530 lines
10 KiB
Plaintext
530 lines
10 KiB
Plaintext
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$03-00-03-07-1-1
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[soundStopAll]
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[charaSet A 8001400 1 Mash]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 1009001 1 Mordred]
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[charaSet D 7005001 1 Spartacus]
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[charaSet E 6011001 1 "Jing Ke"]
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[charaSet F 1098158800 1 "Farmer A"]
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[charaSet G 1098158810 1 "Farmer B"]
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[charaSet H 1098159100 1 "Farm Supervisor"]
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[scene 69200]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[fadein black 1.0]
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[wait fade]
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[cueSe Battle bac234]
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[shake 0.05 1 4 1.0]
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[effect bit_talk_impactlanding]
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[wt 3.0]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Jing Ke
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...Those creatures aren't native to this land, either.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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No, they weren't. That was a Jötunn; a type of[sr]giant we fought in the Scandinavian Lostbelt.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth A 1]
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[charaDepth C 2]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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@Mordred
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Well this just keeps getting weirder, huh? A few of 'em are running away, so they probably got a nest somewhere around here.
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[k]
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[charaFace A 7]
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@Mash
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A nest...
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[k]
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@Mordred
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Yeah. Better track 'em down and wipe 'em out or things're gonna get way worse around here, seeing how this village has shit all for defenses.
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[k]
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[charaFadeout C 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Farmer A
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Man, you guys really are amazing. I can't believe you took care of those scary monsters just like that.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Spartacus
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There's nothing I like more than shielding the weak!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth B 1]
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[charaDepth H 2]
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[charaTalk H]
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[charaFace H 3]
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[charaFadein H 0.1 1]
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@Farm Supervisor
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I hate to think of us as weak, but I can't blame you. The only way we could've won is with Heavenly Emperor's divine aid.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFace H 3]
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[charaFadein B 0.1 2]
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[charaFadein H 0.1 0]
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@Holmes
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I see. Then the reason you supervisors wield[sr]weapons is indeed solely to defend the village?
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[k]
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[charaFace H 0]
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@Farm Supervisor
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That's right. Not that we have a lot to do, of course. Usually, the most we have to worry about is chasing off the odd stray dog or boar.
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[k]
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@Farm Supervisor
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Well, that, and helping the occasional[sr]drunkard cool off, I guess.
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[k]
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[charaFace B 0]
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@Holmes
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What about invasions from foreign countries?[sr]Are you not concerned about those?
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[k]
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[charaFace H 3]
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@Farm Supervisor
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Foreign countries?
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[k]
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[charaFadeout B 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Farmer B
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You know, the places foreigners come from.
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[k]
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@Farmer B
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Remember how the elder used to tell us he heard there were places other than here when he was just a kid?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Holmes
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Just a moment, please. What exactly[sr]do you mean when you say “foreigners”?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 2]
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[charaFace G 3]
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[charaFadein G 0.1 0]
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@Farmer A
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What do we mean? Uh, I'm not sure what to say...
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[k]
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@Farmer B
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We've just heard rumors that say they look just like us, but they're actually monsters that are scarier than any boar.
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[k]
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@Farmer A
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And that they like to eat our[sr]livers instead of our crops.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 1]
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[charaFadein H 0.1 1]
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@Farm Supervisor
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That's why we thought you were going to eat us when you first showed up. Sorry about that.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Holmes
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...I see. Now I understand.
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[k]
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[messageOff]
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[wipeout rightToLeft 1.5 1.0]
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[bgmStop BGM_EVENT_81 1.5]
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[wait wipe]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaSet A 8001410 1 Mash]
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[charaSet C 1098124500 1 "Da Vinci"]
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[charaSet D 1098160700 1 "Captain of the Guard"]
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[charaSet E 1098123330 1 Koyanskaya]
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[charaSet H 98115000 1 Effect]
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[sceneSet I 67200 1]
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[charaScale I 1.01]
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[scene 56001]
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[wt 0.5]
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[wipein leftToRight 1.5 1.0]
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[wait wipe]
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[wt 0.5]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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The people of this Lostbelt have no concept of separate nations. Or at least, their only knowledge is derived from distorted ancient legend and hearsay.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 15]
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[charaFadein C 0.1 1]
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@Da Vinci
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So what, you're saying the probably-Qin empire dominated this entire world? You're kidding.
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[k]
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@Da Vinci
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Is it even possible for people to put aside all their ethnic and religious differences to make that happen?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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So that's why they've never seen[sr]soldiers before, let alone war...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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That means this world is so perfectly peaceful that not only do people not need to arm themselves...
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[k]
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@Holmes
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...they do not even know what weapons are.
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[k]
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[charaFace B 6]
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@Holmes
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This country is the ideal nation made reality.[sr]Can you even imagine such a thing?
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_70 2.0]
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[wait fade]
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[charaFadeout B 0.1]
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[wt 0.1]
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[wipeFilter cinema 0.5 0]
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[charaTalk depthOff]
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[charaDepth I 1]
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[charaDepth D 2]
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[scene 67200]
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[charaFadein I 0.1 0,-220]
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[wt 1.0]
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[charaMove I 0,-130 2.0]
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[fadein black 2.0]
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[wait fade]
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[wt 0.8]
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[bgm BGM_EVENT_79 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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I have arrived at Mt. Li, Your Imperial Majesty.[sr]Which warrior would you like me to unseal?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@???
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Hmm. If this were a foreign expedition, it would be no matter if they were somewhat free-spirited...
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[k]
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@???
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...but since this is a domestic matter, we would prefer not to use someone too...rambunctious.
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[k]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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Then, you are saying we should not evaluate our warrior on combat ability alone.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@???
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If they were to incite a rebellion, we could not keep an eye on them and Chaldea at the same time.
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[k]
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@???
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For example, do not even think about releasing anyone like the Taoyuan Brothers. They could get carried away and try to take over the empire for themselves.
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[k]
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@???
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We need a warrior who is not only brave, but also kind and modest. One who is fiercely loyal to this empire and its people, and who will defend them at all costs.
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[k]
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@???
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We would like you to choose this warrior, Captain.
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[k]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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Me, Your Imperial Majesty? Are...are you sure you want me to handle such an important task?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@???
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Why else would we send you, our captain[sr]of the guard, all the way to Mt. Li?
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[k]
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@???
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Surely you are aware that reviving[sr]a frozen hero carries some risk?
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[k]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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Well, yes, of course...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@???
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Something could even go wrong with their mind during the unsealing, causing them to fly into a rage.
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[k]
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@???
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It would be bitterly ironic if we were to release a hero for the purposes of preventing a war only for them to transform into disaster incarnate.
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[k]
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@???
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So we deemed it prudent to have you present for the unsealing in the event such a danger did present itself. Do you understand?
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[k]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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So, um...you're saying you want me to deal[sr]with them in case they happen to go berserk?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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@???
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Indeed. This hero must be strong enough to defeat these Heroic Spirits from another world...
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[k]
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@???
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...but not so strong that you would be unable to stop them in such an unfortunate situation.
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[k]
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@???
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With all of these requirements to consider,[sr]would you not prefer to choose this hero yourself?
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[k]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 0,-50]
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@Captain of the Guard
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I see... Your kindness and wisdom humbles me,[sr]Your Imperial Majesty!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_79 1.5]
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[wait fade]
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[charaFadeout D 0.1]
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[charaFadeout I 0.1]
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[scene 65800]
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[wt 0.5]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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[bgm BGM_EVENT_90 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Koyanskaya
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Frozen Heroic Spirits, hmm... Interesting. I see you have yet another impressive card up your sleeve.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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@???
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Mt. Li is the jewel of our empire. It is the mausoleum where the brave warriors who once fought by our side now sleep in peace.
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[k]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@Koyanskaya
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True, it's always tricky figuring out what to do with the brutes you use to establish a new regime.
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[k]
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[charaFace E 1]
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@Koyanskaya
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Shortsighted, short-tempered rulers tend to go the whole, “You have outlived your usefulness!” route and just off their servants.
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[k]
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[charaFace E 9]
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@Koyanskaya
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But not you, Your Imperial Majesty. How clever of you to literally keep them on ice so they can be useful to you again!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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@???
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These warriors deserve to be praised for all eternity for their help in establishing peace.
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[k]
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@???
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That said, we cannot bestow all of them with the same immortality we possess.
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[k]
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@???
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While there is little that can be done to cushion the shock they experience whenever they are awakened and see how much has changed...
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[k]
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@???
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...fighting on new battlefields has become a common enough occurrence for them that they are now accustomed to it.
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[k]
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@???
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What do you think? Do you not agree it is a much cleaner system than your Heroic Spirits?
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[k]
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[charaTalk E]
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[charaFace E 17]
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[charaFadein E 0.1 0,-50]
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@Koyanskaya
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Oh yes, I can't wait to see what happens next.[sr]I've always loved the word “freeze”♡
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[k]
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[messageOff]
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||
[wt 1.0]
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||
[fadeout black 2.0]
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||
[bgmStop BGM_EVENT_90 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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