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fgo-game-data/ScriptActionEncrypt/94/9408/9408251620.txt
2025-03-28 10:05:54 +00:00

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94-08-25-16-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1057000 1 Sétanta]
[charaSet B 6048001 1 Locusta]
[charaSet C 1098261000 1 Draco]
[charaSet D 6005001 1 Jack]
[charaSet E 1098265900 1 "Fake Forneus"]
[charaSet F 1098120600 1 "Child 1"]
[charaSet G 1098153910 1 "Child 2"]
[charaSet H 1098154110 1 "Child 3"]
[charaSet I 6005001 1 Jack_Effects]
[charaDepth I 10]
[charaSet J 6005001 1 "Jack 1"]
[charaSet K 6005001 1 "Jack 2"]
[charaSet L 6005001 1 "Jack 3"]
[charaSet S 6005001 1 Effect]
[charaSet T 6005001 1 Effect]
[sceneSet U 184600 1]
[sceneSet V 182600 1]
[charaScale V 1.2]
[sceneSet M 10001 1]
[charaScale M 1.1]
[imageSet N back10000 1 1]
[charaScale N 1.05]
[imageSet O back10000 1 1]
[charaScale O 1.05]
[charaFilter F silhouette 00000080]
[charaFilter G silhouette 00000080]
[charaFilter H silhouette 00000080]
[charaFilter J silhouette 00000080]
[charaFilter K silhouette 00000080]
[charaFilter L silhouette 00000080]
[charaEffect S bit_talk_white_fog01 0,-300]
[charaFadein V 0.1 -20,-250]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[scene 182600]
[charaMove V 20,-250 3.4]
[se ad60 0]
[seVolume ad60 2.0 0.6]
[fadein black 1.0]
[wait fade]
[wt 2.0]
[charaFadeout V 0.7]
[wt 0.7]
[seStop ad60 0.4]
[wt 0.4]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_5 0.1]
Sétanta
Well, so much for seeking shelter. Just look at this place.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Locusta
It's just ruins everywhere I look.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Sétanta
Well, there might be some intact buildings... Nnnope, no dice. None of them are keeping the fog out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Draco
I see. So there is nowhere we can go to escape it then.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Sétanta
So what do we do now? Make a break for the underground?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Draco
[%1] would never survive such an ordeal.
[k]
1But, if that's the only way...
[charaFace C 3]
Draco
Fool. I am not telling you it is not the only way; I am telling you it is not an option at all.
[k]
Draco
I understand that being a hero necessitates a measure of foolhardiness. Overreliance on this dubious virtue leaves you simply with sloth.
[k]
Draco
And such depravity is not to my taste.
[k]
2I can make it. It'll be close, but I can make it.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Sétanta
No, you can't. Don't be stupid.
[k]
[charaFace A 8]
Sétanta
Man, where's that boundless confidence even come from? You a secret Celt or something?
[k]
Sétanta
Even a bear would do a better job of hedging its bets. C'mon, know your limits.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Locusta
Yikes, Master. You know you're WAY out on a limb when you've got a Celt lecturing you on restraint.
[k]
[charaFace B 0]
Locusta
Still, I think I agree. You've maybe had one too many mushrooms and it's time to come down.
[k]
Locusta
Mushrooms are great. Obviously. But only in properly controlled portions under the right circumstances. You definitely don't want to OD.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Draco
Enough, both of you. Can you not see [&he:she] is[sr]beginning to tear up?
[k]
[messageOff]
[charaEffect C bit_talk_debuff]
[se bas13]
[wt 1.5]
[charaFace C 5]
Draco
Ghh!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Sétanta
We really don't have time to be hemming and hawing over our next move here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Draco
True. We need to do something... But what?
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.5]
[charaFadeout C 0.2]
[wt 0.1]
[se ad14]
[shake 0.03 2 2 0]
[wt 1.5]
[flashin once 0.2 1.6 FFFFFFCF FFFFFF00]
[effect bit_talk_sand_dust_back_fs]
[seStop ad14 1.0]
[se ad1037]
[wt 1.0]
[effectStop bit_talk_sand_dust_back_fs]
[se ad226 0.7]
[shake 0.03 4 4 2.0]
[wt 2.5]
[bgm BGM_EVENT_24 0.1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Locusta
Gyaaarrrghhh!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Draco
That power was immense. And it came from...underground!
[k]
[messageOff]
[bgm BGM_EVENT_24 1.5 0.4]
[se ad59 0.4]
[seStop ad59 1.6]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout C 0.1]
[scene 184600]
[wt 0.2]
[effect bit_talk_strongwind01_bk]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[bgm BGM_EVENT_24 1.5 1.0]
[cueSe NoblePhantasm_301900 NP_301900_3 0]
[seVolume NP_301900_3 0.3 0.8]
[se ad664 0]
[seVolume ad664 0.3 0.7]
[cueSe SE_22 22_ade740 0]
[seVolume 22_ade740 1.0 0.7]
[shake 0.04 2 2 1.5]
[wt 1.5]
[shake 0.04 5 5 2.0]
[effectStop bit_talk_strongwind01_bk]
[seStop NP_301900_3 4.0]
[seStop ad664 4.0]
[seStop 22_ade740 4.0]
[wt 2.5]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.4 1]
[wt 0.4]
Sétanta
Holy hell! That punched all the way from underground into the sky!
[k]
1It's Rhongomyniad!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Locusta
Whaaa...!? Who's using their Noble Phantasm under the freaking ground!?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout B 0.1]
[charaScale U 1.2]
[charaFadein U 0.1 0,-300]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[cueSe SE_23 23_ade865]
[wt 1.0]
[effect bit_talk_impactlanding 0,-200]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.7 0,-20]
[charaShake E 0.04 4 4 2.0]
[charaMove E 0,20 0.7]
[se ad913]
[seStop ad913 2.0]
[se ad322 0.4]
[seStop ad322 2.0]
[seStop 23_ade865 1.0]
[se ad828 0.7]
[seStop ad828 2.0]
[wt 2.0]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout U 0.1]
[charaFadeout E 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
1The Incarnadine Demonic Beast just came up from the ground! But wait...
2It's the Incarnadine Demonic Beast! ...Wait. Is that...?
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Sétanta
Hang on. Isn't that Forneus?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Draco
What!? How is this possible!?
[k]
Draco
Forneus is sealed away in Okeanos. What is it doing here!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[cueSe SE_23 23_ade864 0.8]
[charaShake E 0.05 5 5 1.0]
[wt 1.0]
Demonic Beast Forneus
GRAAAAAAH!
[k]
Demonic Beast Forneus
I...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Draco
Huh!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Demonic Beast Forneus
I refuse destruction. I reject the curtainfall.[sr]I rebel against...the setting sun.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Draco
What...what is it saying?
[k]
D???
What are you looking at?
[k]
[messageOff]
[charaFace C 4]
[bgmStop BGM_EVENT_24 1.5]
[charaEffect T bit_talk_white_fog01 0,-200]
[se ade153 0]
[seVolume ade153 1.5 1.0]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth C 2]
[charaDepth D 2]
[charaDepth F 2]
[charaDepth G 2]
[charaDepth H 2]
[charaDepth J 2]
[charaDepth K 2]
[charaDepth L 2]
[charaFadeTime M 1.0 0.5]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.3 1]
[wait wipe]
[charaFadeout C 0.1]
[charaPut S 0,-350]
[charaPut T 0,-350]
[pictureFrameTop cut063_cinema]
[overlayFadein N 0.1 0,-756]
[overlayFadein O 0.1 0,755]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.3 1]
[wait wipe]
[wt 0.4]
D???
Over here.
[k]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
Draco
Wha...!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaFilter I silhouette 00000080]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.4 0,-50]
[wt 1.2]
[bgm BGM_MAP_36 0.1]
[se ad73 0.2]
[charaMoveScale I 1.2 0.2]
[charaMove I 0,-20 0.2]
[charaFadeout I 0.2]
[wt 0.3]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
[wt 0.1]
[charaEffect C bit_talk_14 0,30]
[se ad32]
[charaShake C 0.04 3 3 0.4]
[wt 0.7]
Draco
Khh! Jack the Ripper!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaScale I 1.0]
[charaFace D 1]
[charaFadein I 0.1 0,-50]
[wt 0.1]
[charaFadein D 0.1 0,-50]
[wt 0.7]
[charaFadeout I 0.7]
[wt 1.2]
Jack
...
[k]
[messageOff]
[charaFilter I silhouette 55555580]
[charaFadein I 0.7 0,-50]
[wt 0.7]
[charaFadeout D 0.1]
[wt 1.0]
[charaFadeout I 0.7]
[wt 1.7]
[charaTalk on]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,-50]
Draco
...This is bad.
[k]
[charaFace C 8]
Draco
Locusta! Are you there!? What about you, Sétanta!?
[k]
Draco
[%1]! If you are there, answer me!
[k]
[messageOff]
[charaTalk D]
[wt 1.5]
[charaFace C 3]
Draco
...
[k]
Draco
So, the Demonic Fog isolated me from the others. Impertinent creature.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.7 0,-50]
[wt 1.2]
[charaFace G 0]
[charaFadeinFSL G 0.7 -320,-50]
[wt 1.2]
[charaFace H 0]
[charaFadeinFSR H 0.7 320,-50]
[wt 2.0]
???
...Mommy.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,-50]
Draco
Grr, get out of here!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ade457 0]
[seVolume ade457 0.4 0.3]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
[charaFace G 0]
[charaFadeinFSL G 0.1 -320,-50]
[charaFace H 0]
[charaFadeinFSR H 0.1 320,-50]
[wt 1.0]
???
...Mommy.
[k]
???
[FF0000][-][sr][align center]...Mommy.[align]
[k]
???
...Mother...[sr][align center]...Mommy...[align]
[k]
???
[messageShake 0.04 3 3 0.7][se ad22 0.8]MMMMMMOOOOOOMMMMMMMMMMMMYYYYYY...
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
Draco
...I told you to leave me alone. There is no hope for any of you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
[charaFace G 0]
[charaFadeinFSL G 0.1 -320,-50]
[charaFace H 0]
[charaFadeinFSR H 0.1 320,-50]
???
You think? Maybe you're right. We don't know. But...
[k]
[bgmStop BGM_MAP_36 2.0]
[messageOff]
[fowardEffect bit_talk_blackfire_all_fs]
[cueSe SE_21 21_ad1084 0]
[seVolume 21_ad1084 0.4 0.7]
[wt 0.7]
[fadeout 1E0822 0.5]
[wait fade]
[cueSe SE_22 22_ade706]
[wt 0.4]
[fowardEffectDestroy bit_talk_blackfire_all_fs]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadein J 0.1 0,-50]
[charaFadeinFSL K 0.1 -320,-50]
[charaFadeinFSR L 0.1 320,-50]
[wt 0.2]
[fadein 1E0822 1.2]
[wait fade]
[wt 0.4]
[charaFace F 2]
[charaFace G 2]
[charaFace H 2]
Jack
...we don't wanna. We're still hungry!
[k]
[messageOff]
[charaMoveScale J 1.2 0.2]
[charaMove J 0,-20 0.2]
[charaFadeout J 0.2]
[se ad73]
[wt 0.1]
[charaMoveScale K 1.2 0.2]
[charaMoveFSL K -240,-25 0.2]
[charaFadeout K 0.2]
[se ad73]
[wt 0.1]
[charaMoveScale L 1.2 0.2]
[charaMoveFSR L 240,-25 0.2]
[charaFadeout L 0.2]
[se ad73]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]