fgo-game-data/ScriptActionEncrypt/04/0400021631.txt
2024-06-18 11:12:07 +00:00

432 lines
7.4 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

04-00-02-16-3-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7046001 1 难敌]
[charaSet B 3054002 1 怖军]
[charaSet C 1098270300 1 阿愈丝]
[charaSet D 1098269320 1 塞蕾雪拉]
[sceneSet E 189603 1]
[charaScale E 1.2]
[sceneSet F 189603 1]
[charaScale F 1.2]
[imageSet G back10000 1 1]
[charaScale G 1.3]
[charaSet H 98115000 1 特效用dummy]
[charaSet I 98115000 1 特效用dummy]
[charaSet J 98115000 1 特效用dummy]
[charaSet K 98115000 1 特效用dummy]
[charaSet L 98115000 1 特效用dummy]
[charaSet M 98115000 1 特效用dummy]
[charaSet N 98115000 1 特效用dummy]
[charaSet O 98115000 1 特效用dummy]
[charaSet P 98115000 1 特效用dummy]
[charaSet Q 98115000 1 特效用dummy]
[charaSet R 98115000 1 特效用dummy]
[charaSet S 98115000 1 特效用dummy]
[cameraMove 0 0,0 1.01]
[scene 189603]
[bgm BGM_EVENT_91 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@难敌
弟弟们啊! 分离自同一肉团的分身啊![r]助我这长兄一臂之力吧!
[k]
[messageOff]
[se ad39]
[effect bit_talk_36]
[wt 2.4]
[effectStop bit_talk_36]
@难敌
[f large]『[#由一而生的持国百子:Jai Kaurava]』!!
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 2]
[charaDepth A 1]
[se ad1006]
[charaPut H 1]
[charaEffect H bit_talk_quickmove]
[charaSpecialEffect A erasureReverse 0,0 0.5]
[wt 0.05]
[charaMove A 0,15 0.4]
[wt 1.0]
[shake 0.01 1 2 0]
[se ad214]
[se ad241]
[wt 1.0]
[se ad291]
[seVolume ad291 0 0]
[se ad299]
[seVolume ad299 0 0]
[se ad297]
[seVolume ad297 0 0]
[seVolume ad291 0.4 1.0]
[seVolume ad299 0.4 0.5]
[seVolume ad297 0.4 0.2]
[charaDepth H 1]
[charaDepth I 2]
[charaPut H 1]
[charaPut I 1]
[charaEffect H bit_talk_goltail01]
[charaEffect I bit_talk_goltail01 0,0 H]
[wt 0.7]
[seVolume ad214 0.5 0.4]
[seVolume ad241 0.5 0.4]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaDepth M 6]
[cueSe Servants_703200 bac878]
[cueSeVolume bac878 0 0.5]
[se ad248]
[charaPut J 450,-50]
[charaEffect J bit_talk_14]
[wt 0.22]
[charaPut K -450,75]
[charaEffect K bit_talk_blow]
[wt 0.22]
[charaPut L 350,50]
[charaEffect L bit_talk_blow]
[wt 0.22]
[charaPut M -350,-25]
[charaEffect M bit_talk_14]
[wt 0.22]
[charaDepth N 7]
[charaDepth O 8]
[charaDepth P 9]
[charaDepth Q 10]
[charaPut N 250,40]
[charaEffect N bit_talk_14]
[wt 0.22]
[charaPut O -250,-50]
[charaEffect O bit_talk_blow]
[wt 0.22]
[charaPut P 150,-100]
[charaEffect P bit_talk_blow]
[wt 0.22]
[charaPut Q -150,50]
[charaEffect Q bit_talk_14]
[charaEffectDestroy H bit_talk_14]
[charaEffectDestroy I bit_talk_blow]
[charaEffectDestroy J bit_talk_blow]
[charaEffectDestroy K bit_talk_14]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth L 5]
[charaDepth M 6]
[charaDepth N 7]
[charaDepth O 8]
[seStop ad248 0.5]
[cueSe Servants_703200 bac880]
[cueSeVolume bac880 0 0.5]
[se ad854]
[charaPut H -450,50]
[charaEffect H bit_talk_explosion]
[charaPut K -450,-250]
[charaEffect K bit_talk_impactlanding]
[wt 0.4]
[se ad824]
[seVolume ad824 0 0.6]
[wt 0.3]
[se ad609]
[charaPut I 450,-50]
[charaEffect I bit_talk_explosion]
[charaPut L 450,-250]
[charaEffect L bit_talk_impactlanding]
[wt 0.4]
[se ad882]
[wt 0.3]
[se ad828]
[charaPut J 1]
[charaEffect J bit_talk_explosion]
[charaPut M 0,-200]
[charaEffect M bit_talk_impactlanding]
[wt 0.4]
[wt 0.3]
[charaPut H -450,50]
[charaEffect H bit_talk_explosion]
[charaPut K -450,-250]
[charaEffect K bit_talk_impactlanding]
[wt 0.8]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[cueSeStop bac878 0.7]
[cueSeStop bac880 0.7]
[seStop ad609 0.7]
[seStop ad864 0.7]
[seStop ad824 0.7]
[seStop ad882 0.7]
[seStop ad828 0.7]
[seStop ad214 0.7]
[seStop ad241 0.7]
[seStop ad291 0.7]
[seStop ad299 0.7]
[seStop ad297 0.7]
[wait wipe]
[charaEffectDestroy H bit_talk_explosion]
[charaEffectDestroy I bit_talk_explosion]
[charaEffectDestroy J bit_talk_explosion]
[charaEffectDestroy K bit_talk_impactlanding]
[charaEffectDestroy L bit_talk_impactlanding]
[charaEffectDestroy M bit_talk_impactlanding]
[charaDepth H 4]
[charaDepth I 2]
[charaDepth B 3]
[charaDepth J 5]
[charaPut H 1]
[charaPut I 1]
[charaPut J 1]
[charaEffect H bit_talk_avalon_light01]
[charaEffect I bit_talk_avalon_light02]
[charaEffect J bit_talk_under_light]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[se ad214]
[seVolume ad214 0 0]
[se ad241]
[seVolume ad241 0 0]
[se ad291]
[seVolume ad291 0 0]
[se ad299]
[seVolume ad299 0 0]
[se ad297]
[seVolume ad297 0 0]
[wt 0.6]
[seVolume ad214 0.5 0.5]
[seVolume ad241 0.5 0.5]
[seVolume ad291 0.5 0.5]
[seVolume ad299 0.5 0.5]
[seVolume ad297 0.5 0.2]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.2]
@怖军
呜,噢……噢噢噢噢噢噢噢!
[k]
[charaFace B 12]
@怖军
哈,哈哈哈哈![r]我早就猜到你会与弟弟们同在!
[k]
@怖军
我早已做好[line 3][r]要同时揍飞你们一百个人的心理准备了!
[k]
[messageOff]
[se ad39]
[effect bit_talk_36]
[wt 2.4]
[effectStop bit_talk_36]
@怖军
[f large]『[#风神之子,在此:Maruti Vayuputra]』!!
[k]
[messageOff]
[se ad791]
[wt 0.8]
[se ad147]
[charaEffectStop J bit_talk_under_light]
[wt 1.5]
[fadeout white 0.5]
[wait fade]
[charaEffectStop H bit_talk_avalon_light01]
[charaEffectStop I bit_talk_avalon_light02]
[wt 0.2]
[cueSe SE_22 22_ade740]
[cueSeVolume 22_ade740 0 0]
[wt 0.7]
[cueSeVolume 22_ade740 0.1 1.0]
[se ad864]
[se ad609]
[se ad780]
[bgmStop BGM_EVENT_91 1.5]
[seStop ad214 1.5]
[seStop ad241 1.5]
[seStop ad291 1.5]
[seStop ad299 1.5]
[seStop ad297 1.5]
[charaFadeout B 0.1]
[shakeStop]
[wt 6.5]
[fadein white 1.5]
[wait fade]
[wt 1.0]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer E sub #A]
[charaLayer B sub #B]
[charaLayer F sub #B]
[subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255]
[charaDepth E 1]
[charaDepth F 1]
[charaDepth A 2]
[charaDepth B 2]
[charaScale A 1.2]
[charaScale E 1.2]
[charaFace A 10]
[charaFadeinFSR A 0.1 0,200]
[charaFadein E 0.1 -250,-50]
[charaScale B 1.3]
[charaScale F 1.2]
[charaFace B 0]
[charaFadeinFSL B 0.1 0,210]
[charaFadein F 0.1 250,-50]
[subRenderFadein #A 1.0 213,-250]
[subRenderFadein #B 1.0 -213,-250]
[wt 1.8]
[bgm BGM_EVENT_95 0.1]
[charaTalk on]
@怖军
啊啊,是吗。
[k]
@怖军
……是我失策了呢。
[k]
[charaFace B 3]
@怖军
设想到了百人份的力量,却没把第一百零一人……[r]没把妹妹那份算进去。
[k]
@怖军
这毫厘之差,对现在的我来说[line 3]
[k]
[messageOff]
[charaMoveFSL B 0,180 0.4]
[charaFadeout B 0.4]
[wt 0.4]
[se ad144]
[wt 1.4]
[charaFace A 3]
@难敌
哈,哈哈哈,活该。
[k]
@难敌
是[#我],赢了。[r]成功了,第一次,战胜了怖军……
[k]
[messageOff]
[charaMoveFSR A 0,170 0.4]
[charaFadeout A 0.4]
[wt 0.4]
[se ad144]
[wt 1.6]
[subRenderFadeout #A 1.0]
[subRenderFadeout #B 1.0]
[wt 1.6]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
@阿愈丝
笨,笨蛋~!?[r]你这样子一点都不像是打赢了啊!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@塞蕾雪拉
……平手……两败俱伤……?
[k]
[charaFace D 4]
@塞蕾雪拉
哪种说法都无所谓啦。
[k]
[messageOff]
[wt 0.8]
[charaFaceFade D 16 0.3]
[wt 1.0]
@塞蕾雪拉
反正,这也是没办法的事嘛。
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_95 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]