fgo-game-data/master/mstQuestMessage.json
2021-12-03 11:11:21 +00:00

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[{
"questId": 3000109,
"phase": 0,
"idx": 0,
"message": "本关卡的战斗内容会随着\n对话时的剧情选择而发生变化。",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000118,
"phase": 2,
"idx": 0,
"message": "本关卡的战斗内容会随着\n对话时的剧情选择而发生变化。\n此外队伍编制会在战斗前进行。\n\n是否开始关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000403,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000404,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000404,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000404,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000405,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000409,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000411,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000412,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000412,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000413,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000414,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000414,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000418,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000418,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000418,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000420,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000420,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000505,
"phase": 1,
"idx": 0,
"message": "该关卡如果无法在规定回合数内\n满足通关条件即视为败北。\n此外队伍编制将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000505,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000506,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000506,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000506,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000507,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000509,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000511,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000515,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000515,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000515,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000516,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000516,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000516,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000517,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000517,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000518,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000519,
"phase": 2,
"idx": 0,
"message": "本关卡的战斗内容会随着\n对话时的剧情选择而发生变化。\n另外队伍编制将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000521,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000521,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000521,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000522,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000523,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000526,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000526,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000527,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000528,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000528,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000540,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000605,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000605,
"phase": 5,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000607,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000607,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000611,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000612,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000612,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000613,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000615,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000619,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000622,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000622,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000624,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000624,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000627,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000701,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000702,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000705,
"phase": 4,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 3000707,
"phase": 3,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
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"displayType": 1
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"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94007407,
"phase": 0,
"idx": 0,
"message": "【歌唱南瓜城的冒险】是复刻活动。\n若已经在过去的【歌唱南瓜城的冒险】中获得过\n「圣杯」奖励\n在本次活动中将会把奖励替换为「传承结晶」。",
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"targetId": 94000507,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94009710,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「虚之门·七罪到来」是可以反复挑战的关卡\n但只有在第1次通关时才能获得羁绊点、经验值、战利品、通关报酬等。\n\n是否还要挑战",
"condType": 25,
"targetId": 94009710,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94010150,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n【高难度】「感情寄托于巧克力」是可以反复挑战的关卡\n但只有在第1次通关时才能获得羁绊点、经验值、战利品、通关报酬等。\n\n是否还要挑战",
"condType": 25,
"targetId": 94010150,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94011330,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n【高难度】「战场之鬼」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94011330,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94011901,
"phase": 1,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 36,
"targetId": 94011901,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94011901,
"phase": 3,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 36,
"targetId": 94011901,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94011901,
"phase": 4,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 36,
"targetId": 94011901,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94012201,
"phase": 0,
"idx": 0,
"message": " 注意 \n\nMEMORIAL BATTLE 撕裂时间的帕拉迪昂\n是可以重复挑战的任务\n但无法获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 36,
"targetId": 94012201,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94012202,
"phase": 0,
"idx": 0,
"message": " 注意 \n\nMEMORIAL BATTLE 撕裂时间的帕拉迪昂\n是可以重复挑战的任务\n但无法获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 36,
"targetId": 94012202,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94012378,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】大江山大燃烧」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94012378,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94013015,
"phase": 0,
"idx": 0,
"message": "【复刻:天魔御伽草子 鬼岛】是复刻活动。\n若已经在过去的【天魔御伽草子 鬼岛】\n中获得过「圣杯」奖励\n在本次活动中将会把奖励替换为「传承结晶」。",
"condType": 1,
"targetId": 94004515,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94013260,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】以母为名之鬼」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94013260,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94013770,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】Super My Home Daddy」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94013770,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014008,
"phase": 3,
"idx": 0,
"message": "【复刻:夏日! 海洋! 开拓啦! FGO 2017 Summer】是复刻活动。\n若已经在过去的【夏日 海洋! 开拓啦! FGO 2017 Summer】\n中获得过「圣杯」奖励\n在本次活动中将会把奖励替换为「传承结晶」。",
"condType": 1,
"targetId": 94006108,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94014080,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】野兽先生」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014080,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014701,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第一特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014701,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014702,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第二特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014702,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014703,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第三特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014703,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014704,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第四特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014704,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014705,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第五特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014705,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014706,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第六特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014706,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014707,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第七特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014707,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94014708,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「特异点F 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94014708,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94015018,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】心跳满眼泳装的大决战」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94015018,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94015330,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】天之公牛」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94015330,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016130,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「复刻首演 十二试炼」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016130,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016131,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻二演 光与影的师徒」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016131,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016132,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻三演 百杀夜行」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016132,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016133,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻四演 魔龙再临」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016133,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016134,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻五演 战士之母」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016134,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016135,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻六演 最古老的英雄」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016135,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016136,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】复刻终演 全力斗技」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016136,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016137,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超绝难度】复刻终演 全力斗技 prototype」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016137,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016140,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】首演 超恢复肌肉」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016140,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016141,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】二演 大狱丸诅咒行」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016141,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016142,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】三演 流星如雨」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016142,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016143,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】四演 黑白兄弟」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016143,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016144,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】五演 最后的晚餐」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016144,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016145,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】六演 幽谷间」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016145,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016146,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】终演 赤色奥林匹亚」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94016146,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94016915,
"phase": 1,
"idx": 0,
"message": "【复刻:Halloween Comeback超极☆大南瓜村 ~踏上冒险之旅……~轻量版】为复刻活动。\n在过去【Halloween Comeback超极☆大南瓜村 ~踏上冒险之旅……~】中获得过「圣杯」时,\n在本活动中「圣杯」将会被替换成「传承结晶」。",
"condType": 1,
"targetId": 94016915,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94017201,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】勇者女孩的安可」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94017201,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94017661,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】罪与罚 ~理应凋零的白胡子~」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94017661,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94018340,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】圣鹿的行进」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94018340,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94018840,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】妖精乱舞」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94018840,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94019608,
"phase": 1,
"idx": 0,
"message": "【复刻:达芬奇与七位赝作英灵 轻量版】\n为复刻活动。\n在过去【达芬奇与七位赝作英灵】中\n获得过「圣杯」时\n本活动中的「圣杯」将会被替换成「传承结晶」。",
"condType": 1,
"targetId": 94002808,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94019660,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】心跳Alter俱乐部」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94019660,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94020301,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】温泉旅馆游戏中心」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94020301,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94021001,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】额外追加巧克力祭」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94021001,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94021424,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】终末录音·决」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94021424,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94022701,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】阿尔托莉元素猎手」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94022701,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94023201,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】燃烧 来自天界的使者」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94023201,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94023380,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】无色的阵营」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94023380,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94024013,
"phase": 1,
"idx": 0,
"message": "【复刻:唠唠叨叨明治维新 轻量版】\n为复刻活动。\n在过去【唠唠叨叨明治维新】中\n获得过「圣杯」时\n本活动中的「圣杯」将会被替换成「传承结晶」。",
"condType": 1,
"targetId": 94011313,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94024030,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】战场之鬼」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94024030,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94024970,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】 『天魔轰临』」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94024970,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94025418,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】心跳满眼泳装的大决战」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94025418,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94025820,
"phase": 2,
"idx": 0,
"message": "【复刻:死亡监狱·夏日大逃脱\n轻量版】为复刻活动。\n在过去【死亡监狱·夏日大逃脱】中\n获得过「圣杯」时\n本活动中的「圣杯」将会被替换成「传承结晶」。",
"condType": 25,
"targetId": 94015320,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94025830,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】天之公牛」是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94025830,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94025831,
"phase": 0,
"idx": 0,
"message": "【复刻:死亡监狱·夏日大逃脱\n轻量版】为复刻活动。\n在过去【死亡监狱·夏日大逃脱】中\n获得过「灵衣开放权」时\n本活动中将会被替换成「稀有棱镜」。",
"condType": 25,
"targetId": 94015331,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94026901,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第一特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026901,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026902,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第二特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026902,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026903,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第三特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026903,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026904,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第四特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026904,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026905,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第五特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026905,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026906,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第六特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026906,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026907,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「第七特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026907,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026908,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】特异点F 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026908,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026909,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026909,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026910,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅱ 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026910,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026911,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅲ 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026911,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94026912,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅳ 回忆关卡」是可以重复挑战的任务,\n但只有首次通关时才能获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94026912,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94027201,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「3周年纪念最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94027201,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94027202,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「3周年纪念最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94027202,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94027905,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】8days,Grand Finale!」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、\n经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94027905,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94028814,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】花开堪折直须折」\n是可以重复挑战的任务\n但只有首次通关时才能获得羁绊点、\n经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94028814,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029050,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】饭团连锁店·一号」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029050,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029051,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】火焰之门」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029051,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029052,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】摩天楼的怪人」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029052,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029053,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】欢迎来到豹之国」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029053,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029054,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】美分租借商店」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029054,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029055,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】甜品宇宙」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029055,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029056,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】终章「金色大都会」」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029056,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94029661,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】罪与罚 ~理应凋零的白胡子~」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94029661,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94030501,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】护法少女特别英雄秀」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94030501,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94030840,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】妖精乱舞」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94030840,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94031360,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】死斗 七位恶魔从者篇」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94031360,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94031901,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94031901,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94031902,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94031902,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94031903,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94031903,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94031904,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「最大伤害挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94031904,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94032601,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】呐喊大战 人理最强的猴子」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94032601,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94033401,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】Prisma☆Live」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94033401,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94033599,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】司书的工作」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
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"targetId": 94033599,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034001,
"phase": 1,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
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"targetId": 94034001,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034001,
"phase": 3,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
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"targetId": 94034001,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034001,
"phase": 4,
"idx": 0,
"message": "第一幕 天鹅湖归来(1/6) -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 36,
"targetId": 94034001,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034022,
"phase": 2,
"idx": 0,
"message": "【Fate/EXTRA CCC 特别活动复刻版】是复刻活动。\n在过去【Fate/EXTRA CCC 特别活动复刻版】中\n获得过「圣杯」时\n本活动中的「圣杯」将会被替换成「传承结晶」。",
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"targetId": 94011922,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94034301,
"phase": 0,
"idx": 0,
"message": " 注意 \n\nMEMORIAL BATTLE 撕裂时间的帕拉迪昂\n是可以重复挑战的任务\n但无法获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 36,
"targetId": 94034301,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034302,
"phase": 0,
"idx": 0,
"message": " 注意 \n\nMEMORIAL BATTLE 撕裂时间的帕拉迪昂\n是可以重复挑战的任务\n但无法获得羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 36,
"targetId": 94034302,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034501,
"phase": 0,
"idx": 0,
"message": " 警告 \n「堕天之槛」是位于\n非SE.RA.PH中某个位置的\n高难度绕道迷宫。\n不包含于活动任务的达成条件中。\n\n是否要继续前进",
"condType": 36,
"targetId": 94034501,
"targetNum": 0,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94034605,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94034660,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】莱辛巴赫的再战」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94034660,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94035080,
"phase": 1,
"idx": 0,
"message": "路分岔成了两条。应该走哪边呢……[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035081,
"phase": 1,
"idx": 0,
"message": "空气中弥漫着冰冷的氛围。有什么东西哗啦啦地逼近了……![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035082,
"phase": 1,
"idx": 0,
"message": "刚想走进房间,就发现巨大的蜥蜴爬了出来![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035083,
"phase": 1,
"idx": 0,
"message": "弥漫着温暖的氛围。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035084,
"phase": 1,
"idx": 0,
"message": "地板热乎乎的非常舒服。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035085,
"phase": 1,
"idx": 0,
"message": "女官们在房间里等候着![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035086,
"phase": 1,
"idx": 0,
"message": "柱子上留有被类似爪子的东西抓过的痕迹。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035087,
"phase": 1,
"idx": 0,
"message": "某种动物的毛发掉落在地上。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035088,
"phase": 1,
"idx": 0,
"message": "从房间中传来了嚎叫声。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035089,
"phase": 1,
"idx": 0,
"message": "奇美拉似乎很拥挤地坐在房间里![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035090,
"phase": 1,
"idx": 0,
"message": "从房间里传来了欢乐的氛围。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035091,
"phase": 1,
"idx": 0,
"message": "从走廊尽头传来了咯咯的笑声。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035092,
"phase": 1,
"idx": 0,
"message": "从房间里传来了很多人的笑声。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035093,
"phase": 1,
"idx": 0,
"message": "房间里坐着众多女官![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035094,
"phase": 1,
"idx": 0,
"message": "隐约闻到了甜美的气味。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035095,
"phase": 1,
"idx": 0,
"message": "从墙壁的另一侧传来了令人毛骨悚然的呻吟。[r]墙壁的另一侧究竟有什么啊。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035096,
"phase": 1,
"idx": 0,
"message": "隔扇打开后,女官们鱼贯而出紧紧靠了过来。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035097,
"phase": 1,
"idx": 0,
"message": "被女官们包围了![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035098,
"phase": 1,
"idx": 0,
"message": "不知从哪里传来了三味线的音色。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035099,
"phase": 1,
"idx": 0,
"message": "三味线的音色在走廊里回响,简直就像多重奏。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035100,
"phase": 1,
"idx": 0,
"message": "刚走到房间跟前,三味线的声音就戛然而止。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035101,
"phase": 1,
"idx": 0,
"message": "女官们拿着三味线一起涌了过来![k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035102,
"phase": 1,
"idx": 0,
"message": "一走路地板就会嘎吱作响。看来地板是有破损。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035103,
"phase": 1,
"idx": 0,
"message": "地上残留着某种十分巨大而沉重的东西经过时留下的足迹……[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035104,
"phase": 1,
"idx": 0,
"message": "巨大的妖怪潜伏在走廊的前方![k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035105,
"phase": 1,
"idx": 0,
"message": "似乎是用于迎接重要客人的豪华隔扇。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035106,
"phase": 1,
"idx": 0,
"message": "女官们在宽敞的房间中一字排开![k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035107,
"phase": 1,
"idx": 0,
"message": "前面的房间里传来了巨大的呻吟声……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035108,
"phase": 1,
"idx": 0,
"message": "周围安静到令人感到毛骨悚然……[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035109,
"phase": 1,
"idx": 0,
"message": "安静过头,以至于开始在意自己的脚步声了……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035110,
"phase": 1,
"idx": 0,
"message": "通道前方传来的振翅声打破了这种安静。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035111,
"phase": 1,
"idx": 0,
"message": "哎哟,是双足飞龙![k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035112,
"phase": 1,
"idx": 0,
"message": "四周昏暗,看不清前方的道路。得注意脚下才行。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035113,
"phase": 1,
"idx": 0,
"message": "或许是因为一直在昏暗的地方行走,[r]所以房间的亮光显得尤为刺眼。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035114,
"phase": 1,
"idx": 0,
"message": "平安无事地抵达了房间,放下心地打开了门……[r]却从房间里扑出了狼![k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035115,
"phase": 1,
"idx": 0,
"message": "这走廊的空气十分沉重……是烟吗……隐约笼罩着一层黑影……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035116,
"phase": 1,
"idx": 0,
"message": "是因为这烟带着魔性吗……令人呼吸困难……[k]",
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"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035117,
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"idx": 0,
"message": "是肆虐的马![k]",
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}, {
"questId": 94035118,
"phase": 1,
"idx": 0,
"message": "地板到处都能看到发霉的痕迹,有些可怕。[k]",
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}, {
"questId": 94035119,
"phase": 1,
"idx": 0,
"message": "天花板传来了淅淅索索的声音……是老鼠吗……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035120,
"phase": 1,
"idx": 0,
"message": "还以为是天花板突然塌了呢,[r]结果是巨大的蜥蜴从天花板上扑了下来![k]",
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}, {
"questId": 94035121,
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"message": "似乎不是因为气温较低……但不知是不是多心,总觉得有些阴冷感。[k]",
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}, {
"questId": 94035122,
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"message": "居然都开始起鸡皮疙瘩了。是因为这走廊的氛围吗……[k]",
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}, {
"questId": 94035123,
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"message": "身体开始颤抖。得赶快穿过这里才行。[k]",
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}, {
"questId": 94035124,
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"idx": 0,
"message": "本打算一路小跑穿过这段走廊,[r]结果从墙壁的缝隙间居然钻出了白色的怪物![k]",
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"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035125,
"phase": 1,
"idx": 0,
"message": "墙壁上伤痕累累。似乎是经历了激烈争斗后留下的痕迹……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035126,
"phase": 1,
"idx": 0,
"message": "有较小爪子的痕迹,与较大爪子的痕迹……[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035127,
"phase": 1,
"idx": 0,
"message": "发现狼的尸体倒在走廊的角落里……[r]就在这时,背后出现就了奇美拉![k]",
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"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035128,
"phase": 1,
"idx": 0,
"message": "前面的房间里传来了巨大的呻吟声……[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035129,
"phase": 1,
"idx": 0,
"message": "这走廊的装饰雕工多么细致。真想一直观赏下去。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035130,
"phase": 1,
"idx": 0,
"message": "隔扇的金雕工既风雅又美丽。这房间应该是大人物的房间吧。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035131,
"phase": 1,
"idx": 0,
"message": "隔扇被粗暴的劈裂了。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035132,
"phase": 1,
"idx": 0,
"message": "房间中传来了咔嚓咔嚓酷似剪刀的声音。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035133,
"phase": 1,
"idx": 0,
"message": "走进房间,发现地上只剩寄居蟹的壳了。[r]刚才明明还感受到气息来着……[k]",
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"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035134,
"phase": 1,
"idx": 0,
"message": "所见之处全都沾着黏滑的粘液。[k]",
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"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035135,
"phase": 1,
"idx": 0,
"message": "粘液似乎是从房间里流出来的。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035136,
"phase": 1,
"idx": 0,
"message": "房间里放着一个酷似章鱼壶的东西……但里面是空的。[k]",
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"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94035137,
"phase": 1,
"idx": 0,
"message": "地板大概是被腐蚀了吧,到处都有缺损的,非常危险。[k]",
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"targetNum": 1,
"frequencyType": 3,
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}, {
"questId": 94035138,
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"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"displayType": 1
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"displayType": 1
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"displayType": 1
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"displayType": 1
}, {
"questId": 94040202,
"phase": 1,
"idx": 0,
"message": "在拉斯维加斯兜风\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
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"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040203,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040204,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040204,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040205,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040207,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040209,
"phase": 1,
"idx": 0,
"message": "眼镜 No.1 -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040209,
"phase": 2,
"idx": 0,
"message": "眼镜 No.1 -1-\n\n在本次战斗中\n只有选中的支援角色可出击。\n\n可获得经验值、战利品、友情点\n但无法获得羁绊点。",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040210,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040304,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「大机遇关卡 全押级」\n会在关卡开始时需要支付\n巨额量子 (50,000,000 量子)来挑战。\n倘若失败或是撤退支付的量子将不会返还。\n\n即便如此还要挑战吗",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040390,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】西部忍法帐」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040390,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040520,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「特异点F 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040520,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040521,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040521,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040522,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅱ 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040522,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040523,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅲ 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040523,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040524,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「亚种特异点Ⅳ 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040524,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040525,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「Lostbelt No.1 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040525,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040526,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「Lostbelt No.2 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040526,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040527,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「Lostbelt No.3 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040527,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040528,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「Lostbelt No.4前奏 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040528,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040529,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「Lostbelt No.4 回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040529,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040590,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「4周年纪念最多敌人击溃数挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040590,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040591,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「4周年纪念最多敌人击溃数挑战关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94040591,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040593,
"phase": 1,
"idx": 0,
"message": "TV动画\n是否确定开始开始播放\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 0\n的视频影像",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94040593,
"phase": 1,
"idx": 1,
"message": "开始下载视频影像数据。\n\n【下载数据量262MB】\n[FFFF00](为保存数据,需要预留 262MB 的存储空间)[-]",
"condType": 96,
"targetId": 94040593,
"targetNum": 1,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94040593,
"phase": 1,
"idx": 2,
"message": "\n是否保存TV动画「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 0\n的视频影像数据\n\n[sub]若确定保存需要占用262MB的存储空间。\n若不进行保存重新播放视频影像时\n需要重新下载影像数据。",
"condType": 100,
"targetId": 94040593,
"targetNum": 1,
"frequencyType": 3,
"displayType": 5
}, {
"questId": 94040904,
"phase": 0,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94040905,
"phase": 0,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041101,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】正赛决赛」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041101,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041102,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】夫人是魔女」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041102,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041103,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】美丽的戈耳工三姊妹」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041103,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041104,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】抓住小丑」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041104,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041105,
"phase": 0,
"idx": 1,
"message": " 注意 \n\n「【超高难度】绯红的勇者传说 HD重置版」中\n若作为助战的伊丽莎白·巴托里勇者被击败\n就会算作败北。\n\n是否开始挑战关卡",
"condType": 36,
"targetId": 94041105,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041105,
"phase": 0,
"idx": 2,
"message": " 注意 \n\n「【超高难度】绯红的勇者传说 HD重置版」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041105,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041106,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】翠之彗星」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041106,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041107,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】终章 永远之都」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041107,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041202,
"phase": 0,
"idx": 0,
"message": "「颁奖仪式之前」是复刻剧情。\n若已经在过去的【BATTLE IN NEWYORK 2019】\n中获得过「圣杯」奖励\n在本次剧情中将会把奖励替换为「传承结晶」。",
"condType": 25,
"targetId": 94029002,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041301,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】饭团连锁店·一号」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041301,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041302,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】火焰之门」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041302,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041303,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】摩天楼的怪人」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041303,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041304,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】欢迎来到豹之国」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041304,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041305,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】美分租借商店」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041305,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041306,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】甜品宇宙」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041306,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041307,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【超高难度】终章「金色大都会」」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94041307,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041902,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041903,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041911,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94041912,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94042050,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】银河守护者」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94042050,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94042401,
"phase": 1,
"idx": 0,
"message": " 注意 \n\nTV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 1回忆关卡\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94042401,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94042401,
"phase": 1,
"idx": 1,
"message": "即将播放TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 1回忆关卡\n的动画部分。\n是否确认",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042401,
"phase": 1,
"idx": 2,
"message": "开始下载视频数据。\n\n【下载数据量55.8MB】\n[FFFF00](需要预留 55.8MB 的内存空间用于保存。)[-]",
"condType": 96,
"targetId": 94042401,
"targetNum": 1,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042401,
"phase": 1,
"idx": 3,
"message": "是否将TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 1回忆关卡\n的视频数据保留在本地\n\n[sub]若选择保存则需要占用55.8MB的容量。\n若选择不保存在重新播放视频时\n需要重新下载视频数据。",
"condType": 100,
"targetId": 94042401,
"targetNum": 1,
"frequencyType": 3,
"displayType": 5
}, {
"questId": 94042402,
"phase": 1,
"idx": 0,
"message": " 注意 \n\nTV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 2回忆关卡\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94042402,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94042402,
"phase": 1,
"idx": 1,
"message": "即将播放TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 2回忆关卡\n的动画部分。\n是否确认",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042402,
"phase": 1,
"idx": 2,
"message": "开始下载视频数据。\n\n【下载数据量57.8MB】\n[FFFF00](需要预留 57.8MB 的内存空间用于保存。)[-]",
"condType": 96,
"targetId": 94042402,
"targetNum": 1,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042402,
"phase": 1,
"idx": 3,
"message": "是否将TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 2回忆关卡\n的视频数据保留在本地\n\n[sub]若选择保存则需要占用57.8MB的容量。\n若选择不保存在重新播放视频时\n需要重新下载视频数据。",
"condType": 100,
"targetId": 94042402,
"targetNum": 1,
"frequencyType": 3,
"displayType": 5
}, {
"questId": 94042403,
"phase": 1,
"idx": 0,
"message": " 注意 \n\nTV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 3回忆关卡\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94042403,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94042403,
"phase": 1,
"idx": 1,
"message": "即将播放TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 3回忆关卡\n的动画部分。\n是否确认",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042403,
"phase": 1,
"idx": 2,
"message": "开始下载视频数据。\n\n【下载数据量67.8MB】\n[FFFF00](需要预留 67.8MB 的内存空间用于保存。)[-]",
"condType": 96,
"targetId": 94042403,
"targetNum": 1,
"frequencyType": 3,
"displayType": 4
}, {
"questId": 94042403,
"phase": 1,
"idx": 3,
"message": "是否将TV动画\n「FGO -绝对魔兽战线巴比伦尼亚-」Ep. 3回忆关卡\n的视频数据保留在本地\n\n[sub]若选择保存则需要占用67.8MB的容量。\n若选择不保存在重新播放视频时\n需要重新下载视频数据。",
"condType": 100,
"targetId": 94042403,
"targetNum": 1,
"frequencyType": 3,
"displayType": 5
}, {
"questId": 94042512,
"phase": 1,
"idx": 0,
"message": "【复刻:神秘之国的ONILAND!! 轻量版】是复刻活动。\n在过去【神秘之国的ONILAND!!】中获得过『圣杯』时,\n本活动中将会被替换成『传承结晶』。",
"condType": 46,
"targetId": 94030112,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94042801,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】护法少女特别英雄秀」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94042801,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94043005,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94043201,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】圣夜的圣诞老人与孩子们」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94043201,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94044320,
"phase": 0,
"idx": 0,
"message": "【复刻:雀之旅馆的活动日志~阎魔亭繁盛记~ 轻量版】是复刻活动。\n在过去【雀之旅馆的活动日志阎魔亭繁盛记】中获得过『圣杯』时\n本活动中将会被替换成『传承结晶』。",
"condType": 25,
"targetId": 94032220,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94044701,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「【高难度】呐喊大战 人理最强的猴子」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94044701,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94044911,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94044912,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045250,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】直到打倒那家伙」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94045250,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045901,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045902,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045902,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045908,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94045999,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】跑趴降临迦勒底。」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94045999,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049102,
"phase": 3,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049104,
"phase": 2,
"idx": 1,
"message": "本关卡的战斗内容会随着\n对话时的剧情选择而发生变化。\n另外队伍编制将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049105,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049106,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049107,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049110,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049111,
"phase": 3,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049112,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049112,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049128,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049202,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行水田的改良,\n处于生产状态中的水田将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049203,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行水田的改良,\n处于生产状态中的水田将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049205,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行麦田的改良,\n处于生产状态中的麦田将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049206,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行麦田的改良,\n处于生产状态中的麦田将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049208,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行住家的改良,\n处于生产状态中的住家将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049209,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行住家的改良,\n处于生产状态中的住家将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049211,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行贝冢的改良,\n处于生产状态中的贝冢将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049212,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行贝冢的改良,\n处于生产状态中的贝冢将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049214,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行工房的改良,\n处于生产状态中的工房将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049215,
"phase": 1,
"idx": 1,
"message": "一旦执行该关卡,将会进行工房的改良,\n处于生产状态中的工房将被[FFFF00]破坏[-],并重新开始生产。\n\n[FFFF00]※「可收获」的状态也会被取消并重新开始生产。[-]\n\n是否开始该关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049499,
"phase": 1,
"idx": 1,
"message": " 注意 \n\n「【高难度】开启魔天吧」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94049499,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94049536,
"phase": 2,
"idx": 1,
"message": "【复刻:德川回天迷宫 大奥】\n是复刻活动。\n在过去【德川回天迷宫 大奥】中\n获得过『圣杯』时\n本活动中将会被替换成『传承结晶』。",
"condType": 25,
"targetId": 94035036,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94049580,
"phase": 1,
"idx": 0,
"message": "路分岔成了两条。应该走哪边呢……[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049581,
"phase": 1,
"idx": 0,
"message": "空气中弥漫着冰冷的氛围。有什么东西哗啦啦地逼近了……![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049582,
"phase": 1,
"idx": 0,
"message": "刚想走进房间,就发现巨大的蜥蜴爬了出来![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049583,
"phase": 1,
"idx": 0,
"message": "弥漫着温暖的氛围。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049584,
"phase": 1,
"idx": 0,
"message": "地板热乎乎的非常舒服。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049585,
"phase": 1,
"idx": 0,
"message": "女官们在房间里等候着![k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049586,
"phase": 1,
"idx": 0,
"message": "柱子上留有被类似爪子的东西抓过的痕迹。[k]",
"condType": 0,
"targetId": 0,
"targetNum": 1,
"frequencyType": 3,
"displayType": 2
}, {
"questId": 94049587,
"phase": 1,
"idx": 0,
"message": "某种动物的毛发掉落在地上。[k]",
"condType": 0,
"targetId": 0,
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"message": "女官们重新涂好了香粉在房间里等候着![k]",
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"questId": 94051101,
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"questId": 94051201,
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"message": "关于圣杯的替换\n\n在【Fate/EXTRA CCC 特别活动复刻版】中\n已获得过「圣杯」时\n「圣杯」将会被替换成「传承结晶」。",
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"message": "随着主线关卡的推进\n地图上的时间带(昼、夜)\n可能会发生变化。\n\n当时间带(昼、夜)变化时,\n自由关卡的内容也会发生变化。",
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"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"idx": 1,
"message": "随着主线关卡的推进\n地图上的时间带(昼、夜)\n可能会发生变化。\n\n当时间带(昼、夜)变化时,\n自由关卡的内容也会发生变化。",
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"phase": 1,
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"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"message": "随着主线关卡的推进\n地图上的时间带(昼、夜)\n可能会发生变化。\n\n当时间带(昼、夜)变化时,\n自由关卡的内容也会发生变化。",
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"idx": 1,
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"phase": 1,
"idx": 1,
"message": "随着主线关卡的推进\n地图上的时间带(昼、夜)\n可能会发生变化。\n\n当时间带(昼、夜)变化时,\n自由关卡的内容也会发生变化。",
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}, {
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
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"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
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}, {
"questId": 94051508,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051510,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051510,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051511,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051511,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051512,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94051901,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】炎炎烈日的暴徒」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94051901,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052202,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052202,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052310,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2016回忆关卡第一特异点」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052310,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052311,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2016回忆关卡第四特异点」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052311,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052312,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2017回忆关卡第六特异点」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052312,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052313,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2017回忆关卡终局特异点」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052313,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052314,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2018回忆关卡亚种特异点」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052314,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052315,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2018回忆关卡亚种特异点Ⅲ」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052315,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052316,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2019回忆关卡Lostbelt No.1)」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052316,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052317,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2019回忆关卡Lostbelt No.2)」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052317,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052318,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2020回忆关卡Lostbelt No.4)」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052318,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052319,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「2020回忆关卡Lostbelt No.5)」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052319,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052320,
"phase": 0,
"idx": 0,
"message": " 注意 \n\n「5周年纪念回忆关卡」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052320,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052502,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052502,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052681,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线I 开幕战」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052681,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052682,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线II 欲速则不达」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052682,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052683,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线III 宝物大作战」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052683,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052684,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线IV 死之脚步声」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052684,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052685,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线V 夹击战术」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052685,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052686,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线VI 狂乱之宴」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052686,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052687,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「影之战线VII 终幕战」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052687,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052705,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94052707,
"phase": 1,
"idx": 0,
"message": "【复刻:圣诞节2020 南丁格尔的圣诞颂歌 轻量版】\n是复刻活动。\n在过去【圣诞节2020 南丁格尔的圣诞颂歌】\n中获得过『圣杯』时\n本活动中将会被替换成『传承结晶』。",
"condType": 25,
"targetId": 94043007,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94052901,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】圣夜的圣诞老人与孩子们」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94052901,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053402,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053402,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053402,
"phase": 3,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053405,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053405,
"phase": 3,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053406,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053407,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053413,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053414,
"phase": 3,
"idx": 1,
"message": " 注意 \n\n在「第三幕 极静域的鲸波(6/6)进度3」中\n若作为助战的源赖光被击败\n就会算作败北。\n\n是否开始挑战关卡",
"condType": 47,
"targetId": 94053414,
"targetNum": 3,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053420,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053421,
"phase": 5,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94053435,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】对圣女的呼唤」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94053435,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054203,
"phase": 2,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054205,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054207,
"phase": 1,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054208,
"phase": 3,
"idx": 1,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054350,
"phase": 1,
"idx": 0,
"message": " 注意 \n\n「【高难度】表演赛 传说之拳」\n是可以重复挑战的任务\n但只有首次通关时才能获得\n羁绊点、经验值、战利品、通关奖励。\n\n即便如此还要挑战吗",
"condType": 25,
"targetId": 94054350,
"targetNum": 1,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054350,
"phase": 1,
"idx": 1,
"message": " 注意 \n\n在「【高难度】表演赛 传说之拳」中,\n队伍内被配置在「第1」与「第2」位置的\n从者会作为「选手」参加战斗。\n被配置在「第3」位置的从者将作为「助手」\n只能使用技能。\n\n2骑「选手」被击败的情况下视作败北。\n※本关卡不可续关。\n\n是否开始关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054802,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054802,
"phase": 1,
"idx": 1,
"message": "【復刻:セイバーウォーズ2 ~始まりの宇宙へ~\n ライト版】は復刻イベントです。\n過去の【セイバーウォーズ\n ~始まりの宇宙へ~】で\n『魔術礼装「キャプテン・カルデア」』\nを入手している場合、本イベントでは\n『マナプリズム 100個』\nに置き換わります。",
"condType": 25,
"targetId": 94041902,
"targetNum": 1,
"frequencyType": 1,
"displayType": 1
}, {
"questId": 94054803,
"phase": 2,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
"targetId": 0,
"targetNum": 0,
"frequencyType": 3,
"displayType": 1
}, {
"questId": 94054811,
"phase": 1,
"idx": 0,
"message": "该关卡的队伍编制\n将在战斗开始前进行。\n\n是否现在开始挑战关卡",
"condType": 0,
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