolume ad55 1.0 1.0]
[seVolume ad59 1.0 1.0]
[wait fade]
1There it is!
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Be careful, Master! I'm detecting a powerful hostile magical energy signal up ahead!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad671]
[seVolume ad671 0 0.6]
[shakeStop]
[effectStop bit_talk_41_fs]
[seStop ad55 0.4]
[seStop ad59 0.4]
[wt 1.5]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.4 1]
[wt 0.4]
Beryl
Oh, COME ON! How did you get up here without[sr]a scratch on you?[bgm BGM_EVENT_48 0.1] What the hell, guys!?
[k]
Beryl
That shoulda taken at least one or two of you out![sr]And you, [%1]!
[k]
[charaFace D 2]
Beryl
Why're you looking at me like that!? Is that really your idea of a Master sworn to defend humanity!?
[k]
1Huh? What are you talking abou[line 2]
2...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Count Peperon
Don't waste your time on the likes of him,[sr][%1].
[k]
Count Peperon
I was hoping to take care of him myself, but...[sr]Would you three mind kicking his heinie for me?
[k]
[charaFace C 6]
Count Peperon
Just be thorough about it, yeah? We don't want him ever doing anything nasty again.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[se bac170]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Right! I'm sorry, Beryl, but we don't have any time to waste. If you're going to stand in our way, I'm going to have to force my way past you!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Beryl
...I see. Guess you didn't care for my game, then.
[k]
Beryl
All right, looks like I'll have to break out the big guns.
[k]
[messageOff]
[bgmStop BGM_EVENT_48 1.5]
[charaTalk off]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth B 1]
[wt 0.2]
[charaScale E 1.4]
[charaPut E 0,50]
[charaFace E 7]
[charaFadeTime E 0.3 0.5]
[se ad231]
[wt 0.3]
[charaFadeout E 0.3]
[wt 0.7]
[charaFadeout D 0.1]
[wt 0.1]
[charaFace B 7]
[charaFadein B 0.1 0,0]
[wt 1.0]
[se ad678]
[seVolume ad678 0 0.6]
[charaMove B -250,0 0.3]
[charaFadeout B 0.2]
[wt 0.2]
[charaFace D 7]
[charaFadein D 0.1 -200,0]
[wt 0.1]
[charaFace B 7]
[charaFadein B 0.2 350,0]
[charaMove B 50,0 0.3]
[wt 0.3]
[charaMoveReturn D -190,0 0.1]
[se ad170]
[cueSe Servants_9941810 bac1037]
[effect bit_talk_14]
[wt 0.1]
[charaFace B 15]
[charaShake B 0.05 2 2 0.4]
[wt 0.1]
[charaMove B 200,0 0.2]
[charaFadeout B 0.2]
[wt 0.4]
[charaFadeout D 0.1]
[wt 0.2]
[se ad671]
[seVolume ad671 0 0.5]
[charaFace B 15]
[charaFadein B 0.2 -150,0]
[charaShake B 0.05 2 2 0.4]
[charaMove B 50,0 0.3]
[charaMove B 0,0 0.3]
[wt 1.2]
1Did he just deflect Mash's charge!?
2(No human should be able to do that!)
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 32]
[charaFadein A 0.1 1]
Altria
That magical energy aura...![sr]Stand back, everyone! He's... He's...!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[cueSe SE_21 21_ad1083]
[seVolume 21_ad1083 0 0.3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.7 1]
[wt 0.5]
[seStop 21_ad1083 1.0]
[wt 0.5]
FBeryl
...Aah.[sr]Haaah...
[k]
FBeryl
...Sorry 'bout this. I didn't wanna have to show this side of myself if I didn't have to...
[k]
[charaFace F 1]
FBeryl
But I've waited long enough to be alone with Mash. Time for the rest of you to give us some privacy.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Altria
He has... No, it can't be...[sr]That's Woodwose's Spirit Origin!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace F 1]
[charaFadein F 0.1 1]
[charaTalk depthOff]
[charaDepth G 2]
[charaDepth F 3]
[charaDepth H 4]
[charaDepth J 5]
[wt 0.5]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.1]
[cueSe SE_21 21_ad1083]
[seVolume 21_ad1083 0 0.5]
[charaFadeout F 0.7]
[wt 1.5]
[charaFace J 0]
[charaFadein J 0.7 1]
[wt 1.0]
[charaFadein H 0.1 1]
[wt 0.5]
[charaFadeout G 0.4]
[charaFadeout J 1.0]
[wt 1.5]
[messageOff]
[wt 0.1]
[charaFace H 1]
[cueSe SE_21 21_ad1115]
[cueSe SE_21 21_ad1085]
[se ad1015]
[seVolume ad1015 0 0.7]
[effect bit_talk_14 0,50]
[shake 0.02 2 3 1.6]
[wt 1.0]
[effectStop bit_talk_14]
[se ad216]
[seVolume ad216 0 0.4]
[seStop ad1015 1.5]
[wt 1.7]
[seStop ad216 1.0]
[wt 1.0]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]