fgo-game-data/ScriptActionEncrypt/03/0300131561.txt
2025-01-15 08:05:46 +00:00

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03-00-13-15-6-1
[enableFullScreen]
[soundStopAll]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098257300 1 "Da Vinci"]
[charaSet D 1098255300 1 Nitocris]
[charaSet E 1098255200 1 Habetrot]
[charaSet F 1098256100 1 Dumuzid]
[charaSet G 1098257220 1 Ninkigal]
[charaSet H 1098256400 1 "Gugalanna's Leg 1"]
[charaSet I 1098256400 1 "Gugalanna's Leg 2"]
[charaSet J 1098256400 1 "Gugalanna's Leg 3"]
[charaSet K 1098256400 1 "Gugalanna's Leg 4"]
[charaSet L 1098256400 1 "Gugalanna's Leg 5"]
[charaSet M 1098256400 1 "Gugalanna's Leg 6"]
[charaSet N 1098256400 1 "Gugalanna's Leg 7"]
[sceneSet O 173900 1]
[charaTalk depthOff]
[scene 173900]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[bgm BGM_BATTLE_105 0.1]
[fadein black 1.0]
[wait fade]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaScale H 1.8]
[charaScale I 1.8]
[charaScale J 1.8]
[shake 0.02 5 5 3.5]
[charaTalk off]
[charaFadein H 0.4 -300,350]
[charaMove H -300,300 0.4]
[se ade311]
[se ad882]
[wt 1.5]
[charaFadein I 0.4 300,350]
[charaMove I 300,300 0.4]
[se ade311]
[se ad882]
[wt 2.5]
1Wh-wh-wh[line 2]
2What the hell is happeniiing!?
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaDepth A 4]
[charaDepth B 3]
[charaScale B 1.2]
[charaScale A 0.9]
[charaFace B 1]
[charaFadein B 0.1 210,80]
[wt 0.5]
[charaFace A 29]
[charaFadein A 0.2 130,-110]
[charaMove A 180,-110 0.2]
[se ad671]
[seVolume ad671 0 0.5]
[seStop ad671 1.0]
[charaTalk on]
Mash
Ah! Tepeu, look out!
[k]
[messageOff]
[charaTalk off]
[charaScale H 2.5]
[charaDepth H 6]
[charaFadein H 0.4 -420,550]
[charaMove H -420,500 0.4]
[se ade311]
[se ad882]
[se ad789]
[wt 0.2]
[shake 0.02 5 5 0.5]
[effect bit_talk_impactlanding]
[fadeout white 0.2]
[se ad1015]
[se ad1014]
[se ad1022]
[seStop ad1022 1.0]
[charaMove B 270,130 0.5]
[charaMove A 330,-60 0.5]
[charaFadeout B 0.4]
[charaFadeout A 0.4]
[wait fade]
[wt 0.2]
[se ade338]
[fadein white 0.2]
[wait fade]
[subCameraOn 4]
[charaLayer A sub #A]
[charaLayer B sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 255,255,255,255]
[charaScale A 1.15]
[charaScale B 1.25]
[charaScale O 1.2]
[charaDepth A 7]
[charaDepth B 6]
[charaDepth O 5]
[charaFace B 1]
[charaFadein B 0.1 0,280]
[charaFace A 29]
[charaFadein A 0.1 180,240]
[charaFadein O 0.1 0,100]
[wt 0.1]
[subRenderScale #A 1.1]
[subCameraRoll #A -5 0,0]
[subRenderFadein #A 0.2 -50,-320]
[subRenderMove #A 0,-320 0.2]
[wt 0.4]
[charaTalk on]
Mash
I-it's taking everything I've got just to hold back one of those legs!
[k]
[messageOff]
[charaTalk off]
[se ad75]
[se ad1022]
[seVolume ad1022 0 0]
[seVolume ad1022 0.5 0.4]
[charaFadeout H 0.4]
[subCameraRollMove #A 5.0 30]
[subCameraMove #A 5.0 0,-100 1.1]
[subRenderMove #A 50,-120 0.4]
[subRenderFadeout #A 0.4]
[wt 1.0]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[charaFadeout O 0.1]
[seStop ad1022 0.7]
[seStop ad75 1.0]
[wt 0.6]
[charaScale B 1.0]
[charaScale A 1.0]
[charaTalk on]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 -100,0]
Habetrot
Oh man, this is nuts! Those legs are freakin' huge,[sr]and there's so damn many[line 2][wt 0.7][charaFaceFade E 14 0.2]Waaah!
[k]
[messageOff]
[charaDepth H 7]
[charaDepth E 6]
[charaTalk E,H]
[charaFadein H 0.4 250,550]
[charaMove H 250,500 0.4]
[se ade311]
[se ad882]
[se ad789]
[wt 0.2]
[shake 0.02 5 5 0.5]
[effect bit_talk_impactlanding]
[fadeout white 0.2]
[se ad609]
[seStop ad609 1.0]
[se ad1022]
[seStop ad1022 1.0]
[wt 0.5]
[charaMove E -200,100 0.5]
[charaFadeout E 0.4]
[wait fade]
[wt 0.3]
[se ade338]
[fadein white 0.2]
[wait fade]
[charaLayer E sub #B]
[charaLayer O sub #B]
[subCameraFilter #B maskEdge cut359_mask06 3 255,255,255,255]
[charaScale E 1.1]
[charaDepth E 6]
[charaDepth O 5]
[charaFace E 14]
[charaFadein E 0.1 0,440]
[charaFadein O 0.1 0,100]
[subRenderScale #B 1.1]
[subCameraRoll #B 5 -100,-50]
[wt 0.1]
[subRenderFadein #B 0.2 50,-400]
[subRenderMove #B 0,-400 0.2]
[wt 0.7]
[se ad75]
[se ad1022]
[seVolume ad1022 0 0]
[seVolume ad1022 0.5 0.4]
[charaFadeout H 0.4]
[subCameraRollMove #B 5.0 -60]
[subCameraMove #B 5.0 0,0 1.1]
[subRenderMove #B -50,120 0.4]
[subRenderFadeout #B 0.4]
[wt 1.0]
[charaFadeout E 0.1]
[charaFadeout O 0.1]
[seStop ad1022 0.7]
[seStop ad75 1.0]
[wt 0.6]
[charaScale E 1.0]
[charaScale C 0.9]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 100,-80]
Da Vinci
O-oh man, we've got nowhere to run! We can't even fight back! Is this what fighting the Demon God Pillars was like!?
[k]
[messageOff]
[charaFace C 14]
[charaDepth H 7]
[charaDepth C 6]
[charaTalk C,H]
[charaFadein H 0.4 -320,550]
[charaMove H -320,500 0.4]
[se ade311]
[se ad882]
[se ad789]
[wt 0.2]
[shake 0.02 5 5 0.5]
[effect bit_talk_impactlanding]
[fadeout white 0.2]
[se ad609]
[seStop ad609 1.0]
[se ad1022]
[seStop ad1022 1.0]
[wt 0.5]
[charaMove C 200,100 0.5]
[charaFadeout C 0.4]
[wait fade]
[wt 0.3]
[se ade338]
[fadein white 0.2]
[wait fade]
[charaLayer C sub #C]
[charaLayer O sub #C]
[subCameraFilter #C maskEdge cut359_mask06 3 255,255,255,255]
[charaScale C 1.1]
[charaDepth C 6]
[charaDepth O 5]
[charaFace C 14]
[charaFadein C 0.1 0,250]
[charaFadein O 0.1 0,100]
[subRenderScale #C 1.1]
[subCameraRoll #C -5 0,0]
[wt 0.1]
[subRenderFadein #C 0.2 -50,-400]
[subRenderMove #C 0,-400 0.2]
[wt 0.7]
[se ad75]
[se ad1022]
[seVolume ad1022 0 0]
[seVolume ad1022 0.5 0.4]
[charaFadeout H 0.4]
[subCameraRollMove #C 5.0 30]
[subCameraMove #C 5.0 0,0 1.1]
[subRenderMove #C 50,-120 0.4]
[subRenderFadeout #C 0.4]
[wt 1.0]
[charaFadeout C 0.1]
[charaFadeout O 0.1]
[seStop ad1022 0.7]
[seStop ad75 1.0]
[wt 0.6]
[charaScale C 1.0]
[charaScale D 0.9]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 -150,-80]
Nitocris
C-compared to caring for Lord Ozymandias's Sphinx,[sr]this is no big deal at[line 2][wt 0.7][charaFace D 5]Eee!
[k]
[messageOff]
[charaDepth H 7]
[charaDepth D 6]
[charaTalk D,H]
[charaFadein H 0.4 250,550]
[charaMove H 250,500 0.4]
[se ade311]
[se ad882]
[se ad789]
[wt 0.2]
[shake 0.02 5 5 0.5]
[effect bit_talk_impactlanding]
[fadeout white 0.2]
[se ad609]
[seStop ad609 1.0]
[se ad1022]
[seStop ad1022 1.0]
[wt 0.5]
[charaMove D -250,100 0.5]
[charaFadeout D 0.4]
[wait fade]
[wt 0.3]
[se ade338]
[fadein white 0.2]
[wait fade]
[charaLayer D sub #D]
[charaLayer O sub #D]
[subCameraFilter #D maskEdge cut359_mask06 3 255,255,255,255]
[charaScale D 1.1]
[charaDepth D 6]
[charaDepth O 5]
[charaFace D 5]
[charaFadein D 0.1 0,240]
[charaFadein O 0.1 0,100]
[subRenderScale #D 1.1]
[subCameraRoll #D 5 -50,0]
[wt 0.1]
[subRenderFadein #D 0.2 50,-400]
[subRenderMove #D 0,-400 0.2]
[wt 0.7]
[se ad75]
[se ad1022]
[seVolume ad1022 0 0]
[seVolume ad1022 0.5 0.4]
[charaFadeout H 0.4]
[subCameraRollMove #D 5.0 -60]
[subCameraMove #D 5.0 0,0 1.1]
[subRenderMove #D -50,120 0.4]
[subRenderFadeout #D 0.4]
[wt 1.0]
[charaFadeout D 0.1]
[charaFadeout O 0.1]
[seStop ad1022 0.7]
[seStop ad75 1.0]
[wt 0.6]
[charaScale D 1.0]
[subCameraOff]
[charaLayer A normal]
[charaLayer B normal]
[charaLayer E normal]
[charaLayer C normal]
[charaLayer D normal]
[charaLayer O normal]
[wt 1.0]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Ninkigal
Heh. See? I told you I went out of my way to trample you personally.
[k]
[charaFace G 2]
Ninkigal
This is my Boundless Gorge, the Heavenly Echo Shrine. Ishtar used Gugalanna as a Divine Beast...
[k]
Ninkigal
I don't need a Divine Beast that only goes around wreaking havoc, though. Terrible use of resources.
[k]
Ninkigal
No, all I need for my shrine are its legs. And as you can see...
[k]
[charaFaceFade G 16 0.2]
Ninkigal
...for the cost of a single Gugalanna, I can command a bunch of its legs at once!
[k]
1I can't believe you're only using Gugalanna's legs!
2This is terrible! What happened to your kind heart!?
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Dumuzid
Ouch. We're completely outmatched, aren't we? I never thought she would gather every Gugalanna in the underworld in one place.
[k]
Dumuzid
It seems we're surrounded by leg walls. Looks like we'll have to try our luck again some other time.
[k]
[messageOff]
[se ad236]
[cueSe SE_21 21_ade603]
[fowardEffect bit_talk_smoke_pon]
[charaCrossFade F 1098122300 0 0]
[wait charaCrossFade F]
[wt 1.0]
Dumuzid
Don't give up! The only thing I can do for you now is pray for your success. Dumuzid out.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[effect bit_talk_arrow_back_y 0,100 V]
[se ad856]
[seStop ad856 1.8]
[wt 2.0]
[effect bit_talk_starshine_golden -350,200]
[se ade126]
[seVolume ade126 0 0.6]
[wt 2.0]
1Dumuziiiiiid!
2I'll say this for him: that was some real fancy flying!
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Ninkigal
Damn, he got away!
[k]
Ninkigal
Ugh, if he's not pilfering my magical energy reserves, he's fanning the flames of dissent among my followers!
[k]
[charaFaceFade G 16 0.2]
Ninkigal
But never mind him for now! His punishment can wait!
[k]
Ninkigal
It's over, [%1]! There's no escaping my[sr]Gugalanna walls! But don't worry!
[k]
Ninkigal
Once I capture you, I'm going to be nice and make you my permanent, personal divine gemstone artisan!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth H 7]
[charaDepth M 6]
[charaDepth N 5]
[charaDepth L 2]
[charaDepth J 3]
[charaDepth I 2]
[charaDepth K 1]
[charaScale M 1.8]
[charaScale N 1.8]
[shake 0.02 0 5 1.5]
[charaTalk off]
[charaFadein H 0.4 20,550]
[charaMove H 20,500 0.4]
[effect bit_talk_impactlanding]
[se ade311]
[se ad882]
[se ad789]
[wt 0.2]
[charaFadein I 0.4 -180,350]
[charaMove I -180,300 0.4]
[charaFadein J 0.4 220,350]
[charaMove J 220,300 0.4]
[se ade311]
[wt 0.2]
[charaFadein K 0.4 -380,50]
[charaMove K -380,0 0.4]
[charaFadein L 0.4 420,50]
[charaMove L 420,0 0.4]
[se ade311]
[wt 0.2]
[charaFadein M 0.4 -580,350]
[charaMove M -580,300 0.4]
[shake 0.05 0 5 3.5]
[charaFadein N 0.4 620,350]
[charaMove N 620,300 0.4]
[effect bit_talk_impactlanding]
[se ade311]
[se ad882]
[se ad789]
[se ad628]
[wt 1.0]
[fadeout white 2.0]
[bgmStop BGM_BATTLE_105 2.0]
[wait fade]
[scene 10000]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[fadeout black 0.1]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]