fgo-game-data/ScriptActionEncrypt/91/9111030210.txt
2024-10-28 04:05:47 +00:00

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91-11-03-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 11003001 1 "Jeanne Alter"]
[charaDepth A 5]
[branchQuestClear lblClear00b_dvn 3000303]
[label lblClear00a_dvn]
[charaSet C 98111500 1 "Da Vinci"]
[flag FLG_DVN 0]
[branch lblConf00_dvn]
[label lblClear00b_dvn]
[charaSet C 1098124510 1 "Da Vinci"]
[flag FLG_DVN 1]
[label lblConf00_dvn]
[charaSet D 98006200 1 Enemy]
[charaSet E 1098217900 1 "Sea Fiend"]
[charaSet F 98115000 1 Static1]
[charaDepth C 1]
[sceneSet H 10000 1]
[charaScale H 1.01]
[sceneSet I 10000 1]
[charaScale I 1.01]
[charaDepth H 3]
[charaDepth I 4]
[sceneSet J 34901 1]
[charaScale J 1.2]
[charaDepth J 1]
[sceneSet K 34901 1]
[charaScale K 1.2]
[charaDepth K 2]
[sceneSet L 109601 1]
[charaScale L 1.2]
[charaDepth L 1]
[cameraMove 0.1 0,0 1.01]
[scene 10000]
[wt 1.5]
[bgm BGM_MAP_41 0.1]
[lr]I want to dream. I want a dream that will rock me to my core.
[k]
I don't care if my dream pops like a bubble, or if I wake up a blubbering mess.
[k]
As long as I can have a dream like that, I won't regret anything.
[k]
Yeah, I may end up crying. But you'd never see my tears.
[k]
So please, grant my wish.
[k]
My humble, if a bit clichéd wish for an ephemeral dream of my own.
[k]
[messageOff]
[bgmStop BGM_MAP_41 1.5]
[wt 1.5]
[scene 151701]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_80 0.1]
Jeanne Alter
It's over!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_29 0,-30]
[se bac27]
[wt 0.2]
[charaShake D 0.04 3 3 0.8]
[flashin once 0.2 0.1 FC6A06AF FC6A0600]
[wt 1.2]
[bgmStop BGM_EVENT_80 1.5]
[charaSpecialEffect D enemyErasure 1 1.7]
[se ad42]
[wait charaSpecialEffect D]
[wt 1.5]
[charaEffect F bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk C]
[branch lblClear01b_dvn FLG_DVN 1]
[label lblClear01a_dvn]
[charaFace C 1]
[charaFadein C 0.1 0,-90]
[branch lblConf01_dvn]
[label lblClear01b_dvn]
[charaFace C 0]
[charaFadein C 0.1 1]
[label lblConf01_dvn]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
Da Vinci
Okay, they're all gone. That takes care of the mission. Good job, everyone.
[k]
1Nice to have an easy one for a change.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jeanne Alter
Yeah. Honestly, I'm kind of disappointed.
[k]
Jeanne Alter
I didn't even have to work for it. It was boooring!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear02b_dvn FLG_DVN 1]
[label lblClear02a_dvn]
[charaFace C 0]
[charaFadein C 0.1 0,-90]
[branch lblConf02_dvn]
[label lblClear02b_dvn]
[charaFace C 0]
[charaFadein C 0.1 1]
[label lblConf02_dvn]
Da Vinci
I get it, but we still need to take care of these Singularities when they pop up, or we'll regret it later.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Jeanne Alter
At least give us a damn break once in a while, then!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear03b_dvn FLG_DVN 1]
[label lblClear03a_dvn]
[charaFace C 4]
[charaFadein C 0.1 0,-90]
[branch lblConf03_dvn]
[label lblClear03b_dvn]
[charaFace C 12]
[charaFadein C 0.1 1]
[label lblConf03_dvn]
Da Vinci
Hey, nobody forced you to come. You and Altria Alter were both Rayshift-compatible for this mission, if you recall.
[k]
Da Vinci
I said she could be the one to go if you didn't want to, and you INSISTED on coming.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Jeanne Alter
That's not relevant!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear04b_dvn FLG_DVN 1]
[label lblClear04a_dvn]
[charaFace C 2]
[charaFadein C 0.1 0,-90]
[branch lblConf04_dvn]
[label lblClear04b_dvn]
[charaFace C 17]
[charaFadein C 0.1 1]
[label lblConf04_dvn]
Da Vinci
HOW is it not relevant!?
[k]
1Now, now. Let's all just keep it cool, okay?
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jeanne Alter
Anyway, is there anything even kinda fun to do around here?
[k]
Jeanne Alter
Like a famous tourist destination or something?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear05b_dvn FLG_DVN 1]
[label lblClear05a_dvn]
[charaFace C 4]
[charaFadein C 0.1 0,-90]
[branch lblConf05_dvn]
[label lblClear05b_dvn]
[charaFace C 14]
[charaFadein C 0.1 1]
[label lblConf05_dvn]
Da Vinci
Oh, like those are just around every corner.
[k]
[branch lblClear06b_dvn FLG_DVN 1]
[label lblClear06a_dvn]
[charaFace C 1]
[branch lblConf06_dvn]
[label lblClear06b_dvn]
[charaFace C 8]
[label lblConf06_dvn]
Da Vinci
Well, there IS a beach a little south of you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Jeanne Alter
That'll do. Give us a bit before you bring us back.
[k]
Jeanne Alter
It's not like there's a rush or anything, is there?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear07b_dvn FLG_DVN 1]
[label lblClear07a_dvn]
[charaFace C 0]
[charaFadein C 0.1 0,-90]
[branch lblConf07_dvn]
[label lblClear07b_dvn]
[charaFace C 0]
[charaFadein C 0.1 1]
[label lblConf07_dvn]
Da Vinci
Oh, all right. Besides, today was supposed to be a day off, anyway.
[k]
Da Vinci
As long as [%1] is okay with it,[sr]I don't see[sr]why you can't hang out at the beach for a while.
[k]
1Sweet! Then let's go!
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jeanne Alter
Hell yeah!
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadein L 0.1 150,-300]
[scene 109601]
[wt 1.5]
[charaMove L 50,-300 10.0]
[fadein black 1.0]
[wait fade]
[se ad37 0]
[seVolume ad37 1.0 1.0]
[wt 4.0]
[seStop ad37 3.5]
[charaFadeout L 1.5]
[wt 2.5]
[bgm BGM_MIZUGIKENGOU 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Jeanne Alter
Well, this isn't half bad.
[k]
1So, what do you want to do?
[messageOff]
[se ade160]
[se ad952 0]
[wt 0.4]
[cueSe SE_21 21_ad1110]
[seVolume 21_ad1110 0.4 0.7]
[seVolume ad952 0.4 1.0]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[charaSet A 7031000 1 "Jeanne Alter"]
[charaDepth A 5]
[charaSet B 7031000 1 "Jeanne Alter Closeup"]
[charaDepth L 6]
[charaDepth B 7]
[charaScale B 1.2]
[charaTalk off]
[charaFace A 7]
[charaFadein A 0.1 1]
[charaFace B 7]
[charaFadein B 0.1 0,200]
[charaFadein L 0.1 100,-150]
[wt 0.2]
[seStop 21_ad1110 1.5]
[seStop ad952 1.5]
[charaMove B 0,0 3.8]
[charaMove L 100,-250 3.8]
[fadein white 0.7]
[wait fade]
[wt 1.8]
[charaFadeout B 0.7]
[charaFadeout L 0.7]
[wt 0.7]
[charaDepth L 1]
[wt 0.4]
[charaTalk A]
Jeanne Alter
Damn right I'm going in the water! The cold doesn't bother me, anyway.
[k]
1Hey, no fair!
[charaFace A 6]
Jeanne Alter
What's the problem? You don't mind your Mystic Code getting a little wet, do you?
[k]
Jeanne Alter
Now come on! Let's go have some fun!
[k]
[charaFace A 0]
Jeanne Alter
...[sr]...
[k]
[charaFace A 4]
Jeanne Alter
So, uh, what do we do? How do you have fun at a beach?
[k]
1Go swimming?
[flag SEL01 0]
2Splash each other?
[flag SEL01 1]
[branch sel01b SEL01 1]
[label sel01a]
[charaFace A 6]
Jeanne Alter
Yeah, I'll go do that then. You wait there on the shore.
[k]
Jeanne Alter
If you really need me to come back, use a Command Spell or something.
[k]
[charaFace A 18]
Jeanne Alter
'Kay, later!
[k]
[messageOff]
[charaFadeout A 0.4]
[se ad132]
[seStop ad132 1.5]
[wt 1.2]
[se ade151]
[seStop ade151 1.5]
[se ad406]
[seStop ad406 1.5]
[wt 1.5]
[bgmStop BGM_MIZUGIKENGOU 1.0]
[fadeout black 1.0]
[wait fade]
[wt 1.5]
[lr]I do feel a little bad about leaving Master alone...
[k]
[messageOff]
[charaTalk off]
[scene 34901]
[charaFadein J 0.1 0,-250]
[charaMove J 0,-150 30.0]
[wt 1.5]
[se ade53 0]
[seVolume ade53 1.5 0.7]
[fadein black 1.5]
[bgm BGM_EVENT_38 1.5 0.5]
[wait fade]
[wt 1.0]
[seVolume ade53 2.5 0.2]
...but I'm not gonna let it stop me from diving deep into the ocean. I wanna do something down there.
[k]
I sink into the depths of the ocean, depths no ordinary human could hope to see without a camera or scuba gear.
[k]
Looking up, right, left, and down, I see nothing but inky darkness.
[k]
It feels like a cradle down here, and I curl up in a little ball.
[k]
[charaPut K -50,-250]
[charaFadeTime K 1.0 1.0]
[charaMove K 50,-250 60.0]
I know I wasn't born from anything like this, but it still puts me at ease.
[k]
Maybe it's because I'm the polar opposite of Ms. High and Mighty.
[k]
I hate light; I love darkness. I hate peace; I love fighting.
[k]
I guess that just makes sense, though.
[k]
It also means the holy maiden loves being around people. I like being alone.
[k]
...Hmm. What do you know. I guess I really am her polar opposite, in every possible way.
[k]
Maybe that's down to me always thinking about what she'd do, then doing...well, not that.
[k]
[charaMove J 0,-250 0.1]
She's a mirror, the object of my hatred, the one I have to surpass.
[k]
[charaFadeTime K 1.0 0.0]
But lately, I've started to wonder...
[k]
...whether I should even be thinking about her at all.
[k]
Maybe, if I'm going to make my own mark on humanity, I should be thinking about me and who I am as my own person.
[k]
So that I can...on...
[k]
...Tch. Something about that idea just pisses me off.
[k]
[messageOff]
[bgmStop BGM_EVENT_38 0.5]
[seStop ade53 0.4]
[se bas16]
[flashin once 0.2 0.4 D50005AF D5000500]
[wt 1.0]
[charaFadeout J 0.5]
[charaFadeout K 0.5]
[wt 0.7]
[charaScale A 1.2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-20]
Jeanne Alter
Huh!?
[k]
[messageOff]
[bgm BGM_EVENT_80 0.1 0.7]
[charaFadeout A 0.2]
[shake 0.04 2 2 0]
[se ade54 0]
[seVolume ade54 0.2 1.0]
[blur motion 1.0 4 10000 0.5 0.7 0.05 100]
[wt 1.0]
[charaScale A 1.0]
[lr]An emergency. I switch gears instantly.
[k]
I rush right to [&his:her] side.[sr]No thought, no hesitation.
[k]
[messageOff]
[seStop ade54 1.0]
[bgm BGM_EVENT_80 1.0 0.3]
[wipeout rectangleStripDownToUp 0.4 1]
[wait wipe]
[shakeStop]
[blurOff]
[charaTalk on]
[scene 109601]
[wt 1.0]
[bgm BGM_EVENT_80 1.0 1.0]
[se ad416]
[seStop ad416 1.4]
[wipein rectangleStripUpToDown 0.4 1]
[wait wipe]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.2 1]
Jeanne Alter
Master!
[k]
1Get ready to fight!
[charaFace A 5]
Jeanne Alter
Got it!
[k]
[messageOff]
[cueSe SE_21 21_ad1110 0.7]
[se ad952]
[wt 0.1]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[wt 0.2]
[seStop 21_ad1110 2.0]
[seStop ad952 2.0]
[fadein white 0.5]
[wait fade]
[charaSet A 11003001 1 "Jeanne Alter"]
[charaDepth A 5]
[wt 0.4]
[bgm BGM_EVENT_80 1.0 0.5]
[overlayFadein H 0.1 0,-800]
[overlayFadein I 0.1 0,800]
[charaMove H 0,-745 0.5]
[charaMove I 0,745 0.5]
[wt 1.0]
[lr]...That's it. This is how it should be.
[k]
Understanding without the need for words.
[k]
In an instant, I can feel my body gearing up for battle.
[k]
I have eyes on the enemy right in front of me.
[k]
Typical, boring Sea Fiends. I wouldn't normally spare them a second glance.
[k]
But they tried to hurt my Master.
[k]
That's the only reason [&he:she] would use a Command[sr]Spell to call me here.
[k]
And that means they deserve the worst I can do to them...
[k]
[messageOff]
[bgm BGM_EVENT_80 1.0 1.0]
[charaMove H 0,-800 0.5]
[charaMove I 0,800 0.5]
[wt 0.5]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Jeanne Alter
I'm gonna burn your soggy asses to cinders!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
[label sel01b]
[charaFace A 9]
Jeanne Alter
Splash each other? Like with water? Who's “each other” in this?
[k]
Jeanne Alter
You and me?
[k]
Jeanne Alter
...[sr]...
[k]
[charaFace A 13]
Jeanne Alter
Screw it, let's go. C'mon.
[k]
[messageOff]
[se ad173]
[seStop ad173 0.4]
[charaMoveScale A 1.1 0.2]
[charaMove A 0,7 0.2]
[wt 0.7]
[charaFace A 5]
Jeanne Alter
Well, come on. Do your worst.
[k]
1...
[messageOff]
[se ad173]
[seStop ad173 0.4]
[charaMoveScale A 1.2 0.2]
[charaMove A 0,14 0.2]
[wt 0.7]
[charaFace A 2]
Jeanne Alter
I'm waiting!
[k]
1But I'm scared!
[charaFace A 13]
Jeanne Alter
Khh...
[k]
Jeanne Alter
Obviously I was gonna get you back ten times as bad as you got me.
[k]
[charaFace A 14]
Jeanne Alter
But this WAS your idea!
[k]
Jeanne Alter
So where do you get off backing out!?
[k]
[messageOff]
[wt 0.1]
[se ade492]
[flashin once 0.1 0.3 B1CBD9AF B1CBD900]
[wt 0.1]
[charaShake A 0.04 3 3 0.4]
[charaFace A 16]
[wt 0.4]
Jeanne Alter
Pfft.
[k]
Jeanne Alter
...[sr]...
[k]
[charaFace A 12]
Jeanne Alter
Hehehe. You're gonna pay for that!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se adm15]
[se ade492]
[seStop ade492 0.4]
[wt 0.05]
[charaRoll J 90 512,-180]
[charaEffect J bit_talk_42]
[wipeout rectangleStripUpToDown 0.2 1]
[cameraMove 0.2 0,20 1.01]
[wait wipe]
[charaEffectDestroy J bit_talk_42]
[fadeout black 0.1]
[wait fade]
[wipein rectangleStripDownToUp 0.1 1]
[wait wipe]
[wt 0.2]
[fadein black 0.5]
[cameraMove 0.5 0,0 1.01]
[wait fade]
[wt 0.5]
1Are you TRYING to kill me!?
[charaScale A 1.0]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jeanne Alter
Daaamn, [&boy:girl]. Solid dodge.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear08b_dvn FLG_DVN 1]
[label lblClear08a_dvn]
[charaFace C 5]
[charaFadein C 0.1 0,-90]
[branch lblConf08_dvn]
[label lblClear08b_dvn]
[charaFace C 17]
[charaFadein C 0.1 1]
[label lblConf08_dvn]
Da Vinci
Hey! Watch it!
[k]
Da Vinci
Having fun's nice and all, but can't have you actually hurting [&him:her].
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jeanne Alter
Hey, who do you think I am?[sr]I held back a little so [&he:she] could dodge.
[k]
Jeanne Alter
Even if it'd hit [&him:her], it would only have hurt a little.
[k]
1How much, in your mind, is “a little bit”?
[charaFace A 10]
Jeanne Alter
Uh... About on par with a body slam from a two hundred kilogram wrestler?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear09b_dvn FLG_DVN 1]
[label lblClear09a_dvn]
[charaFace C 2]
[charaFadein C 0.1 0,-90]
[branch lblConf09_dvn]
[label lblClear09b_dvn]
[charaFace C 18]
[charaFadein C 0.1 1]
[label lblConf09_dvn]
Da Vinci
Okay, I'm gonna stop you right there![messageShake 0.04 3 3 0.7]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jeanne Alter
Ugh, fine.
[k]
Jeanne Alter
That's as much as I can hold back, so I'll just let you do all the splashing.
[k]
[charaFace A 5]
Jeanne Alter
Well? Go on then! Have at it!
[k]
[fowardEffect bit_talk_41_fs 0,60]
[cameraMove 0.1 0,-40 1.2]
[charaFace A 2]
[wt 0.1]
Jeanne Alter
Splash me! Splash me, dammit!
[k]
1I'm good!
[messageOff]
[fowardEffectStop bit_talk_41_fs]
[cameraMove 0.4 0,0 1.01]
[wt 0.4]
[charaFace A 4]
Jeanne Alter
...I see.
[k]
Jeanne Alter
Guess that counts as a peaceful resolution, but for some reason, it just feels kinda empty.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear10b_dvn FLG_DVN 1]
[label lblClear10a_dvn]
[charaFace C 4]
[charaFadein C 0.1 0,-90]
[branch lblConf10_dvn]
[label lblClear10b_dvn]
[charaFace C 12]
[charaFadein C 0.1 1]
[label lblConf10_dvn]
Da Vinci
You don't say.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Jeanne Alter
Okay, fine. How 'bout we just get outta the water and take a walk on the beach, then?
[k]
Jeanne Alter
Oh, hey. Which do you prefer: my swimsuit or my armor?
[k]
1Your swimsuit.
[charaFace A 10]
Jeanne Alter
Right. Armor it is, then.
[k]
[flag SEL02 0]
[messageOff]
[cueSe SE_21 21_ad1110 0.7]
[se ad952]
[wt 0.1]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[charaSet A 11003001 1 "Jeanne Alter"]
[charaDepth A 5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.2]
[seStop 21_ad1110 2.0]
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[wt 0.4]
2Your armor.
[flag SEL02 1]
[charaFace A 10]
Jeanne Alter
Gotcha. I'll stay in the swimsuit then.
[k]
[branch lbl_mizugi SEL02 1]
[label lbl_normal]
[messageOff]
[wt 1.2]
[charaFace A 5]
Jeanne Alter
What? What's that look for? Got a problem with my choice of outfit?
[k]
[messageOff]
[cameraMove 0.2 -7,0 1.01]
[wt 0.2]
[cameraMove 0.4 7,0 1.01]
[wt 0.4]
[cameraMove 0.2 0,0 1.01]
[wt 0.7]
[charaFace A 0]
Jeanne Alter
Good. Now let's get going.
[k]
[messageOff]
[charaFadeout A 1.0]
[cueSe SE_21 21_ad1065]
[seStop 21_ad1065 2.0]
[bgmStop BGM_MIZUGIKENGOU 1.0]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadein L 0.1 -100,-250]
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[charaMove L 100,-250 60.0]
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[charaScale A 1.2]
[charaTalk A]
[charaFace A 0]
[charaFadeTime A 0.4 1.0]
[wt 0.4]
[bgm BGM_EVENT_25 1.0]
Jeanne Alter
...Hey. What do you think when you look at this landscape?
[k]
1That it's beautiful, I guess?
[flag SEL03 0]
2That it's lonesome, I guess?
[flag SEL03 1]
[branch sel03_1b SEL03 1]
[label sel03_1a]
[seStop ad37 1.0]
Jeanne Alter
Makes sense.
[k]
Jeanne Alter
I mean, this is still way behind anything humans can make.
[k]
Jeanne Alter
You're right. It IS beautiful. Very beautiful.
[k]
Jeanne Alter
But I think, maybe, that's 'cause beauty is the only thing it has to offer.
[k]
Jeanne Alter
Landscapes just...are.
[k]
Jeanne Alter
They don't even have the mind to reflect on how beautiful they are.
[k]
Jeanne Alter
Maybe, what makes them so beautiful...
[k]
Jeanne Alter
...is the very fact that they aren't trying to make you think they are.
[k]
Jeanne Alter
...[sr]...
[k]
[charaFace A 3]
Jeanne Alter
Not that it matters![messageShake 0.04 3 3 0.4]
[k]
1(She didn't need to be embarrassed about that...)
[charaFace A 5]
Jeanne Alter
Watch it, or I'll burn your ass.
[k]
1I didn't say anything!
[branch sel03_1c]
[label sel03_1b]
[seStop ad37 1.0]
[charaFace A 1]
Jeanne Alter
...Yeah, I could see that.
[k]
[charaFace A 0]
Jeanne Alter
The only sound here is the waves. I don't see a single other living thing out here.
[k]
Jeanne Alter
The sunset is bright red. It almost looks like it's melting into the sea.
[k]
Jeanne Alter
The sun dies each night, then returns to life at dawn.
[k]
1That's nice.
[charaFace A 5]
Jeanne Alter
What's nice? What I said?
[k]
[charaFace A 3]
Jeanne Alter
Oh who cares? People used to talk about that all the time.
[k]
Jeanne Alter
It's not even worth bringing up. Seriously.
[k]
[label sel03_1c]
[charaFace A 0]
Jeanne Alter
Well, what about you? Got any good words for this situation?
[k]
Jeanne Alter
Oh, I know. Write me a poem. Write a poem about me and this sunset by the sea.
[k]
[charaFace A 1]
Jeanne Alter
Go on, let's hear it! Po-em! Po-em!
[k]
1I-I haven't written many poems, so...
Jeanne Alter
The when we get back to Chaldea, we'll have Shakespeare, Andersen, and Murasaki give you their honest, unfiltered thoughts.
[k]
1That sounds like pure torture!
[charaFace A 0]
Jeanne Alter
What, you don't want to improve your writing skills?
[k]
[messageOff]
[charaFadeout A 0.7]
[charaFadeout L 0.7]
[bgmStop BGM_EVENT_25 2.0]
[se adm18]
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[wt 2.0]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 1]
[wt 0.4]
Jeanne Alter
Well, shit. Hear that? Starting to get a real bad feeling about this.
[k]
Jeanne Alter
Bet you anything it's an enemy.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear11b_dvn FLG_DVN 1]
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[charaFadein C 0.1 0,-90]
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[charaFadein C 0.1 1]
[label lblConf11_dvn]
Da Vinci
An enemy?
[k]
Da Vinci
The Singularity's already repaired, though. Can't you just leave it alone?
[k]
Da Vinci
It'll just disappear on its own soon, anyway.
[k]
[branch lblClear12b_dvn FLG_DVN 1]
[label lblClear12a_dvn]
[charaFace C 4]
[branch lblConf12_dvn]
[label lblClear12b_dvn]
[charaFace C 24]
[label lblConf12_dvn]
Da Vinci
...Which I guess you wouldn't find all that satisfying, would you?
[k]
1Well then...
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Jeanne Alter
Yeah. Plus, I was gettin' bored.
[k]
[bgm BGM_EVENT_80 0.1]
[charaFace A 2]
Jeanne Alter
Let's kick this thing's ass and ride that high all the way home!
[k]
Jeanne Alter
Come on!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
[label lbl_mizugi]
[messageOff]
[wt 1.2]
[charaFace A 9]
Jeanne Alter
What? What's that look for? Got a problem with my choice of outfit?
[k]
[messageOff]
[cameraMove 0.2 -7,0 1.01]
[wt 0.2]
[cameraMove 0.4 7,0 1.01]
[wt 0.4]
[cameraMove 0.2 0,0 1.01]
[wt 0.7]
[charaFace A 6]
Jeanne Alter
Good. Now let's get going.
[k]
[messageOff]
[charaFadeout A 1.0]
[cueSe SE_21 21_ad1065]
[seStop 21_ad1065 2.0]
[bgmStop BGM_MIZUGIKENGOU 1.0]
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[wait wipe]
[charaFadein L 0.1 -100,-250]
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[wt 0.4]
[bgm BGM_EVENT_25 1.0]
Jeanne Alter
...Hey. What do you think when you look at this landscape?
[k]
1That it's beautiful, I guess?
[flag SEL03 0]
2That it's lonesome, I guess?
[flag SEL03 1]
[branch sel03_2b SEL03 1]
[label sel03_2a]
[seStop ad37 1.0]
[charaFace A 4]
Jeanne Alter
Makes sense.
[k]
Jeanne Alter
I mean, this is still way behind anything humans can make.
[k]
Jeanne Alter
You're right. It IS beautiful. Very beautiful.
[k]
Jeanne Alter
But I think, maybe, that's 'cause beauty is the only thing it has to offer.
[k]
Jeanne Alter
Landscapes just...are.
[k]
Jeanne Alter
They don't even have the mind to reflect on how beautiful they are.
[k]
Jeanne Alter
Maybe, what makes them so beautiful...
[k]
Jeanne Alter
...is the very fact that they aren't trying to make you think they are.
[k]
Jeanne Alter
...[sr]...
[k]
[charaFace A 3]
Jeanne Alter
Not that it matters![messageShake 0.04 3 3 0.4]
[k]
1(She didn't need to be embarrassed about that...)
[charaFace A 0]
Jeanne Alter
Watch it, or I'll burn your ass.
[k]
1I didn't say anything!
[branch sel03_2c]
[label sel03_2b]
[seStop ad37 1.0]
Jeanne Alter
...Yeah, I could see that.
[k]
[charaFace A 4]
Jeanne Alter
The only sound here is the waves. I don't see a single other living thing out here.
[k]
Jeanne Alter
The sunset is bright red. It almost looks like it's melting into the sea.
[k]
Jeanne Alter
The sun dies each night, then returns to life at dawn.
[k]
1That's nice.
[charaFace A 8]
Jeanne Alter
What's nice? What I said?
[k]
[charaFace A 3]
Jeanne Alter
Oh who cares? People used to talk about that all the time.
[k]
Jeanne Alter
It's not even worth bringing up. Seriously.
[k]
[label sel03_2c]
[charaFace A 13]
Jeanne Alter
Well, what about you? Got any good words for this situation?
[k]
Jeanne Alter
Oh, I know. Write me a poem. Write a poem about me and this sunset by the sea.
[k]
[charaFace A 17]
Jeanne Alter
Go on, let's hear it! Po-em! Po-em!
[k]
1I-I haven't written many poems, so...
Jeanne Alter
The when we get back to Chaldea, we'll have Shakespeare, Andersen, and Murasaki give you their honest, unfiltered thoughts.
[k]
1That sounds like pure torture!
[charaFace A 12]
Jeanne Alter
What, you don't want to improve your writing skills?
[k]
[messageOff]
[charaFadeout A 0.7]
[charaFadeout L 0.7]
[bgmStop BGM_EVENT_25 2.0]
[se adm18]
[seStop adm18 2.5]
[wt 2.0]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.4 1]
[wt 0.4]
Jeanne Alter
Well, shit. Hear that? Starting to get a real bad feeling about this.
[k]
Jeanne Alter
Bet you anything it's an enemy.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk C]
[branch lblClear13b_dvn FLG_DVN 1]
[label lblClear13a_dvn]
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[label lblClear13b_dvn]
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[charaFadein C 0.1 1]
[label lblConf13_dvn]
Da Vinci
An enemy?
[k]
Da Vinci
The Singularity's already repaired, though. Can't you just leave it alone?
[k]
Da Vinci
It'll just disappear on its own soon, anyway.
[k]
[branch lblClear14b_dvn FLG_DVN 1]
[label lblClear14a_dvn]
[charaFace C 4]
[branch lblConf14_dvn]
[label lblClear14b_dvn]
[charaFace C 24]
[label lblConf14_dvn]
Da Vinci
...Which I guess you wouldn't find all that satisfying, would you?
[k]
1Well then...
[charaFadeout C 0.1]
[wt 0.1]
[charaPut F 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Jeanne Alter
Yeah. Plus, I was gettin' bored.
[k]
[bgm BGM_EVENT_80 0.1]
[charaFace A 2]
Jeanne Alter
Let's kick this thing's ass and ride that high all the way home!
[k]
[messageOff]
[cueSe SE_21 21_ad1110 0.7]
[se ad952]
[wt 0.1]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[charaSet A 11003001 1 "Jeanne Alter"]
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[charaFace A 2]
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[wt 0.4]
Jeanne Alter
Come on!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]