fgo-game-data/ScriptActionEncrypt/03/0300091560.txt
2023-06-20 08:05:37 +00:00

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03-00-09-15-6-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1049000 1 Muramasa]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 5045001 1 Altria]
[charaSet D 1098216200 1 Habetrot]
[charaSet E 1098209500 1 "White Wolf"]
[charaSet F 5021000 1 "Grímr the Sage"]
[charaSet G 98006200 1 "Fodder Enemy Smoke"]
[charaSet H 98006200 1 "Fodder Enemy Smoke"]
[imageSet J back10000 1 1]
[charaScale J 1.05]
[imageSet K back10000 1 1]
[charaFilter K silhouette 72777DFF]
[charaScale K 1.01]
[sceneSet L 129400 1]
[charaScale L 1.4]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[charaPut S 1]
[charaEffect S bit_talk_fog_side]
[scene 10001]
[charaFadein K 0.1 0,-200]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.3]
[charaEffectStop S bit_talk_fog_side]
[wt 0.1]
[se ad951]
[se ade283]
[seVolume ade283 0 0.4]
[wt 1.8]
[fadeout white 0.8]
[wait fade]
[effect bit_talk_snow]
[wt 2.0]
[seStop ad951 3.0]
[fadein white 3.0]
[wait fade]
[wt 1.0]
[effectStop bit_talk_snow]
[wt 0.5]
[scene 120001 2.0]
[charaFadeout K 2.0]
[wt 2.5]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Da Vinci
We made it to the top! There's the bell tower, just like Grímr said! And over there[line 2]
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_142 1.5]
[charaFadein L 1.5 0,-150]
[charaMove L 0,-380 7.0]
[wt 3.0]
[scene 129400]
[wt 2.0]
[charaFadeout L 2.0]
[wt 3.0]
1Mash!
2Is she...sealed in ice?
[scene 120001 1.5]
[wt 1.9]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Habetrot
...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Grímr the Sage
That's right. She's been in this coffin for the past twenty-four hundred years, since Fae Era 400.
[k]
1Twenty-four hundred years!? Why!?
Grímr the Sage
Your guess is as good as mine. You'll have to ask her about that yourself.
[k]
Grímr the Sage
But according to the notes the first Grímr left, the coffin's spell should be lifted once her Master touches it.
[k]
Grímr the Sage
You made it. You two are finally reunited.
[k]
[bgmStop BGM_EVENT_142 1.0]
Grímr the Sage
Hooowever...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.6]
[charaTalk off]
[charaDepth S 4]
[charaDepth T 5]
[charaDepth G 6]
[charaDepth H 7]
[cueSe SE_21 21_ade582]
[seVolume 21_ade582 0 0.5]
[charaFadeinFSR G 1.0 2]
[charaFadeinFSL H 1.0 0]
[wt 1.0]
[se ad951]
[seVolume ad951 0 0]
[seVolume ad951 1.0 1.0]
[wt 1.6]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaPutFSR S 2000,2500]
[charaPutFSL T 2000,2500]
[charaEffectStop S bit_talk_06b]
[charaEffectStop T bit_talk_06b]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Grímr the Sage
It looks like there's still one last obstacle left to overcome. You won't be able to get near the coffin or the bell unless we do something about those things.
[k]
Grímr the Sage
Give 'em hell, Altria.[sr]You're the only one who can beat 'em.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Altria
...
[k]
[charaFace C 25]
Altria
...Are you okay with this, Habetrot? Even though they're calling your name?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Habetrot
I'm fine. You're just hearing things.[sr]Go on, Altria. Get them.
[k]
[seStop ad951 3.0]
Habetrot
This terrace beloved by a group of gentle, peaceful faeries, is Orkney's holiest place.
[k]
Habetrot
The ancient era these spirits belong to is long over. It's time they left.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]