1059 lines
17 KiB
Plaintext
1059 lines
17 KiB
Plaintext
|
||
$94-04-01-08-2-0
|
||
|
||
[soundStopAll]
|
||
|
||
|
||
|
||
[charaSet A 98100400 1 Mash]
|
||
[charaSet B 1040000 1 "Katsushika Hokusai"]
|
||
[charaSet C 1098177300 1 Carmilla]
|
||
[charaSet D 5030001 1 Scheherazade]
|
||
[charaSet E 1098178800 1 Employee]
|
||
[charaSet F 1098176810 1 Osakabehime]
|
||
[charaSet G 6035002 1 "Yu Mei-ren"]
|
||
[charaSet H 6024000 1 Scáthach]
|
||
[charaSet I 1098178800 1 Employee]
|
||
[charaSet J 98115000 1 Effect]
|
||
|
||
[cameraMove 0 0,0 1.01]
|
||
|
||
[scene 81400]
|
||
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[se ad754]
|
||
[seVolume ad754 0 0]
|
||
[seVolume ad754 1.0 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.4]
|
||
[charaFace D 2]
|
||
[charaEffect D bit_talk_13]
|
||
[se bac148]
|
||
[charaShake D 0.05 2 2 0.8]
|
||
[wt 1.0]
|
||
[charaFace D 4]
|
||
[charaMove D 0,-20 0.5]
|
||
[wt 0.1]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.2]
|
||
[se ad144]
|
||
[wt 1.0]
|
||
|
||
|
||
[seVolume ad754 0.6 0.4]
|
||
|
||
[se ad448]
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_talk_smoke_blood]
|
||
[wt 1.5]
|
||
|
||
[se ad448]
|
||
[wt 1.5]
|
||
|
||
[se ad448]
|
||
[wt 1.5]
|
||
|
||
[se ad448]
|
||
|
||
[charaTalk G]
|
||
[charaFadein G 1.5 -3,1]
|
||
[wt 2.0]
|
||
|
||
[charaFace G 2]
|
||
@Yu Mei-ren
|
||
Hahahaha! Yes, that's it! Run away in terror, stupid humans! Death to casinos!!! (Lashing out)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 2000,2000]
|
||
[charaEffectStop J bit_talk_smoke_blood]
|
||
|
||
[seStop ad754 1.5]
|
||
[bgmStop BGM_EVENT_80 1.5]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.8]
|
||
[se ad661]
|
||
[seStop ad661 1.2]
|
||
[charaMove E 0,-20 0.5]
|
||
[wt 0.1]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.8]
|
||
[se ad183]
|
||
[wt 0.2]
|
||
[seStop ad183 0.1]
|
||
[wt 1.2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
It looks like the effect of Scheherazade's Noble Phantasm wore off, since the characters from her stories have disappeared.
|
||
[k]
|
||
|
||
@Mash
|
||
She must have been putting sheets over her bandits and genies, putting them to work as security guards.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Carmilla
|
||
That takes care of the physical and personnel obstacles.[bgm BGM_EVENT_70 0.1]
|
||
[k]
|
||
|
||
@Carmilla
|
||
We may still have to deal with some sphinxes, but the fact remains that the casino's security detail is now effectively crippled.
|
||
[k]
|
||
|
||
@Carmilla
|
||
All right, let's take advantage of the confusion and move on to the next phase of the plan.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_70 1.0 0.2]
|
||
[wipeout rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[scene 80900]
|
||
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_sepia01]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_70 1.0 0.4]
|
||
|
||
[wipein rollRight 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
The second obstacle is one you already experienced yourselves: the many traps hidden throughout the casino.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Osakabehime
|
||
Those are the same kinds they put in the pyramids to keep looters out, right?
|
||
[k]
|
||
|
||
[charaFace F 4]
|
||
|
||
@Osakabehime
|
||
I might be a castle monster, but I still don't wanna get cursed.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
Those traps have been placed in every corner of the casino. Needless to say, that includes the area near the vault.
|
||
[k]
|
||
|
||
@Carmilla
|
||
However, their sheer number is also a clue to their key flaw.
|
||
[k]
|
||
|
||
@Carmilla
|
||
With so many traps, you would think their customers would get caught in them all the time.
|
||
[k]
|
||
|
||
@Carmilla
|
||
And yet, that never happens. Why do you think that is?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth C 2]
|
||
[charaDepth B 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 256,-50]
|
||
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -256,-50]
|
||
|
||
@Katsushika Hokusai
|
||
You already looked into this, right? Just tell us already! Jeez!!!
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Carmilla
|
||
Hehe, fair enough. From what I've been able to tell...[wt 0.5]those traps are linked to the security cameras.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mash
|
||
Oh, Mer[line 2]Er, Mister Mystery mentioned something about that.
|
||
[k]
|
||
|
||
@Mash
|
||
I think he said all the Medjed decorations also served as security cameras of a sort.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
Right. So we won't have to worry about the traps as long as the security cameras don't think we're a threat.
|
||
[k]
|
||
|
||
@Carmilla
|
||
And that means...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[wipeout rollRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[pictureFrame]
|
||
|
||
[charaPut J 2000,2000]
|
||
|
||
[scene 81400]
|
||
[wt 1.0]
|
||
|
||
[wipein rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Carmilla
|
||
Now that things are in disarray, it's time to make use of you-know-what.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Yes. The items we got from Vlad.
|
||
[k]
|
||
|
||
@Mash
|
||
I've got them right here in one of Da Vinci's custom-made spatial compression handbags. Here you go...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad77]
|
||
[fadeout black 0.8]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.5]
|
||
|
||
[fadein black 0.8]
|
||
[wait fade]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@I:Katsushika Hokusai
|
||
Aw man, I can't see a thing. [bgm BGM_EVENT_94 0.1]Well, I guess I can see one or two things, but it feels like nothin'!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 0]
|
||
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 2]
|
||
|
||
@E:Osakabehime
|
||
I wonder if this counts as cosplay...
|
||
[k]
|
||
|
||
@I:Carmilla
|
||
How about you, little [&boy:girl]? Are you ready?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad77]
|
||
[fadeout black 0.8]
|
||
[wait fade]
|
||
|
||
[wt 0.5]
|
||
|
||
[fadein black 0.8]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
?1:(It's a little itchy...)
|
||
?2:(This is kind of fun!)
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@E:Mash
|
||
It looks great on you, Senpai!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@I:Carmilla
|
||
I knew I made the right choice asking him. He's very good with his hands.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_94 1.0]
|
||
|
||
@I:Carmilla
|
||
Anyway, now the other people here can't easily identify us.
|
||
[k]
|
||
|
||
@I:Carmilla
|
||
But of course, our cover will be blown once things calm down, so we need to slip past now.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@E:Osakabehime
|
||
Guess that means it's my turn then, huh? Yosh, I got this![bgm BGM_EVENT_82 0.1]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad39]
|
||
[charaEffect E bit_talk_36]
|
||
[wt 2.0]
|
||
|
||
[charaEffectStop E bit_talk_36]
|
||
|
||
@E:Osakabehime
|
||
Thousand Origami of Hakuro, Milli-Mili Night Fever!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[se adm28]
|
||
[seVolume adm28 0 0.6]
|
||
[wt 1.2]
|
||
|
||
[seStop adm28 1.0]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@I:Mash
|
||
It's working! Osakabehime's origami soldiers are sneaking into the other Medjed sheets Vlad made for us...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk off]
|
||
|
||
[se ad77]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0,-50]
|
||
[charaMove E 1 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaMove E 230,0 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.3]
|
||
|
||
[se ad77]
|
||
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 0,-50]
|
||
[charaMove I 1 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaMove I -230,0 0.4]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.3]
|
||
|
||
[se ad77]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0,-50]
|
||
[charaMove E 1 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaMove E 230,0 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@E:Osakabehime
|
||
Ooh, while I'm at it, I'll reuse the sheets Scheherazade's stories were using too. Ike ikeee!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[se ad77]
|
||
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 0,-50]
|
||
[charaMove E 1 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaMove E 230,0 0.4]
|
||
[charaFadeout E 0.4]
|
||
[wt 0.3]
|
||
|
||
[se ad77]
|
||
|
||
[charaFace I 0]
|
||
[charaFadein I 0.4 0,-50]
|
||
[charaMove I 1 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaMove I -230,0 0.4]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaTalk on]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@E:Katsushika Hokusai
|
||
Hehe, our decoy plan's workin' great! [charaMoveReturn E 0,10 0.3]Way ta go!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 1]
|
||
[charaFadein I 0.1 1]
|
||
[charaShake I 0.02 3 3 0.6]
|
||
|
||
@I:Osakabehime
|
||
P-please stop slapping me on the back? This takes a lot of concentration!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
I see. Just like a forest is the best place to hide a tree, the best place to hide Medjeds is among other Medjeds.
|
||
[k]
|
||
|
||
@Scáthach
|
||
This should indeed help you lot remain undetected.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@E:Carmilla
|
||
Indeed. But we still have one last major obstacle to get past. And for that...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_82 1.0]
|
||
[wipeout rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[imageSet E cut118_card01 1]
|
||
|
||
[scene 80900]
|
||
|
||
[charaPut J 1]
|
||
[wt 1.0]
|
||
|
||
[wipein rollRight 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
Finally, there's the third major obstacle...this![bgm BGM_EVENT_70 0.1]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
[pictureFrame]
|
||
[charaPut J 2000,2000]
|
||
[scene 10000]
|
||
[wt 0.1]
|
||
|
||
[se ade313]
|
||
[seVolume ade313 0 0.6]
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[effect bit_talk_card_flies]
|
||
[wt 0.9]
|
||
|
||
[se ad410]
|
||
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
|
||
[wt 0.1]
|
||
[scene 80900]
|
||
[charaPut J 1]
|
||
[pictureFrame cut063_cinema]
|
||
[charaFadein E 0 0,-200]
|
||
[wt 1.4]
|
||
|
||
|
||
[charaFadeout E 0.4]
|
||
[wt 0.5]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 14]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Katsushika Hokusai
|
||
Lemme see...
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Katsushika Hokusai
|
||
Huh? This just says “Cleopatra”!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
Yes, it does. It's always the simplest walls that prove the most obstructive...
|
||
[k]
|
||
|
||
@Carmilla
|
||
Cleopatra tends to stay right in front of the vault's entrance.
|
||
[k]
|
||
|
||
@Carmilla
|
||
We need to get her away from that spot...
|
||
[k]
|
||
|
||
@Carmilla
|
||
...or we'll never make it to the jewel.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mash
|
||
I see... What about Nito[line 2]I mean, MEDJED? Don't we need to watch out for her as well?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Carmilla
|
||
No, MEDJED never leaves the VIP area except for matters of utmost importance. You were unusually lucky to have met her on your first visit.
|
||
[k]
|
||
|
||
@Carmilla
|
||
At any rate, we will be racing against the clock regardless, so if all goes well...
|
||
[k]
|
||
|
||
@Carmilla
|
||
...we'll be in and out before she's even had a chance to notice anything is wrong.
|
||
[k]
|
||
|
||
@Carmilla
|
||
Which brings me to the last part of the plan.
|
||
[k]
|
||
|
||
@Carmilla
|
||
Your job will be to draw Cleopatra away from the vault, and to keep her attention focused elsewhere...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[wipeout rollRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaSet D 6008002 1 Cleopatra]
|
||
[charaSet E 5034000 1 "Queen of Sheba"]
|
||
[charaSet F 98109900 1 "Casino Customer A"]
|
||
[charaSet G 1098120700 1 "Casino Customer B"]
|
||
|
||
[charaPut J 2000,2000]
|
||
[charaEffectStop J bit_sepia01]
|
||
|
||
[pictureFrame]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 81400]
|
||
[wt 1.0]
|
||
|
||
[wipein rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_EVENT_109 0.1]
|
||
|
||
[se ad223]
|
||
|
||
|
||
[charaPut H 1]
|
||
[charaEffect H bit_talk_quickmove]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaSpecialEffect H appearanceReverse 0,0 0.3]
|
||
[charaMove H 0,-10 0.3]
|
||
[wt 0.5]
|
||
[charaMove H 0,0 0.6]
|
||
[wt 0.6]
|
||
|
||
@Scáthach
|
||
I have come to challenge you!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
What the!? What's going on out here!?
|
||
[k]
|
||
|
||
@Cleopatra
|
||
All the customers are running around screaming about meat chunks...
|
||
[k]
|
||
|
||
@Cleopatra
|
||
...and all the Medjed-style security guards are floating about seemingly without a care in the world!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
Never mind all that.
|
||
[k]
|
||
|
||
@Scáthach
|
||
I am here to challenge you to a gambling match, one socialite to another.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Scáthach
|
||
I am told you are this casino's assistant manager. Thus, you would surely never run from a challenge, would you?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_109 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
Oh? And just what sort of gambling match did you have in mind, Queen of the Land of Shadows?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
What else? The perfect contest for socialites like you and I.
|
||
[k]
|
||
|
||
@Scáthach
|
||
I speak, of course, of...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.2]
|
||
|
||
[charaFace H 2]
|
||
|
||
@Scáthach
|
||
[f large]“Which of Us is Stronger!?”[bgm BGM_EVENT_63 0.1]
|
||
[k]
|
||
|
||
?1:(Is that really a contest for socialites?)
|
||
?2:(Sounds a lot like her usual hand-to-hand combat.)
|
||
?!
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
What in the world are you saying? How could a contest like that have anything to do with gambling?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
Hear me out. This contest would not only involve fighting, but another element as well; one especially fitting for a stage such as this.
|
||
[k]
|
||
|
||
@Scáthach
|
||
This element is one even I cannot escape, and one that holds great significance for you.
|
||
[k]
|
||
|
||
[charaFace H 3]
|
||
|
||
@Scáthach
|
||
That is to say...[wt 1.0]beauty.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
Beauty!?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
I am challenging you to a contest in the center of a casino, all while wearing a swimsuit. If I cannot defeat you in beauty, then I cannot defeat you at all.
|
||
[k]
|
||
|
||
@Scáthach
|
||
While I may be confident in my chances, my victory is certainly not a foregone conclusion.
|
||
[k]
|
||
|
||
@Scáthach
|
||
Yes, this should be a most interesting challenge. In some ways, it is not unlike fighting while surrounded by an electrified fence.
|
||
[k]
|
||
|
||
@Scáthach
|
||
At any rate, given its unusual fighting conditions, it qualifies as a gambling match. I think.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 2]
|
||
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 0]
|
||
|
||
@F:Customer A
|
||
Whoa, this sounds awesome! I'm going all in on the bikini babe! What I wouldn't give for her to step on me!
|
||
[k]
|
||
|
||
[charaTalk G]
|
||
@G:Customer B
|
||
What are you, stupid? There's no way she can beat Queen Cleopatra! I'm putting five...no, ten large on Cleo!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 13]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Bookie
|
||
Right this way, sirs! Easy there, no need to shove! At the current rates, I can offer fifty-fifty odds!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
Oho... So you wish to challenge me to a battle of strength AND beauty? You certainly are fearless.
|
||
[k]
|
||
|
||
@Cleopatra
|
||
However, unlike you, I have no doubts about this battle's outcome. I am already certain I would win easily.
|
||
[k]
|
||
|
||
@Cleopatra
|
||
Why should I accept your challenge?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
Oh? Then you don't need to show what you are capable of?
|
||
[k]
|
||
|
||
@Scáthach
|
||
And here I thought there was someone special to whom you wished to prove your beauty was unrivaled.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
[charaShake D 0.02 3 3 0.4]
|
||
|
||
@Cleopatra
|
||
(Gasp) You don't mean[line 2]!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[cameraMove 0.5 -40,0 1.1]
|
||
[wt 0.9]
|
||
[cameraMove 0.5 40,0 1.1]
|
||
[wt 0.9]
|
||
[cameraHome 0.6]
|
||
[wt 1.0]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Cleopatra
|
||
Is Lord Caesar here!?
|
||
[k]
|
||
|
||
@Cleopatra
|
||
He's certainly enough of a high roller that he wouldn't be out of place here...
|
||
[k]
|
||
|
||
[charaFace D 4]
|
||
|
||
@Cleopatra
|
||
And, if he is here...
|
||
[k]
|
||
|
||
@Cleopatra
|
||
...I can't let him see me backing down from a challenge, even one I'm utterly sure to win...
|
||
[k]
|
||
|
||
[charaFace D 2]
|
||
|
||
@Cleopatra
|
||
That's right! I must never stop proving to him that I am the most beautiful woman in the world, and by extension, that he was right to choose me!
|
||
[k]
|
||
|
||
@Cleopatra
|
||
Very well! You're on! Hyah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad73]
|
||
[charaEffect D bit_talk_quickmove]
|
||
[charaMove D 0,50 0.4]
|
||
[charaFadeout D 0.4]
|
||
[wt 0.1]
|
||
[se ad7]
|
||
[wt 0.3]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Scáthach
|
||
Heh. That's more like it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace H 2]
|
||
[wt 0.1]
|
||
[se bac140]
|
||
[effect bit_talk_v_slash01]
|
||
[wt 0.4]
|
||
[se ad32]
|
||
[effect bit_talk_14]
|
||
[charaFadeout H 0]
|
||
[wt 0.1]
|
||
[effectDestroy bit_talk_v_slash01]
|
||
[shake 0.02 3 3 0.7]
|
||
|
||
[wt 1.6]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.8 1.0]
|
||
[bgm BGM_EVENT_63 0.8 0.2]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_63 0.8 0.4]
|
||
[wipein rectangleStripLeftToRight 0.8 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
|
||
?1:I don't suppose you actually did call Caesar here, did you?
|
||
?!
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@I:Carmilla
|
||
Hehe, it doesn't matter if I did or not. All that matters is whether she thinks he might be here.
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@I:Carmilla
|
||
But more importantly, the plan to lure Cleopatra away from the vault worked. Come, now's our chance!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_63 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|