502 lines
8.4 KiB
Plaintext
502 lines
8.4 KiB
Plaintext
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$94-08-36-02-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 4043001 1 "Taigong Wang (Play-by-Play)"]
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[charaSet B 28003000 1 "Lady Avalon (Reporter)"]
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[charaSet C 6019001 1 "Fuuma Kotarou"]
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[charaSet D 1098267400 1 "Katou Danzo"]
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[charaSet E 5028001 1 Illya]
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[charaSet F 2027000 1 Chloe]
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[charaSet G 5041001 1 Miyu]
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[sceneSet I 187100 1]
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[sceneSet J 187101 1]
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[sceneSet K 187100 1]
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[charaSet L 98115000 1 "Effect (Danzo Eye) Mist 2"]
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[charaSet M 98115000 1 "Effect (Mist)"]
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[charaSet N 98115000 1 "Effect (Sublayer Mist)"]
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[charaSet O 98115000 1 "Effect (Ruby)"]
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[subCameraOn 2]
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[subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255]
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[subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255]
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[subRenderScale #A 1.0]
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[subRenderScale #B 0.9]
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[charaLayer A sub #A]
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[charaLayer I sub #A]
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[charaLayer O sub #B]
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[charaLayer E sub #B]
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[charaLayer G sub #B]
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[charaLayer F sub #B]
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[charaLayer J sub #B]
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[charaLayer N sub #B]
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[charaTalk depthOff]
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[charaDepth A 2]
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[charaDepth I 1]
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[charaDepth O 4]
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[charaDepth E 2]
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[charaDepth G 2]
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[charaDepth F 2]
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[charaDepth J 1]
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[charaScale A 0.7]
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[charaScale I 1.2]
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[charaFace A 2]
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[charaFadein A 0.1 470,10]
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[charaFadein I 0.1 200,0]
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[charaScale E 1.3]
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[charaScale G 1.3]
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[charaScale F 1.3]
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[charaScale J 1.2]
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[charaFace G 8]
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[charaFadein G 0.1 50,250]
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[charaFadein J 0.1 -350,-40]
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[charaScale N 1.0]
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[charaPut N 1]
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[charaEffect N bit_talk_white_fog01]
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[scene 186800]
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[charaScale M 1.2]
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[charaPut M 2000,2000]
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[charaEffect M bit_talk_white_fog01]
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[fadein black 1.0]
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[wait fade]
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[wt 1.5]
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[charaTalk A]
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[subRenderFadeinFSSideR 0.6 -100,-220]
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[subRenderMoveFSSideR -150,-220 0.6]
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[wt 0.6]
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[bgm BGM_MAP_64 0.1]
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@Taigong Wang (Play-by-Play)
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All right, folks, this is it! We're in the final stretch now!
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[k]
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@Taigong Wang (Play-by-Play)
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Novum Chaldea's newest festival has been a nonstop series of death traps, killer karakuri, and obstacle Servants...
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[k]
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[charaFace A 0]
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@Taigong Wang (Play-by-Play)
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...all meticulously arranged by Kashin Koji, one of history's greatest sorcerers and karakuri masters!
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[k]
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[charaFace A 2]
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@Taigong Wang (Play-by-Play)
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Some contestants have fought admirably!
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[k]
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@Taigong Wang (Play-by-Play)
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Some contestants couldn't go the distance!
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[k]
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[charaFace A 1]
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[charaMove A 470,25 4.0]
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[charaMoveScale A 0.8 4.0]
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@Taigong Wang (Play-by-Play)
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But in the end, the first to escape the forest and arrive at this castle...
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[k]
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[charaFace A 7]
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[charaMove A 470,40 0.2]
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[charaMoveScale A 0.9 0.2]
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[charaShake A 0.02 3 3 0.4]
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[messageShake 0.05 5 5 0.4]
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@Taigong Wang (Play-by-Play)
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...was you, [&Lord:Lady] [%1]!
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[k]
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[messageOff]
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[charaFace A 1]
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[charaMove A 470,10 0.5]
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[charaMoveScale A 0.7 0.5]
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[wt 0.7]
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@Taigong Wang (Play-by-Play)
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Congratulations. Now, let's watch as [&his:her] team makes[sr]it out of the final forest...
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[k]
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@Taigong Wang (Play-by-Play)
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Can you see them, everyone? It should be any moment now...
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.8 1.0]
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[bgm BGM_MAP_64 0.8 0.4]
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[wait wipe]
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[subRenderFadeout #A 0.1]
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[pictureFrame cut063_cinema]
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[charaDepth B 2]
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[charaDepth K 1]
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[charaScale B 1.2]
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[charaScale K 1.2]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 -20,-60]
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[charaFadein K 0.1 -120,-300]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.8 1.0]
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[bgm BGM_MAP_64 0.8 1.0]
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[charaMove K -100,-300 0.8]
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[charaMove B 0,-60 0.8]
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[wait wipe]
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[wt 0.5]
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@Lady Avalon (Reporter)
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Yup, I can see them.[sr][wt 0.8][charaFace B 2]Master's team is just about to reach the goal!
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_MAP_64 1.5]
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[wait fade]
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[pictureFrame]
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[subRenderFadeout #A 0.1]
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[charaFadeout B 0.1]
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[charaFadeout K 0.1]
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[charaPut M 0,-200]
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[charaEffect M bit_talk_white_fog01]
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[wt 0.1]
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[scene 187101]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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?1:We made it! Although...
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?!
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[bgm BGM_EVENT_81 0.1]
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?1:This fog could still be a problem.
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?!
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[charaDepth L 2]
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[charaDepth D 1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Danzo
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Allow me, Master.[sr][wt 0.6][charaFace D 5]Enhanced vision activated.
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[k]
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[messageOff]
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[charaPut L -5,143]
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[charaEffect L bit_talk_ranmaru_eye1_gold]
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[se ad790]
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[cueSe Servants_1001100 m47904]
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[cueSe Servants_400800 m45707]
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[wt 1.0]
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[seStop ad790 0.5]
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[cueSeStop m47904 0.5]
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[cueSeStop m45707 0.5]
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[wt 0.8]
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[charaFace D 2]
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@Danzo
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...Heat source detected. It appears to be a hostile, high-density magical energy signal.
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[k]
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@Danzo
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There's another enemy here!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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[wt 0.2]
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[se ad442]
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[charaMove C 0,-10 0.6]
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[wt 1.0]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_81 0.7 0.4]
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[wait wipe]
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[subRenderFadeout #B 0.1]
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[charaFadeout C 0.1]
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[charaEffectDestroy L bit_talk_ranmaru_eye1_gold]
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[charaPut M 1]
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[charaPut O 2000,2000]
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[charaEffect O bit_talk_comic_noisily 0,0 H]
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[wt 0.4]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_81 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaScale L 1.0]
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[charaPut L 1]
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[charaEffect L bit_talk_white_fog01]
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[wt 1.0]
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@Sitonai
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Enemy? Now that's just uncalled for.
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[k]
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[messageOff]
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[charaTalk G]
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[subRenderFadeinFSR #B 0.6 280,-200]
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[subRenderMoveFSR #B 250,-200 0.6]
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[wt 0.6]
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@Miyu
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That sounds like Illya, only...different...
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 50,250]
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@Illya
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Sitonai![sr]Wh-where could she be... Maybe she's beyond the fog!
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[k]
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[messageOff]
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[charaMove E 180,250 0.3]
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[charaMove J -220,-40 0.3]
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[wt 0.3]
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[charaPut O -60,280]
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@E:Ruby
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Stay on your guard. It feels like something strong's hiding out there.
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[k]
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[messageOff]
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[charaTalk E]
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[subRenderMoveFSR #B 280,-200 0.6]
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[subRenderFadeout #B 0.5]
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[wt 0.6]
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[charaPut O 2000,2000]
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@Sitonai
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Me? An enemy?
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[k]
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@Sitonai
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Well, maybe you're right. I mean, I never said this would end when you reached the goal.
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[k]
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@Sitonai
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Since you all managed to conquer every obstacle along the way...
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[k]
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[bgmStop BGM_EVENT_81 1.0]
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@Sitonai
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...I would be doing you a disservice if I didn't prepare a special welcome for you, don't you think?
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[k]
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[messageOff]
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[se ad128]
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[wt 1.5]
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[bgm BGM_BATTLE_62 0.1]
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[cueSe SE_23 23_ade861]
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[cueSeVolume 23_ade861 0 0.4]
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[cueSeVolume 23_ade861 1.0 1.0]
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[wt 2.0]
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[wipeout rectangleStripRightToLeft 0.4 1.0]
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[bgm BGM_BATTLE_62 0.4 0.4]
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[wait wipe]
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[charaLayer A normal]
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[charaLayer B normal]
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[charaLayer E normal]
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[charaLayer G normal]
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[charaLayer I normal]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[charaFadeout E 0.1]
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[charaFadeout G 0.1]
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[charaFadeout I 0.1]
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[charaEffectDestroy O bit_talk_comic_noisily]
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[charaPut L 2000,2000]
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[charaPut M 0,-200]
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[charaScale E 1.0]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_BATTLE_62 0.4 1.0]
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[wait wipe]
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@Illya
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W-what's that sound!?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaScale G 1.0]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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[wt 1.0]
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[charaFace G 9]
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@Miyu
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It sounds like an engine! Master!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Danzo
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A new kind of karakuri!? It must be an especially huge Kashin Mystic Code to make a sound that loud!
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[k]
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?1:Kashin Mystic Code?
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fuuma Kotarou
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Lord Kashin Koji's custom-made weapons!
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[k]
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?2:As in, a new karakuri weapon!?
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Fuuma Kotarou
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Exactly!
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[k]
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?!
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_BATTLE_62 0.7 0.4]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaFace F 2]
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[charaFadein F 0.1 50,250]
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[charaPut L 2000,2000]
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[charaPut M 1]
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[wt 0.4]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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||
[bgm BGM_BATTLE_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[wt 1.5]
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[se ade263]
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[effect bit_talk_voice02]
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[shake 0.05 4 4 2.5]
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[wt 2.8]
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[se ad324]
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[seVolume ad324 0 0]
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[charaTalk F]
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[subRenderFadeinFSR #B 0.4 350,-200]
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[subRenderMoveFSR #B 250,-200 0.4]
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[wt 0.6]
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@Chloe
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No way... Was that a Berserker's roar!?
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[k]
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?1:Get ready to fight back, everyone!
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?2:Here they come!
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?!
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[messageOff]
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[subRenderFadeout #B 0.4]
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||
[subRenderMoveFSR #B 350,-200 0.4]
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[wt 0.4]
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||
[subCameraOff]
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||
[seVolume ad324 1.0 1.0]
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[se ad128]
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||
[cueSe Servants_604200 m45307]
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[wt 1.0]
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[se ade329]
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[wt 0.4]
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[effect bit_talk_41_fs]
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[cameraMove 0.2 0,10 1.2]
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[wait camera]
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[wt 0.2]
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[messageOff]
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[fadeout black 0.5]
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||
[bgmStop BGM_BATTLE_62 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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