fgo-game-data/ScriptActionEncrypt/04/0400020651.txt
2023-06-18 09:01:24 +00:00

718 lines
13 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

04-00-02-06-5-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7046001 1 ドゥリーヨダナ]
[charaSet B 1098267130 1 メドゥーサ]
[charaSet C 1098268910 1 サクラ]
[charaSet D 1098270000 1 シオン]
[charaSet F 6037001 1 カーマ]
[charaSet G 1098270300 1 アーユス]
[charaSet H 1098269700 1 青髭]
[charaSet I 1098267130 1 メドゥーサ(演出用)]
[charaSet J 1098267130 1 メドゥーサ(演出用)]
[sceneSet L 191500 1]
[charaScale L 1.2]
[sceneSet M 189501 1]
[charaScale M 1.2]
[sceneSet N 110100 1]
[charaScale N 1.2]
[sceneSet O 191500 1]
[charaScale O 1.0]
[charaFilter O silhouette 2B2E2E80]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 エフェクト用ダミー]
[charaSet T 98115000 1 エフェクト用ダミー]
[charaSet U 98115000 1 エフェクト用ダミー]
[imageSet V back10000 1 1]
[charaScale V 1.3]
[scene 10000]
[charaTalk L]
[charaFadein L 0.1 0,-225]
[bgm BGM_BATTLE_184 1.0]
[fadein black 1.0]
[wait fade]
[subCameraOn 2]
[charaLayer S sub #A]
[charaLayer A sub #A]
[charaLayer M sub #A]
[charaLayer T sub #B]
[charaLayer F sub #B]
[charaLayer N sub #B]
[subCameraFilter #A maskEdge cut359_mask04 3 231,41,45,255]
[subCameraFilter #B maskEdge cut359_mask04 3 243,58,128,255]
[charaTalk off]
[charaDepth M 1]
[charaDepth N 1]
[charaDepth S 2]
[charaDepth T 2]
[charaDepth F 3]
[charaDepth A 3]
[subRenderScale #A 1.1]
[subCameraRoll #A 5 0,0]
[charaRoll S 1]
[charaRoll A -5]
[charaRoll M -5]
[charaScale A 1.2]
[charaScale M 1.2]
[charaPut S 0,200]
[charaEffect S bit_talk_42]
[charaFace A 5]
[charaFadein A 0.1 -180,230]
[charaFadein M 0.1 120,0]
[subRenderScale #B 1.1]
[subCameraRoll #B 5 0,0]
[charaRoll T 1]
[charaRoll F -5]
[charaRoll N -5]
[charaScale F 1.2]
[charaScale N 1.2]
[charaPut T 0,200]
[charaEffect T bit_talk_42 0,0 H]
[charaFace F 2]
[charaFadein F 0.1 180,275]
[charaFadein N 0.1 -120,0]
[se ade338]
[subRenderFadein #A 0.25 100,-520]
[subRenderMove #A 0,-520 0.25]
[subRenderFadein #B 0.25 -100,-320]
[subRenderMove #B 0,-320 0.25]
[seStop ade338 1.0]
[wt 1.1]
[se ad1006]
[wt 0.05]
[se ad7]
[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[subRenderMove #A -100,-520 0.2]
[subRenderMove #B 100,-320 0.2]
[wt 0.4]
[cueSe Servants_105100 m45824]
[fowardEffect bit_talk_strike_02]
[wt 0.45]
[cueSe Servants_105100 m45810]
[fowardEffect bit_talk_gram_slash_04_fs]
[wt 0.6]
[cueSe Battle bac385]
[cueSe Battle bac403]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[fowardEffectDestroy bit_talk_gram_slash_04_fs]
[shake 0.02 2 3 0.8]
[wt 1.1]
[wipeout rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_42]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_42]
[subCameraOff]
[charaLayer S normal]
[charaLayer T normal]
[charaLayer A normal]
[charaLayer F normal]
[charaLayer M normal]
[charaLayer N normal]
[charaScale S 1.0]
[charaScale T 1.0]
[charaScale A 1.0]
[charaScale F 1.0]
[charaScale M 1.0]
[charaScale N 1.0]
[charaRoll S 0]
[charaRoll T 0]
[charaRoll A 0]
[charaRoll F 0]
[charaRoll M 0]
[charaRoll N 0]
[scene 189501]
[wt 0.5]
[bgm BGM_BATTLE_184 0.6 1.0]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[se ad671]
[charaScale A 1.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.2 0,10]
[charaMove A 0,0 0.3]
[charaMoveScale A 1.0 0.3]
[charaShake A 0.02 2 3 0.6]
[seStop ad671 0.7]
[wt 1.2]
@ドゥリーヨダナ
ハァハァ。この、わし様を、こんなに、[r]働かせおって……。
[k]
@ドゥリーヨダナ
いい加減に決めんか!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth S 9]
[charaDepth B 5]
[se ad223]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[charaFace B 3]
[charaPut B 1]
[charaSpecialEffect B appearance 0,0 0.3]
[wait charaSpecialEffect B]
[wt 0.4]
[charaTalk on]
@メドゥーサ
簡単に言ってくれますね。
[k]
[bgm BGM_BATTLE_184 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth B 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
@メドゥーサ
(好機ではある。けれど、[r] こっちのリソースも無限ではない)
[k]
@メドゥーサ
(息を整えなければ。[r] 早く、早く[line 3]
[k]
[charaFadeout R 0.2]
[bgm BGM_BATTLE_184 0.5 1.0]
[charaFace B 1]
@メドゥーサ
[messageShake 0.05 4 3 0.3]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.4]
[wait wipe]
[charaFadeout B 0.1]
[charaDepth M 1]
[charaDepth C 2]
[charaDepth S 9]
[charaScale M 1.2]
[charaFadein M 0.1 100,-225]
[pictureFrame cut063_cinema]
[charaTalk C]
[charaFace C 20]
[charaFadein C 0.1 0,-50]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[cueSe SE_23 23_ad1304 0 0.8]
[charaPut S 0,-50]
[charaEffect S bit_talk_raniment01]
[wt 2.5]
[charaMove S 100,-50 0.6]
[wt 0.2]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[cueSeVolume 23_ad1304 0.5 0.4]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout M 0.1]
[pictureFrame]
[charaPut S -100,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
[wt 0.5]
[charaMove S 1 0.6]
[bgm BGM_BATTLE_184 0.6 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[cueSeVolume 23_ad1304 0.5 0.8]
[wait wipe]
[wt 0.2]
[wt 0.2]
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
[wt 0.3]
[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop S bit_talk_raniment01]
[wt 0.5]
[se adm20]
[wt 2.0]
[charaEffectEdgeBlurStop B]
[bgm BGM_BATTLE_184 0.5 0.5]
[charaDepth R 4]
[charaDepth B 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaFace B 16]
@メドゥーサ
(サクラのラニメント![r] あの子、どこにこんなリソースを?)
[k]
@メドゥーサ
[line 3]いや、それより今は、この好機を!)
[k]
[messageOff]
[bgm BGM_BATTLE_184 0.5 1.0]
[subCameraOn 1]
[charaLayer I sub #A]
[charaLayer J sub #A]
[charaLayer T sub #A]
[charaLayer V sub #A]
[charaLayer M sub #A]
[charaLayer U sub #A]
[subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255]
[subRenderDepth #A 1]
[charaTalk off]
[charaDepth M 1]
[charaDepth V 2]
[charaDepth I 3]
[charaDepth T 4]
[charaDepth J 5]
[charaDepth U 6]
[charaRoll M 0]
[charaScale I 1.4]
[charaScale J 1.7]
[charaScale T 1.4]
[charaScale U 1.7]
[charaScale M 1.2]
[charaFace I 24]
[charaFace J 23]
[charaFadein I 0.1 0,220]
[charaFadein M 0.1 0,-50]
[cueSe Servants_2800200 m40512]
[cueSeVolume m40512 0 0.5]
[cueSe Servants_2800200 m45707]
[cueSeVolume m45707 0 0.5]
[subRenderFadein #A 0.4 500,-282]
[subRenderMove #A 0,-282 0.4]
[cueSeStop m40512 1.0]
[cueSeStop m45707 1.0]
[charaFadeout R 0.4]
[wt 1.0]
@メドゥーサ
賭けにはなります。ですがこの状況で、[r]今までより広範囲に魔眼の影響力を向ければ、
[k]
[bgmStop BGM_BATTLE_184 1.5]
@メドゥーサ
キャスターの想定位置全体を石化させられる[line 3]
[k]
[messageOff]
[charaDepth R 9]
[charaPut R 1]
[charaPut V 1]
[charaFadeTime R 0.5 0.7]
[charaFadeTime V 0.3 0.2]
[wt 0.2]
[charaRoll T 0]
[charaPut T 0,210]
[charaEffect T bit_talk_mysticeyes_mds]
[charaRoll U 0]
[charaPut U 0,245]
[charaEffect U bit_talk_mysticeyes_mds]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace I 23]
[charaFadein J 0 0,258]
[charaFadeout J 1.2]
[charaFadeTime V 1.0 0.5]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 1.0]
[cueSe Battle bac1774]
[cueSeVolume bac1774 0 0.5]
[fadeout white 0.5]
[wait fade]
[subRenderFadeout #A 0.1]
[charaFadeout B 0.1]
[charaPut B 2000,2500]
[charaFadeout R 0.1]
[charaFadeout V 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout M 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_mysticeyes_mds]
[charaPut U 2000,2500]
[charaEffectStop U bit_talk_mysticeyes_mds]
[wt 0.1]
[subCameraOff]
[charaLayer I normal]
[charaLayer J normal]
[charaLayer M normal]
[charaLayer T normal]
[charaLayer U normal]
[charaScale I 1.0]
[charaScale J 1.0]
[charaScale M 1.0]
[charaScale T 1.0]
[charaScale U 1.0]
[wt 0.1]
[charaTalk off]
[charaDepth L 2]
[charaDepth O 4]
[charaDepth T 9]
[charaDepth U 9]
[charaScale L 1.01]
[charaFadein L 0.1 0,-200]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffect T bit_talk_crack01]
[charaEffect T bit_talk_crack02]
[charaEffect U bit_talk_crack03]
[cameraFilter gray]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[wt 1.0]
[se ad210]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[shake 0.01 1 1 0]
[se ade393]
[seVolume ade393 0 0.1]
[se ad14]
[seVolume ad14 0 0.3]
[se ad227]
[wt 0.1]
[charaPut T 1]
[wt 1.2]
[se ad210]
[se ad113]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[shake 0.01 2 2 0]
[se ad915]
[seVolume ad915 0 0.5]
[seVolume ade393 0.1 0.3]
[seVolume ad14 0.1 0.5]
[wt 0.1]
[charaPut U 1]
[wt 1.4]
[se ad114]
[se ad243]
[se ad299]
[seVolume ad299 0 0.2]
[se ad228]
[fadeout white 0.5]
[wait fade]
[charaFadeout O 0.1]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffectStop T bit_talk_crack01]
[charaEffectStop T bit_talk_crack02]
[charaEffectStop U bit_talk_crack03]
[seStop ad228 2.0]
[seStop ad299 2.0]
[seStop ade393 2.0]
[seStop ad14 2.0]
[seStop ad915 2.0]
[cameraFilter normal]
[wt 2.5]
[fadein white 1.5]
[wait fade]
[shakeStop]
[wt 0.5]
[sceneSet N 189501 1]
[charaScale N 1.2]
[sceneSet O 10000 1]
[charaScale O 1.2]
[subCameraOn 3]
[charaLayer B sub #A]
[charaLayer D sub #A]
[charaLayer F sub #A]
[charaLayer M sub #A]
[charaLayer A sub #B]
[charaLayer G sub #B]
[charaLayer N sub #B]
[charaLayer H sub #C]
[charaLayer O sub #C]
[subCameraFilter #A maskEdge cut359_mask12 3 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask11 3 0,0,0,255]
[subCameraFilter #C maskEdge cut359_mask05 3 176,32,156,255]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth N 1]
[charaDepth O 1]
[charaDepth B 2]
[charaDepth A 2]
[charaDepth H 2]
[charaDepth D 2]
[charaDepth F 2]
[charaDepth G 2]
[charaScale B 1.0]
[charaFace B 3]
[charaFadein B 0.1 -550,94]
[charaFadein M 0.1 0,100]
[charaScale A 1.0]
[charaFace A 6]
[charaFadein A 0.1 590,70]
[charaFadein N 0.1 0,100]
[charaScale H 1.2]
[charaFace H 10]
[charaFadein H 0.1 0,125]
[charaFadein O 0.1 0,-125]
[subRenderFadeinFSSideL #A 0.4 160,200]
[subRenderMoveFSSideL #A 160,-70 0.4]
[wt 0.5]
[bgm BGM_BATTLE_135 0.1]
[charaTalk on]
@メドゥーサ
……っ。
[k]
@メドゥーサ
わかりました。石化はしている。[r]間違いなく、効いている。
[k]
@メドゥーサ
キャスターがいる部分にも届いてはいる。
[k]
[messageOff]
[charaTalk A]
[subRenderFadeinFSSideR #B 0.4 -160,200]
[subRenderMoveFSSideR #B -160,-70 0.4]
[wt 0.5]
@ドゥリーヨダナ
ウソをつくな![r]だったらなんで倒れんのだ!?
[k]
[charaFace B 3]
@メドゥーサ
あまりに巨大であるため、私の魔眼でも、[r]石化が対象に[#伝播:でんぱ]するには僅かな時間がかかる。
[k]
@メドゥーサ
今、キャスターは肉に潜む寄生虫に等しい。
[k]
@メドゥーサ
外側が石化している間に[line 3]奴は新たな肉を[r]生み出してその中に隠れているのです。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 -580,130]
@シオン
ロシアのマトリョーシカ人形のように、
[k]
@シオン
石化する蠢魔の中に蠢魔の肉を出して、それを[r]身代わりにして回避しているというわけですか[line 3]
[k]
[charaFace A 9]
@ドゥリーヨダナ
おい。じゃあ……どうするのだ?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 -555,120]
@カーマ
キャスターの位置を捉えても、[r]石化が届かないなら。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 570,100]
@アーユス
いったい、どうやって[r]キャスターを倒せばいいっていうの……!?
[k]
[messageOff]
[subRenderMoveFSL #A 60,-70 0.4]
[subRenderMoveFSR #B -60,-70 0.4]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.5]
[subRenderMoveFSL #A 10000,0 0.1]
[subRenderMoveFSR #B 10000,0 0.1]
[subCameraFilter #A maskEdge cut359_mask05 3 156,114,168,255]
[charaScale D 1.2]
[charaScale M 1.2]
[charaFace D 8]
[charaFadein D 0.1 0,150]
[charaFadein M 0.1 0,-75]
[wt 0.2]
[charaTalk H]
[subRenderFadeinFSL #C 0.4 -270,-140]
[subRenderMoveFSL #C -270,-190 0.4]
[wt 0.5]
@青髭
ああ。部屋には秘密が満ちている。[r]俺を嘲笑う妻たちの死体。
[k]
@青髭
それを見る妻がまた死体となる。[r]そして次の妻。また次の妻。
[k]
[charaFace H 6]
@青髭
無限、無限、無限なのだ!
[k]
@青髭
いくらでも血の妻はその部屋にいる。[r]いくらでも禁忌の解放は繰り返される!
[k]
[messageOff]
[charaTalk D]
[subRenderFadeinFSR #A 0.4 270,-140]
[subRenderMoveFSR #A 270,-190 0.4]
[wt 0.5]
@シオン
……っ。最初から『繰り返される』という概念、[r]無限性を内包した宝具でしたか……!
[k]
[charaTalk H]
[charaFace H 7]
@青髭
ハハハ、ハハハハハ[line 3]
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_BATTLE_135 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]