287 lines
4.3 KiB
Plaintext
287 lines
4.3 KiB
Plaintext
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$03-00-07-01-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 6030000 1 Danzo]
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[charaSet B 98006200 1 Enemy]
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[scene 102201]
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[fadein black 1.5]
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[wait fade]
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[se ad985]
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[seVolume ad985 0 0.2]
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[seVolume ad985 1.0 1.0]
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[wt 1.0]
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[seStop ad985 2.0]
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[wt 1.5]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Danzo
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All right, Master, I have recorded all the information I can about the creatures we faced earlier.
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[k]
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@Danzo
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While they do use a skill similar in nature to Presence Concealment, it is more akin to camouflage than the true concealment employed by an Assassin.
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[k]
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[charaFace A 5]
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@Danzo
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So as long as I make full use of my sensors...
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[k]
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@Danzo
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...I should be able to boost my detection rate by a far greater degree than usual.
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[k]
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[messageOff]
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[se ad270]
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[seVolume ad270 0 0.4]
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[seStop ad270 1.0]
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[se ad69]
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[seStop ad69 1.0]
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[wt 1.2]
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[fowardEffect bit_talk_30_fs]
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[se ad905]
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[seStop ad905 0.5]
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[wt 1.0]
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[fowardEffect bit_talk_30_fs]
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[se ad905]
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[seStop ad905 0.5]
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[wt 1.0]
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[fowardEffect bit_talk_30_fs]
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[se ad905]
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[seStop ad905 0.5]
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[wt 1.0]
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[fowardEffectStop bit_talk_30_fs]
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[charaFace A 2]
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@Danzo
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Fuuma Scan, Karakuri-Style!
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[k]
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[charaFace A 0]
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@Danzo
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There.[sr]Those creatures will no longer take us by surprise.
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[k]
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?1:Wow, you puppet kunoichi are amazing.
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?2:I can tell I'm in good hands!
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?!
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[messageOff]
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[charaFace A 3]
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[wt 1.0]
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[charaFace A 1]
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@Danzo
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Thank you, Master!
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[k]
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[charaFace A 0]
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@Danzo
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At any rate, there you have it. If any more spiders should try to approach us, I will know about it.
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[k]
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[charaFace A 4]
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@Danzo
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That said, Master...
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[k]
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@Danzo
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If we're somewhere in the old capital and this place is truly as deserted as it appears...
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[k]
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@Danzo
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...then we should make haste to leave before any other deadly creatures show their faces.
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[k]
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?1:Got it.
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?2:Good point. Let's find somewhere safe.
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?!
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[charaFace A 0]
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@Danzo
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Then come, this way.
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[k]
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[messageOff]
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[se ad73]
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[wipeout leftToRight 0.4 1.0]
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[bgmStop BGM_EVENT_70 0.4]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 0.5]
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[wipein rightToLeft 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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[se ad60]
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[seVolume ad60 0 0.1]
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[seVolume ad60 1.0 1.0]
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[wt 1.0]
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[seStop ad60 1.5]
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@Danzo
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(Master.)
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[k]
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@Danzo
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(Forgive me for speaking to you from out of sight.)
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[k]
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[bgm BGM_EVENT_81 0.1]
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@Danzo
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(I have detected a new creature not far ahead.)
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[k]
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@Danzo
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(But worry not.)
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[k]
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@Danzo
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(I shall deal with it.)
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[k]
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@Danzo
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(In the meantime, please go around the creature and make your way towards the nearby road. I will give the creature the slip once you have made it there.)
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[k]
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@Danzo
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(If we are lucky, there may even be an officer or two out on patrol.)
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[k]
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@Danzo
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(All right... I shall see you later.)
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[k]
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?1:(Wait!)
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?!
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@Danzo
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(Y-yes, Master?)
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[k]
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?1:(It's too risky to fight it alone. We're better off sticking together.)
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?!
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@Danzo
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(But Master, that would put you in[line 2])
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[k]
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[bgmStop BGM_EVENT_81 1.5]
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@Danzo
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(...Right. Understood!)
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[k]
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[messageOff]
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[charaTalk A]
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[charaFace A 4]
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[se ad73]
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[fowardEffect bit_talk_quickmove]
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[charaSpecialEffect A appearance 1 0.25]
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[wt 0.4]
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@Danzo
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Forgive me, Master. I should have known better.
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[k]
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@Danzo
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That is just the kind of person you are, isn't it?
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[k]
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[messageOff]
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[charaFace A 1]
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[wt 1.0]
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[charaFace A 5]
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@Danzo
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Very well then, [bgm BGM_EVENT_80 0.1]I will gladly fight by your side!
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[k]
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@Danzo
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I feel a twinge of shame, using my more underhanded shinobi techniques in front of one so noble as you...
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[k]
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[charaFace A 2]
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@Danzo
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...but if that is the price I must pay to fight by your side, then so be it!
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[k]
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[messageOff]
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[se ad270]
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[seVolume ad270 0 0.4]
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[se ad69]
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[seStop ad69 1.5]
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[wt 1.5]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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[se ad463]
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[wt 2.0]
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[seStop ad463 0.5]
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[wt 0.7]
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?1:Here it comes! Get ready!
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?2:Once we take this thing down, we'll make a break for the road!
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Danzo
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Understood!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[charaEffect B bit_talk_41_fs]
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[se ad463]
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[wt 1.5]
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[seStop ad463 0.5]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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