1579 lines
27 KiB
Plaintext
1579 lines
27 KiB
Plaintext
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$03-00-13-23-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098257910 1 Mash]
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[charaSet B 1098252900 1 Tepeu]
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[charaSet C 1098253810 1 "Wak Chan"]
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[charaSet D 1098257700 1 Tenochtitlan]
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||
[charaSet E 1098257300 1 "Da Vinci"]
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[charaSet F 1098255100 1 Goredolf]
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[charaSet G 1098239310 1 Kadoc]
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[charaSet H 1098252440 1 Kukulcan]
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[sceneSet L 174500 1]
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||
[sceneSet M 174500 1]
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[sceneSet N 174500 1]
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||
[sceneSet O 174500 1]
|
||
[imageSet P black_fade_re 1]
|
||
[imageSet Q black_fade_re 1]
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||
|
||
[charaScale D 1.3]
|
||
[charaScale A 1.1]
|
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[charaScale L 1.1]
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[charaScale M 1.2]
|
||
[charaScale N 1.2]
|
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[charaScale O 1.2]
|
||
[charaScale P 2.0]
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[charaScale Q 2.0]
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|
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[imageSet S back10000 1 1]
|
||
[charaScale S 1.05]
|
||
[charaSet T 5009000 1 "Effect 1"]
|
||
[charaPut T 2000,2000]
|
||
[charaEffect T bit_sepia01_depth_fs]
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|
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[sceneSet U 10001 1 1]
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[charaScale U 1.2]
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|
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[scene 174500]
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|
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[cameraMove 0.1 0,0 1.01]
|
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[shake 0.05 0 1 0]
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|
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[subCameraOn 2]
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[charaLayer D sub #A]
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[charaLayer M sub #A]
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[subCameraFilter #A maskEdge cut359_mask07 4 0,0,0,255]
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[subRenderScale #A 1.0]
|
||
[subCameraFilter #B maskEdge cut359_mask08 4 0,0,0,0]
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[subRenderScale #B 1.0]
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||
[charaDepth D 9]
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||
[charaDepth M 8]
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||
[charaFace D 8]
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[charaFadein D 0.1 -20,350]
|
||
[charaFadein M 0.1 0,150]
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|
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[charaTalk depthOff]
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||
[charaDepth P 6]
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[charaDepth Q 5]
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[charaDepth C 4]
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[charaDepth N 3]
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[charaDepth A 2]
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[charaDepth L 1]
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|
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[effect bit_talk_rubble]
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|
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[fadein black 1.0]
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[se ade393]
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[seVolume ade393 0 0.2]
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[wait fade]
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[seVolume ade393 1.0 0.5]
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[wt 3.5]
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|
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[fadeout black 1.0]
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[wait fade]
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[seStop ade393 8.0]
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[shakeStop]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 200,0]
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[charaFadein L 0.1 70,-200]
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[wt 1.0]
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[bgm BGM_BATTLE_195 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 1.5]
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[charaMove A 200,20 2.0]
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[charaMove L 70,-180 2.0]
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[fadeout black 0.8]
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[wait fade]
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[charaScale C 1.3]
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[charaFadeout A 0.1]
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[charaFadeout L 0.1]
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|
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[effectStop bit_talk_rubble]
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|
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[charaFadein P 0.1 0,-1000]
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[charaFadein Q 0.1 0,200]
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[charaTalk C]
|
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[charaFace C 1]
|
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[charaFadein C 0.1 0,150]
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[charaFadein N 0.1 0,-50]
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[wt 0.2]
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[fadein black 0.6]
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[wait fade]
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[wt 2.0]
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?1:Wak Chan...
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?2:...We should at least bring his body back to the surface...
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?!
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[cameraMove 0.8 0,0 1.03]
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[wt 1.0]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_BATTLE_195 0.7 0.4]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[charaFadeout N 0.1]
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[cameraHome 0.1]
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[charaLayer C sub #B]
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[charaLayer N sub #B]
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[charaDepth C 7]
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[charaDepth N 6]
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[charaScale C 1.4]
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[charaFace C 0]
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[charaFadein C 0.1 0,600]
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[charaFadein N 0.1 0,300]
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[charaDepth B 6]
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[charaDepth O 5]
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[charaDepth A 4]
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[charaDepth L 3]
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|
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[charaScale A 1.2]
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[charaScale B 1.2]
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[charaScale L 1.2]
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[charaScale O 1.2]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 30,0]
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[charaFadein O 0.1 -70,-320]
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[charaFace A 8]
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[charaFadein A 0.1 200,0]
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[charaFadein L 0.1 70,-200]
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[effect bit_talk_rubble]
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[wt 0.1]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_BATTLE_195 0.7 1.0]
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[charaMove B 0,0 0.7]
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[charaMove O -100,-320 0.7]
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[wait wipe]
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@Tepeu
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Stop, [%1], Mash.[sr]Wak Chan's body has been flooded with toxins.
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[k]
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@Tepeu
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We can't bring him. We have to leave him.
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[k]
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@Tepeu
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Our focus has to be getting back to the surface as quickly as we can. How's Tenochtitlan, Mash?
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[k]
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[messageOff]
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[charaTalk B,A]
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[charaFadeout B 0.4]
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[charaFadeout O 0.4]
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[wt 0.4]
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@Mash
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...She's conscious, but...she's also saying she can't go with us.
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[k]
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[messageOff]
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[charaDepth B 2]
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[charaScale B 1.0]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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[charaTalk A,D]
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[charaMove A 240,0 1.0]
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[charaMove L 110,-200 1.0]
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[wt 1.0]
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[subRenderFadeinFSL #A 1.0 -240,-350]
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[wt 2.6]
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[charaTalk A,D,B]
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[subRenderFadeout #A 0.7]
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[charaFadeout A 0.7]
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[charaFadeout L 0.7]
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[wt 1.0]
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@Tepeu
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Understood. Da Vinci, [%1],[sr]please get on my back.
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[k]
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@Tepeu
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To be clear, the five of us who will be returning are[sr]Da Vinci, Mash, Habetrot, [%1], and myself.
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[k]
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@Tepeu
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Are we agreed?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaScale A 1.0]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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Yes. We have no objections to that.[sr]Let's go, Senpai.
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[k]
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?1:...Okay.
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?!
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[messageOff]
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[wipeout rectangleStripLeftToRight 1.0 1.0]
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[bgm BGM_BATTLE_195 1.0 0.5]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 1.0 1.0]
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[bgm BGM_BATTLE_195 1.0 1.0]
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[wait wipe]
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|
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[cameraMove 1.5 0,20 1.03]
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[wt 2.0]
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[charaTalk C]
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[subRenderFadein #B 1.0 0,-330]
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[wt 1.5]
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?1:...Goodbye, Wak Chan.
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?2:Thank you for saving my friend, Wak Chan.
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?!
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
|
||
[bgmStop BGM_BATTLE_195 2.0]
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[wait fade]
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||
|
||
[effectStop bit_talk_rubble]
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||
|
||
[subRenderFadeout #B 0.1]
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|
||
[charaFadeout D 0.1]
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||
[charaFadeout C 0.1]
|
||
[charaFadeout M 0.1]
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[charaFadeout N 0.1]
|
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[charaLayer D normal]
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[charaLayer C normal]
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[charaLayer M normal]
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[charaLayer N normal]
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[subCameraOff]
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[charaTalk depthOn]
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[charaSet A 1098257910 1 Mash]
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||
[charaSet B 1098252900 1 Tepeu]
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[charaSet C 1098253810 1 "Wak Chan"]
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||
[charaSet D 1098257700 1 Tenochtitlan]
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||
[charaSet E 1098257300 1 "Da Vinci"]
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||
[charaSet F 1098255100 1 Goredolf]
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||
[charaSet G 1098239310 1 Kadoc]
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||
[charaSet H 1098252440 1 Kukulcan]
|
||
[sceneSet L 174500 1]
|
||
[sceneSet M 174500 1]
|
||
[sceneSet N 174500 1]
|
||
[sceneSet O 174500 1]
|
||
[imageSet P black_fade_re 1]
|
||
[imageSet Q black_fade_re 1]
|
||
[imageSet S back10000 1 1]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
|
||
[shakeStop]
|
||
[pictureFrame]
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[criMovie talk_mov160 bgmPlay false]
|
||
[wt 30.0]
|
||
[overlayFadein U 1.0 0,-200]
|
||
[wt 1.5]
|
||
|
||
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout U 1.0]
|
||
[charaSet C 1098255200 1 Habetrot]
|
||
[charaSet D 6042002 1 "Koyanskaya of Light"]
|
||
[sceneSet L 175002 1]
|
||
[sceneSet M 175002 1]
|
||
[sceneSet N 176700 1]
|
||
[sceneSet O 175002 1]
|
||
[charaSet P 98115000 1 Effect]
|
||
[charaScale P 1.01]
|
||
[charaSet Q 98115000 1 Effect]
|
||
[charaScale Q 1.01]
|
||
[sceneSet V 176700 1]
|
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|
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[scene 175002]
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||
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||
[subCameraOn 2]
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||
[charaLayer E sub #A]
|
||
[charaLayer L sub #A]
|
||
[charaLayer H sub #B]
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255 0]
|
||
[subCameraFilter #B maskEdge cut359_mask08 3 0,174,149,255 0]
|
||
[subRenderScale #A 1.0]
|
||
[subRenderScale #B 1.1]
|
||
|
||
[charaScale B 1.2]
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||
[charaScale H 1.1]
|
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[charaScale E 1.0]
|
||
[charaScale C 1.0]
|
||
[charaScale L 1.2]
|
||
[charaScale M 1.2]
|
||
[charaScale N 1.2]
|
||
[charaScale O 1.2]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 8]
|
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[charaDepth L 7]
|
||
[charaDepth H 6]
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[charaDepth C 5]
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[charaDepth A 4]
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[charaDepth B 3]
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[charaDepth P 2]
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[charaDepth M 1]
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||
[charaFace E 14]
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||
[charaFadein E 0.1 -20,350]
|
||
[charaFadein L 0.1 -200,60]
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||
|
||
[shake 0.01 2 2 0]
|
||
|
||
[charaPut P 1]
|
||
[charaEffect P bit_talk_41_fs]
|
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[wt 1.5]
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|
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[fadein black 2.0]
|
||
[cueSe SE_22 22_ad1210]
|
||
[cueSeVolume 22_ad1210 0 0.2]
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||
[cueSeVolume 22_ad1210 1.0 0.8]
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||
[bgm BGM_BATTLE_210 0.1]
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||
[wt 3.0]
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||
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||
|
||
[fadeout black 1.0]
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||
[bgm BGM_BATTLE_210 1.0 0.4]
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||
[cueSeVolume 22_ad1210 1.0 0.2]
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||
[wait fade]
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||
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[shakeStop]
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||
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||
[charaEffectDestroy P bit_talk_41_fs]
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||
[charaPut P 2000,2000]
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|
||
[charaTalk B,E]
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||
[charaFace B 3]
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||
[charaFadeinFSL B 0.1 0,50]
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||
[charaFadein M 0.1 -120,-180]
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||
|
||
[fadein black 1.0]
|
||
[shake 0.01 1 1 0]
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||
[bgm BGM_BATTLE_210 1.0 1.0]
|
||
[cueSeVolume 22_ad1208 1.0 0.8]
|
||
[wait fade]
|
||
|
||
[subRenderFadeinFSR #A 0.3 300,-280]
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||
[subRenderMoveFSR #A 300,-380 0.3]
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||
[wt 0.5]
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||
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@Da Vinci
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Are you sure you can carry both of us, Tepeu!? If you're having trouble, I can get off and[line 2]
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[k]
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@Tepeu
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It's no trouble. You'll need to fight again soon, so you should both conserve your strength for that.
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[k]
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@Tepeu
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This is all I can do to help anyway.
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[k]
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||
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[charaFace E 33]
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@Da Vinci
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Tepeu...
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[k]
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||
|
||
[messageOff]
|
||
[shake 0.01 2 3 0]
|
||
[charaTalk B,E]
|
||
[se ade393]
|
||
[seVolume ade393 0 0.9]
|
||
[se ad619]
|
||
[seVolume ad619 0 0.5]
|
||
[wt 1.5]
|
||
|
||
[subRenderFadeout #A 0.4]
|
||
|
||
[cueSeVolume 22_ad1210 1.0 0]
|
||
[charaTalk B,A]
|
||
[charaMoveFSL B 60,50 0.4]
|
||
[charaMove M -80,-180 0.5]
|
||
[charaFadeout B 0.4]
|
||
[wt 0.1]
|
||
|
||
[cameraMove 0.4 30,-10 1.1]
|
||
|
||
[charaFace A 2]
|
||
[charaFadeinFSL A 0.4 -190,0]
|
||
[charaMoveFSL A -130,0 0.4]
|
||
[wt 0.7]
|
||
|
||
@Mash
|
||
An enormous mass is coming up from below! Master, please make sure your Mystic Code's temperature regulation is set to maximum!
|
||
[k]
|
||
|
||
[shake 0.01 1 1 0]
|
||
|
||
@Mash
|
||
According to Sheba, danger levels and hostility readings are off the charts! Its Spirit Origin pattern has no matching wavelength anywhere on Earth!
|
||
[k]
|
||
|
||
@Mash
|
||
Estimated Spirit Origin scale is currently at satellite class and growing rapidly!
|
||
[k]
|
||
|
||
@Mash
|
||
Enemy contact in six...five...[sr][wt 1.0]Here it comes!
|
||
[k]
|
||
|
||
@Mash
|
||
It's ORT!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_BATTLE_210 0.5 0.4]
|
||
[cueSeStop 22_ad1210 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout A 0.1]
|
||
[subRenderFadeout #A 0.1]
|
||
[charaFace E 12]
|
||
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[shakeStop]
|
||
|
||
[scene 176700]
|
||
[charaDepth N 3]
|
||
[charaDepth V 2]
|
||
[charaScale N 1.3]
|
||
[charaFadein N 0.1 190,-200]
|
||
[charaScale V 1.07]
|
||
[charaFadein V 0.1 0,-240]
|
||
|
||
[se ade59]
|
||
[seVolume ade59 0 0]
|
||
[se ad177]
|
||
[seVolume ad177 0 0]
|
||
[seVolume ade59 0.2 0.7]
|
||
[seVolume ade92 0.2 1.0]
|
||
[wt 0.5]
|
||
[se ad882]
|
||
[se ad828]
|
||
[se ad915]
|
||
[se ad914]
|
||
[se ade92]
|
||
[seVolume ade92 0 0]
|
||
[seVolume ade92 0.2 1.0]
|
||
[wt 1.0]
|
||
[seStop ade59 0.5]
|
||
[seStop ad177 0.5]
|
||
[wt 0.5]
|
||
|
||
|
||
[effect bit_talk_impactlanding -200,0]
|
||
[wt 0.1]
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[shake 0.05 2 2 3.0]
|
||
[bgm BGM_BATTLE_210 0.5 1.0]
|
||
|
||
[charaMove N 190,-350 8.0]
|
||
[se ad439]
|
||
[seVolume ad439 0 0.5]
|
||
[se ad429]
|
||
[seVolume ad429 0 0.5]
|
||
[se adm11]
|
||
[seVolume adm11 0 0.5]
|
||
[se ad416]
|
||
[seVolume ad416 0 0.6]
|
||
[seVolume ade393 1.0 0.8]
|
||
[seVolume ad619 1.0 0.8]
|
||
[wait wipe]
|
||
|
||
[effect bit_talk_rubble]
|
||
[seVolume ad439 1.0 1.0]
|
||
[seVolume ad429 1.0 1.0]
|
||
[seVolume ad416 1.0 1.0]
|
||
[seVolume adm11 1.0 1.0]
|
||
[wt 5.5]
|
||
[seStop ad439 1.0]
|
||
[seStop ad429 1.0]
|
||
[seStop adm11 1.0]
|
||
[seStop ad416 1.0]
|
||
[wt 2.0]
|
||
[effectStop bit_talk_rubble]
|
||
[charaFadeout N 1.0]
|
||
[charaMoveScale V 1.0 3.0]
|
||
[charaMove V 0,-200 3.0]
|
||
[wt 4.0]
|
||
|
||
[seStop ade393 5.0]
|
||
[seStop ad619 5.0]
|
||
|
||
?1:It just crawled out of the mantle, and without so much as a scratch!
|
||
?2:(Is there anything we can possibly do against that!?)
|
||
|
||
?!
|
||
|
||
[charaTalk E]
|
||
[subRenderFadeinFSR #A 0.3 300,-280]
|
||
[subRenderMoveFSR #A 300,-380 0.3]
|
||
[wt 0.5]
|
||
|
||
@Da Vinci
|
||
I-it's even more intimidating than I'd imagined! It's a literal space monster!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Even if it was just for a few seconds, I can't believe you actually fought that thing, [%1]!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe SE_22 22_ad1177]
|
||
[wt 0.2]
|
||
[fadeout white 0.5]
|
||
[bgm BGM_BATTLE_210 0.5 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout V 0.1]
|
||
[charaPut T 1]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
|
||
[scene 172600]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[wt 2.0]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
[charaPut T 2000,2000]
|
||
[charaEffectStop T bit_sepia01_depth_fs]
|
||
|
||
[sceneSet N 175002 1]
|
||
|
||
[scene 175002]
|
||
|
||
[charaDepth O 8]
|
||
|
||
[charaTalk E]
|
||
[subRenderFadeinFSR #A 0.1 300,-380]
|
||
|
||
[charaTalk B,E]
|
||
[charaFace B 3]
|
||
[charaFadeinFSL B 0.1 0,50]
|
||
[charaFadein M 0.1 -80,-180]
|
||
|
||
[shake 0.01 1 1 0]
|
||
[cueSe SE_22 22_ad1210]
|
||
[cueSeVolume 22_ad1210 0 0.2]
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.5]
|
||
[bgm BGM_BATTLE_210 0.5 1.0]
|
||
[cueSeVolume 22_ad1210 0.5 0.8]
|
||
[wt 0.5]
|
||
[wait fade]
|
||
|
||
?1:Please don't remind meee!
|
||
?2:It wasn't a fight! It was a massacre!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[subRenderMoveFSR #A 320,-380 0.4]
|
||
[subRenderFadeout #A 0.4]
|
||
[cueSeStop 22_ad1210 0.4]
|
||
[charaTalk C,B]
|
||
[charaMoveFSL B 60,50 0.4]
|
||
[charaMove M -40,-180 0.5]
|
||
[charaFadeout B 0.4]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 13]
|
||
[charaFadein C 0.1 -50,0]
|
||
[wt 0.4]
|
||
|
||
@Habetrot
|
||
We've gotta run for it. That thing's way out of our league. Even for a Lostbelt, that's gotta be against the rules.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk A]
|
||
[charaMove C -90,0 0.4]
|
||
[charaMove M -80,-180 0.5]
|
||
[charaFadeout C 0.4]
|
||
[wt 0.1]
|
||
|
||
[charaFace A 13]
|
||
[charaFadein A 0.4 70,0]
|
||
[charaMove A 40,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
I know, but ORT already has us in its sights! And it's blocking the way to the wall that leads up to the ninth stratum!
|
||
[k]
|
||
|
||
?1:What do we do? What do we do!?
|
||
?2:(Should we hide? Should we go back down!?)
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[shakeStop]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout M 0.1]
|
||
|
||
[charaDepth P 2]
|
||
[charaDepth Q 1]
|
||
[charaDepth A 9]
|
||
[charaLayer A sub #A]
|
||
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 -70,350]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
|
||
[charaPut P 1]
|
||
[cueSe SE_23 23_ad1249]
|
||
[charaEffect P bit_talk_ort_cvr_net_1]
|
||
[wt 1.5]
|
||
|
||
[charaTalk A]
|
||
[subRenderFadeinFSR #A 0.3 300,-280]
|
||
[subRenderMoveFSR #A 300,-380 0.3]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
It just deployed a net of metallic fibers in all directions! We have nowhere to run, especially on such narrow footing!
|
||
[k]
|
||
|
||
@Mash
|
||
This is the worst possible place for a battle! Fighting now would be suicide, Master!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMoveFSR #A 300,-480 0.3]
|
||
[subRenderFadeout #A 0.3]
|
||
[wt 0.3]
|
||
[se ade393]
|
||
[seVolume ade393 0 0.9]
|
||
[shake 0.05 2 2 1.5]
|
||
[cueSe SE_23 23_ad1251]
|
||
[seVolume 23_ad1251 0 0]
|
||
[wt 1.0]
|
||
|
||
[seStop ade393 3.0]
|
||
[seVolume 23_ad1251 0 1.0]
|
||
[charaPut Q 1]
|
||
[charaEffect P bit_talk_ort_cvr_net_2]
|
||
[wt 1.5]
|
||
|
||
?1:(It's like we're trapped in a spider's web!)
|
||
?2:(Dammit! We don't have a chance here!)
|
||
|
||
?!
|
||
|
||
[bgmStop BGM_BATTLE_210 1.0]
|
||
|
||
@C:???
|
||
Ughhh, I can't take this anymore! Pardon me!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[charaFace E 7]
|
||
[charaFadein E 0.1 -20,350]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.2]
|
||
[cueSe SE_23 23_ad1250]
|
||
[effect bit_talk_kuk_slash_once -100,20]
|
||
[wt 1.6]
|
||
[cueSe Servants_304800 m44410]
|
||
|
||
[charaFadein U 0.2 0,-200]
|
||
[wt 0.2]
|
||
|
||
[charaPut P 2000,2000]
|
||
[charaPut Q 2000,2000]
|
||
[charaEffectStop P bit_talk_ort_cvr_net_1]
|
||
[charaEffectStop Q bit_talk_ort_cvr_net_2]
|
||
[wt 0.4]
|
||
|
||
[cueSe Servants_104900 m43009]
|
||
[cueSe Servants_9941810 bac1035]
|
||
[wt 0.3]
|
||
[cueSe Battle bac201]
|
||
[cueSe Servants_900200 m06312]
|
||
[wt 0.6]
|
||
|
||
[charaFadeout U 0.7]
|
||
[wt 1.0]
|
||
|
||
[charaLayer M sub #B]
|
||
[charaFadein M 0.1 0,-90]
|
||
[charaFadein H 0.1 0,368]
|
||
|
||
[charaTalk E]
|
||
[subRenderFadeinFSR #A 0.3 300,-280]
|
||
[subRenderMoveFSR #A 300,-380 0.3]
|
||
[wt 0.5]
|
||
|
||
@Da Vinci
|
||
Did you see that!? It cut through ORT's net like it was nothing! That's gotta be[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[shakeStop]
|
||
[subRenderFadeout #A 0.4]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_BATTLE_97 0.1]
|
||
|
||
[charaScale N 1.2]
|
||
[charaFadein N 0.7 0,-220]
|
||
[charaMove N 0,-320 3.0]
|
||
[wt 3.4]
|
||
|
||
[charaTalk H]
|
||
[subRenderFadein #B 1.5 0,-380]
|
||
[wt 2.5]
|
||
|
||
[wipeout rectangleStripDownToUp 0.5 1.0]
|
||
[bgm BGM_BATTLE_97 0.5 0.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout N 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
|
||
[charaLayer A normal]
|
||
[charaLayer E normal]
|
||
[charaLayer L normal]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 175002]
|
||
|
||
[subCameraFilter #B maskEdge cut359_mask15 5 0,174,149,255 0]
|
||
[charaLayer H sub #B]
|
||
[charaLayer M sub #B]
|
||
|
||
[charaDepth H 5]
|
||
[charaDepth M 4]
|
||
[charaDepth E 3]
|
||
[charaDepth A 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaScale H 1.0]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 0,200]
|
||
[charaScale M 1.3]
|
||
[charaFadein M 0.1 280,-50]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 9]
|
||
[charaFadeinFSR A 0.1 2]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripUpToDown 0.5 1.0]
|
||
[bgm BGM_BATTLE_97 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
@Mash
|
||
Kukulcan!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk H]
|
||
[subRenderFadeinFSL #B 0.4 -250,-130]
|
||
[subRenderMoveFSL #B -250,-230 0.4]
|
||
[wt 0.5]
|
||
[charaFace H 2]
|
||
|
||
@Kukulcan
|
||
That's right, it's me! Thank you for calling me with such a lovely smile, Mash!
|
||
[k]
|
||
|
||
[charaFace H 3]
|
||
|
||
@Kukulcan
|
||
[messageShake 0.05 3 3 0.4]
|
||
No, wait! Never mind that!
|
||
[k]
|
||
|
||
[charaFace H 5]
|
||
|
||
@Kukulcan
|
||
This isn't like you guys at all! You always go charging in all “Raaah!” no matter how strong your opponent is!
|
||
[k]
|
||
|
||
@Kukulcan
|
||
You can't give up now without even trying to fight back!
|
||
[k]
|
||
|
||
@Kukulcan
|
||
Do you WANT me to be the idiot who was casually having tea with Kadoc and company because she trusted you'd be okay on your own!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk A,H]
|
||
[charaFace A 5]
|
||
[wt 1.0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E,H]
|
||
[charaFace E 24]
|
||
[charaFadeinFSR E 0.1 200,0]
|
||
[wt 1.0]
|
||
[bgmStop BGM_BATTLE_97 2.0]
|
||
|
||
?1:Did you say Kadoc and company?
|
||
?2:You were having tea with them?
|
||
|
||
?!
|
||
|
||
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[subRenderFadeout #B 0.1]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaLayer A normal]
|
||
[charaLayer E normal]
|
||
[charaLayer H normal]
|
||
[charaLayer L normal]
|
||
[charaLayer M normal]
|
||
|
||
[subCameraOff]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[sceneSet L 175500 1]
|
||
[sceneSet M 175500 1]
|
||
[imageSet S back10000 1 1]
|
||
|
||
[scene 175500]
|
||
|
||
[cameraMove 0.1 0,0 1.15]
|
||
[cameraRoll 10 0,0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth Q 7]
|
||
[charaDepth H 6]
|
||
[charaDepth G 5]
|
||
[charaDepth D 4]
|
||
[charaDepth M 3]
|
||
[charaDepth F 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaScale F 1.0]
|
||
[charaScale G 1.0]
|
||
[charaScale L 1.2]
|
||
[charaScale M 1.2]
|
||
[charaScale Q 1.05]
|
||
|
||
[charaPut Q 0,15]
|
||
[charaEffect Q bit_sepia01_depth_fs]
|
||
[wt 0.5]
|
||
|
||
[se ad876]
|
||
[se ad898]
|
||
[wt 1.0]
|
||
[seStop ad876 0.5]
|
||
[seStop ad898 0.5]
|
||
[se ad848]
|
||
[se ad542]
|
||
[wt 0.6]
|
||
[se ad849]
|
||
[seVolume ad849 0 0.8]
|
||
[se ad608]
|
||
[seVolume ad608 0 0.4]
|
||
[wt 1.0]
|
||
[seStop ad849 1.0]
|
||
[seStop ad608 1.0]
|
||
|
||
[shake 0.01 5 10 1.0]
|
||
[cameraRollMove 0.4 0]
|
||
|
||
[charaScale L 1.2]
|
||
[charaFadein L 0.1 0,-220]
|
||
|
||
[fadein black 0.8]
|
||
[se ad880]
|
||
[se ad882]
|
||
[wait fade]
|
||
|
||
[shake 0.01 2 2 0.6]
|
||
[wt 1.0]
|
||
|
||
[charaRoll F 180 0,0]
|
||
[charaRoll G 180 0,0]
|
||
|
||
[cameraMove 1.0 0,0 1.01]
|
||
[wait camera]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_49 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.7 0,-400]
|
||
[charaShake F 0.02 3 3 0.7]
|
||
[wt 0.7]
|
||
|
||
@Goredolf
|
||
Gaaah, everything's gone topsy-turvy! My poor gourmand palate feels like it's about to short-circuit!
|
||
[k]
|
||
|
||
@Goredolf
|
||
What's going on out there, Zemlupus!? What happened to Koyanskaya!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 0,-400]
|
||
|
||
@Kadoc
|
||
Those things that came out of Daybit's shadow got her! It looks like she took down a few of them, but there're still two left!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Now they're attacking the Shadow Border! Crap, they're about to hit us again!
|
||
[k]
|
||
|
||
@Kadoc
|
||
Get this thing right side up again, Goredolf, before they punch through the bottom and kill us!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 0,-400]
|
||
|
||
@Goredolf
|
||
Oh, come on. Sure, I'm good, but even I don't have a way to turn a flipped car back over from behind the wheel.
|
||
[k]
|
||
|
||
@Goredolf
|
||
I'd need a tow truck or a crane for that!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[cueSe SE_22 22_ad1196]
|
||
[se ad776]
|
||
[seStop ad776 1.4]
|
||
[se ad876]
|
||
[se ad1015]
|
||
[se ad828]
|
||
[se ad797]
|
||
[shake 0.05 0 8 2.0]
|
||
[wt 1.0]
|
||
[se ad882]
|
||
[wt 1.0]
|
||
[se ade339]
|
||
[seVolume ad339 0 0.6]
|
||
[flashin loop 0.6 0.8 FF000080 FF000000]
|
||
[wt 2.5]
|
||
[seVolume ade339 1.0 0.1]
|
||
|
||
[charaRoll G 0 0,0]
|
||
[wt 0.1]
|
||
|
||
[se ad346]
|
||
[shake 0.01 0 1 0.3]
|
||
[wt 0.3]
|
||
[seStop ad346 0.2]
|
||
[wt 0.8]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 7]
|
||
[charaFadein G 0.4 0,15]
|
||
[charaMove G 0,0 0.3]
|
||
[se ad775]
|
||
[seVolume ad775 0 0.5]
|
||
|
||
@Kadoc
|
||
Dammit, they're right on top of us! Come on, we need to get out of here!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 16]
|
||
[charaFadein F 0.1 0,-400]
|
||
|
||
@Goredolf
|
||
Heh. You go on without me. I'm the driver. If the Border's going down, it's my fate to go down with it.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
Huh!? The hell are you saying!? This is no time to[sr]be jok[line 2][wt 1.0]Wait. Is your seat belt glowing red?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 15]
|
||
[charaFadein F 0.1 0,-400]
|
||
|
||
@Goredolf
|
||
It sure is. It seems it broke in the crash, and now I can't get it off. Do something, Kadoc!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
Ugh, why didn't you just say so!? Hang on, I think I've got an emergency cutter somewhere in[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[shake 0.05 4 0 0.8]
|
||
[se ad789]
|
||
[se ad815]
|
||
[se ad797]
|
||
[charaMove L 0,-160 0.3]
|
||
[wt 0.3]
|
||
[charaMove L 0,-220 0.4]
|
||
[wt 0.4]
|
||
[charaMoveReturn L 0,-230 0.2]
|
||
[wt 0.2]
|
||
|
||
[shake 0.05 2 2 0]
|
||
|
||
@Supremely Unlucky Duo
|
||
A[messageShake 0.05 5 5 1.0]aaaaah! We're doooooomed!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ade339 1.5]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_49 1.5]
|
||
[wait fade]
|
||
|
||
[flashOff]
|
||
[shakeStop]
|
||
[charaFadeout L 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaRoll F 0 0,0]
|
||
|
||
[scene 173900]
|
||
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 6]
|
||
[charaFadein H 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_79 0.1]
|
||
|
||
@Kukulcan
|
||
You humans from Proper Human History... I can't believe you couldn't even handle a few flimsy outer space terminals. You're really weak, aren't you?
|
||
[k]
|
||
|
||
@Kukulcan
|
||
How's it feel, getting saved by an enemy? Something you'd like to say to me, maybe?
|
||
[k]
|
||
|
||
@Kukulcan
|
||
Like, begging me to spare your lives, or offering me a bribe to help you?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 18]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
Oh, thank you! Thank you! I've never experienced anything so frightening in my entire lif[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 7]
|
||
[charaFadein H 0.1 1]
|
||
[wt 1.0]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 2]
|
||
[charaDepth S 1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 18]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.8]
|
||
|
||
[charaFace F 4]
|
||
|
||
[charaPut S 1]
|
||
[charaFadeTime S 0.2 0.6]
|
||
|
||
@Goredolf
|
||
(Wait a second. This sort of stuff has basically been a Tuesday at Chaldea, hasn't it?)
|
||
[k]
|
||
|
||
[charaFadeout S 0.2]
|
||
[charaFace F 1]
|
||
|
||
@Goredolf
|
||
Even so, you were amazing!
|
||
[k]
|
||
|
||
@Goredolf
|
||
Not only did you get rid of those monsters that were giving Koyanskaya so much trouble with just one kick, you were kind enough to give the Shadow Border a tow as well.
|
||
[k]
|
||
|
||
@Goredolf
|
||
I truly can't thank you enough. Please, won't you join us inside for some tea?
|
||
[k]
|
||
|
||
@Goredolf
|
||
I'd be delighted to show off the afternoon tea skills I gained during my time studying abroad in London.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk H]
|
||
[charaFace H 19]
|
||
[charaFadein H 0.1 1]
|
||
[wt 1.2]
|
||
|
||
[charaFace H 15]
|
||
|
||
@Kukulcan
|
||
...Are you sure? I mean, I'm still your enemy...
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
Only because of your position, right? [sr][%1] gave us a report, though [&he:she] was damn sparse with the details.
|
||
[k]
|
||
|
||
@Kadoc
|
||
[&He:She] said: “Kukulcan has a duty to protect Mictlān[sr]because she's the king of this Lostbelt.”
|
||
[k]
|
||
|
||
@Kadoc
|
||
“But she's also not the type to hate someone just because they're technically a foreign enemy.”
|
||
[k]
|
||
|
||
@Kadoc
|
||
I agree, though I can't be as optimistic as [&him:her].
|
||
[k]
|
||
|
||
@Kadoc
|
||
Still, thanks for saving us. Sincerely.
|
||
[k]
|
||
|
||
[charaTalk off]
|
||
[charaFace D 24]
|
||
[charaPutFSL D -300,0]
|
||
[charaFadeTime D 0.3 0.7]
|
||
|
||
@Kadoc
|
||
Koyanskaya's sulking in the Border right now, but I'd like to thank you on her behalf, too.
|
||
[k]
|
||
|
||
[charaFadeout D 0.3]
|
||
|
||
[charaFace G 8]
|
||
|
||
@Kadoc
|
||
Thank you, Kukulcan.
|
||
[k]
|
||
|
||
@Kadoc
|
||
You really were amazing out there. I'm glad you turned out to have a heart.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk H]
|
||
[charaFace H 20]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Kukulcan
|
||
I see. So to you, I'm a god with a heart, hm?
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
|
||
@Kukulcan
|
||
Guess I'll just have to help you out a little more, then!
|
||
[k]
|
||
|
||
[charaFace H 9]
|
||
|
||
@Kukulcan
|
||
Okay, it's a little embarrassing to admit this, but I actually don't have a way of tracking the Crypter.
|
||
[k]
|
||
|
||
@Kukulcan
|
||
The Malla just can't seem to make out his heartbeat.
|
||
[k]
|
||
|
||
@Kukulcan
|
||
So I've decided to tail him and let [%1] worry about stopping him.
|
||
[k]
|
||
|
||
@Kukulcan
|
||
Of course, once he HAS been stopped, then I'll have to stop [%1] from cutting down the Tree of Emptiness...
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Kukulcan
|
||
Still, in the meantime, if you're going after [&him:her][sr]too, would you like to come with me?
|
||
[k]
|
||
|
||
@Kukulcan
|
||
I can fly down to the ninth stratum carrying both of you easily enough. Should be much faster and safer that way.[bgmStop BGM_EVENT_79 1.0]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
[wt 1.2]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 3]
|
||
[charaFadein G 0.1 1]
|
||
[wt 1.2]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
...Thank you, but, I'm afraid I'll have to refuse.[bgm BGM_MAP_89 0.1][sr]While we would love to have you protecting us, we also have our own role to play:
|
||
[k]
|
||
|
||
@Goredolf
|
||
Using the Shadow Border to aid the vanguard that went on ahead of us.
|
||
[k]
|
||
|
||
@Goredolf
|
||
So please, don't worry about us. We'll have the car back up and running lickety-split, then be on our way.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
The Commander's right. We'll catch up to[sr][%1]'s group on our own in no time.
|
||
[k]
|
||
|
||
@Kadoc
|
||
So we'd appreciate it if you went on ahead. It's not just Daybit they're up against. It's Tezcatlipoca, too.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 9]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Kukulcan
|
||
Are you sure?[sr]Once I catch up to [%1],[sr]I'm going to[line 2]
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 8]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Kadoc
|
||
No, you're not. Besides, there's nothing more we can do if you stop [&him:her] anyway.
|
||
[k]
|
||
|
||
@Kadoc
|
||
All we care about is stopping ORT. Once that's done, we can have a nice sit-down and talk about Mictlān's continued existence.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 20]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Kukulcan
|
||
...Good point. Then, I think I'll go on ahead[sr]and[line 2][bgmStop BGM_MAP_89 1.0][wt 1.0]No, wait. Hang on.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_146 0.1]
|
||
|
||
[charaFace H 4]
|
||
|
||
@Kukulcan
|
||
Is that offer for afternoon tea still on the table?
|
||
[k]
|
||
|
||
@Kukulcan
|
||
I still have so much I want to learn about Proper Human History culture, yes!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgm BGM_EVENT_146 1.5 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaPut Q 2000,2000]
|
||
[charaEffectDestroy Q bit_sepia01_depth_fs]
|
||
[wt 0.1]
|
||
|
||
[sceneSet L 175001 1]
|
||
[sceneSet M 175001 1]
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth H 5]
|
||
[charaDepth M 4]
|
||
[charaDepth E 3]
|
||
[charaDepth A 2]
|
||
[charaDepth L 1]
|
||
|
||
[charaScale H 1.0]
|
||
[charaScale M 1.1]
|
||
|
||
|
||
[scene 175002]
|
||
[wt 0.1]
|
||
|
||
[fadein black 1.5]
|
||
[bgm BGM_EVENT_146 1.5 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Kukulcan
|
||
And that's the story of how I enjoyed some delicious tea and sandwiches, and two pieces of cake! Teehee.
|
||
[k]
|
||
|
||
?1:So you weren't exaggerating!?
|
||
?2:Then you really WERE casually having tea!
|
||
|
||
?!
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 22]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Commander Goredolf continues to impress. He never forgets to conduct himself elegantly, no matter what may be going on!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_146 1.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 6]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Kukulcan
|
||
Well, it also means I've got some extra calories to burn!
|
||
[k]
|
||
|
||
|
||
@Kukulcan
|
||
Just so you know, I'm going to be fighting at full power. Think you can keep up?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_185 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 17]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Of course! Having you on our side again is a big load off our minds!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Now we won't have to worry about conserving our strength for later!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Come on, [%1], Mash, Habetrot![sr]Let's do this!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We're going to neutralize ORT ourselves! We can worry about cutting down the Tree of Emptiness afterward!
|
||
[k]
|
||
|
||
?1:Sounds good!
|
||
?2:Let's gooo!
|
||
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Right! Initiating battle with the invader known as ORT!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_BATTLE_185 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|
||
|