fgo-game-data/ScriptActionEncrypt/03/0300132310.txt
2025-01-15 08:05:46 +00:00

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03-00-13-23-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098253810 1 "Wak Chan"]
[charaSet D 1098257700 1 Tenochtitlan]
[charaSet E 1098257300 1 "Da Vinci"]
[charaSet F 1098255100 1 Goredolf]
[charaSet G 1098239310 1 Kadoc]
[charaSet H 1098252440 1 Kukulcan]
[sceneSet L 174500 1]
[sceneSet M 174500 1]
[sceneSet N 174500 1]
[sceneSet O 174500 1]
[imageSet P black_fade_re 1]
[imageSet Q black_fade_re 1]
[charaScale D 1.3]
[charaScale A 1.1]
[charaScale L 1.1]
[charaScale M 1.2]
[charaScale N 1.2]
[charaScale O 1.2]
[charaScale P 2.0]
[charaScale Q 2.0]
[imageSet S back10000 1 1]
[charaScale S 1.05]
[charaSet T 5009000 1 "Effect 1"]
[charaPut T 2000,2000]
[charaEffect T bit_sepia01_depth_fs]
[sceneSet U 10001 1 1]
[charaScale U 1.2]
[scene 174500]
[cameraMove 0.1 0,0 1.01]
[shake 0.05 0 1 0]
[subCameraOn 2]
[charaLayer D sub #A]
[charaLayer M sub #A]
[subCameraFilter #A maskEdge cut359_mask07 4 0,0,0,255]
[subRenderScale #A 1.0]
[subCameraFilter #B maskEdge cut359_mask08 4 0,0,0,0]
[subRenderScale #B 1.0]
[charaDepth D 9]
[charaDepth M 8]
[charaFace D 8]
[charaFadein D 0.1 -20,350]
[charaFadein M 0.1 0,150]
[charaTalk depthOff]
[charaDepth P 6]
[charaDepth Q 5]
[charaDepth C 4]
[charaDepth N 3]
[charaDepth A 2]
[charaDepth L 1]
[effect bit_talk_rubble]
[fadein black 1.0]
[se ade393]
[seVolume ade393 0 0.2]
[wait fade]
[seVolume ade393 1.0 0.5]
[wt 3.5]
[fadeout black 1.0]
[wait fade]
[seStop ade393 8.0]
[shakeStop]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 200,0]
[charaFadein L 0.1 70,-200]
[wt 1.0]
[bgm BGM_BATTLE_195 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[charaMove A 200,20 2.0]
[charaMove L 70,-180 2.0]
[fadeout black 0.8]
[wait fade]
[charaScale C 1.3]
[charaFadeout A 0.1]
[charaFadeout L 0.1]
[effectStop bit_talk_rubble]
[charaFadein P 0.1 0,-1000]
[charaFadein Q 0.1 0,200]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,150]
[charaFadein N 0.1 0,-50]
[wt 0.2]
[fadein black 0.6]
[wait fade]
[wt 2.0]
1Wak Chan...
2...We should at least bring his body back to the surface...
[cameraMove 0.8 0,0 1.03]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_BATTLE_195 0.7 0.4]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout N 0.1]
[cameraHome 0.1]
[charaLayer C sub #B]
[charaLayer N sub #B]
[charaDepth C 7]
[charaDepth N 6]
[charaScale C 1.4]
[charaFace C 0]
[charaFadein C 0.1 0,600]
[charaFadein N 0.1 0,300]
[charaDepth B 6]
[charaDepth O 5]
[charaDepth A 4]
[charaDepth L 3]
[charaScale A 1.2]
[charaScale B 1.2]
[charaScale L 1.2]
[charaScale O 1.2]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 30,0]
[charaFadein O 0.1 -70,-320]
[charaFace A 8]
[charaFadein A 0.1 200,0]
[charaFadein L 0.1 70,-200]
[effect bit_talk_rubble]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_BATTLE_195 0.7 1.0]
[charaMove B 0,0 0.7]
[charaMove O -100,-320 0.7]
[wait wipe]
Tepeu
Stop, [%1], Mash.[sr]Wak Chan's body has been flooded with toxins.
[k]
Tepeu
We can't bring him. We have to leave him.
[k]
Tepeu
Our focus has to be getting back to the surface as quickly as we can. How's Tenochtitlan, Mash?
[k]
[messageOff]
[charaTalk B,A]
[charaFadeout B 0.4]
[charaFadeout O 0.4]
[wt 0.4]
Mash
...She's conscious, but...she's also saying she can't go with us.
[k]
[messageOff]
[charaDepth B 2]
[charaScale B 1.0]
[charaFace B 3]
[charaFadein B 0.1 1]
[charaTalk A,D]
[charaMove A 240,0 1.0]
[charaMove L 110,-200 1.0]
[wt 1.0]
[subRenderFadeinFSL #A 1.0 -240,-350]
[wt 2.6]
[charaTalk A,D,B]
[subRenderFadeout #A 0.7]
[charaFadeout A 0.7]
[charaFadeout L 0.7]
[wt 1.0]
Tepeu
Understood. Da Vinci, [%1],[sr]please get on my back.
[k]
Tepeu
To be clear, the five of us who will be returning are[sr]Da Vinci, Mash, Habetrot, [%1], and myself.
[k]
Tepeu
Are we agreed?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
Yes. We have no objections to that.[sr]Let's go, Senpai.
[k]
1...Okay.
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[bgm BGM_BATTLE_195 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1.0]
[bgm BGM_BATTLE_195 1.0 1.0]
[wait wipe]
[cameraMove 1.5 0,20 1.03]
[wt 2.0]
[charaTalk C]
[subRenderFadein #B 1.0 0,-330]
[wt 1.5]
1...Goodbye, Wak Chan.
2Thank you for saving my friend, Wak Chan.
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_BATTLE_195 2.0]
[wait fade]
[effectStop bit_talk_rubble]
[subRenderFadeout #B 0.1]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaLayer D normal]
[charaLayer C normal]
[charaLayer M normal]
[charaLayer N normal]
[subCameraOff]
[charaTalk depthOn]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098253810 1 "Wak Chan"]
[charaSet D 1098257700 1 Tenochtitlan]
[charaSet E 1098257300 1 "Da Vinci"]
[charaSet F 1098255100 1 Goredolf]
[charaSet G 1098239310 1 Kadoc]
[charaSet H 1098252440 1 Kukulcan]
[sceneSet L 174500 1]
[sceneSet M 174500 1]
[sceneSet N 174500 1]
[sceneSet O 174500 1]
[imageSet P black_fade_re 1]
[imageSet Q black_fade_re 1]
[imageSet S back10000 1 1]
[cameraMove 0.1 0,0 1.01]
[shakeStop]
[pictureFrame]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[criMovie talk_mov160 bgmPlay false]
[wt 30.0]
[overlayFadein U 1.0 0,-200]
[wt 1.5]
[fadeout black 1.0]
[wait fade]
[charaFadeout U 1.0]
[charaSet C 1098255200 1 Habetrot]
[charaSet D 6042002 1 "Koyanskaya of Light"]
[sceneSet L 175002 1]
[sceneSet M 175002 1]
[sceneSet N 176700 1]
[sceneSet O 175002 1]
[charaSet P 98115000 1 Effect]
[charaScale P 1.01]
[charaSet Q 98115000 1 Effect]
[charaScale Q 1.01]
[sceneSet V 176700 1]
[scene 175002]
[subCameraOn 2]
[charaLayer E sub #A]
[charaLayer L sub #A]
[charaLayer H sub #B]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255 0]
[subCameraFilter #B maskEdge cut359_mask08 3 0,174,149,255 0]
[subRenderScale #A 1.0]
[subRenderScale #B 1.1]
[charaScale B 1.2]
[charaScale H 1.1]
[charaScale E 1.0]
[charaScale C 1.0]
[charaScale L 1.2]
[charaScale M 1.2]
[charaScale N 1.2]
[charaScale O 1.2]
[charaTalk depthOff]
[charaDepth E 8]
[charaDepth L 7]
[charaDepth H 6]
[charaDepth C 5]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth P 2]
[charaDepth M 1]
[charaFace E 14]
[charaFadein E 0.1 -20,350]
[charaFadein L 0.1 -200,60]
[shake 0.01 2 2 0]
[charaPut P 1]
[charaEffect P bit_talk_41_fs]
[wt 1.5]
[fadein black 2.0]
[cueSe SE_22 22_ad1210]
[cueSeVolume 22_ad1210 0 0.2]
[cueSeVolume 22_ad1210 1.0 0.8]
[bgm BGM_BATTLE_210 0.1]
[wt 3.0]
[fadeout black 1.0]
[bgm BGM_BATTLE_210 1.0 0.4]
[cueSeVolume 22_ad1210 1.0 0.2]
[wait fade]
[shakeStop]
[charaEffectDestroy P bit_talk_41_fs]
[charaPut P 2000,2000]
[charaTalk B,E]
[charaFace B 3]
[charaFadeinFSL B 0.1 0,50]
[charaFadein M 0.1 -120,-180]
[fadein black 1.0]
[shake 0.01 1 1 0]
[bgm BGM_BATTLE_210 1.0 1.0]
[cueSeVolume 22_ad1208 1.0 0.8]
[wait fade]
[subRenderFadeinFSR #A 0.3 300,-280]
[subRenderMoveFSR #A 300,-380 0.3]
[wt 0.5]
Da Vinci
Are you sure you can carry both of us, Tepeu!? If you're having trouble, I can get off and[line 2]
[k]
Tepeu
It's no trouble. You'll need to fight again soon, so you should both conserve your strength for that.
[k]
Tepeu
This is all I can do to help anyway.
[k]
[charaFace E 33]
Da Vinci
Tepeu...
[k]
[messageOff]
[shake 0.01 2 3 0]
[charaTalk B,E]
[se ade393]
[seVolume ade393 0 0.9]
[se ad619]
[seVolume ad619 0 0.5]
[wt 1.5]
[subRenderFadeout #A 0.4]
[cueSeVolume 22_ad1210 1.0 0]
[charaTalk B,A]
[charaMoveFSL B 60,50 0.4]
[charaMove M -80,-180 0.5]
[charaFadeout B 0.4]
[wt 0.1]
[cameraMove 0.4 30,-10 1.1]
[charaFace A 2]
[charaFadeinFSL A 0.4 -190,0]
[charaMoveFSL A -130,0 0.4]
[wt 0.7]
Mash
An enormous mass is coming up from below! Master, please make sure your Mystic Code's temperature regulation is set to maximum!
[k]
[shake 0.01 1 1 0]
Mash
According to Sheba, danger levels and hostility readings are off the charts! Its Spirit Origin pattern has no matching wavelength anywhere on Earth!
[k]
Mash
Estimated Spirit Origin scale is currently at satellite class and growing rapidly!
[k]
Mash
Enemy contact in six...five...[sr][wt 1.0]Here it comes!
[k]
Mash
It's ORT!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_210 0.5 0.4]
[cueSeStop 22_ad1210 0.5]
[wait wipe]
[charaFadeout M 0.1]
[charaFadeout A 0.1]
[subRenderFadeout #A 0.1]
[charaFace E 12]
[cameraMove 0.1 0,0 1.01]
[shakeStop]
[scene 176700]
[charaDepth N 3]
[charaDepth V 2]
[charaScale N 1.3]
[charaFadein N 0.1 190,-200]
[charaScale V 1.07]
[charaFadein V 0.1 0,-240]
[se ade59]
[seVolume ade59 0 0]
[se ad177]
[seVolume ad177 0 0]
[seVolume ade59 0.2 0.7]
[seVolume ade92 0.2 1.0]
[wt 0.5]
[se ad882]
[se ad828]
[se ad915]
[se ad914]
[se ade92]
[seVolume ade92 0 0]
[seVolume ade92 0.2 1.0]
[wt 1.0]
[seStop ade59 0.5]
[seStop ad177 0.5]
[wt 0.5]
[effect bit_talk_impactlanding -200,0]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[shake 0.05 2 2 3.0]
[bgm BGM_BATTLE_210 0.5 1.0]
[charaMove N 190,-350 8.0]
[se ad439]
[seVolume ad439 0 0.5]
[se ad429]
[seVolume ad429 0 0.5]
[se adm11]
[seVolume adm11 0 0.5]
[se ad416]
[seVolume ad416 0 0.6]
[seVolume ade393 1.0 0.8]
[seVolume ad619 1.0 0.8]
[wait wipe]
[effect bit_talk_rubble]
[seVolume ad439 1.0 1.0]
[seVolume ad429 1.0 1.0]
[seVolume ad416 1.0 1.0]
[seVolume adm11 1.0 1.0]
[wt 5.5]
[seStop ad439 1.0]
[seStop ad429 1.0]
[seStop adm11 1.0]
[seStop ad416 1.0]
[wt 2.0]
[effectStop bit_talk_rubble]
[charaFadeout N 1.0]
[charaMoveScale V 1.0 3.0]
[charaMove V 0,-200 3.0]
[wt 4.0]
[seStop ade393 5.0]
[seStop ad619 5.0]
1It just crawled out of the mantle, and without so much as a scratch!
2(Is there anything we can possibly do against that!?)
[charaTalk E]
[subRenderFadeinFSR #A 0.3 300,-280]
[subRenderMoveFSR #A 300,-380 0.3]
[wt 0.5]
Da Vinci
I-it's even more intimidating than I'd imagined! It's a literal space monster!
[k]
Da Vinci
Even if it was just for a few seconds, I can't believe you actually fought that thing, [%1]!
[k]
[messageOff]
[cueSe SE_22 22_ad1177]
[wt 0.2]
[fadeout white 0.5]
[bgm BGM_BATTLE_210 0.5 0.4]
[wait fade]
[charaFadeout V 0.1]
[charaPut T 1]
[subRenderFadeout #A 0.1]
[scene 172600]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 2.0]
[fadeout white 0.5]
[wait fade]
[charaPut T 2000,2000]
[charaEffectStop T bit_sepia01_depth_fs]
[sceneSet N 175002 1]
[scene 175002]
[charaDepth O 8]
[charaTalk E]
[subRenderFadeinFSR #A 0.1 300,-380]
[charaTalk B,E]
[charaFace B 3]
[charaFadeinFSL B 0.1 0,50]
[charaFadein M 0.1 -80,-180]
[shake 0.01 1 1 0]
[cueSe SE_22 22_ad1210]
[cueSeVolume 22_ad1210 0 0.2]
[wt 0.5]
[fadein white 0.5]
[bgm BGM_BATTLE_210 0.5 1.0]
[cueSeVolume 22_ad1210 0.5 0.8]
[wt 0.5]
[wait fade]
1Please don't remind meee!
2It wasn't a fight! It was a massacre!
[messageOff]
[subRenderMoveFSR #A 320,-380 0.4]
[subRenderFadeout #A 0.4]
[cueSeStop 22_ad1210 0.4]
[charaTalk C,B]
[charaMoveFSL B 60,50 0.4]
[charaMove M -40,-180 0.5]
[charaFadeout B 0.4]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 -50,0]
[wt 0.4]
Habetrot
We've gotta run for it. That thing's way out of our league. Even for a Lostbelt, that's gotta be against the rules.
[k]
[messageOff]
[charaTalk A]
[charaMove C -90,0 0.4]
[charaMove M -80,-180 0.5]
[charaFadeout C 0.4]
[wt 0.1]
[charaFace A 13]
[charaFadein A 0.4 70,0]
[charaMove A 40,0 0.4]
[wt 0.4]
Mash
I know, but ORT already has us in its sights! And it's blocking the way to the wall that leads up to the ninth stratum!
[k]
1What do we do? What do we do!?
2(Should we hide? Should we go back down!?)
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[shakeStop]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout M 0.1]
[charaDepth P 2]
[charaDepth Q 1]
[charaDepth A 9]
[charaLayer A sub #A]
[charaFace A 13]
[charaFadein A 0.1 -70,350]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaPut P 1]
[cueSe SE_23 23_ad1249]
[charaEffect P bit_talk_ort_cvr_net_1]
[wt 1.5]
[charaTalk A]
[subRenderFadeinFSR #A 0.3 300,-280]
[subRenderMoveFSR #A 300,-380 0.3]
[wt 0.4]
Mash
It just deployed a net of metallic fibers in all directions! We have nowhere to run, especially on such narrow footing!
[k]
Mash
This is the worst possible place for a battle! Fighting now would be suicide, Master!
[k]
[messageOff]
[subRenderMoveFSR #A 300,-480 0.3]
[subRenderFadeout #A 0.3]
[wt 0.3]
[se ade393]
[seVolume ade393 0 0.9]
[shake 0.05 2 2 1.5]
[cueSe SE_23 23_ad1251]
[seVolume 23_ad1251 0 0]
[wt 1.0]
[seStop ade393 3.0]
[seVolume 23_ad1251 0 1.0]
[charaPut Q 1]
[charaEffect P bit_talk_ort_cvr_net_2]
[wt 1.5]
1(It's like we're trapped in a spider's web!)
2(Dammit! We don't have a chance here!)
[bgmStop BGM_BATTLE_210 1.0]
C???
Ughhh, I can't take this anymore! Pardon me!
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFace E 7]
[charaFadein E 0.1 -20,350]
[charaFadeout M 0.1]
[wt 0.2]
[cueSe SE_23 23_ad1250]
[effect bit_talk_kuk_slash_once -100,20]
[wt 1.6]
[cueSe Servants_304800 m44410]
[charaFadein U 0.2 0,-200]
[wt 0.2]
[charaPut P 2000,2000]
[charaPut Q 2000,2000]
[charaEffectStop P bit_talk_ort_cvr_net_1]
[charaEffectStop Q bit_talk_ort_cvr_net_2]
[wt 0.4]
[cueSe Servants_104900 m43009]
[cueSe Servants_9941810 bac1035]
[wt 0.3]
[cueSe Battle bac201]
[cueSe Servants_900200 m06312]
[wt 0.6]
[charaFadeout U 0.7]
[wt 1.0]
[charaLayer M sub #B]
[charaFadein M 0.1 0,-90]
[charaFadein H 0.1 0,368]
[charaTalk E]
[subRenderFadeinFSR #A 0.3 300,-280]
[subRenderMoveFSR #A 300,-380 0.3]
[wt 0.5]
Da Vinci
Did you see that!? It cut through ORT's net like it was nothing! That's gotta be[line 2]
[k]
[messageOff]
[shakeStop]
[subRenderFadeout #A 0.4]
[wt 0.4]
[bgm BGM_BATTLE_97 0.1]
[charaScale N 1.2]
[charaFadein N 0.7 0,-220]
[charaMove N 0,-320 3.0]
[wt 3.4]
[charaTalk H]
[subRenderFadein #B 1.5 0,-380]
[wt 2.5]
[wipeout rectangleStripDownToUp 0.5 1.0]
[bgm BGM_BATTLE_97 0.5 0.4]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout N 0.1]
[subRenderFadeout #B 0.1]
[charaLayer A normal]
[charaLayer E normal]
[charaLayer L normal]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[scene 175002]
[subCameraFilter #B maskEdge cut359_mask15 5 0,174,149,255 0]
[charaLayer H sub #B]
[charaLayer M sub #B]
[charaDepth H 5]
[charaDepth M 4]
[charaDepth E 3]
[charaDepth A 2]
[charaDepth L 1]
[charaScale H 1.0]
[charaFace H 0]
[charaFadein H 0.1 0,200]
[charaScale M 1.3]
[charaFadein M 0.1 280,-50]
[charaTalk A]
[charaFace A 9]
[charaFadeinFSR A 0.1 2]
[wt 0.2]
[wipein rectangleStripUpToDown 0.5 1.0]
[bgm BGM_BATTLE_97 0.5 1.0]
[wait wipe]
Mash
Kukulcan!
[k]
[messageOff]
[charaTalk H]
[subRenderFadeinFSL #B 0.4 -250,-130]
[subRenderMoveFSL #B -250,-230 0.4]
[wt 0.5]
[charaFace H 2]
Kukulcan
That's right, it's me! Thank you for calling me with such a lovely smile, Mash!
[k]
[charaFace H 3]
Kukulcan
[messageShake 0.05 3 3 0.4]
No, wait! Never mind that!
[k]
[charaFace H 5]
Kukulcan
This isn't like you guys at all! You always go charging in all “Raaah!” no matter how strong your opponent is!
[k]
Kukulcan
You can't give up now without even trying to fight back!
[k]
Kukulcan
Do you WANT me to be the idiot who was casually having tea with Kadoc and company because she trusted you'd be okay on your own!?
[k]
[messageOff]
[charaTalk A,H]
[charaFace A 5]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E,H]
[charaFace E 24]
[charaFadeinFSR E 0.1 200,0]
[wt 1.0]
[bgmStop BGM_BATTLE_97 2.0]
1Did you say Kadoc and company?
2You were having tea with them?
[fadeout black 1.5]
[wait fade]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaLayer A normal]
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[subCameraOff]
[charaTalk depthOn]
[sceneSet L 175500 1]
[sceneSet M 175500 1]
[imageSet S back10000 1 1]
[scene 175500]
[cameraMove 0.1 0,0 1.15]
[cameraRoll 10 0,0]
[charaTalk depthOff]
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[charaPut Q 0,15]
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[wt 0.5]
[se ad876]
[se ad898]
[wt 1.0]
[seStop ad876 0.5]
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[wt 0.6]
[se ad849]
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[wt 1.0]
[seStop ad849 1.0]
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[shake 0.01 5 10 1.0]
[cameraRollMove 0.4 0]
[charaScale L 1.2]
[charaFadein L 0.1 0,-220]
[fadein black 0.8]
[se ad880]
[se ad882]
[wait fade]
[shake 0.01 2 2 0.6]
[wt 1.0]
[charaRoll F 180 0,0]
[charaRoll G 180 0,0]
[cameraMove 1.0 0,0 1.01]
[wait camera]
[wt 0.5]
[bgm BGM_EVENT_49 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.7 0,-400]
[charaShake F 0.02 3 3 0.7]
[wt 0.7]
Goredolf
Gaaah, everything's gone topsy-turvy! My poor gourmand palate feels like it's about to short-circuit!
[k]
Goredolf
What's going on out there, Zemlupus!? What happened to Koyanskaya!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,-400]
Kadoc
Those things that came out of Daybit's shadow got her! It looks like she took down a few of them, but there're still two left!
[k]
Kadoc
Now they're attacking the Shadow Border! Crap, they're about to hit us again!
[k]
Kadoc
Get this thing right side up again, Goredolf, before they punch through the bottom and kill us!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,-400]
Goredolf
Oh, come on. Sure, I'm good, but even I don't have a way to turn a flipped car back over from behind the wheel.
[k]
Goredolf
I'd need a tow truck or a crane for that!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[cueSe SE_22 22_ad1196]
[se ad776]
[seStop ad776 1.4]
[se ad876]
[se ad1015]
[se ad828]
[se ad797]
[shake 0.05 0 8 2.0]
[wt 1.0]
[se ad882]
[wt 1.0]
[se ade339]
[seVolume ad339 0 0.6]
[flashin loop 0.6 0.8 FF000080 FF000000]
[wt 2.5]
[seVolume ade339 1.0 0.1]
[charaRoll G 0 0,0]
[wt 0.1]
[se ad346]
[shake 0.01 0 1 0.3]
[wt 0.3]
[seStop ad346 0.2]
[wt 0.8]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.4 0,15]
[charaMove G 0,0 0.3]
[se ad775]
[seVolume ad775 0 0.5]
Kadoc
Dammit, they're right on top of us! Come on, we need to get out of here!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 0,-400]
Goredolf
Heh. You go on without me. I'm the driver. If the Border's going down, it's my fate to go down with it.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Kadoc
Huh!? The hell are you saying!? This is no time to[sr]be jok[line 2][wt 1.0]Wait. Is your seat belt glowing red?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 0,-400]
Goredolf
It sure is. It seems it broke in the crash, and now I can't get it off. Do something, Kadoc!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Kadoc
Ugh, why didn't you just say so!? Hang on, I think I've got an emergency cutter somewhere in[line 2]
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[shake 0.05 4 0 0.8]
[se ad789]
[se ad815]
[se ad797]
[charaMove L 0,-160 0.3]
[wt 0.3]
[charaMove L 0,-220 0.4]
[wt 0.4]
[charaMoveReturn L 0,-230 0.2]
[wt 0.2]
[shake 0.05 2 2 0]
Supremely Unlucky Duo
A[messageShake 0.05 5 5 1.0]aaaaah! We're doooooomed!
[k]
[messageOff]
[seStop ade339 1.5]
[fadeout black 1.5]
[bgmStop BGM_EVENT_49 1.5]
[wait fade]
[flashOff]
[shakeStop]
[charaFadeout L 0.1]
[charaTalk depthOn]
[charaRoll F 0 0,0]
[scene 173900]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_79 0.1]
Kukulcan
You humans from Proper Human History... I can't believe you couldn't even handle a few flimsy outer space terminals. You're really weak, aren't you?
[k]
Kukulcan
How's it feel, getting saved by an enemy? Something you'd like to say to me, maybe?
[k]
Kukulcan
Like, begging me to spare your lives, or offering me a bribe to help you?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 18]
[charaFadein F 0.1 1]
Goredolf
Oh, thank you! Thank you! I've never experienced anything so frightening in my entire lif[line 2]
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth S 1]
[charaTalk F]
[charaFace F 18]
[charaFadein F 0.1 1]
[wt 0.8]
[charaFace F 4]
[charaPut S 1]
[charaFadeTime S 0.2 0.6]
Goredolf
(Wait a second. This sort of stuff has basically been a Tuesday at Chaldea, hasn't it?)
[k]
[charaFadeout S 0.2]
[charaFace F 1]
Goredolf
Even so, you were amazing!
[k]
Goredolf
Not only did you get rid of those monsters that were giving Koyanskaya so much trouble with just one kick, you were kind enough to give the Shadow Border a tow as well.
[k]
Goredolf
I truly can't thank you enough. Please, won't you join us inside for some tea?
[k]
Goredolf
I'd be delighted to show off the afternoon tea skills I gained during my time studying abroad in London.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 19]
[charaFadein H 0.1 1]
[wt 1.2]
[charaFace H 15]
Kukulcan
...Are you sure? I mean, I'm still your enemy...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Kadoc
Only because of your position, right? [sr][%1] gave us a report, though [&he:she] was damn sparse with the details.
[k]
Kadoc
[&He:She] said: “Kukulcan has a duty to protect Mictlān[sr]because she's the king of this Lostbelt.”
[k]
Kadoc
“But she's also not the type to hate someone just because they're technically a foreign enemy.”
[k]
Kadoc
I agree, though I can't be as optimistic as [&him:her].
[k]
Kadoc
Still, thanks for saving us. Sincerely.
[k]
[charaTalk off]
[charaFace D 24]
[charaPutFSL D -300,0]
[charaFadeTime D 0.3 0.7]
Kadoc
Koyanskaya's sulking in the Border right now, but I'd like to thank you on her behalf, too.
[k]
[charaFadeout D 0.3]
[charaFace G 8]
Kadoc
Thank you, Kukulcan.
[k]
Kadoc
You really were amazing out there. I'm glad you turned out to have a heart.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk H]
[charaFace H 20]
[charaFadein H 0.1 1]
Kukulcan
I see. So to you, I'm a god with a heart, hm?
[k]
[charaFace H 2]
Kukulcan
Guess I'll just have to help you out a little more, then!
[k]
[charaFace H 9]
Kukulcan
Okay, it's a little embarrassing to admit this, but I actually don't have a way of tracking the Crypter.
[k]
Kukulcan
The Malla just can't seem to make out his heartbeat.
[k]
Kukulcan
So I've decided to tail him and let [%1] worry about stopping him.
[k]
Kukulcan
Of course, once he HAS been stopped, then I'll have to stop [%1] from cutting down the Tree of Emptiness...
[k]
[charaFace H 0]
Kukulcan
Still, in the meantime, if you're going after [&him:her][sr]too, would you like to come with me?
[k]
Kukulcan
I can fly down to the ninth stratum carrying both of you easily enough. Should be much faster and safer that way.[bgmStop BGM_EVENT_79 1.0]
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[wt 1.2]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
[wt 1.2]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Goredolf
...Thank you, but, I'm afraid I'll have to refuse.[bgm BGM_MAP_89 0.1][sr]While we would love to have you protecting us, we also have our own role to play:
[k]
Goredolf
Using the Shadow Border to aid the vanguard that went on ahead of us.
[k]
Goredolf
So please, don't worry about us. We'll have the car back up and running lickety-split, then be on our way.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Kadoc
The Commander's right. We'll catch up to[sr][%1]'s group on our own in no time.
[k]
Kadoc
So we'd appreciate it if you went on ahead. It's not just Daybit they're up against. It's Tezcatlipoca, too.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Kukulcan
Are you sure?[sr]Once I catch up to [%1],[sr]I'm going to[line 2]
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
Kadoc
No, you're not. Besides, there's nothing more we can do if you stop [&him:her] anyway.
[k]
Kadoc
All we care about is stopping ORT. Once that's done, we can have a nice sit-down and talk about Mictlān's continued existence.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 20]
[charaFadein H 0.1 1]
Kukulcan
...Good point. Then, I think I'll go on ahead[sr]and[line 2][bgmStop BGM_MAP_89 1.0][wt 1.0]No, wait. Hang on.
[k]
[bgm BGM_EVENT_146 0.1]
[charaFace H 4]
Kukulcan
Is that offer for afternoon tea still on the table?
[k]
Kukulcan
I still have so much I want to learn about Proper Human History culture, yes!
[k]
[messageOff]
[fadeout black 1.5]
[bgm BGM_EVENT_146 1.5 0.4]
[wait fade]
[charaFadeout H 0.1]
[charaPut Q 2000,2000]
[charaEffectDestroy Q bit_sepia01_depth_fs]
[wt 0.1]
[sceneSet L 175001 1]
[sceneSet M 175001 1]
[subCameraOn 1]
[charaTalk depthOff]
[charaDepth H 5]
[charaDepth M 4]
[charaDepth E 3]
[charaDepth A 2]
[charaDepth L 1]
[charaScale H 1.0]
[charaScale M 1.1]
[scene 175002]
[wt 0.1]
[fadein black 1.5]
[bgm BGM_EVENT_146 1.5 1.0]
[wait fade]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Kukulcan
And that's the story of how I enjoyed some delicious tea and sandwiches, and two pieces of cake! Teehee.
[k]
1So you weren't exaggerating!?
2Then you really WERE casually having tea!
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Mash
Commander Goredolf continues to impress. He never forgets to conduct himself elegantly, no matter what may be going on!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Kukulcan
Well, it also means I've got some extra calories to burn!
[k]
Kukulcan
Just so you know, I'm going to be fighting at full power. Think you can keep up?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_BATTLE_185 0.1]
[charaTalk E]
[charaFace E 17]
[charaFadein E 0.1 1]
Da Vinci
Of course! Having you on our side again is a big load off our minds!
[k]
Da Vinci
Now we won't have to worry about conserving our strength for later!
[k]
Da Vinci
Come on, [%1], Mash, Habetrot![sr]Let's do this!
[k]
Da Vinci
We're going to neutralize ORT ourselves! We can worry about cutting down the Tree of Emptiness afterward!
[k]
1Sounds good!
2Let's gooo!
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Right! Initiating battle with the invader known as ORT!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_185 0.4]
[wait fade]
[soundStopAll]
[end]