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fgo-game-data/ScriptActionEncrypt/94/9408/9408690310.txt
2025-08-05 10:21:31 +00:00

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94-08-69-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2050002 1 托勒密]
[charaSet B 1098214000 1 四不相]
[charaSet C 2051001 1 ]
[charaSet D 2050002 1 托勒密(剪影)]
[charaFilter D silhouette 00000080]
[charaSet E 2050002 1 托勒密(演出用)]
[charaSet F 1098272600 1 無畏]
[charaSet G 1098272500 1 影之騎士1]
[charaSet H 1098272510 1 影之騎士2]
[charaSet I 1098272520 1 影之騎士3]
[charaSet J 1098272530 1 影之騎士4]
[charaSet K 1098272540 1 影之騎士5]
[charaSet L 1098272550 1 影之騎士6]
[charaSet M 1098272560 1 影之騎士7]
[charaSet N 1098272600 1 無畏(剪影)]
[charaFilter N silhouette 00000080]
[sceneSet O 192600 1]
[charaScale O 1.4]
[sceneSet P 192701 1]
[charaScale P 1.4]
[sceneSet Q 192801 1]
[charaScale Q 1.01]
[charaSet S 98115000 1 特效用]
[charaSet T 98115000 1 特效用2]
[charaSet U 98115000 1 特效用3]
[charaSet V 98115000 1 特效用4]
[charaSet W 98115000 1 特效用5]
[imageSet Y back10001 1 1]
[charaScale Y 1.3]
[imageSet X black_fade 1 1]
[charaScale X 2.0]
[imageSet R black_fade 1 1]
[charaScale R 2.0]
[cameraMove 0 0,0 1.01]
[scene 10000]
[fadein black 0.2]
[wait fade]
[wipeout openEye 0.2 1.0]
[wait wipe]
[scene 192600]
[blur lens 0.1 2 30]
[charaTalk off]
[charaDepth A 1]
[charaDepth O 2]
[charaDepth E 3]
[charaDepth D 4]
[charaFace A 0]
[charaFadein A 0.1 1]
[charaScale O 1.4]
[charaScale E 1.2]
[charaFace E 0]
[charaFadein E 0.1 0,40]
[charaFadein O 0.1 0,-340]
[overlayFadein X 0.1 0,-110]
[overlayFadein R 0.1 0,-690]
[wt 0.5]
[wipein openEye 1.2 1.0]
[wait wipe]
[wt 0.4]
[wipeout openEye 0.15 1.0]
[wait wipe]
[wipein openEye 0.15 1.0]
[wait wipe]
[wt 0.2]
[wipeout openEye 0.15 1.0]
[wait wipe]
[wipein openEye 0.15 1.0]
[wait wipe]
[wt 0.6]
@托勒密
……終於醒了嗎。
[k]
[messageOff]
[wt 0.1]
[wipeout openEye 0.3 1.0]
[wait wipe]
[blurOff lens 0.1]
[charaFadeout X 0.1]
[charaFadeout R 0.1]
[wt 0.55]
[wipein openEye 1.5 1.0]
[wait wipe]
[wt 0.7]
[charaFadeout E 0.8]
[charaFadeout O 0.8]
[wt 1.4]
1……是誰
[charaTalk on]
[charaFace A 2]
@托勒密
是吾。
[k]
1難道說……
2是托勒密
[bgm BGM_MAP_41 0.1]
[charaFace A 3]
@托勒密
沒錯。[r]吾正是托勒密。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@四不相
哞,哞,哞,哞(像是在表示自己也很驚訝)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@托勒密
人似乎會以自己全盛期的狀態化為從者,[r]但吾之人生有兩段輝煌的時期。
[k]
[messageOff]
[charaFace A 9]
[wt 1.0]
[charaFace A 0]
@托勒密
那就是曾與伊斯坎達爾馳騁沙場的時代,[r]以及成為法老的時代這兩段。
[k]
@托勒密
所以,從者托勒密才會擁有兩個形象。
[k]
[charaFace A 10]
@托勒密
雖然不知道形象為何會隨著晝夜發生變化。[r]或許是受到了這奇妙特異點的影響吧。
[k]
1那麼還記得我嗎
[charaFace A 2]
@托勒密
吾當然還記得你。[r]和白晝時一樣,放心吧。
[k]
[charaFace A 0]
@托勒密
但由於精神會受到身體的影響,[r]所以說話與對話方式會稍微有點變化吧。
[k]
@托勒密
另外,還有一件會發生變化的事……[r]不過現在可以不考慮這個問題。
[k]
@托勒密
總之,你還記得我們的目的吧?
[k]
1這座城……
2騎士們保護著聖杯。
@托勒密
沒錯。這座城和影之騎士們守護著聖杯。
[k]
@托勒密
所以,我們必須先攻陷這座城才行。
[k]
@托勒密
只不過,還是一步步來吧。[r]首先,讓你見識一下與白晝的不同好了。
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[charaSet X 1098272600 1 無畏(演出用)]
[charaSet R 1098272600 1 無畏(演出用)]
[charaTalk off]
[charaDepth A 1]
[charaDepth Q 2]
[charaDepth P 3]
[charaFace A 10]
[charaFadein A 0.1 2000,2500]
[charaScale P 1.1]
[charaFadein P 0.1 50,-240]
[charaFadein Q 0.1 25,-240]
[wt 0.7]
[charaMove P -50,-240 5.0]
[fadein black 1.0]
[wait fade]
[wt 2.2]
[fadeout black 0.8]
[wait fade]
[charaFadeout P 0.1]
[wt 0.5]
[charaScale Q 1.2]
[charaMove Q 25,-320 5.0]
[fadein black 0.8]
[wait fade]
[wt 2.6]
[fadeout black 0.8]
[wait fade]
[charaFadeout Q 0.1]
[scene 10000]
[wt 0.2]
[fadein black 0.1]
[wait fade]
[wipeout rectangleStripRightToLeft 0.1 1.0]
[wait wipe]
[scene 192600]
[charaPut A 1]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[wt 0.6]
1感覺給人的印象……
2完全不一樣……
[charaTalk on]
@托勒密
嗯,因為白晝之城到處都有崩塌的痕跡。[r]但夜晚之城就不一樣了。
[k]
@托勒密
就像是[#同一個特異點內的時代發生了偏差]。[r]吾的這個形象應該也是受到了其影響吧。
[k]
[charaFace A 0]
@托勒密
無論如何,光在這裡討論也解決不了問題,[r]御主還是去親眼看看吧。
[k]
@托勒密
四不相暫時在這裡待命。[r]負責守護重要據點的任務,可以交給你嗎?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
@四不相
哞![charaMoveReturn B 0,7 0.3](幹勁十足的感覺)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@托勒密
好,據點的防衛就交給勇士了![r]我們去執行偵查任務吧。
[k]
[charaFace A 0]
@托勒密
為了不被影之騎士們發現,要躡手躡腳地走路。[r]可以嗎,御主?
[k]
[messageOff]
[wt 0.05]
[cameraMove 0.4 0,10 1.01]
[wt 0.5]
[cameraMove 0.4 0,0 1.01]
[wt 1.2]
[fadeout black 1.0]
[bgmStop BGM_MAP_41 1.0]
[wait fade]
[charaFadeout A 0.1]
[sceneSet P 192901 1]
[charaScale P 1.4]
[sceneSet Q 192901 1]
[charaScale Q 1.01]
[scene 192901]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth A 2]
[charaFadein P 0.1 -260,-320]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[se ad60]
[seVolume ad60 0 0.2]
[wt 0.4]
[seStop ad60 0.2]
[wt 0.8]
[se ad60]
[seVolume ad60 0 0.2]
[wt 0.4]
[seStop ad60 0.2]
[wt 0.8]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[bgm BGM_MAP_6 0.5]
@托勒密
唔,看來你也有探索的經驗嗎。御主。
[k]
1在至今為止的旅途中嘗試過幾次。
[charaFace A 2]
@托勒密
你的經驗比吾想像的還要豐富呢。[r]這樣看來,應該不需要客氣了。
[k]
2其實我還會一點點忍術。
[charaFace A 3]
@托勒密
忍術! 是東洋的神秘嗎![r]之後務必整理成冊啊,御主!
[k]
[charaFace A 1]
@托勒密
……哎唷,抱歉。一不小心興奮起來了。[r]剛才的事還請當作沒有看到。
[k]
[charaFace A 0]
@托勒密
好了,吾能感受到的類似聖杯的魔力[r]是從這深處傳來的……
[k]
[messageOff]
[bgmStop BGM_MAP_6 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[se ad882]
[wt 0.05]
[shake 0.02 2 1 1.6]
[wt 2.2]
1剛才那是
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
@托勒密
是[#那傢伙]嗎……![r]但是,剛才的聲音稍微有點奇怪。
[k]
[messageOff]
[charaFace A 9]
[wt 1.0]
[charaFace A 0]
@托勒密
好,小心點跟我來吧。[r]那就是吾一個人沒能攻陷這座城的最重要原因。
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaPut P 260,-320]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[se ad133]
[wt 1.5]
[wt 0.6]
[bgm BGM_EVENT_80 0.1]
[charaDepth C 2]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
可惡,這傢伙要糾纏到什麼時候啊!
[k]
[charaFace C 3]
雖然有個說法是心樂獨行如犀角,[r]但我可不想被犀牛角頂撞啊!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.3]
[charaTalk off]
[charaDepth U 1]
[charaDepth F 2]
[charaDepth N 3]
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[charaDepth S 5]
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[shake 0.01 1 1 1.6]
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[seStop ad882 0.7]
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[seStop ad609 0.8]
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[charaPut T 1]
[charaPut U 1]
[charaEffect T bit_talk_sand_dust_front_blk]
[charaEffect U bit_talk_sand_dust_back_blk]
[se ad914]
[se ad623]
[se ad828]
[shake 0.03 4 4 2.8]
[charaPut S 0,50]
[charaEffect S bit_talk_impactlanding]
[wt 0.2]
[fadeout white 0.6]
[wait fade]
[subCameraOn 3]
[charaLayer R sub #A]
[charaLayer V sub #A]
[charaLayer P sub #A]
[charaLayer X sub #B]
[charaLayer W sub #B]
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[charaLayer Y sub #C]
[subCameraFilter #A maskEdge cut359_mask06 3 139,0,0,255]
[subCameraFilter #B maskEdge cut359_mask06 3 139,0,0,255]
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[subRenderDepth #A 3]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[subRenderScale #A 1.2]
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[charaTalk off]
[charaTalk depthOff]
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[charaDepth R 2]
[charaDepth X 2]
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[charaDepth W 3]
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[charaFace R 0]
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[charaPut V 50,475]
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[charaEffect V bit_talk_sand_dust_front_blk]
[charaEffect W bit_talk_sand_dust_front_blk 0,0 H]
[subRenderFadein #C 0,0 0]
[charaFadein Y 0.1 0,-200]
[seStop ad914 1.5]
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[wt 1.5]
[fadein white 1.0]
[wait fade]
[se ad623]
[seVolume ad623 0 0.6]
[wt 0.2]
[subRenderFadein #A 0.35 200,-570]
[subRenderMove #A 0,-570 0.35]
[wt 0.35]
[charaMove R -25,740 5.0]
[charaMove P -25,350 5.0]
[wt 1.45]
[seStop ad623 0.4]
[wt 0.2]
[se ade215]
[cueSe SE_22 22_ade764]
[subRenderFadein #B 0.35 -200,-300]
[subRenderMove #B 0,-300 0.35]
[wt 0.35]
[charaMove X 25,15 5.0]
[charaMove Q 25,-240 5.0]
[charaFace N 0]
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[wt 1.65]
[subRenderFadeout #A 0.7]
[subRenderFadeout #B 0.7]
[wt 0.7]
[charaFadeout P 0.1]
[wt 0.1]
[sceneSet P 192901 1]
[charaScale P 1.4]
[cameraMove 0 0,0 1.1]
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[charaLayer P normal]
[wt 0.1]
[charaDepth P 1]
[charaDepth U 2]
[charaDepth F 3]
[charaDepth N 4]
[charaDepth T 5]
[charaScale P 1.4]
[charaFadein P 0.4 260,-320]
[wt 0.1]
[cameraMove 2.0 0,0 1.01]
[subRenderFadeout #C 0.9]
[wt 0.9]
[charaMove T 400,0 3.0]
[charaMove U -400,0 3.0]
[wt 0.4]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.8]
[se ad1018]
[wt 0.2]
[charaFadeout N 0.7]
[wt 0.7]
[charaEffectStop T bit_talk_sand_dust_front_blk]
[charaEffectStop U bit_talk_sand_dust_back_blk]
[wt 1.9]
[charaFadeout R 0.1]
[charaFadeout X 0.1]
[charaFadeout Q 0.1]
[charaPut V 2000,2500]
[charaPut W 2000,2500]
[charaEffectDestroy V bit_talk_sand_dust_front_blk]
[charaEffectDestroy W bit_talk_sand_dust_front_blk]
[wt 0.2]
[subCameraOff]
[charaLayer R normal]
[charaLayer X normal]
[charaLayer V normal]
[charaLayer W normal]
[charaLayer Q normal]
[charaScale R 1.0]
[charaScale X 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[charaScale Q 1.0]
1那究竟是……
[messageOff]
[charaPut S 1]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffectDestroy S bit_talk_impactlanding]
[charaEffectDestroy T bit_talk_sand_dust_front_blk]
[charaEffectDestroy U bit_talk_sand_dust_back_blk]
[subCameraOn 1]
[charaLayer A sub #A]
[charaLayer Q sub #A]
[subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255]
[charaTalk depthOff]
[charaDepth Q 1]
[charaDepth A 2]
[charaTalk on]
[charaTalk A]
[charaScale A 1.1]
[charaScale Q 1.4]
[charaFace A 4]
[charaFadein A 0.1 -20,225]
[charaFadein Q 0.1 -820,0]
[subRenderFadeinFSSideR #A 0.3 465,-120]
[subRenderMoveFSSideR #A 425,-250 0.3]
[wt 0.5]
@托勒密
無畏……!
[k]
1無畏
[charaFaceFade A 0 0.2]
@托勒密
是吾參考了現代的知識而給牠的稱呼。[r]是盤踞於這座城內的怪物。
[k]
@托勒密
雖然吾也見識過為數眾多的怪物,[r]但那傢伙完全來路不明,還異常強壯。
[k]
@托勒密
就算與大流士王的戰象互相衝撞,[r]大概也會紋絲不動吧。
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.1]
[cueSe SE_23 23_ade911]
[charaMove C 0,-8 0.15]
[wt 0.55]
[cueSe SE_23 23_ade910]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.6]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[se ad82]
[se ad602]
[cueSe Battle bac179]
[cueSe Battle bac58]
[cueSeVolume bac58 0 0.4]
[effect bit_talk_14 150,50]
[wt 0.2]
[charaShake F 0.01 1 1 0.4]
[wt 1.1]
[effectDestroy bit_talk_14]
[charaTalk A]
[charaFace A 9]
[subRenderFadeinFSSideR #A 0.2 425,-250]
@托勒密
那個人似乎拿著現代的武器,[r]但應該無法傷那巨大的身軀分毫吧。
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[charaFadeout F 0.1]
[wt 0.2]
[bgmStop BGM_EVENT_80 2.0]
[charaTalk off]
[charaDepth G 4]
[charaDepth H 3]
[charaDepth I 2]
[charaDepth J 5]
[charaDepth K 4]
[charaDepth L 3]
[charaDepth M 2]
[se ad219]
[cueSe SE_21 21_ad1082]
[cueSeVolume 21_ad1082 0 0.5]
[charaPut G 1]
[charaPutFSR H 300,0]
[charaPutFSL I -300,0]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaSpecialEffect G appearance 0,0 1.4]
[charaSpecialEffect H appearance 0,0 1.4]
[charaSpecialEffect I appearance 0,0 1.4]
[wt 0.9]
[charaEffect G bit_talk_11 0,-100]
[charaEffect H bit_talk_11 0,-100]
[charaEffect I bit_talk_11 0,-100]
[wt 1.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaEffectDestroy G bit_talk_11]
[charaEffectDestroy H bit_talk_11]
[charaEffectDestroy I bit_talk_11]
[wt 0.05]
[se ad219]
[charaPut J 150,0]
[charaPut K -150,0]
[charaPutFSR L 450,0]
[charaPutFSL M -450,0]
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[charaSpecialEffect J appearance 0,0 1.4]
[charaSpecialEffect K appearance 0,0 1.4]
[charaSpecialEffect L appearance 0,0 1.4]
[charaSpecialEffect M appearance 0,0 1.4]
[wt 0.9]
[charaEffect J bit_talk_11 0,-100]
[charaEffect K bit_talk_11 0,-100]
[charaEffect L bit_talk_11 0,-100]
[charaEffect M bit_talk_11 0,-100]
[wt 0.1]
[cueSeStop 21_ad1082 1.5]
[wt 1.7]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout Q 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer A normal]
[charaLayer Q normal]
[charaScale A 1.0]
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[charaFadeout M 0.1]
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[charaEffectDestroy K bit_talk_11]
[charaEffectDestroy L bit_talk_11]
[charaEffectDestroy M bit_talk_11]
[charaPut P -260,-320]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
@托勒密
而且,影之騎士也冒出來了。[r]真是個不走運的人。
[k]
[charaFace A 0]
@托勒密
吾覺得不要貿然插手才是最好的選擇……[r]你作何打算呢,御主?
[k]
1出手相救吧
2你沒問題吧托勒密。
[bgm BGM_SEIHAI_4 0.1]
[charaFace A 2]
@托勒密
果斷! 吾喜歡!
[k]
[charaFace A 0]
@托勒密
但是,我們目前還沒有打倒那隻怪物的手段。[r]需要採取其他的方法。
[k]
1其他的方法
[charaFace A 3]
@托勒密
白晝的吾不是也說過嗎?[r]就是要戰術性地運用從者!
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.5]
[bgmStopEnd BGM_SEIHAI_4 1.5]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]