fgo-game-data/ScriptActionEncrypt/04/0400020521.txt
2024-11-21 01:47:10 +00:00

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04-00-02-05-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098269800 1 캐스터의 마스터]
[charaSet B 1098269600 1 캐스터]
[charaSet C 1098268900 1 사쿠라]
[charaSet D 1098268950 1 사쿠라2]
[charaSet E 1098267110 1 세이버]
[charaSet F 1098267110 1 세이버2]
[charaSet G 1098267110 1 세이버 마안 연출용1]
[charaSet H 1098267110 1 세이버 마안 연출용2]
[charaSet I 1098271000 1 준마1]
[charaSet J 1098271000 1 준마2]
[sceneSet K 10000 1]
[charaScale K 1.05]
[sceneSet L 10000 1]
[charaScale L 1.05]
[sceneSet M 190300 1]
[charaScale M 1.2]
[sceneSet N 190300 1]
[charaScale N 1.3]
[sceneSet O 190300 1]
[charaScale O 1.2]
[charaSet S 5009000 1 이펙트용1]
[charaSet T 5009000 1 이펙트용2]
[scene 190300]
[bgm BGM_BATTLE_107 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
[wt 0.3]
[se ad73]
[charaEffect E bit_talk_quickmove]
[charaSpecialEffect E erasureReverse 1 0.3]
[subCameraOn 1]
[charaLayer M sub #A]
[charaLayer L sub #A]
[charaLayer G sub #A]
[charaLayer S sub #A]
[charaLayer H sub #A]
[charaLayer T sub #A]
[charaTalk off]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth K 2]
[charaDepth G 3]
[charaDepth S 4]
[charaDepth H 5]
[charaDepth T 6]
[charaRoll M 0]
[charaScale G 1.4]
[charaScale H 1.7]
[charaScale S 1.4]
[charaScale T 1.7]
[charaFace G 24]
[charaFace H 23]
[charaFadein M 0.1 0,-50]
[charaFadein G 0.1 0,220]
[subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255]
[wt 0.8]
[cueSe Servants_2800200 m40512]
[cueSeVolume m40512 0 0.5]
[cueSe Servants_2800200 m45707]
[cueSeVolume m45707 0 0.5]
[subRenderFadein #A 0.4 100,-282]
[subRenderMove #A 0,-282 0.3]
[cueSeStop m40512 1.0]
[cueSeStop m45707 1.0]
[wt 1.0]
[charaDepth K 9]
[charaPut K 1]
[charaPut L 1]
[charaFadeTime K 0.5 0.7]
[charaFadeTime L 0.3 0.2]
[wt 0.2]
[charaPut S 0,210]
[charaEffect S bit_talk_mysticeyes_mds]
[charaPut T 0,245]
[charaEffect T bit_talk_mysticeyes_mds]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace G 23]
[charaFadein H 0 0,258]
[charaFadeout H 1.2]
[charaFadeTime L 1.0 0.5]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 0.5]
[cueSe Battle bac1774]
[cueSeVolume bac1774 0 0.5]
[fadeout white 0.5]
[wait fade]
[subRenderFadeout #A 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout M 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_mysticeyes_mds]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_mysticeyes_mds]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer M normal]
[charaLayer S normal]
[charaLayer T normal]
[subCameraOff]
[charaScale G 1.0]
[charaScale H 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaDepth I 1]
[charaDepth S 2]
[charaDepth J 3]
[charaDepth T 4]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL I 0.1 0]
[charaFadeinFSR J 0.1 2]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[se ad198]
[cueSe Battle bac238]
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
[charaChange I 1098271010 0 normal 0.1]
[charaChange J 1098271010 0 normal 0.1]
[wt 1.0]
[se ad753]
[wt 1.5]
[se ade47]
[charaPutFSL S 0]
[charaEffect S bit_talk_atomization_gra]
[charaSpecialEffect I enemyErasure 0,0 1.3]
[wt 0.4]
[seStop ad753 2.3]
[seStop ade47 2.3]
[charaPutFSR T 2]
[charaEffect T bit_talk_atomization_gra]
[charaSpecialEffect J enemyErasure 0,0 1.3]
[wt 2.3]
[charaSet I 1098271000 1 준마1]
[charaSet J 1098271000 1 준마2]
[charaTalk E]
[charaFace E 20]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect E appearance 1 0.25]
[wt 0.8]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@캐스터의 마스터
호오? 그 석화의 마안,[r]그리고 빛의 형태로 희미하게 보이는 ‘괴물’……
[k]
@캐스터의 마스터
너, 메두사냐?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 25]
[charaFadein E 0.1 1]
@세이버
……멋대로 판단하도록 해.
[k]
@세이버
(사역마를 쓰러트릴 수는 있어.[r] 하지만, 숫자가, 너무 많아……!)
[k]
@세이버
(역시 여기서는, 도망칠 수밖에 없어.[r] 설령 [#이곳:생산부]을 버리게 되어도[line 3])
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
@사쿠라
안 돼. 그러면 안 돼, 세이버.[r]부탁이야. 그것은, 의미가, 없어……
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 22]
[charaFadein E 0.1 1]
@세이버
큭……
[k]
[messageOff]
[se ad598]
[charaFaceFade E 12 1.0]
[wt 1.0]
[seStop ad598 1.0]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@캐스터의 마스터
연료 부족인가? 마안의 연발은 불가능한 모양이군.
[k]
@캐스터의 마스터
적어도 이 거리에서 즉시[r]나를 돌로 만들 정도의 효과는 발휘할 수 없어 보여……
[k]
[charaFace A 1]
@캐스터의 마스터
뭐, 혹시 효과를 발휘하더라도[r]우수한 나는 당연히 [#저항:레지스트]하겠지만.
[k]
@캐스터의 마스터
해야 할 일은 변함이 없지. 이대로 거리를 두고,[r]물량의 차이로 찍어 누를 뿐이야[line 3]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth E 1]
[charaDepth M 2]
[charaDepth I 3]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth C 6]
[se ad21]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL I 0.1 0]
[charaFadeinFSR J 0.1 2]
[wt 1.0]
[se ad1006]
[seVolume ad1006 0 0.6]
[cueSe Servants_2500700 m41410 0 0.6]
[charaMoveFSR J 256,20 0.4]
[charaMoveScale J 1.2 0.3]
[charaFadeout J 0.3]
[wt 0.1]
[cueSeStop m41410 0.8]
[charaMoveFSL I -256,20 0.4]
[charaMoveScale I 1.2 0.3]
[charaFadeout I 0.3]
[wt 0.8]
[charaFace E 1]
[charaFadein E 0.1 1]
[wt 0.2]
[cueSe Servants_9944040 m90017]
[charaPut S 1]
[charaEffect S bit_talk_41_fs]
[blur motion 0.3 4 200 0.5 0.6 0.02 200]
[cameraMove 0.3 0,-30 1.2]
[wt 0.2]
[fadeout black 0.2]
[cueSeStop m90017 0.5]
[wait fade]
[charaPut S 2500,2500]
[charaEffectStop S bit_talk_41_fs]
[blurOff motion 0.1]
[cameraHome 0.1]
[charaFadeout E 0.1]
[charaScale I 1.0]
[charaScale J 1.0]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL I 0.1 0]
[charaFadeinFSR J 0.1 2]
[charaFadein K 0.1 0,-200]
[wt 0.1]
[fadein black 0.1]
[wait fade]
[fowardEffect bit_talk_kengekiall02_fs]
[wt 0.1]
[cueSe Battle bac136]
[wt 0.1]
[cueSe Battle bac137]
[wt 0.3]
[cueSe Battle bac135]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[charaFadeout K 0]
[charaShake J 0.05 4 4 0.5]
[wt 0.1]
[charaShake I 0.05 4 4 0.5]
[wt 0.5]
[se ad42]
[charaSpecialEffect J enemyErasure 1 1.5]
[wt 0.2]
[charaSpecialEffect I enemyErasure 1 1.5]
[wait charaSpecialEffect I]
[seStop ad42 0.5]
[charaScale E 1.3]
[charaTalk on]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 0,30]
[charaShake E 0.05 2 2 0.4]
[se ad543]
[seVolume ad543 0 0.5]
[se ad671]
[seStop ad671 0.7]
[seStop ad543 0.7]
[charaMoveScale E 1.0 0.5]
[charaMove E 0,0 0.5]
[wt 1.0]
[charaFadein M 0.8 70,-300]
[charaMove M 120,-300 0.8]
[wt 1.0]
[charaFadeout E 0.1]
[cueSe Servants_2500700 m41410 0 0.6]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 -50,0]
[charaMove I 0,0 0.4]
[wt 0.1]
[cueSeStop m41410 0.8]
[wt 1.0]
[cueSe Battle bac169]
[effect bit_talk_v_slash02]
[wt 0.3]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
[wt 0.2]
[effect bit_talk_14]
[cueSe Battle bac11]
[wt 0.1]
[charaFace C 14]
[charaShake C 0.05 4 4 0.5]
[wt 0.5]
[se ad161]
[fowardEffect bit_talk_35]
[wt 0.7]
[charaFadeout C 0.4]
[charaMove C 0,-50 0.5]
[wt 0.5]
[se ad144]
[wt 0.7]
[blur lens 0.5 2 20]
[subCameraOn 1]
[charaLayer O sub #A]
[charaLayer F sub #A]
[charaLayer S sub #A]
[charaDepth O 1]
[charaDepth F 2]
[charaDepth S 3]
[charaScale F 1.1]
[charaTalk F]
[charaFace F 15]
[charaFadein O 0.1 0,100]
[charaFadeinFSR F 0.1 256,199]
[subCameraFilter #A maskEdge cut359_mask02 4 217,93,151,255 0]
[wt 0.1]
[subRenderFadein #A 0.4 100,-320]
[subRenderMove #A 0,-320 0.3]
[wt 0.8]
[se ad158]
[se ad1006]
[seVolume ad1006 0 0.8]
[charaPut S 0,500]
[charaEffect S bit_talk_42 0,0 H]
[charaMoveFSR F 56,199 0.2]
[charaFadeout F 0.2]
[wt 0.5]
[seStop ad158 0.1]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_42]
[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[wt 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaScale E 1.0]
[charaLayer O normal]
[charaLayer F normal]
[charaLayer S normal]
[subCameraOff]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.3]
[cueSe Battle bac139]
[fowardEffect bit_talk_x_slash03 0,0 H]
[wt 0.2]
[charaShake I 0.03 4 4 0.5]
[wt 0.8]
[se ad42]
[charaSpecialEffect I enemyErasure 1 1.5]
[wait charaSpecialEffect I]
[seStop ad42 0.5]
[wt 1.0]
[charaSet C 1098268950 1 사쿠라]
[charaDepth E 1]
[charaDepth C 2]
[charaDepth M 3]
[charaDepth N 4]
[charaDepth F 5]
[charaDepth D 6]
[charaScale D 1.2]
[charaTalk D]
[charaFace D 8]
[charaFadein N 1.0 120,-250]
[charaFadein D 1.0 0,20]
[charaMove N 120,-300 15.0]
[charaMove D 0,-55 15.0]
[wt 1.0]
[charaFadeout M 0.1]
[wt 2.0]
[charaFadeout N 0.8]
[charaFadeout D 0.8]
[wt 1.0]
[charaSet D 1098268950 1 사쿠라2]
[charaDepth D 6]
[sceneSet N 190300 1]
[charaDepth N 4]
[charaScale N 1.3]
[charaTalk off]
[charaFace C 8]
[charaFadein C 0.4 -180,0]
[charaMove C -130,-50 0.5]
[wt 0.2]
[se ad478]
[charaFace E 17]
[charaFadein E 0.4 200,0]
[charaMove E 130,-30 0.3]
[wt 0.3]
[se ad183]
[charaShake C 0.03 3 2 0.3]
[charaTalk on]
[charaTalk E]
@세이버
사쿠라……!
[k]
[charaTalk C]
[charaFace C 7]
@사쿠라
……미안, 해요.[r]하지만, 괜, 찮아, 요……
[k]
[charaTalk E]
[charaFace E 16]
@세이버
괜찮을 리, 없잖아……!
[k]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
@캐스터
마지막 결정타는, 내가.
[k]
@캐스터
몹쓸 눈은 도려내 주지.[r]봐선 안 될 것을 본 눈은 뽑아 주마.
[k]
[charaFace B 6]
@캐스터
그리고, 후후후, 아름다운 신부는[r]회환의 비명을 지르는 거다[line 3]
[k]
[messageOff]
[cameraMove 1.5 0,-10 1.05]
[charaTalk off]
[charaScale D 1.2]
[charaScale F 1.2]
[charaFace D 5]
[charaFace F 2]
[charaFadein N 1.5 120,-300]
[charaFadein D 1.5 -155,-20]
[charaFadein F 1.5 155,0]
[wt 2.5]
[bgmStop BGM_BATTLE_107 1.0]
[wt 1.0]
?1: 거기까지다!
?!
[messageOff]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]